[Overview]
Dugtrio's sole purpose in Ubers is trapping Eternatus. With Special Defense investment, Dugtrio is able to take a Dynamax Cannon even after Stealth Rock, meaning it can easily dispatch Eternatus after coming in with a smart double switch, on a teammate's U-turn, or when Eternatus is forced to recover. Reliably removing Eternatus lets strong sweepers and wallbreakers such as Kyogre, Ho-Oh, and Marshadow wreak havoc. Additionally, your own Eternatus can increase the pressure of Toxic Spikes without opposing Eternatus to absorb it. Dugtrio's trapping ability also makes it generally useful for picking off weakened Pokemon, and it has some nifty utility options, such as Memento to give a party member a free turn to set up. However, Dugtrio is very weak and therefore struggles against more offensive builds, and it is generally outclassed by more powerful Choice Scarf users such as Calyrex-S and Galarian Darmanitan. It is extremely frail and relies on teammate support, double switches, and revenge killing to come on to the battlefield. As such, Dugtrio is an extremely niche pick that functions best on teams that are dedicated to sweeping once Eternatus is removed.
[SET]
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Memento / Stealth Rock
move 4: Toxic / Beat Up / Stealth Rock
item: Choice Scarf
ability: Arena Trap
nature: Adamant
evs: 244 Atk / 140 SpD / 124 Spe
[SET COMMENTS]
Earthquake always 2HKOes specially defensive Eternatus. Stone Edge hits Flying-type Pokemon like Yveltal and Ho-Oh for good damage and has good offensive synergy with Earthquake. Memento is a great move to allow a free turn of setup for one of Dugtrio's teammates. It can also be used in an emergency to stop a setup sweeper in its tracks. For the last moveslot, Toxic can be used to cripple a threat that Dugtrio can't do much damage to, such as Groudon or Zygarde. Beat Up is an interesting option to easily dispatch SubSeed Calyrex-S, which, while rare, can wreak havoc on an unprepared team. Stealth Rock can fit an entry hazard on teams that have a hard time fitting one. Locking into Stealth Rock is not a big concern thanks to Arena Trap preventing a setup sweeper from coming in. The given EVs allow Dugtrio to outspeed +1 positive nature base 90s, such as Zekrom, and always survive a Dynamax Cannon from an uninvested Eternatus after Stealth Rock.
Dugtrio needs teammates that thrive when Eternatus is gone. Kyogre is the most notable example, as Eternatus is the main answer to its powerful Water Spouts in the tier. Kyogre can significantly damage Eternatus on the switch, forcing it to either use Recover or attack; in either instance, Dugtrio can come in and KO Eternatus. A similar concept can be done with Pokemon such as Dracovish, Ho-Oh, and Marshadow. In general, hitting Eternatus with a strong attack to force it to use Recover is the best way to get Dugtrio on the field, as this prevents Cosmic Power sets setting up on Dugtrio switching in. Bulky teammates such as Buzzwole and Zarude provide nice defensive utility for your team, and both have the potential to sweep with Bulk Up once Eternatus has been eliminated. Toxic Spikes Eternatus makes for a fantastic partner, as the opposing team will have no way to absorb Toxic Spikes with their own Eternatus down. Additionally, Toxic Spikes can somewhat help with Dugtrio's weaknesses against offensive teams. Eternatus can also switch into Kyogre, which Dugtrio can attract. Dugtrio appreciates pivots to let it come into battle safely. U-turn users such as Yveltal and Corviknight and Teleport users such as Blissey can do this.
[STRATEGY COMMENTS]
Other Options
====
Choice Band can be used for greater power, and it makes targets such as Blissey and Cosmic Power Eternatus much easier to trap. However, the lessened Speed makes Dugtrio lose a lot of utility against offensive Pokemon, and it risks being outsped by its main target, Eternatus. Sucker Punch can be used for its priority, although it is generally not as useful as the moves listed above. The main target would be Choice Scarf Calyrex-S; however, as a Ghost-type, it cannot be trapped. Rock Slide can flinch and is more accurate than Stone Edge; however, Dugtrio generally needs all the power it can get.
Checks and Counters
====
**Teams Without Eternatus**: Dugtrio doesn't have a check in the traditional sense thanks to Arena Trap trapping foes. However, it is almost useless if there's no Eternatus for it to trap. Offensive teams in particular enjoy the opposing revenge killer being unable to significantly damage most of their sweepers.
**Draco Meteor Eternatus**: While rare, Eternatus that has Draco Meteor can OHKO Dugtrio. Dugtrio could still KO a weakened Eternatus or come in on one that has already used Draco Meteor, but Draco Meteor does severely limit its ability to trap Eternatus.
**Cosmic Power Eternatus**: If Eternatus has set up Cosmic Power, it will usually have the bulk to tank repeated Earthquakes from Dugtrio. However, Eternatus needs to make sure it has enough HP to do this. Also, if Eternatus is forced to use Recover by one of Dugtrio's teammates, it puts itself at risk of being trapped without being able to set up a Cosmic Power on the switch.
