DPP Tentacruel (Update)+

Status: Submitted for Review

Changes made in brown
-Added Team Options section
-Added notes on teammates to each set
-Moderate changes on some set descriptions
-Minor changes on Opinion section
-Removed Choice Specs set, reason given by Chris is me
-Used Platinum sprite for Tentacruel

Spr_4p_073.png
http://www.smogon.com/dp/pokemon/tentacruel

[SET]
name: Toxic Spiker
move 1: Toxic Spikes
move 2: Rapid Spin
move 3: Sludge Bomb / Hidden Power Electric
move 4: Surf
item: Leftovers
ability: Liquid Ooze
nature: Calm
EVs: 252 HP / 120 Def / 136 SpD

[SET COMMENTS]
<p>Thanks to Tentacruel's unique typing and high Special Defense stat, it can shrug off most special Ice- and Water-type attacks, so it should have enough opportunities to get in and support the team. Surf is a good STAB attack and can be paired with either Sludge Bomb or Hidden Power Electric for coverage. Hidden Power Electric covers a weakness to Agility-based Empoleon, and it also stops Gyarados from using Tentacruel as setup fodder, though it only deal around 55%. Rapid Spin rids your side of the field from entry hazards and is an incredibly handy move to have around.</p>

<p>Toxic Spikes is an excellent move that will quickly wear down an opponents team should they lack a way of removing them. Sludge Bomb can be useful for general attacking coverage, as Water / Poison strikes all of OU, bar Tentacruel and Empoleon, for neutral damage, and it is particularly beneficial against Celebi. The 30% chance to poison the opponent can be useful in hitting Pokemon immune to Toxic Spikes, such as Gyarados, Salamence, and Latias, on the switch-in. Yet if Tentacruel has gained a free turn by forcing a switch, it will often find it more worthwhile to be setting up Toxic Spikes and then switching to an appropriate counter.</p>

<p>The given EVs allow Tentacruel to counter some of the more threatening sweepers in OU. Max HP with the 120 EVs invested in Defense ensure that standard Infernape's Close Combat is always a 3HKO. Swords Dance variants can only amount to a 2HKO, which means Tentacruel can switch in, take a Close Combat, and then Surf for the KO. The Calm nature and Special Defense EVs make sure that a Choice Scarf Heatran will never 2HKO Tentacruel.</p>

<p>Counters to Tentacruel, such as Metagross, Gyarados, and Swampert, frequently attempt to exploit its low physical defense, a flaw that is compounded by its weakness to Earthquake. Therefore, Skarmory makes an excellent companion to Tentacruel with its Ground-type immunity and high physical defense, setting up Spikes to further the residual damage. Tentacruel in turn covers Skarmory’s poor Special Defense and Fire-type weakness. Skarmory and Tentacruel share a weakness to Electric-type attacks, so it is a good practice to include a resistance to Electric-type attacks on your team. Hippowdon is a solid candidate for this role with its ability to use Stealth Rock and phaze away physical threats with Roar, which is useful against opponents such as Salamence who would otherwise defeat Skarmory with Fire Blast. Abomasnow is another fine choice, taking the Ground and Electric-type attacks aimed at Tentacruel and setting up Hail, which enables Tentacruel to use Blizzard if it so chooses. Finally, Gliscor’s typing, along with its physical defense, pairs almost perfectly with Tentacruel. However, on most teams, Hippowdon is a superior choice with its higher defenses amd its ability to summon a sandstorm, which furthers the residual damage inflicted on the opponent.</p>

<p>Since this Tentacruel lacks a recovery move, a partner that uses Wish is almost a requirement if this is being used on a defensively oriented team. Blissey works well in this capacity, and its tremendous Special Defense enables it to take hits from Special Attackers that Tentacruel cannot withstand, such as Gengar, Porygon-Z, Jolteon, and Zapdos. Vaporeon can also pass Wishes and can counter Gyarados if it uses HP Electric. However, if this path is chosen, using Skarmory is inadvisable, as it will only compound the weakness to Electric-type attacks.</p>

<p>When using Tentacruel, it is a good practice to use a bulky Ghost-type to prevent your opponent form getting rid of your entry hazards with Rapid Spin. The best candidate for this role is a Rotom form, who can take the Ground and Electric-type attacks aimed at Tentacruel, and also defeat Metagross and Gyarados with Thunderbolt. Rotom-C in particular warrants use for its Leaf Storm, which can OHKO Swampert.</p>

<p>Tentacruel really suffers against Calm Mind users such as Latias (immune to Toxic Spikes) and Suicune (that can use Rest), who treat it as setup fodder. Blissey can defeat any Latias that doesn’t possess Refresh, Safeguard, or Psycho Shift. Abomasnow walls Suicune’s Water-, Electric-, and Ice-type attacks and can threaten it with a STAB Wood Hammer that bypasses the Calm Mind boosts. Celebi is useful here as well for its Perish Song, which can force out Latias and Suicune. As an added bonus, Celebi’s typing goes along well with Tentacruel, and it can defeat Swampert and Gyarados that give Tentacruel problems.</p>


