DPP Vaporeon (Full Revamp)

Thanks to TAY for giving me some useful recommendations!

I am doing a revamp arguably the top Eeveelution, Vaporeon. The little aquatic mermaid dog has gone through some great changes since its last analysis. Garchomp went to uber, Salamence got Outrage, bulky waters equipped HP Electric to deal with the crazy-popular Offensive Gyarados, the metagame turned extremely offensive, and Wish support is more invaluable than ever. There are several loose ends to tie up on the current edits and more edits to be made, so rather than individually tackling the current edits, it’ll be more efficient to just do one big revamp. Here’s a more detailed summary of what I plan on doing:

134Vaporeon.png


http://www.smogon.com/dp/pokemon/vaporeon

Overview:

1. Standard Wish Support (Go Fish + Vaporeon is a fish + Wish = Go Wish)
- Current edit
- The current edit doesn’t optimize the defenses. 252 EVs in Def before anything else.
- Move the 68 SpA EVs to Spe in order to outspeed most CB Metagross and Skarmory. SpA EVs used to be for Garchomp, and even without any SpA EVs Vaporeon will OHKO Salamence and Gyarados with Stealth Rock (and one round of Life Orb recoil for Gyarados)
- Ice Beam isn’t as necessary anymore because since Salamence got a huge power boost from Outrage, bulky waters are that great at stopping Salamence anymore. HP Electric is much more useful, because Vaporeon does a much better job at countering Gyarados.
- Protect is a must, because Vaporeon will die to any 3HKO move otherwise.

2. Baton Pass

- Suggest 60 Spe EVs to outspeed Azelf after a +2 boost. Taunt and Explosion... Baton Pass out!
- I’ve also seen a trend of Calm Vaporeon on Baton Pass teams
- Offer other potential Spe EVs like to outspeed Choice Scarf Salamence or Jolteon

3. Choice Specs

- 188 Def / 252 SpA / 68 Spd spread, again to outspeed most CB Metagross and Skarmory

4. Fake Tears
- Current edit
- 188 Def / 252 SpA / 68 Spd spread, again to outspeed most CB Metagross and Skarmory
- I know that I'm pushing the envelope for cheeky nicknames, but I think "Cry Me a River" is too amusing to pass up. Vaporeon and the Azumarill family are the only Water-types with Fake Tears, and no way should Azumarill use Fake Tears. Wynaut?

[SET]
name: Standard Wish Support
move 1: Wish
move 2: Protect
move 3: Surf
move 4: Hidden Power Electric / Ice Beam / Toxic
nature: Bold
evs: 188 HP / 252 Def / 68 Spe

[SET COMMENTS]
<p>Wish is Vaporeon's best contribution to its fellow team members. With its bulky build and great typing, Vaporeon passes Wish quite easily compared to most other Wishers. Wish is especially invaluable in a fast-paced offensive metagame. Vaporeon can heal those who have no form of recovery or are perpetual victims of Stealth Rock like Salamence. Also, Wish cushions the blow when you switch to a counter. The possibilities and benefits are endless.</p>

<p>Protect is a must for keeping Vaporeon healthy to keep passing Wishes; otherwise, Vaporeon won't survive any would-be 3HKO move. Of course, Protect can be used for scouting purposes and surviving an Explosion. Be careful about using Protect carelessly, because your opponent can use that as a golden opportunity to set up or make a safe switch-in.</p>

<p>Surf is the obligatory reliable STAB move that keeps Metagross, Skarmory, Infernape, and Heatran at bay. The last moveslot has several useful options. Hidden Power Electric coupled with Water Absorb makes Vaporeon one of the best counters to Gyarados. Although Salamence can 2HKO with Choice Band Dragon Claw and OHKO with a +1 Life Orb Outrage, Ice Beam will deter Salamence from switching in too readily. Ice Beam is also the only thing stopping Leech Seeders. Toxic in tandem with Protect and Wish will stall out fellow bulky waters and plenty of other Pokemon. Yawn is a decent catch-all move for taking care of Gyarados, Salamence, and bulky waters. It will also likely force switches and rack up entry hazard damage.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Substitute / Acid Armor
move 3: Wish / Aqua Ring
move 4: Roar / Surf
item: Leftovers
nature: Calm / Bold
evs: 128 HP / 252 Def / 128 Spe