[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[steelskitty, 191831], [Fc, 511624]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
Dugtrio's sole purpose in Ubers is trapping Eternatus. With Special Defense investment, Dugtrio is able to take a Dynamax Cannon even after Stealth Rock, meaning it can easily dispatch Eternatus after coming in with a smart double switch, on a teammate's U-turn, or when Eternatus is forced to recover. Reliably removing Eternatus lets strong sweepers and wallbreakers such as Kyogre, Ho-Oh, and Marshadow wreak havoc. Additionally, your own Eternatus can increase the pressure of Toxic Spikes without opposing Eternatus to absorb it. Dugtrio's trapping ability also makes it generally useful for picking off weakened Pokemon, and it has some nifty utility options, such as Memento to give a party member a free turn to set up. However, Dugtrio is very weak and therefore struggles against more offensive builds, and it is generally outclassed by more powerful Choice Scarf users such as Calyrex-S and Galarian Darmanitan. It is extremely frail and relies on teammate support, double switches, and revenge killing to come on to the battlefield. As such, Dugtrio is an extremely niche pick that functions best on teams that are dedicated to sweeping once Eternatus is removed.
[SET]
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Memento / Stealth Rock
move 4: Toxic / Beat Up / Stealth Rock
item: Choice Scarf
ability: Arena Trap
nature: Adamant
evs: 244 Atk / 140 SpD / 124 Spe
[SET COMMENTS]
Earthquake always 2HKOes specially defensive Eternatus. Stone Edge hits Flying-type Pokemon like Yveltal and Ho-Oh for good damage and has good offensive synergy with Earthquake. Memento is a great move to allow a free turn of setup for one of Dugtrio's teammates. It can also be used in an emergency to stop a setup sweeper in its tracks. For the last moveslot, Toxic can be used to cripple a threat that Dugtrio can't do much damage to, such as Groudon or Zygarde. Beat Up is an interesting option to easily dispatch SubSeed Calyrex-S, which, while rare, can wreak havoc on an unprepared team. Stealth Rock can fit an entry hazard on teams that have a hard time fitting one. Locking into Stealth Rock is not a big concern thanks to Arena Trap preventing a setup sweeper from coming in. The given EVs allow Dugtrio to outspeed +1 positive nature base 90s, such as Zekrom, and always survive a Dynamax Cannon from an uninvested Eternatus after Stealth Rock.
Dugtrio needs teammates that thrive when Eternatus is gone. Kyogre is the most notable example, as Eternatus is the main answer to its powerful Water Spouts in the tier. Kyogre can significantly damage Eternatus on the switch, forcing it to either use Recover or attack; in either instance, Dugtrio can come in and KO Eternatus. A similar concept can be done with Pokemon such as Dracovish, Ho-Oh, and Marshadow. In general, hitting Eternatus with a strong attack to force it to use Recover is the best way to get Dugtrio on the field, as this prevents Cosmic Power sets setting up on Dugtrio switching in. Bulky teammates such as Buzzwole and Zarude provide nice defensive utility for your team, and both have the potential to sweep with Bulk Up once Eternatus has been eliminated. Toxic Spikes Eternatus makes for a fantastic partner, as the opposing team will have no way to absorb Toxic Spikes with their own Eternatus down. Additionally, Toxic Spikes can somewhat help with Dugtrio's weaknesses against offensive teams. Eternatus can also switch into Kyogre, which Dugtrio can attract. Dugtrio appreciates pivots to let it come into battle safely. U-turn users such as Yveltal and Corviknight and Teleport users such as Blissey can do this.
[STRATEGY COMMENTS]
Other Options
====
Choice Band can be used for greater power, and it makes targets such as Blissey and Cosmic Power Eternatus much easier to trap. However, the lessened Speed makes Dugtrio lose a lot of utility against offensive Pokemon, and it risks being outsped by its main target, Eternatus. Sucker Punch can be used for its priority, although it is generally not as useful as the moves listed above. The main target would be Choice Scarf Calyrex-S; however, as a Ghost-type, it cannot be trapped. Rock Slide can flinch and is more accurate than Stone Edge; however, Dugtrio generally needs all the power it can get.
Checks and Counters
====
**Teams Without Eternatus**: Dugtrio doesn't have a check in the traditional sense thanks to Arena Trap trapping foes. However, it is almost useless if there's no Eternatus for it to trap. Offensive teams in particular enjoy the opposing revenge killer being unable to significantly damage most of their sweepers.
**Draco Meteor Eternatus**: While rare, Eternatus that has Draco Meteor can OHKO Dugtrio. Dugtrio could still KO a weakened Eternatus or come in on one that has already used Draco Meteor, but Draco Meteor does severely limit its ability to trap Eternatus.
**Cosmic Power Eternatus**: If Eternatus has set up Cosmic Power, it will usually have the bulk to tank repeated Earthquakes from Dugtrio. However, Eternatus needs to make sure it has enough HP to do this. Also, if Eternatus is forced to use Recover by one of Dugtrio's teammates, it puts itself at risk of being trapped without being able to set up a Cosmic Power on the switch.
[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[steelskitty, 191831], [Fc, 511624]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
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