[SET]
name: Sleep Talk Support
move 1: Toxic Spikes
move 2: Surf
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Liquid Ooze
nature: Calm
EVs: 252 HP / 56 Def / 200 SpD

[SET COMMENTS]
<p>Tentacruel's excellent Special Defense stat and useful set of resistances (most notably Fire, Fighting and Ice) makes it a good choice to come in on threats such as Infernape, Heatran, and Specs Lucario to set up Toxic Spikes. However, with no reliable means of recovery, Tentacruel can sometimes struggle to come in on these attacks repeatedly, and so will not always find the time to set down two layers of Toxic Spikes. However, the combination of Rest and Sleep Talk allows Tentacruel to replenish any lost health to allow it to come in on these threats again and again, making it much easier to get both layers of Toxic Spikes down. Tentacruel also makes a good switch into a number of the common sleep inducers, most notably Yanmega and Milotic. However, it does struggle against the likes of Gengar (Thunderbolt) and Bronzong (Earthquake) and can do very little back to Roserade, who sponges Surf easily and can also remove your Toxic Spikes upon switching in.</p>

<p>If you don't feel that Toxic Spikes are necessary for your team, then there are several other options for the last slot, most notably Rapid Spin. With this set, Tentacruel makes an excellent spinner, being able to come in repeatedly and clear entry hazards. However, apart from Gengar, Tentacruel struggles to do anything to most anti-spinners, and when you consider that Tentacruel already clears Toxic Spikes upon switching in, this becomes a much less attractive option. Despite this, it is still worth considering if your team dislikes Stealth Rock or Spikes. Sludge Bomb gets STAB and excellent coverage with Tentacruel's Surf, and hits Abomasnow and Celebi hard. Ice Beam hits Salamence and maintains some coverage on Celebi, whilst Hidden Power Electric actually does something to other Water types, most notably Starmie and Gyarados. However, a utility move is recommended as otherwise Tentacruel's role in a team can be somewhat limited. It also helps to differentiate Tentacruel from other bulky waters who can run a similar set, such as Milotic and to a lesser extent Gyarados.</p>

<p>The Pokemon that perform well alongside this set are generally the same as the Pokemon that work well with the standard support set. However, if this Tentacruel is being used on a stall team, as it often will be, then it is integral that a Rapid Spin user be employed to minimize residual damage. Forretress, with its exceptional physical Defense and access to Spikes, is the best candidate for this role. As a bonus, Forretress can invest in Special Defense and use Payback to 2HKO defensive Calm Mind Latias variants that use Refresh, Psycho Shift, or Safeguard to protect themselves against Toxic from Blissey, a staple of stall teams with its phenomenal HP and Special Defense.</p>


[SET]
name: Swords Dancer
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Surf / Hydro Pump
item: Life Orb
ability: Clear Body
nature: Lonely / Adamant
EVs: 252 Atk / 80 SpA / 176 Spe

[SET COMMENTS]
<p>Swords Dance on Tentacruel may seem foolish at first due to its lackluster Attack stat; however, with the ability to go mixed with Hydro Pump or Surf, Tentacruel can still be a threatening sweeper. Swords Dance Tentacruel is a wall breaker of sorts that dates back to GSC era to beat the infamous Skarmory and Blissey combo. With the addition of the physical / special split as well as Life Orb, Tentacruel can accomplish this even better in the DPP era.</p>

<p>A single Swords Dance nets Tentacruel 524 Attack. This is just enough to 2HKO most walls such as Blissey, Celebi, and even bulky Water-types such as Vaporeon and Suicune with Stealth Rock support. The combination of Poison Jab and Waterfall gets surprisingly good coverage, being only resisted by two Pokemon in OU: opposing Tentacruel and Empoleon. Hydro Pump or Surf (with a Lonely nature) are useful against physically defensive Pokemon like Hippowdon, Skarmory, and Forretress.</p>

<p>The given EVs allow Tentacruel to outspeed Timid Heatran and Adamant Lucario. An Adamant nature and Hydro Pump is perfectly acceptable, as it will still 2HKO Hippowdon, Skarmory, and Forretress.</p>

<p>This Tentacruel variant is threatened by Salamence, who outspeeds it and can OHKO with Earthquake or Dragon Dance on the switch. Flygon is immune to the Ground and Electric attacks aimed at Tentacruel, and when using a Choice Scarf, can force a speed tie with or outspeed a +1 Salamence and strike it with Outrage, Draco Meteor, or Dragon Claw. Flygon can also use a Choice Scarf to outspeed a +2 Empoleon, who would otherwise set up on this set, and OHKO with a STAB Earthquake, provided you have broken the substitute beforehand.</p>

<p>Swampert and Metagross are also problematic for this set, as they have the defenses necessary to take a boosted Waterfall and OHKO with Earthquake. Again, Rotom-C deserves a mention for its ability to deal with both of them. A physically defensive Zapdos with Hidden Power Grass and Heat Wave can work in a similar manner. Zapdos can also take a more offensive route with Choice Specs or Life Orb, perhaps even becoming a Choice Scarfed revenge killer in the same vein as Flygon, but on the special side.</p>