[SET COMMENTS]
<p>Vaporeon is an integral member of Baton Pass teams as a bulky water, a healer, an HP giant, and an anti-phazer. Perhaps Vaporeon's best known additions to Baton Pass chains are its 101+ HP Substitutes, which are unbreakable with one Seismic Toss. If you already have a sturdy Substitute passer like Drifblim, then you may want to consider forgoing Substitute for Acid Armor to nab some Defense boosts and better guard against Gyarados. Vaporeon has two options for healing: Wish and Aqua Ring. The former is always a terrific support move that allows your team to quickly recover from an untimely critical hit; while the latter gives your chain consistent recovery. The final moveslot is a bit trickier to decide. Roar will phaze away slower phazers like Skarmory before they can ruin all of your chain, but not having an attack move leaves Vaporeon vulnerable to Taunt. Surf is a reliable STAB move, but Vaporeon can use Ice Beam or Hidden Power Electric depending on which threats your chain needs more protection against.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Signal Beam / Hydro Pump / Wish
item: Choice Specs
nature: Modest
evs: 188 Def / 252 SpA / 68 Spe

[SET COMMENTS]
<p>People often overlook Vaporeon's fantastic 110 base Special Attack, so Choice Specs will dish out a surprising amount of damage to Vaporeon's usual counters. Surf is Vaporeon's weapon of choice for its reliability and power. Ice Beam and Hidden Power Electric will pave the way clear of Grass- and Water-types who resist your STAB, bar Ludicolo and Lanturn. The last move is mostly filler. Signal Beam annihilates Celebi but it already takes quite a beating from Ice Beam. Signal Beam's main purpose is for Ludicolo who walls your three main attack options. Hydro Pump causes more havoc at the expense of accuracy compared to Surf. Wish can heal your team as you scout for the opponent's team, but it is generally better to blindly fire off a Surf. Baton Pass also works to scout for counters.</p>

<p>Without great investment in the defenses, Leftovers, and Wish, don't expect Vaporeon to wall many hits, although Vaporeon can heal via Water Absorb.</p>

[SET]
name: Fake Tears
move 1: Fake Tears
move 2: Wish
move 3: Surf
move 4: Ice Beam
item: Leftovers
nature: Modest
evs: 188 Def / 252 SpA / 68 Spe

[SET COMMENTS]
<p>Fake Tears is a way to capitalize on Vaporeon's great Special Attack, while supporting the team with Wish. Much like its Eevee cousins, Fake Tears can cause switches, allowing Vaporeon to safely use Wish for itself and its teammates. This set works best with several entry hazards to punish the switches. Hidden Power Electric is not necessary to damage bulky waters, because most bulky waters fail to deal significant damage to Vaporeon. However, beware of the fact that bulky waters commonly carry Toxic to hinder other bulky waters. Starmie can be defeated if you use Fake Tears or Wish on the switch. Tentacruel should not cause much trouble at all, because support sets typically do not run Clear Body. Vaporeon comes out on top over most bulky waters, so Vaporeon can safely switch into bulky waters most of the time and possibly heal itself with Water Absorb. The best reason to to use Hidden Power Electric is to defeat Calm Mind Suicune, but in nearly every other case, Ice Beam is a superior option for hitting Grass-types, particularly, Celebi. After one Fake Tears, 252 HP / 0 SpD Bold Celebi is OHKOed by an Ice Beam, while Celebi doesn't even come close to dishing out a 2HKO with Grass Knot.</p>

