Ok so, I realized that perhaps this wasn't the best team to start this exercise with since it's admittedly already pretty developed. I do, however, believe that it has some noticeable flaws that would make me reconsider using it. You can find some pointers below as to what I was looking for here. Also, I will provide you with another team that features more apparent issues. Hopefully, we can get a conversation going this time around!Introducing Fix My Team!
This exercise is supposed to mirror team rating and hopes to help you practice identifying problem areas when building and improve your overall understanding of what can and can't feasibly be done in DPP UU. In a sense, it helps you giving advice to others! I ask you to do this by making changes to an import featuring a more or less structurally sound team that will be provided by yours truly. You may edit the team as much as you like as long as you elaborate on why you made the changes you propose. However, keep in mind that you should only make necessary changes - ideally, while keeping the original idea of the team intact. Lastly, even if you can't come up with any immediate fixes, feel free to point out flaws with the team regardless, so that others may use these comments as pointers when they ultimately propose changes. I'm open to have this task tackled individually or as a community effort!
Also, if you have a team that you would like to see featured in either this or What's My Last? shoot me a DM with the import on Discord (esche#7678).
Without further ado, here is the import:
https://pokepast.es/0c1a711bca38afeb
I look forward to your replies!Weezing + Steelix are an underappreciated duo that has a little more durability than standard SR Registeel on these types of slightly offensively oriented balances because they're more resilient to being removed by Dugtrio (or outright immune to in Weezing's case). Registeel often doubles as a team's Venusaur/Grass and Flying/Normal check and while by splitting this role compression up into two roles you may lose some flexibility in the last slots, you also gain more reliable answers into the common team archetype of Flying/Normal type+ Dugtrio + Venusaur/other Grass. Milotic felt necessary in the next slot given the duo's susceptibility to fire while SD Leafeon + Choice Scarf Blaziken complete the FWG core and offer breaking power as well as speed control. Lastly, since the team was lacking hazard control but couldn't feasibly fit a spinner, I decided to at least limit hazard leads by virtue of making use of the best anti-lead available, Mismagius. Since the team's only dedicated breaker at this point was Leafeon, Mismagius features a more offensively inclined Life Orb set with Taunt + Pain Split to wear down the opposition.
Issues!
- CM Clefable (especially FlameKnot)
- leading a Ghost vulnerable to Pursuit and having a rocker that loses to the most common hazard removal options will often leave you behind in terms of hazard wars
- RestTalk Weezing can be quite underwhelming since it's specific role make it a little impracticle
- lack of a way to force progress against Registeel for Leafeon (Choice Scarf Blaziken realistically won't ever break cores ft. Registeel)
- in general, the team seems very much oriented towards the match-up against offense
Fixes?
- Knock Off + Heal Bell Leafeon and Taunt + Pain Split Weezing --> pressure fat better at the cost of some consistency into Venusaur
- fit WoW (and perhaps P-Gem) on Mismagius --> better match-up against Pursuit users; increased likelihood of spinblocking later on
- put Haze>Toxic on Milotic and Toxic>Roar on Steelix --> better Clefable match-up and ability to pressure the spinners without having to risk Mismagius
- perhaps condense Leafeon and Weezing into SpDef Venusaur --> additional slot to work with
- CM Clefable (especially FlameKnot)
- leading a Ghost vulnerable to Pursuit and having a rocker that loses to the most common hazard removal options will often leave you behind in terms of hazard wars
- RestTalk Weezing can be quite underwhelming since it's specific role make it a little impracticle
- lack of a way to force progress against Registeel for Leafeon (Choice Scarf Blaziken realistically won't ever break cores ft. Registeel)
- in general, the team seems very much oriented towards the match-up against offense
Fixes?
- Knock Off + Heal Bell Leafeon and Taunt + Pain Split Weezing --> pressure fat better at the cost of some consistency into Venusaur
- fit WoW (and perhaps P-Gem) on Mismagius --> better match-up against Pursuit users; increased likelihood of spinblocking later on
- put Haze>Toxic on Milotic and Toxic>Roar on Steelix --> better Clefable match-up and ability to pressure the spinners without having to risk Mismagius
- perhaps condense Leafeon and Weezing into SpDef Venusaur --> additional slot to work with
https://pokepast.es/3ba043d29c45a66d
This is a team from when I was just starting out in DPP UU. It features lead Jynx and Swords Dance Absol. Blastoise, Moltres and Venusaur form a FWG core while Regirock takes on the role of SR setter. Chople Berry was chosen to lure Fighting types for Absol. The justification for double Sleep move was that once Jynx would pick up a "kill" with Lovely Kiss, it would usually promptly get sacrificed and due to the offensive pace that this team is supposed to operate under, the target Jynx had kissed good night would likely be the first choice to get sacrificed as well. This in turn would open up another opportunity to put something to bed with Venusaur, essentially netting a "double kill". You can make up your own mind about how realistic this scenario really is to occur, but at the time it made total sense to me.