[Team Options]
<p>Tentacruel’s offensive sets have their uses, but its best role is Toxic Spikes support on a stall team, and its teammates should be chosen as such. Stealth Rock and Spikes should be on the field, which means that Hippowdon, Skarmory, and Forretress are good options. A weather condition to further wear down the foe is recommended as well. Hippowdon fulfills this job, as does Abomasnow, who allows the use of Blizzard and can defeat Suicune with Wood Hammer.</p>

<p>Wish support from Blissey goes some way in compensating for Tentacruel’s lack of instant recovery. Additional support comes as a Bulky Ghost-type, particularly a Rotom form, which is almost necessary when using a support Tentacruel for the purpose of blocking Rapid Spin. Celebi is highly recommended as well for its ability to use Perish Song to phaze opponents that can set up on Tentacruel and cannot be stopped by Blissey, such as CroCune variants of Suicune and Calm Mind Latias sets that use status-eliminating moves.</p>

<p>Generally speaking, one should aim to use teammates that compensate for Tentacruel’s poor physical Defense and Electric- and Ground-type weaknesses. As such, Skarmory and Celebi are the top partners for Tentacruel. The service that Tentacruel performs to the team in return is defeating all Infernapes bar pure physical variants, easing the pressure on the stall team to continue its work.</p>

<p>Offensive Tentacruel sets work well alongside Flygon and Gliscor, as the former can revenge kill the Salamence sets that give Tentacruel trouble. Tentacruel's ability to lure in and defeat Skarmory and Gyarados with the Swords Dance set allows Gliscor to pass a boost to a teammate or attempt to sweep itself.</p>

<p>One may be tempted to employ Tentacruel to use Toxic Spikes to enable Empoleon to sweep, but since the two have very similar typing, it is a risky strategy, and should only be attempted with Gliscor support. Gliscor takes the Ground, Electric, and Fighting-type moves that are aimed at Tentacruel and Empoleon, and does well in passing an Agility boost to Empoleon if necessary. In regards to Empoleon-based teams, Roserade and Forretress are generally superior choices for the role of Toxic Spikers. However, Tentacruel’s Toxic Spikes provide substantial aid to balanced teams utilizing Zapdos, whose counters are all affected by the entry hazard. Teams that aim to use defensive variants of Suicune or Latias to set up maximal amounts of Calm Minds and sweep also enjoy the effect Toxic Spikes has on Blissey.</p>

[Other Options]

<p>Giga Drain can 2HKO an incoming Water / Ground-types, particularly Swampert, and even though it does less damage than Sludge Bomb against most other Water-types, it provides Tentacruel with a way to replenish HP outside of Leftovers recovery.</p>

<p>In DP Play, Ice Beam was a great move, as it enabled Tentacruel to defeat a Classic Mixmence. However, the move is of questionable utility if Tentacruel isn't using Choice Specs nowadays. Still, it is an option if you are paranoid about stopping Dragons from setting up or just want a reliable way to defeat Roserade, who is otherwise a pain for Tentacruel with its ability to remove your Toxic Spikes. Blizzard, on the other hand, is a more than viable choice on Hail teams due to the higher base power.</p>

<p>Knock Off can be used over a secondary attacking move on the Toxic Spiker set. However, you may find that taking away a Life Orb or a Choice item actually harms your cause: with a Life Orb, it is easier to stall out an opponent as they lose 10% of their health for each attack. With a Choice item on the opponent, it is easy to switch to a suitable counter and force the opponent to switch out, in which case they take residual damage upon re-entry.</p>

<p>Tentacruel can't Haze too effectively, but it can work if Calm Mind Suicune is a concern. Mirror Coat can KO an opponent trying to Thunderbolt Tentacruel (Starmie, for example), but is a risky choice. Confuse Ray (which is illegal with Rapid Spin) and Safeguard are choices for support, but neither are especially useful. Black Sludge can be used over Leftovers if you are acting under Item Clause and it can somewhat harm Trick users; although they now have a dangerous item to Trick to another of your Pokemon.</p>


[EVs]
<p>In addition to the standard Support set EVs, which make Life Orb Infernape's Close Combat and Choice Scarf Heatran's Earth Power 3HKOes, Tentacruel has a multitude of other EVing options. Calm nature with 204 HP / 96 SpA / 172 SpD / 36 Spe hits 245 Speed and 220 Special Attack, while ensuring Earth Power from Choice Scarf Heatran and Dragon Pulse from Choice Specs Salamence both fail to 2HKO. Timid with 204 HP / 156 SpA / 148 Spe allow Tentacruel to survive a Draco Meteor from Modest Choice Specs Salamence (managing 81.3% - 95.7%), outrun it, and guarantee a KO with Ice Beam; watch out for entry hazards, though, as with Stealth Rock, that same Salamence has a 53.9% chance of OHKOing Tentacruel.</p>