[Other Options]
<p>Muddy Water lowers the foe's accuracy 30% of the time, but the accuracy is a major turn off. Hidden Power Rock is a decent choice for hurting both Gyarados and Salamence if you are torn between choosing Hidden Power Electric or Ice Beam. Vaporeon has the Special Defense and HP stats to utilize Curse, and Waterfall and Return provide nearly perfect coverage, but Vaporeon will not be hurting much with its low 65 base Attack.</p>

<p>Vaporeon can pass Curse to a teammate with White Herb to cancel out the Speed drop. Haze is most notable against Calm Mind Suicune, since Suicune would outspeed Vaporeon to the Roar. Generally, Roar is a superior option for racking up entry hazard damage. Charm is an underrated move that will frustrate all physical attackers except Metagross to no end. Tickle can soften up the opponent for a teammate to pick off.</p>

[EVs]
<p>Defensive sets should always maximize Defense EVs before touching the HP, since Vaporeon's base Defense is much lower than its HP. Use a Bold nature to take hits from Gyarados better.</p>

<p>An HP stat that is divisible by 16 will maximize Leftovers recovery. 188 HP EVs achieve this and provide Vaporeon with a lot of bulk.</p>

<p>68 Speed EVs allow Vaporeon to outspeed most Choice Band Metagross and Skarmory. 64 Speed EVs usually will also suffice, but 68 Speed EVs provide extra insurance against base 65s and 70s. You can allocate some of these EVs into Special Attack or Special Defense if you are confident that Metagross and Skarmory will not invest in much Speed.</p>

<p>Even without any Special Attack EVs, Vaporeon's Ice Beam guarantees to OHKO even the bulkiest Salamence with Stealth Rock. Gyarados falls to Hidden Power Electric after Stealth Rock and one round of Life Orb recoil.</p>

<p>The Baton Pass set should invest in a few Speed EVs to outspeed specific threats after a +2 boost. 200 Speed EVs outpace base 100 Choice Scarfers like Salamence. 128 Speed EVs allow Vaporeon to get the jump on Jolteon before it can fry you with Thunderbolt and also fast Taunters like Aerodactyl and Weavile. Vaporeon only needs a small 60 Speed EVs investment to outspeed Azelf after a +2 Speed boost, so Vaporeon can escape Taunt and Explosion. Transfer the HP EVs into Speed in order to achieve your desired Speed bracket. At the very least, Vaporeon should invest in 12 HP EVs to make 101 HP Substitutes. A Calm nature is recommended if you can boost Vaporeon's Defense stat, but Bold is always a wonderful option if you aren't skittish about taking a Grass Knot.</p>

<p>Offensive sets should maximize Special Attack EVs, then achieve the desired Speed bracket, and finally pour the leftovers into Defense.</p>

[Opinion]
<p>Vaporeon is an asset to any team for its invaluable Wishes. The metagame is riddled with residual damage like Stealth Rock, Sand Stream, Life Orb, Spikes, etc., so Wish can greatly improve a team's survivability. In a tier of heavyweights, Vaporeon shines as one of the few bulky waters that take minuscule damage from Grass Knot, making Vaporeon a terrific Infernape counter. Vaporeon is best at switching into most other OU Water-types, most notably Gyarados, due to Water Absorb. Vaporeon makes a great partner to Heatran for absorbing Water attacks aimed at Heatran, and Heatran gladly intercepts any Grass move tended for Vaporeon. Outside of the typical support options, Vaporeon can also cause a little mayhem of its own with Choice Specs and Fake Tears. Given Vaporeon's essential support role on its teams, Vaporeon is often the #1 target to KO immediately, since teams tend to fall apart after losing Vaporeon. Take extra caution to guard this puppy. All things considered, Vaporeon is a wonderful addition to any team.</p>

