Ubers Dugtrio

[SET]
name: Choice Scarf Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Shadow Claw
move 4: Memento / Toxic
item: Choice Scarf
ability: Arena Trap
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dugtrio is unique among other revenge killers as due to its ability in Arena Trap, which prevents any grounded, non-Ghost-type Pokemon without Shed Shell from switching out. Its high base 120 Speed paired with a Choice Scarf and with STAB Earthquake let it smack premier threats in the Ubers tier such as Zacian-C, Eternatus, and most Choice Scarf users like Galarian Darmanitan. Dugtrio also possess decent coverage moves such as Stone Edge to hit targets that are immune to Earthquake like Gyarados. However, its lackluster base 100 Attack and frailty requires it to run an Adamant nature, and rely heavily on team support to do its job effectively. Dugtrio isn't Dynamax worthy either, as it is still relatively delicate even with double the HP and loses the effect of Choice Scarf in the duration of Dynamax, making it slower than crucial targets like Zacian-C. However, that trade for a little bit more power can be useful in a pinch. Despite those hindrances, Dugtrio utilizes Memento well with Arena Trap, as it generally gets to pick which target to heavily cripple at the cost of its life and allows the user to switch-in a teammate safely. Toxic can be useful for putting bulkier Pokemon like Quagsire on a timer. Sucker Punch and Reversal can be useful in certain situations, but rarely. Although Dugtrio seems promising as a revenge killer due to its ability and speed, it depends heavily on its teammates, which can make it fairly difficult to fit on a team.

Dugtrio excels when dealing with offensive Pokemon that are frail in nature like Cinderace thanks to its mediocre base 100 Attack. However, it still misses out on some KOs against the likes of Zacian-C and Eternatus even after Stealth Rock damage, so having allies to dump entry hazards like Spikes on the foe's side is valuable to Dugtrio. Status moves such as Will-O-Wisp and Toxic can also wear the foe down to KO range. As a last resort, Pokemon like Rocky Helmet Corviknight and Iron Barbs Ferrothorn can be used to chip physical threats like Zacian-C. Due to its frailness, having teammates that can use pivot moves like Teleport and U-turn to bring Dugtrio in safely is key. When Dugtrio is no longer needed, its access to Memento allows sweepers like Kyurem-B to come in and set up boosts on the weakened foe.

[CREDITS]
- Written by: [[Jinoo Daddy, 472129]]
- Quality checked by: [[Minority, 222996], [Nayrz, 212134]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:
Complimented with its high 120 base Speed paired with Choice Scarf, it is faster than most Pokemon even other Choice Scarfers like Darmanitan-Galar, and can eliminate them if trapped.
For this kind of Pokemon it's pretty important to highlight the Speed benchmark you're hitting, and what major threats Dugtrio is able to revenge kill.

It is also noted that it gets an amazing offensive typing in Ground with access to STAB Earthquake, smacking Ubers' premier threats such as Zacian-C, Eternatus, and more, along with a decent move pool coverage.
A bit overstated but a valid point. Perhaps explain the coverage briefly and why it's good.

Despite those hindrances, it is able to run some utility moves such as Memento. Memento allows it to sacrifice itself to lower the foe's Attack and Special Attack harshly and bring in a setup sweeper or a better check safely. Dugtrio utilizes this well due to its ability as it can usually choose the target to use Memento against.
This analysis is already a bit longer than it should be, and three sentences to discuss Memento is excessive. The ideas here can be conveyed in a single, much shorter sentence.

Four move slashes is a bit excessive to me, I'd cut it to at least three and maybe two, and briefly mention the ones that get cut in the prose.

Review this analysis in general, many sentences can be merged or distilled, and some are a bit to vague or general to be worth having in an analysis of this length for a straightforward Pokemon.

YsxYpZW.gif

QC: 1/2
 
For this kind of Pokemon it's pretty important to highlight the Speed benchmark you're hitting, and what major threats Dugtrio is able to revenge kill.

A bit overstated but a valid point. Perhaps explain the coverage briefly and why it's good.

This analysis is already a bit longer than it should be, and three sentences to discuss Memento is excessive. The ideas here can be conveyed in a single, much shorter sentence.

Four move slashes is a bit excessive to me, I'd cut it to at least three and maybe two, and briefly mention the ones that get cut in the prose.

Review this analysis in general, many sentences can be merged or distilled, and some are a bit to vague or general to be worth having in an analysis of this length for a straightforward Pokemon.