<p>As far as Speed goes, you'll want to aim for the following Speed numbers. With a Speed-boosting nature, you can aim for 319, 308, or 300. 319 will let Tentacruel get the drop on all base 95 Speed Pokemon, including Electivire. 308 beats the fastest non-Scarfed base 90s, while 300 will outrun neutral-natured base 100s, including Salamence. With neutral natures, 285 beats Jolly Mamoswine, while 280 gets the drop on Adamant Lucario, 255 beats a Modest Heatran, and 244 edges past Jolly Tyranitar and Adamant Breloom.</p>

<p>Max Attack for the Swords Dancer. Aiming for one of the higher Speed numbers - 319, 308, 300 - generally benefits a more offensive Tentacruel moreso than a slower Speed. The remaining should go toward Special Attack. Use an Adamant nature with Hydro Pump, or Lonely with either Hydro Pump or Surf.</p>


[Opinion]
<p>His impressive Special Defense suggests "special wall", but unfortunate weaknesses to the ever common Thunderbolt and Earth Power mean he can't truly lay claim to that title. However, his fairly diverse movepool enables him to act as sweeper or supporter (or even a little of both), making him a valuable asset to most teams, particularly stall. In OU, you'll find his ability to spin away Spikes and Stealth Rock and switch into Aura Sphere and Fire Blast with little risk most welcome. Tentacruel’s power to defeat almost all Infernape sets is nonpareil, and is beloved by stall teams. Overall, Tentacruel is a decent Pokémon that fulfills a unique niche, but his Ground and Electric-type weaknesses can limit his chances of switching in, and you’ll need to give him the support he needs to let him shine.

[Counters]
<p>Swampert beats Tentacruel if it isn't carrying carry Giga Drain, although switching into Toxic Spikes will take a toll on Swampert's health quickly. Gastrodon functions in a similar fashion, and as a bonus has Sticky Hold to prevent Knock Off from working.</p>

<p>Empoleon shrugs off everything Tentacruel has to offer bar Hidden Power Electric, although he'll need Earthquake to bring down the squid quickly. Metagross can take Swords Dance Waterfalls well and kill off Tentacruel with Earthquake. Unfortunately, Hydro Pump from the Swords Dance set can do quite a bit of damage against said Metagross. Jirachi handles his attacks with relative ease and has Psychic and Electric attacks to hit back with. Weezing can take on the Swords Dance set, but only if he has Thunderbolt as Substitute will block his attempts to burn Tentacruel with Will-O-Wisp. He can also Haze away your stat boosts, but Hydro Pump is taking a toll on Weezing.</p>

<p>Appliance Rotom can switch into the common support set and, besides taking little damage from Surf and being immune to Toxic Spikes, will prevent Rapid Spin from clearing entry hazards. Rotom-A can then threaten a STAB Thunderbolt which will deal over 40% damage to Tentacruel. Offensive Tentacruel can 2HKO most Rotom-A, but Tentacruel must set up the Swords Dance during the switch in and get lucky with the flinch rate from Waterfall.</p>

<p>Latias can come in on any of the sets pretty easily and start setting up Calm Mind. With its high Special Defense it will not take much damage even from Ice Beam, and Levitate grants it immunity to Tentacruel's Toxic Spikes. Latias also has the option of STAB Psychic-type attacks, though it rarely uses them.</p>
 
Did it. That was a pain. Is there some way to stop it from happening? It's been going on ever since I began using Vista.
 
Status: Awaiting proofreading and critiquing

Changes made in brown
-Added Team Options section
-Added notes on teammates to each set
-Minor changes on some set descriptions
-Minor changes on Opinion section
-Used Platinum sprite for Tentacruel.

Spr_4p_073.png
http://www.smogon.com/dp/pokemon/tentacruel

[SET]
name: Toxic Spiker
move 1: Surf
move 2: Toxic Spikes
move 3: Ice Beam/HP Electric/Knock Off (Spaces between slashes and moves)
move 4: Rapid Spin
item: Leftovers
ability: Liquid Ooze
nature: Calm
EVs: 252 HP / 120 Def / 136 SpD

[SET COMMENTS]
<p>Thanks to Tentacruel's unique typing and high Special Defense stat, it can shrug off most Special Ice and Water attacks, so it should have enough opportunities to get in and support the team. Surf is a good STAB attack and can be paired with either Ice Beam or HP Electric for coverage. Ice Beam covers Dragon- and Flying-types mostly. HP Electric is worth consideration if your team has a marked weakness to Agility-based Empoleon, and it also stops Gyarados from using Tentacruel as setup fodder. Rapid Spin rids your side of the field from entry hazards and is an incredibly handy move to have around. Knock Off can be used over any of the moves in the last two slots, although the third slot is the recommended choice. The ability to strips your opponent of its held item will often make them less effective.</p>