[Counters]
<p>Strangely enough, opposing Vaporeon make great switch-ins, since Vaporeon lacks ways to significantly damage itself without the help of Toxic. Tentacruel takes laughable damage even from Hidden Power Electric, and its Toxic Spikes are most deadly to Vaporeon's efficacy. Empoleon doesn't mind taking anything Vaporeon can throw at its face, but it can do little in return outside of Knocking Off its Leftovers. Lanturn safely comes into all of Vaporeon's standard moves except Toxic and packs STAB Electric moves. Ludicolo similarly sponges all of Vaporeon's moves, bar Signal Beam. Celebi needs Special Attack EVs or Leaf Storm to KO Vaporeon, but it makes a great switch-in on the Standard set. If Vaporeon lacks Ice Beam, Grass-types in general switch in with very little care and heal tremendous amounts of HP with Leech Seed. Blissey can sponge Vaporeon's hits all day except from the Fake Tears set, but she needs Toxic or Calm Mind to win the stall war. Cresselia is in the same boat as Blissey except that she needs Charge Beam to increase her Special Attack.</p>

<p>Kingdra sets up on Vaporeon without a care. Without Ice Beam, Salamence and Dragonite get free reign to set up. Hidden Power Electric is needed to take down Gyarados in one swipe. Calm Mind Suicune will be troublesome without Haze, Roar, or Hidden Power Electric in junction with Fake Tears. In a twist of fate, a fellow Water Absorb Pokemon, Poliwrath, walks all over sets without Hidden Power Electric. Dry Skin Toxicroak comes into Surf and Toxic without any impunity, but it should be wary that Ice Beam will crack its Substitutes.</p>

<p>Gardevoir and Porygon2 can Trace Vaporeon's Water Absorb, nullifying its main attack option, and strike it down with Thunderbolt. Speaking of Thunderbolt, Jolteon, Magnezone, Rotom-A, and Raikou will send Vaporeon running to the hills.</p>

Check away!
 
1. Go Wish (Go Fish + Vaporeon is a fish + Wish = Go Wish)

If you have to describe the name of the set so that we "get the joke", it sucks. better yet, if the title of the set is a joke, it sucks. Sorry, please change it.

- Ice Beam isn’t necessary anymore because since Salamence got a huge power boost from Outrage, bulky waters are that great at stopping Salamence anymore. HP Electric is much more useful, because Vaporeon does a much better job at countering Gyarados.

I'd keep a slash there for Ice Beam still, but HP Electric is primary.
- Suggest 60 Spe EVs to outspeed Azelf after a +2 boost. Taunt and Explosion... Baton Pass out!
- I’ve also seen a trend of Calm Vaporeon on Baton Pass teams
- Offer other potential Spe EVs like to outspeed Naïve Choice Scarf Heatran or Taunt Weavile

You definitely want enough speed for way more than azelf after +2, lol. Talk to maddog though, he's had more BP chain experience than anybody.

- I know that I'm pushing the envelope for cheeky nicknames

Stop.
 
I think the nicknames are cheesy and some of them, especially the first one, should be changed.

Toxic should be second option next to HP Electric. Vaporeon is great for switching in on water-type moves, and hacking away at Bulky Water's HP takes advantage of this. Also, why isn't HP Electric used on the Fake Tears set? I'm not saying that it needs to be added, but why isn't it mentioned?
 
A quick look tells me that vappy reaches 183 speed with the 68 speed ev's. Are every single one of these really needed? I'd think, if you wanted to invest in speed, 52 ev's gets you 179 to outspeed 4 speed skarmory and hit it with hp electric before it can roost. I'd much rather dump the remaining 16 ev's into special attack or special defense.
 
Skarmory commonly runs up to 16 Speed (Obi's) EVs, to beat other Skarmory to the Whirlwind.
 
A quick look tells me that vappy reaches 183 speed with the 68 speed ev's. Are every single one of these really needed? I'd think, if you wanted to invest in speed, 52 ev's gets you 179 to outspeed 4 speed skarmory and hit it with hp electric before it can roost. I'd much rather dump the remaining 16 ev's into special attack or special defense.

A neutral STAB Surf does more damage than a SE HP Electric. It's a bit dicey to outspeed Skarmory since Skarmory is in a slightly higher Speed tier. It's a game of who invests in more Speed EVs than the other. I like 68 Speed EVs for the bonus point and extra insurance. Also, ~20 EVs don't statistically matter as much in attack or the defenses. The EVs section says that you don't necessarily need 68 Speed EVs, but it's just the more the better the chances. It's really up to the user how to EV their Pokemon. Feel free to use whatever spread that works best for you.