YsxYpZW.gif

QC: 1/2
Shoulda put WIP as I was still editing lel, but I condensed it as much as possible. Still a bit long, but Dugtrio isn't as much of a straightfoward Pokemon as it seems. It isn't as brainless to use like Darmanitan-G as it requires a lot of team support to do its job. Otherwise, its usage would be a lot higher.

I will keep condensing sentences that can be distilled, but I believe all the details here are crucial when using Dugtrio.
 
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"Choice Scarf Trapper" is a better name for thie set. GP will correct you on it so i might as well tell you now.
Shed Shell is typically not a problem since Dugtrio's main targets are either required to carry an item like Rusted Sword or don't normally run Shed Shell like Eternatus.
This is kinda meta dependent, Shed Etern is common depending on who you ask so lines like this are easier to get wrong than right. Probably best to not cover it in this way, so id just delete this part.
However, it still misses out on some KOs like Zacian-C and Eternatus even after Stealth Rock damage, so having allies to dump hazards like Spikes on the foe's side is valuable to Dugtrio.
Rocky Helmet Skarmory/Corviknight/others + Dugtrio is a super common strategy to get the damage needed to trap Zacian-C when all else fails. I think you could make a concise addition to the above line to note this idea.
As mentioned, it fails to KO some Pokemon at full health such as Zacian-C, DM Necrozma, Eternatus, etc. In the case those Pokemon switch in freely, it is important to have teammates that can check these Pokemon as Dugtrio would almost always get KO'd if not switched out.
This is super fluffy. With the earlier change I think the point is mostly covered and this line can be deleted.
Most setup sweepers such as Kyurem-B is nice along with Dugtrio as it gets access to Memento, which makes it more difficult for the weakened foe to halt the setup sweeper from boosting. Even though Dugtrio is very dependent on its teammates, it offers back tremendous amount of support as well. Being able to almost guarantee claim any of the biggest threats it desires with the utility to gain momentum for its teammates is surely beneficial.
The first part about Kyurem-B could be quickly mentioned when Memento is mentioned in the first paragraph, and the latter is fluff that the analysis doesn't need, so you can just delete all that and make a lot of space.

I'll review/stamp after the changes are made.
 
"Choice Scarf Trapper" is a better name for thie set. GP will correct you on it so i might as well tell you now.

This is kinda meta dependent, Shed Etern is common depending on who you ask so lines like this are easier to get wrong than right. Probably best to not cover it in this way, so id just delete this part.

Rocky Helmet Skarmory/Corviknight/others + Dugtrio is a super common strategy to get the damage needed to trap Zacian-C when all else fails. I think you could make a concise addition to the above line to note this idea.

This is super fluffy. With the earlier change I think the point is mostly covered and this line can be deleted.

The first part about Kyurem-B could be quickly mentioned when Memento is mentioned in the first paragraph, and the latter is fluff that the analysis doesn't need, so you can just delete all that and make a lot of space.

I'll review/stamp after the changes are made.
changes implemented
 
Am checker please know you do not need to add any of my suggestions :) But please take a look regardless :P

ADD REMOVE COMMENT AC = Add Comma

[SET]
everything on the left side of the colon does not need to be capitalized according to the template!
name: Choice Scarf Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Shadow Claw
move 4: Memento / Toxic needed a space here as well
item: Choice Scarf
ability: Arena Trap
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dugtrio is unique among other revenge killers as it boasts the ability Arena Trap, which prevents any grounded, non-Ghost Pokemon without Shed Shell from switching out. Complimented with its high 120 base Speed paired with Choice Scarf and amazing offensive typing in Ground with STAB Earthquake, it smacks Ubers' premier threats that outspeed most of the tier such as Zacian-Crowned, Eternatus, most Choice Scarfers like Darmanitan-Galar Galarian Darmanitan, etc. Dugtrio also possess decent coverage moves such as Stone Edge to hit targets that are immune to Earthquake like Gyarados. However, its lackluster 100 base Attack and super frail bulk requires it to run Adamant nature,(AC) and rely heavily on team support to do its job effectively. Dugtrio isn't Dynamax worthy either, it is still relatively delicate even with double HP and loses the effect of Choice Scarf in the duration of Dynamax, making it slower than crucial targets like Zacian-Crowned. Although, that trade for a little bit more power can be useful in a pinch. Despite those hindrances, Dugtrio utilizes Memento well with Arena Trap, as it generally gets to pick which target to heavily cripple at the cost of its life and allows the user to switch-in (AH) a teammate safely. Toxic can be useful for putting bulkier Pokemon like Quagsire on a timer. Sucker Punch and Reversal should be mentioned as well as they can be useful in certain, but rare situations. Although Dugtrio seems promising as a revenge killer due to its ability and speed, it depends heavily on its teammates, which can make it fairly difficult to fit on a team.