<p>Toxic Spikes is an excellent move that will quickly wear down an opponents team should they lack a way of removing them. Giga Drain can 2HKO an incoming Water/Ground-type, particularly Swampert, and even though it does less damage than Sludge Bomb against most other Water-types it provides Tentacruel with a way to replenish HP outside of Leftovers recovery. Sludge Bomb is useful against Celebi and other Grass types, and the 30% chance to poison the opponent can be useful in hitting Pokemon immune to Toxic Spikes, such as Gyarados, on the switch-in. Yet if Tentacruel has gained a free turn by forcing a switch, it will often find it more worthwhile to be setting up Toxic Spikes and then switching to an appropriate counter, so Giga Drain and Sludge Bomb are of marginal utility at best (then why have Ice Beam and HP Electric has options? Tentacruel is one of the best Celebi counters which makes me think Sludge Bomb should be a primary option. It hits both Gyarados and Salamence in one move).</p>

<p>The given EVs allow Tentacruel to counter some of the more threatening sweepers in OU. Max HP with the 120 EVs invested in Defense ensure that standard Infernape's Close Combat is always a 3HKO. Swords Dance variants can only amount to a 2HKO, which means Tentacruel can switch in, take a Close Combat, and then Surf for the KO. The Calm nature and Special Defense EVs make sure that a Choice Scarf Heatran will never 2HKO Tentacruel.</p>[/FONT]

<p>Counters to Tentacruel, such as Metagross, Gyarados, and Swampert, frequently attempt to exploit its low physical defense, a flaw that is compounded by its Earthquake weakness. Therefore, Skarmory makes an excellent companion to Tentacruel with its Ground immunity and high physical defense, setting up Spikes to further the residual damage. Tentacruel in turn covers for(delete) Skarmory’s poor Special Defense and Fire weakness. Skarmory and Tentacruel share a weakness to Electric attacks, so it is a good practice to include a resistance to Electric attacks on your team. Hippowdon is a solid candidate for this role with its ability to use Stealth Rock and phaze away physical threats with Roar, which is useful against opponents such as Salamence who would otherwise defeat Skarmory with Fire Blast. Abomasnow is another fine choice, taking the Ground and Electric attacks aimed at Tentacruel and setting up Hail, which enables Tentacruel to use Blizzard over Ice Beam if it so chooses. Finally, Gliscor’s typing, along with its physical defense, synergize(I'm not sure if this is the right usage. You could simply say "goes along") almost perfectly with Tentacruel. However, on most teams, Hippowdon is a superior choice with its higher defenses along with its ability to summon a sandstorm, which furthers the residual damage inflicted on the opponent.</p>

<p>Since this Tentacruel lacks a recovery move, a partner that uses Wish is almost a requirement if this is being used on a defensively oriented team. Blissey works well in this capacity, and its tremendous Special Defense enables it to take hits from Special Attackers that Tentacruel cannot withstand, such as Gengar, Porygon-Z, Jolteon, and Zapdos. Vaporeon can also pass Wishes, and it can counter Gyarados if it uses HP Electric. However, if this path is chosen, using Skarmory is inadvisable, as it will only compound the weakness to Electric attacks.</p>

<p>When using Tentacruel, it is a good practice to use a bulky Ghost-type. to prevent your opponent from getting rid of your entry hazards with Rapid Spin. The best candidate for this role is a Rotom form, who can take Ground and Electric attacks aimed at Tentacruel, and also defeat Metagross and Gyarados with Thunderbolt. Rotom-C in particular warrants use for its Leaf Storm, which can OHKO Swampert.</p>

<p>Tentacruel really suffers against Calm Mind users such as Latias (immune to Toxic Spikes) and Suicune (that can use Rest), who treat it as setup fodder. Blissey can defeat any Latias that doesn’t possess Refresh, Safeguard, or Psycho Shift. Abomasnow walls Suicune’s Water/Electic/Ice attacks and can threaten it with a STAB Wood Hammer that bypasses the Calm Mind boosts. Celebi is useful here as well for its Perish Song, which can force out Latias and Suicune. As an added bonus, Celebi’s typing synergies(again, I'm not sure if this is the right word. "Works" sounds better) well with Tentacruel, and it can defeat the(delete) Swampert and Gyarados that give Tentacruel problems.</p>


[SET]
name: Sleep Talk Support
move 1: Surf
move 2: Toxic Spikes
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Liquid Ooze
nature: Calm
EVs: 252 HP / 56 Def / 200 SpD

[SET COMMENTS]
<p>Tentacruel's excellent Special Defense stat and useful set of resistances (most notably Fire, Fighting and Ice) makes it a good choice to come in on threats such as Infernape, Heatran and Specs Lucario to set up Toxic Spikes. However with no reliable means of recovery Tentacruel can sometimes struggle to come in on these attacks repeatedly, and so will not always find the time to set down two layers of Toxic Spikes. However, the combination of Rest and Sleep Talk allows Tentacruel to replenish any lost health to allow it to come in on these threats again and again, making it much easier to get both layers of Toxic Spikes down. Tentacruel also makes a good switch into a number of the common sleep inducers, most notably Yanmega and Milotic. However, it does struggle against the likes of Gengar (Thunderbolt) and Bronzong (Earthquake) and can do very little back to Roserade, who sponges Surf easily and can also remove your Toxic Spikes upon switching in.</p>