I'll change the nicknames to their neuter forms unless more people like cheesiness as much as I do.
 
Skarmory commonly runs up to 16 Speed (Obi's) EVs, to beat other Skarmory to the Whirlwind.

When yokie PMd me about this thread, I gave similar reasoning (Skarm runs extra EVs to beat CB Tar with Roost). At any rate, I typically run 20 speed Skarm so I figure that 68 is a decent number to outrun any crazy motherfucker who tries to outrun my skarm by one point.

caelum edit b/c TAY loves me: 20 Speed EVs? WTF
 
Thanks to TAY for giving me some useful recommendations!

I am doing a revamp arguably the top Eeveelution, Vaporeon. The little aquatic mermaid dog has gone through some great changes since its last analysis. Garchomp went to uber, Salamence got Outrage, bulky waters equipped HP Electric to deal with the crazy-popular Offensive Gyarados, the metagame turned extremely offensive, and Wish support is more invaluable than ever. There are several loose ends to tie up on the current edits and more edits to be made, so rather than individually tackling the current edits, it’ll be more efficient to just do one big revamp. Here’s a more detailed summary of what I plan on doing:

134Vaporeon.png


http://www.smogon.com/dp/pokemon/vaporeon

Overview:

1. Standard Wish Support (Go Fish + Vaporeon is a fish + Wish = Go Wish)
- Current edit
- The current edit doesn’t optimize the defenses. 252 EVs in Def before anything else.
- Move the 68 SpA EVs to Spe in order to outspeed most CB Metagross and Skarmory. 68 Spe EVs also gets a bonus point for extra insurance against base 70s. SpA EVs used to be for Garchomp, and even without any SpA EVs Vaporeon will OHKO Salamence and Gyarados with Stealth Rock (and one round of Life Orb recoil for Gyarados)
- Ice Beam isn’t as necessary anymore because since Salamence got a huge power boost from Outrage, bulky waters are that great at stopping Salamence anymore. HP Electric is much more useful, because Vaporeon does a much better job at countering Gyarados.
- Protect is a must, because Vaporeon will die to any 3HKO move otherwise.

2. Baton Pass

- Suggest 60 Spe EVs to outspeed Azelf after a +2 boost. Taunt and Explosion... Baton Pass out!
- I’ve also seen a trend of Calm Vaporeon on Baton Pass teams
- Offer other potential Spe EVs like to outspeed Naïve Choice Scarf Heatran or Taunt Weavile

3. Choice Specs

- 188 Def / 252 SpA / 68 Spd spread, again to outspeed most CB Metagross and Skarmory

4. Fake Tears
- Current edit
- 188 Def / 252 SpA / 68 Spd spread, again to outspeed most CB Metagross and Skarmory
- I know that I'm pushing the envelope for cheeky nicknames, but I think "Cry Me a River" is too amusing to pass up. Vaporeon and the Azumarill family are the only Water-types with Fake Tears, and no way should Azumarill use Fake Tears. Wynaut?

[SET]
name: Wish Support
move 1: Wish
move 2: Protect
move 3: Surf
move 4: Hidden Power Electric / Ice Beam / Toxic / Yawn
item: Leftovers
nature: Bold
evs: 188 HP / 252 Def / 68 Spe

[SET COMMENTS]
<p>Wish is Vaporeon's best contribution to its fellow team members. With its bulky build and great typing, Vaporeon passes Wish quite easily compared to most other Wishers. Wish is especially invaluable in a fast-paced offensive metagame. Vaporeon can heal those who have no form of recovery or are perpetual victims of Stealth Rock like Salamence. Also, Wish cushions the blow when you switch to a counter. The possibilities and benefits are endless.</p>

