XY OU Dragonite FTW

Rotom-W@Chesto Berry
Ability: Levitate
EV's: 252HP, 252spd, 4def
Calm nature
-Volt Switch
-Will'o Wisp
-Hydropump
-Rest

This is my defensive pivot. Also he has good type coverage against pokemon such as Mamoswine, which can hurt my poor Dragonite so... Thinking about leading with this guy, as he can Volt swtich out of an unfavorable matchup. Still unable to decide whether to lead with this guy or....

Tyranitar@Smooth Rock
Ability: Sand Stream
EV's: 252hp, 244def, 12spd
Nature: Relaxed
-Stealth Rock
-Stone Edge
-Crunch
-Fire Blast

This guy is my wall and a setup for my defensive spinner and another type checker, Sand Rush Excadrill. I kinda want to use this guy first to get stealth rock out early, but it locks me into sending out Excadrill next or else face my pokemon taking sand in the face.

Excadrill@Life Orb
Ability: Sand Rush
EV's: 252atk, 252spd, 4def
Nature: Adamant
-Earthquake
-Rock Slide
-Metal Claw
-Rapid Spin

My rapid spinner with a little bit of bite. Entry removal is helpful mid-game to set up for my sweepers, especially since spikes breaks Dragonite's Multiscale. Excadrill has the advantage of taking care of any fairy types as well.

Clefable@Leftovers
Ability: Magic Guard
EV's: 252HP, 160Def, 96Spd
Nature: Calm
-Calm Mind
-Moonblast
-Wish
-Flamethrower

As pointed out below, my team doesn't really benefit much from the calm mind/baton pass option that Sylveon sets up. So, enter Clefable. She's my check for Greninja along with Rotom-W, hits harder with Moonblast, and provides a better check against fighting types. The 2 things that made me shudder before this was Greninja or a fighting type with Stone Edge to knock down my flyers. This fixes both issues and provides wish support for Dragonite, which can fix broken Multiscale in some situations.

Charizard@Charizardite(Y)
Ability: Blaze
EV's: 252 Sp atk, 252 Spd, 4 def
Nature: Timid
-Fire Blast
-Solar Beam
-Focus Blast
-Roost

Lategame sweeper with a longevity boost from Roost. If he can get a baton past from a Calm Mind boosted Sylveon He might even clean. Moveset gives him well-rounded coverage. Solarbeam with MegaY ability is beastly against potential water switch-ins if Rotom-W happens to be KO'd.

Dragonite@Lum Berry
Ability: Multiscale
EV's: 252 atk, 252 spd, 4 def
Nature: Adamant
-Outrage
-Extreme Speed
-Fire Punch
-Dragon Dance

Dragon Dance sets Dragonite up for the sweep/clean while, unless there's an icetype out there that was missed by Charizard, it tanks a move with Multiscale. Dragon Dance boosted Outrage will smack a b**** for lots with the added benefit of Lum Berry for removal of residual confusion.

And there it is. Dragonite is my fav pokemon, so every game I try to make a decent team around him. This team has stealth rock, entry hazard removal, and some typechecking done for Dragonite with Excadrill, Rotom-W, and Charizard-Y. My main concern is still Fighting types with Stone Edge coverage... which can effectively counter much of my team, hence the reason for considering Pixilated Hyper Beam on Sylveon. Advice much aprec.
 
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Hello! I like your team structure and I have a few suggestions:
  • Go for Iron Head over Metal Claw on Excadrill. Iron head is much more powerful than Metal Claw, which is important for Excadrill to take out Fairies for Dragonite. The 10% chance to raise attack is inferior to the 30% chance to flinch.
    252+ Atk Life Orb Mold Breaker Excadrill Metal Claw vs. 248 HP / 0 Def Togekiss: 252-299 (67.5 - 80.1%) -- guaranteed 2HKO after Leftovers recovery
    252+ Atk Life Orb Mold Breaker Excadrill Iron Head vs. 248 HP / 0 Def Togekiss: 400-476 (107.2 - 127.6%) -- guaranteed OHKO
  • On Sylveon, you can choose to keep Draining Kiss or go for Hyper Voice. Hyper Beam won't help you in this case because the recharge will hurt Sylveon in the long run. Hyper Voice is the next most powerful move that takes advantage of Pixilate, although Draining Kiss isn't too bad on the set you're running.
I'll take a look at this again because of mobile limitations but good luck on your team! =)
 
I agree with the above post, but something that he forgot to mention that Earthquake I'd generally better on Charizard Y than Focus Blast for dealing with Heatran. Now, since that would cause problems with Tyranitar, I would suggest replacing Rotom-W with Keldeo. Keldeo also covers your team weaknesses a little better than Rotom, anyways.
This is the set I run. You're free to run a Calm Mind or Specs set

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 252 SpE / 4 SpD
Modest / Timid Nature
-Secret Sword
-Scald
-Icy Wind
-HP Flying / HP Electric

I really use Scarfed Keldeo for Greninja leads. Greninja tears a hole in this team, and you can't really do anything about it. The only check is Sylveon, which can easily be taken out by something else.
These are just my suggestions, but good luck!