<p>If you don't feel that Toxic Spikes are necessary for your team, then there are several other options for the last slot, most notably Rapid Spin. With this set, Tentacruel makes an excellent spinner, being able to come in repeatedly and clear entry hazards. However, apart from Gengar, Tentacruel struggles to do anything to most anti-spinners, and when you consider that Tentacruel already clears Toxic Spikes upon switching in, this becomes a much less attractive option. Despite this, it is still worth considering if your team dislikes Stealth Rock or Spikes. Sludge Bomb gets STAB and excellent coverage with Tentacruel's Surf, and hits Abomasnow and Celebi hard. Ice Beam hits Salamence and maintains some coverage on Celebi, whilst Hidden Power Electric actually does something to other Water types, most notably Starmie and Gyarados. However, a utility move is recommended as otherwise Tentacruel's role in a team can be somewhat limited. It also helps to differentiate Tentacruel from other bulky waters who can run a similar set, such as Milotic and to a lesser extent Gyarados.</p>

<p>The Pokemon that perform well alongside this set are generally the same as the Pokemon that work well with the standard support set. However, if this Tentacruel is being used on a stall team, as it often will be, then it is integral that a Rapid Spin user be employed to minimize residual damage. Forretress, with its exceptional physical defense and access to Spikes, is the best candidate for this role. As a bonus, Forretress can invest in Special Defense and use Payback to 2HKO Calm Mind Latias variants that use Refresh or Safeguard to protect themselves against Blissey.</p>


[SET]
name: Swords Dancer
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Surf/Hydro Pump
item: Life Orb
ability: Clear Body
nature: Lonely/Adamant
EVs: 252 Atk / 80 SpA / 176 Spe

[SET COMMENTS]
<p>Swords Dance on Tentacruel may seem foolish at first due to its lackluster Attack stat; however, with the ability to go mixed with Hydro Pump or Surf, Tentacruel can still be a threatening sweeper. Swords Dance Tentacruel is a wall breaker of sorts that dates back to GSC era to beat the infamous Skarmory and Blissey combo. With the addition of the physical / special split as well as Life Orb, Tentacruel can accomplish this even better in the DPP era.</p>

<p>A single Swords Dance nets Tentacruel 524 Attack. This is just enough to 2HKO most walls such as Blissey, Celebi, and even bulky Water-types such as Vaporeon and Suicune with Stealth Rock support. The combination of Poison Jab and Waterfall gets surprisingly good coverage, being only resisted by two Pokemon in OU: opposing Tentacruel and Empoleon. Hydro Pump or Surf (with a Lonely nature) are useful against physically defensive Pokemon like Hippowdon, Skarmory, and Forretress.</p>

<p>The given EVs allow Tentacruel to outspeed Timid Heatran and Adamant Lucario. An Adamant nature and Hydro Pump is perfectly acceptable, as it will still 2HKO Hippowdon, Skarmory, and Forretress.</p>

<p>This Tentacruel variant is threatened by Salamence, who outspeeds it and can OHKO with Earthquake or Dragon Dance on the switch. A defensively oriented Gliscor has excellent synergy with Tentacruel in terms of typing and can take a +1 LO boosted Outrage, hitting back with Ice Fang(No it can't, the standard set is OHKOed. Even those with max HP and Def can be OHKOed after Stealth Rock. I'd replace Gliscor with Hippowdon, who has a similar typing but higher defense). If one chooses to take a more offensive route, Flygon is immune to the Ground and Electric attacks aimed at Tentacruel, and when using a Choice Scarf can force a speed tie with or outspeed (2 words, "out speed"?)a +1 Salamence and strike it with Outrage or Dragon Claw. Flygon can also use a Choice Scarf to outspeed a +2 Empoleon, who would otherwise set up on this set, and OHKO with a STAB Earthquake, provided you can break the substitute.</p>

<p>Swampert and Metagross are also problematic for this set, as they have the defenses necessary to take a boosted Waterfall and OHKO with Earthquake. Again, Rotom-C deserves a mention for its ability to deal with both of them. A physically defensive Zapdos with HP Grass and Heat Wave can work in a similar capacity. Or Zapdos can take a more offensive route with Choice Specs/Life Orb or become a revenge killer in the same vein as Flygon, only on the special side.</p>