<p>Protect is a must for keeping Vaporeon healthy to keep passing Wishes; otherwise, Vaporeon won't survive any would-be 3HKO move. Of course, Protect can be used for scouting purposes and for surviving an Explosion. Be careful about using Protect carelessly note: cavalierly doesn't flow as well as a word imo also it's unnecessarily... pretentious-sounding?, because your opponent can use that as a golden opportunity to set up or make a safe switch-in.</p>

<p>Surf is the obligatory reliable STAB move that keeps Metagross, Skarmory, Infernape, and Heatran at bay. The last moveslot has several useful options. Hidden Power Electric coupled with Water Absorb makes Vaporeon one of the best counters to Gyarados. Although Salamence can 2HKO with Choice Band Dragon Claw and OHKO with a +1 Life Orb Outrage, Ice Beam will deter Salamence from switching in too readily. Ice Beam is also the only thing stopping Leech Seeders. Toxic in tandem with Protect and Wish will stall out fellow bulky waters and plenty of other Pokemon. Yawn is a decent catch-all move for taking care of Gyarados, Salamence, and bulky waters. It will also likely force switches and rack up entry hazard damage.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Substitute / Acid Armor
move 3: Wish / Aqua Ring
move 4: Roar / Surf
item: Leftovers
nature: Calm / Bold
evs: 188 HP / 252 Def / 8 SpA / 60 Spe

[SET COMMENTS]
<p>Vaporeon is an integral member of Baton Pass teams as a bulky water, a healer, an HP giant, and an anti-phazer. Perhaps Vaporeon's best known additions to Baton Pass chains are its 101+ HP Substitutes, which are unbreakable with one Seismic Toss. If you already have a sturdy Substitute passer like Drifblim, then you may want to consider forgoing Substitute for Acid Armor to nab some Defense boosts and better guard against Gyarados. Vaporeon has two options for healing: Wish and Aqua Ring. The former is always a terrific support move that allows your team to quickly recover from an untimely critical hit; while the latter gives your chain consistent recovery. The final moveslot is a bit trickier to decide. Roar will phaze away slower phazers like Skarmory before they can ruin all of your chain, but not having an attack move leaves Vaporeon vulnerable to Taunt. Surf is reliable STAB move, but Vaporeon can use Ice Beam or Hidden Power Electric depending on which threats your chain needs more protection against.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Signal Beam / Hydro Pump / Wish
item: Choice Specs
nature: Modest
evs: 188 Def / 252 SpA / 68 Spe

[SET COMMENTS]
<p>People often overlook Vaporeon's fantastic 110 base Special Attack, so Choice Specs will dish out a surprising amount of damage to Vaporeon's usual counters. Surf is Vaporeon's weapon of choice for its reliability and power. Ice Beam and Hidden Power Electric will pave the way clear of Grass- and Water-types who resist your STAB, bar Ludicolo and Lanturn. The last move is mostly filler. Signal Beam annihilates Celebi but it already takes quite a beating from Ice Beam. Signal Beam's main purpose is for Ludicolo who walls your three main attack options. Hydro Pump causes more havoc at the expense of accuracy compared to Surf. Wish can heal your team as you scout for the opponent's team, but it is generally better to blindly fire off a Surf. Baton Pass also works to scout for counters.</p>

<p>Without great investment in the defenses, Leftovers, and Wish, don't expect Vaporeon to wall many hits, although Vaporeon can heal via Water Absorb.</p>

[SET]
name: Fake Tears
move 1: Fake Tears
move 2: Wish
move 3: Surf
move 4: Ice Beam
item: Leftovers
nature: Modest
evs: 188 Def / 252 SpA / 68 Spe