Since this looks like a team on the card... If possible... i would suggest HP Ground > Earthquake as you can then take advantage of CharY's SpAtk. Otherwise, if you really are having trouble with Dark/Fighting Types then why not consider CM Clefable:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
-Moonblast
-Calm Mind
-Softboiled (Moonlight if my suspicion about the card is correct)
-Flamethrower

CM Clefable is more offensively inclined and with a SpD Rotom-W, you hard check Greninja that are lacking HP Grass / Grass Knot.

Let me know what you think.
 
So I can answer a few of these suggestions in one sweeping statement that I know hurts me greatly: I emptied out all of my old games. Essentially this sucks hard because Iron Head and Hyper Voice are transfer only moves, unless someone knows something I don't. The same for Softboiled Clefable, as I was thinking about using that to hardcheck Greninja myself. I do hear ya on the Hyper Beam drawback, my only answer for that is the only time Sylveon would actually attack is against a fighting/dark pokemon, and in this case it really just has to weaken it enough to set up for the sweeper to come in and get rid of it. With Sylveon's naturally high sp atk the only fighting type that should be able to stand up to a supereffective STAB hyperbeam would be the likes of Conkeldurr, who is slow enough to be outsped by my sweepers. I could use Clefable with a different healing move instead of softboiled, but then I'd lose Sylveon's ability to calm mind/baton pass. Grrr... Greninja leads are difficult for this team to handle. Current set up, if I Rotom-W lead, is I can smack it with a volt switch into my Sylveon. About getting rid of Rotom-W, it'd be hard for me to counter water then...

PS: If I'm being completely retarded with this logic, lemme know. :P
 
So I can answer a few of these suggestions in one sweeping statement that I know hurts me greatly: I emptied out all of my old games. Essentially this sucks hard because Iron Head and Hyper Voice are transfer only moves, unless someone knows something I don't. The same for Softboiled Clefable, as I was thinking about using that to hardcheck Greninja myself. I do hear ya on the Hyper Beam drawback, my only answer for that is the only time Sylveon would actually attack is against a fighting/dark pokemon, and in this case it really just has to weaken it enough to set up for the sweeper to come in and get rid of it. With Sylveon's naturally high sp atk the only fighting type that should be able to stand up to a supereffective STAB hyperbeam would be the likes of Conkeldurr, who is slow enough to be outsped by my sweepers. I could use Clefable with a different healing move instead of softboiled, but then I'd lose Sylveon's ability to calm mind/baton pass. Grrr... Greninja leads are difficult for this team to handle. Current set up, if I Rotom-W lead, is I can smack it with a volt switch into my Sylveon. About getting rid of Rotom-W, it'd be hard for me to counter water then...

PS: If I'm being completely retarded with this logic, lemme know. :P

An opposing Greninja ALWAYS forces you to lead with Rotom-W as to avoid letting Greninja punch holes in your team... however, instead of switching to Sylveon (if you replace it with Clefable) you should switch to Tyranitar since Sandstream activates, you will be doing 17 HP damage per turn to Greninja whom after Volt Switch and LO Recoil will be somewhere between 238-276 HP damage. Assuming no HP investment, Greninja has 285 HP... which mean 285-276 = 9 HP - 17 HP = M!DDLE FINGER Salute to Greninja.

{All calculations performed assuming 31 IVs to all stats and mons at Lv. 100}

Even if your opponent predicts this switch, unless Greninja is carrying U-Turn you will force a switch into their Ground Type, which is risky as well since you can retaliate with Hydro Pump next turn barring a speedier mon like Mold Breaker Excadrill or Garchomp (also give Rotom-W 44 Speed EVs from its SpD to outrun Azumarill, especially since your specially defensive, this will be EXTREMELY important).

As for Quickpassing SpA & SpD boosts, this seems out of place on this team as Excadrill, TTar and Dragonite won't really benefit from it fully and CharY has INSANE Wallbreaking power to begin with that Quickpassing seems like a miniscule goal in the end. If anthing Scolipede with SD Pass would seem more optimal as between Dragonite and Excadrill, they BOTH EXTREMELY benefit from the +2 Speed and Atk Boosts.

That's what I believe anyway, so let me know what you think.
 
Hmm... I did originally think that the baton pass thing was cool, but you're right, it's unnecessary. Maybe I will replace Sylveon with Clefable, but I think I'll egg-move in Wish instead of Soft-Boiled and keep it a little faster so it'll have a better chance of dropping wish the turn it gets knocked out. Also, Wish fixes broken Multiscale on Dragonite. This way it's still support, but a little less support and a little more typechecking. So -Sylveon and +...

Clefable@Leftovers
Ability: Magic Guard
EV's: 252HP, 160Def, 96Spd
Nature: Calm
-Calm Mind
-Moonblast
-Wish
-Flamethrower

One question on top of this: Do I still Volt Switch into Ttar with this build or should I switch into Clefable now that it's a more decent typechecker for Gerninja? Clefable is likely to bring out a Steel type, which I can wrap up easily with Charizard+Clefable's Flamethrower. But bringing out Ttar has its merits as you said above...
 
Burgy If you wanted a bit more offensive power, you could try Weakness Policy > Lum berry on dragonite. Multiscale lets it tank a super effective hit giving it a +2 boost to its attack.

I use it by switching it in the same way you would use a revenge killer, without SR (So as to not break multi scale) Use dragon dance, and if the opponent hits u with a super effective move, go ahead and attack, but if they switch go ahead and use another DD so you can get even more insane boosts.

Just ma 2 cents.
 
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