[SET]
name: Special Choice
move 1: Surf/Hydro Pump
move 2: Ice Beam
move 3: Sludge Bomb
move 4: Giga Drain/Hidden Power Grass/Hidden Power Electric
item: Choice Specs/Choice Scarf (Don't forget the spaces)
ability: Liquid Ooze
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>With the(delete) Choice Specs, Tentacruel’s Special Attack stat reaches a respectable 388. Its natural bulk on the Special side allows it to switch in relatively easily. While many view Tentacruel as a supporting Pokemon, its relatively high base Speed can surprise opponents and can grab some useful KOes. Your choice of Surf or Hydro Pump depends on whether you prefer the power of Hydro Pump, or the accuracy of Surf, this is very much a taste decision. Ice Beam will allow you to hit Dragons hard, which can prove useful considering that you will be faster than a Dragonite, and will at worst Speed tie with any Flygon or Salamence who haven’t boosted their Speed via Dragon Dance or Choice Scarf. Note that Dragonite may also choose to boost its Speed. Sludge Bomb is a STAB option that will hit a lot of Pokemon for neutral damage, most notably Gyarados; offensive versions will be 2HKOed outright. Rapid Spin is an option that can be used over Sludge Bomb whilst scouting for Tentacruel's counters. Toxic Spikes over Sludge Bomb allows Tentacruel to work in a similar manner to Roserade as a fast Toxic Spiker, and has its value on a stall team as a Trick absorber, but has little use outside of that specific situation. If you decide to do this, use a Choice Scarf to ensure two layers go up, though it may cost you Tentacruel.*</p>

<p>Giga Drain and Hidden Power Grass are predominantly there for Swampert, as neither will hit pure Water-types much harder than Sludge Bomb. Giga Drain will do 336 HP on average to the Standard MixPert, recovering over half of Tentacruel's health, but will fail to OHKO a full health MixPert. On the other hand, Hidden Power Grass will OHKO the mud fish 80% of the time with Stealth Rock up, but will deny Tentacruel the opportunity to leech half of that health back. If hitting Gyarados is a priority for you, Hidden Power Electric will OHKO even the bulkier versions after Stealth Rock.</p>

<p>The EVs are fairly self-explanatory; maximize Special Attack to hit as hard as possible, and maximize Speed to ensure at worst a Speed tie with other positive base 100 Speed Pokemon. Liquid Ooze is the preferred Ability here as it is unlikely that Tentacruel will receive any problematic stat drops, which would warrant the use of Clear Body, when running this set. Although it doesn't pack as much power as other Choice Specs Pokemon, this Tentacruel has the element of surprise; few expect Tentacruel to carry Sludge Bomb, Hidden Power, and Ice Beam all on one set. Even fewer expect it to have such high Speed. Use this element of surprise to your advantage. You could potentially use a Choice Scarf over Choice Specs on this set, which will allow you to revenge kill more of the OU metagame (most notably Gyarados and neutral Speed natured Salamence with one Dragon Dance), but the power loss is undesirable outside of those specific situations.</p>

<p>The(delete) Choice Specs Tentacruel works to lure in and defeat its standard counters, but in the process a new set of counters appears. Therefore, the team members used to support this set are quite different. Blissey completely walls this set, so the use of a mixed Dragonite or Salamence is recommended to defeat it and in the process stop the defensive player from repeatedly switching between Blissey and a physical wall to counter the special and physical sweepers, recovering along the way. Dragonite and Salamence take the Earthquakes aimed at Tentacruel, and can also use them as an opportunity to set up a Dragon Dance.</p>

<p>Since this Tentacruel deals with Gyarados, Salamence, and Swampert,(it doesn't really, as they can all wall you if you choose the wrong move often your STAB) it allows the entry that otherwise would have had trouble with them(maybe its just me, but this sentence doesn't make sense to me). Rhyperior is a strong candidate, with its immunity to Electric attacks, Solid Rock ability, monstrous physical attack stat, and ability to set up a Swords Dance and OHKO Skarmory with a +2 Life Orb Stone Edge. Gliscor also takes advantage of the removal or Gyarados and Swampert and can pass boosts to another team member or just use Swords Dance and attempt to sweep itself.</p>

<p>With this set, good prediction is a must, especially when the crux of this set is the surprise value that attempts to overcome the mediocre Special Attacking power. If one uses HP Grass, predicting a Swampert switch-in, but is instead faced with Salamence or Gyarados, it could mean a great deal of trouble. Therefore, if Tentacruel is using Choice Specs, it is worthwhile to have a revenge killer to deal with Dragon Dance users that would take advantage of poorly predicted moves. Flygon, as mentioned before, is an excellent companion for the set, particularly when it uses a Choice Scarf.</p>


[Team Options]
<p>Tentacruel’s offensive sets have their uses, but its best role is Toxic Spikes support on a stall team, and its teammates should be chosen as such. Stealth Rock and Spikes should be on the field, which means that Hippowdon, Skarmory, and Forretress are good options. A weather condition to further wear down the foe is recommended as well. Hippowdon fulfills this job, as does Abomasnow, who allows the use of Blizzard and can defeat Suicune with Wood Hammer.</p>

<p>Wish support from Blissey goes some way in compensating for Tentacruel’s lack of instant recovery. A Bulky Ghost, particularly a Rotom form, is almost necessary when using a support Tentacruel for the purpose of blocking Rapid Spin. Celebi is highly recommended as well for its ability to use Perish Song to phaze opponents that can set up on Tentacruel and cannot be stopped by Blissey, such as Latias.</p>

<p>Generally speaking, one should aim to use teammates that compensate for Tentacruel’s poor physical defense and Electric and Ground weaknesses. As such, Skarmory and Celebi are the top partners for Tentacruel. The service that Tentacruel performs to the team in return is defeating all Infernapes bar pure physical variants, easing the pressure on the stall team to continue its work.</p>