[SET COMMENTS]
<p>Fake Tears is a way to capitalize on Vaporeon's great Special Attack, while supporting the team with Wish. Much like its Eevee cousins, Fake Tears can cause switches, allowing Vaporeon to safely use Wish for itself and its teammates. This set works best with several entry hazards to punish the switches. Hidden Power Electric is not necessary to damage bulky waters, because most bulky waters fail to deal significant damage to Vaporeon. However, beware of the fact that bulky waters commonly carry Toxic to hinder other bulky waters. Starmie can be defeated if you use Fake Tears or Wish on the switch. Tentacruel should not cause much trouble at all, because support sets typically do not run Clear Body. Vaporeon comes out on top over most bulky waters, so Vaporeon can safely switch into bulky waters most of the time and possibly heal itself with Water Absorb. The best reason to to use Hidden Power Electric is to defeat Calm Mind Suicune, but in nearly every other case, Ice Beam is a superior option for hitting Grass-types, particularly, Celebi. After one Fake Tears, 252 HP / 0 SpD Bold Celebi is OHKOed by an Ice Beam, while Celebi doesn't even come close to dishing out a 2HKO with Grass Knot.</p>

[Other Options]
<p>Muddy Water lowers the foe's accuracy 30% of the time, but the accuracy is a major turn off. Hidden Power Rock is a decent choice for hurting both Gyarados and Salamence if you are torn between choosing Hidden Power Electric or Ice Beam. Vaporeon has the Special Defense and HP stats to utilize Curse, and Waterfall and Return provide nearly perfect coverage, but Vaporeon will not be hurting much with its low 65 base Attack.</p>

<p>Vaporeon can pass Curse to a teammate with White Herb to cancel out the Speed drop. Haze is most notable against Calm Mind Suicune, since Suicune would outspeed Vaporeon to the Roar. Generally, Roar is a superior option for racking up entry hazard damage. Charm is an underrated move that will frustrate all physical attackers except Metagross to no end. Tickle can soften up the opponent for a teammate to pick off.</p>

[EVs]
<p>Defensive sets should always maximize Defense EVs before touching the HP, since Vaporeon's base Defense is much lower than its HP. Use a Bold nature to take hits from Gyarados better.</p>

<p>An HP stat that is divisible by 16 will maximize Leftovers recovery. 188 HP EVs achieve this and provide Vaporeon with a lot of bulk.</p>

<p>68 Speed EVs allow Vaporeon to outspeed most Choice Band Metagross and Skarmory. 64 Speed EVs usually will also suffice, but 68 Speed EVs yield a bonus point and provide extra insurance against base 65s and 70s. You can allocate some of these EVs into Special Attack or Special Defense if you are confident that Metagross and Skarmory will not invest in much Speed.</p>

<p>Even without any Special Attack EVs, Vaporeon's Ice Beam guaranteed to OHKO even the bulkiest Salamence with Stealth Rock. Gyarados falls to Hidden Power Electric after Stealth Rock and one round of Life Orb recoil.</p>

<p>The Baton Passer only needs a small 60 Speed investment to outspeed Azelf after a +2 Speed boost, so Vaporeon can escape Taunt and Explosion. At the very least, Vaporeon should invest in 12 HP EVs to make 101 HP Substitutes. A Calm nature is recommended if you can boost Vaporeon's Defense stat, but Bold is always a wonderful option if you aren't skittish about taking a Grass Knot.</p>
 
Substitute should not be optional on the Baton Pass set. It's probably more important than Baton Pass itself.
 
Tested the wish set with the 68 ev's in speed. It's very useful having that extra speed, allowing you to pick off weakened metagross, cbtar, and skarmory. It's hard to find a more efficient ev spread.
 
64 Speed EVs usually will also suffice, but 68 Speed EVs yield a bonus point and provide extra insurance against base 65s and 70s.

IIRC, Bonus points are only provided through Nature boosts...and none of the sets list a Timid Nature. I recommend removing the bolded part of the sentence:

64 Speed EVs usually will also suffice. Using 68 Speed EVs will provide extra insurance against base 65s and 70s.

Other than that nitpick, nice writeup.
 
Very nice write-up. No mention of Jolteon, Raikou, Magnezone or Rotom as counters? They are the hardest hitting of the bunch, and if any are carrying specs they will OHKO. Also, I would drop yawn to just set-comments rather than having a slash... I rarely see it, and Roar is usually better anyway.
 