Dugtrio excels when dealing with offensive Pokemon that are frail in nature like Cinderace, which is ideal for Dugtrio's mediocre 100 base Attack. However, it still misses out on some KOs like Zacian-Crowned and Eternatus even after Stealth Rock damage, so having allies to dump entry hazards like Spikes on the foe's side is valuable to Dugtrio. Status moves such as Will-O-Wisp and Toxic can also wear the foe down to KO range. As a last resort, Pokemon like Rocky Helmet Corviknight or Iron Barbs Ferrothorn can be used to chip physical threats like Zacian-Crowned. Due to its frailness, having teammates that uses pivot moves like Teleport and U-turn to bring in Dugtrio safely is key, rather than making a poorly anticipated switch resulting in Dugtrio getting obliterated. When Dugtrio is no longer needed, its access to Memento allows sweepers like Kyurem-Black to take advantage by setting up boosts on the weakened foe.

[CREDITS]
- Written by: [[Jinoo Daddy, 472129]]
- Quality checked by: [[Minority, 222996], [Nayrz, 212134]]
- Grammar checked by: [[username1, userid1]]
 
Add Remove Comments (RC) = Remove Comma
Please use https://spo.ink/gpvideo when implementing. Light Sanctity Feel free to hit me up on Discord if you have any questions about my changes!

GP 1/1

shinxstamp.gif


[SET]
name: Choice Scarf Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Shadow Claw
move 4: Memento/Toxic Memento / Toxic (Spacing)
i
tem: Choice Scarf
ability: Arena Trap
nature: Adamant
EVs: evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dugtrio is unique among other revenge killers as it boasts the due to its ability in Arena Trap, which prevents any grounded, non-Ghost-type Pokemon without Shed Shell from switching out. Complimented with its Its high base 120 base Speed paired with a Choice Scarf and amazing offensive typing in Ground with STAB Earthquake, (RC) let it smacks Ubers' smack premier threats that outspeed most of the in the Ubers tier such as Zacian-Crowned, Eternatus, and most Choice Scarfers Scarf users like Darmanitan-Galar, etc Galarian Darmanitan. Dugtrio also possess decent coverage moves such as Stone Edge to hit targets that are immune to Earthquake like Gyarados. However, its lackluster base 100 base Attack and super frail bulk frailty requires it to run an Adamant nature and rely heavily on team support to do its job effectively. Dugtrio isn't Dynamax worthy either, as it is still relatively delicate even with double the HP and loses the effect of Choice Scarf in the duration of Dynamax, making it slower than crucial targets like Zacian-Crowned. Although However, that trade for a little bit more power can be useful in a pinch. Despite those hindrances, Dugtrio utilizes Memento well with Arena Trap, as it generally gets to pick which target to heavily cripple at the cost of its life and allows the user to switch in a teammate safely. Toxic can be useful for putting bulkier Pokemon like Quagsire on a timer. Sucker Punch and Reversal should be mentioned as well as they can be useful in certain, but rare situations can be useful in certain situations, but rarely. Although Dugtrio seems promising as a revenge killer due to its ability and speed, it depends heavily on its teammates, which can make it fairly difficult to fit on a team.

Dugtrio excels when dealing with offensive Pokemon that are frail in nature like Cinderace, (RC) which is ideal for Dugtrio's thanks to its mediocre base 100 base Attack. However, it still misses out on some KOs like against the likes of Zacian-Crowned and Eternatus even after Stealth Rock damage, so having allies to dump entry hazards like Spikes on the foe's side is valuable to Dugtrio. Status moves such as Will-O-Wisp and Toxic can also wear the foe down to KO range. As a last resort, Pokemon like Rocky Helmet Corviknight or and Iron Barbs Ferrothorn can be used to chip physical threats like Zacian-Crowned. Due to its frailness, having teammates that uses can use pivot moves like Teleport and U-turn to bring in Dugtrio in safely is key, rather than making a poorly anticipated switch resulting in Dugtrio getting obliterated. (Not really needed info) When Dugtrio is no longer needed, its access to Memento allows sweepers like Kyurem-Black to take advantage by setting come in and set up boosts on the weakened foe.

[CREDITS]
- Written by: [[Jinoo Daddy, 472129]]
- Quality checked by: [[Minority, 222996], [Nayrz, 212134]]
- Grammar checked by: [[username1, userid1]]
 
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