I would definately drop out Yawn. If you really wanted to, make it and Roar a slash next to Protect.

Looks pretty good.
 
<p>Protect is a must for keeping Vaporeon healthy to keep passing Wishes; otherwise, Vaporeon won't survive any would-be 3HKO move. Of course, Protect can be used for scouting purposes and surviving an Explosion. Be careful about using Protect carelessly, because your opponent can use that as a golden opportunity to set up or make a safe switch-in.</p>

You mean 2HKO move. (Vaporeon heals at the end of the 2nd turn, before the third turn).
 
Very nice write-up. No mention of Jolteon, Raikou, Magnezone or Rotom as counters? They are the hardest hitting of the bunch, and if any are carrying specs they will OHKO. Also, I would drop yawn to just set-comments rather than having a slash... I rarely see it, and Roar is usually better anyway.

I added them as counters. STAB Thunderbolt is so obvious as a counter that I didn't think to include it.

I would definately drop out Yawn. If you really wanted to, make it and Roar a slash next to Protect.

Looks pretty good.

Yawn is dropped to set comments. I was a bit worried about the slashitis. Thanks for the compliments guys.

Switching in is included, so 3HKO moves without Protect will KO Wishporeon.

Agreed.
 
Can Toxicroak be a counter?
Absorbs Toxic Spikes (as most stall teams have them, and Vaporeon is often used effectively on stall teams), resists Stealth Rock so the damage is minimal, can come in on Surf, Hidden Power [Grass] (resistance), Wish and Toxic with ease.

In other words, Toxicroak can easily come in on the Baton Pass, Standard Wish support, and half of the moves in the Choice Specs specs (Move 1- Surf, + Move 4 - Wish/Signal Beam/Hydro Pump).

Acid Armor Vaporeon Baton Pass can still be threatened by Toxicroak with Swords Dance, or Nasty Plot. Also Toxicroak do sometimes carry Taunt, (in conjunction with Sucker Punch), and those ones can hamper the Fake-Tears, Standard, and Baton Pass sets.

This is especially important when Poliwrath is listed as a counter, while Toxicroak isn't. (Since Vaporeon can carry HP Electric to deal with Poliwrath, and allowing for Toxicroak to take hits better).
 
I dont understand why curse isnt used on vaporeon with its huge spD stat, it works on lapras well enough.

i was thinking something like a curse passer :

Vaporeon @ leftovers
Sassy Nature
252 hp / 184 spD / 74 spA or 74 atk
-Curse
-Wish
-Baton pass
-Surf / Waterfall

Max hp gives 29 hp per turn leftovers recovery, the spD ev's give 300 spD which allows it to live unstabbed or weakened thunderbolts. Remaining ev's in spA or attack.

depending on if you want to go physical or special you should change the ev's accordingy
 
If Vaporeon is to be Baton Passing Curse, I wouldn't have those EVs. He needs some initial Def EVs to take physical hits effectively after 1 Curse, base 60 Def is horrible. And he won't give a dam for SpA EVs.

I would just use a 4 HP / 252 Def / 252 SDef, Sassy nature. HP EVs aren't that useful thanks to Vaporeon's massive base HP stat. Max SDef, because it's high, and it doesn't get boosted by Curse.

However, I feel it should only be listed in set comments. Umbreon can do the same thing, but with better overall defences.
 
Curse passing isn't very effective, because it's hard to build a team with more than one Curse beneficiary. Mamoswine, Snorlax, and maybe Hippowdon are the most common Cursers, and nothing else really will enjoy the Speed drops. There's a gimmicky Gyro Ball / Bullet Punch Metagross set, I guess. Even Scizor, despite having Bullet Punch, needs some Speed to outspeed bulky waters. The other option is to use White Herb, which is a bit situational. Don't even think about using Curse on a Baton Pass team, since Speed is absolutely crucial for wins. It looks more like Other Options material to me. However, if other people really want a Curse Pass set, I'll whip one up.
 
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