<p>Offensive Tentacruel sets work well alongside Flygon and Gliscor, who defeat the Salamence sets that give it pause. As Tentacruel can lure in and defeat Skarmory with the Swords Dance set or Gyarados and Swampert with Choice Specs, this can allow Gliscor to pass a boost to a teammate.</p>

<p>One may be tempted to employ Tentacruel to use Toxic Spikes to enable Empoleon to sweep, but since the two have very similar typing, it is a risky strategy, and should only be attempted with Gliscor support (please tell why). In regards to Empoleon-based teams, Roserade and Forretress are generally superior choices for the role of Toxic Spikes. However, Tentacruel’s Toxic Spikes support can provide substantial aid to balanced teams utilizing Zapdos, whose counters are all affected by the entry hazard. Teams that aim to use defensive variants of Suicune or Latias to set up maximal amounts of Calm Minds and sweep also enjoy the effect Toxic Spikes has on Blissey.</p>

[Other Options]
<p>Acupressure is an option over Swords Dance, if you're feeling lucky. Tentacruel can't Haze too effectively, but it can work if Calm Mind Suicune is a concern. Mirror Coat can KO an opponent trying to Thunderbolt Tentacruel (Starmie, for example), but is a risky choice. Confuse Ray (which is illegal with Rapid Spin) and Safeguard are an offer for support, but neither are especially useful. Hidden Power Electric can 2HKO Gyarados. Black Sludge can be used over Leftovers if you are acting under Item Clause and it can somewhat harm Trick users; although they now have a dangerous item to Trick to another of your Pokemon.</p>


[EVs]
<p>In addition to the standard Support set EVs, which make Life Orb Infernape's Close Combat and Choice Scarf Heatran's Earth Power 3HKOes, Tentacruel has a multitude of other EVing options. Calm nature with 204 HP / 96 SpA / 172 SpD / 36 Spe hits 245 Speed and 220 Special Attack, while ensuring Earth Power from Choice Scarf Heatran and Dragon Pulse from Choice Specs Salamence both fail to 2HKO. Timid with 204 HP / 156 SpA / 148 Spe allow Tentacruel to survive a Draco Meteor from Modest Choice Specs Salamence (managing 81.3% - 95.7%), outrun it, and guarantee a KO with Ice Beam; watch out for entry hazards, though, as with Stealth Rock, that same Salamence has a 53.9% chance of OHKOing Tentacruel.</p>

<p>As far as Speed goes, you'll want to aim for the following Speed numbers. With a Speed-boosting nature, you can aim for 319, 308, or 300. 319 will let Tentacruel get the drop on all base 95 Speed Pokemon, including Electivire. 308 beats the fastest non-Scarfed base 90s, while 300 will outrun neutral-natured base 100s, including Salamence. With neutral natures, 285 beats Jolly Mamoswine, while 280 gets the drop on Adamant Lucario, and 244 edges past Jolly Tyranitar and Adamant Breloom.</p>

<p>Max Attack for the Swords Dancer. Aiming for one of the higher Speed numbers - 319, 308, 300 - generally benefits a more offensive Tentacruel moreso than a slower Speed. The remaining should go toward Special Attack. Use an Adamant nature with Hydro Pump, or Lonely with either Hydro Pump or Surf.</p>

<p>For the Choice Specs set, simply max Speed or aim for one of the "magic numbers" already mentioned for Speed, then Max Special Attack. Put the rest in HP.</p>


[Opinion]
<p>His impressive Special Defense suggests "special wall", but unfortunate weaknesses to the ever common Thunderbolt, Psychic, and Earth Power mean he can't truly lay claim to that title. However, his fairly diverse movepool enables him to act as sweeper or supporter (or even a little of both), making him a valuable asset to most teams, but particularly stall teams. In OU, you'll find his ability to spin away Spikes and Stealth Rock and switch into Aura Sphere and Fire Blast with little risk most welcome. Tentacruel’s power to defeat almost all Infernape sets is nonpareil, and is beloved by stall teams. Overall, Tentacruel is a decent Pokémon that fulfills a unique niche, but his Ground and Electric weaknesses can limit his chances of switching in and you’ll need to give him the support he needs to let him shine.


[Counters]
<p>Swampert beats Tentacruel if it isn't carrying carry Giga Drain, although switching into Toxic Spikes will take a toll on Swampert's health quickly. Gastrodon functions in a similar fashion, and as a bonus has Sticky Hold to prevent Knock Off from working.</p>

<p>Empoleon shrugs off everything Tentacruel has to offer bar Hidden Power Electric, although he'll need Earthquake to bring down the squid quickly. Metagross can take Swords Dance Waterfalls well and kill off Tentacruel with Earthquake. Unfortunately, Hydro Pump from the Swords Dance set can do quite a bit of damage against said Metagross. Jirachi handles his attacks with relative ease and has Zen Headbutt, Psychic and Electric attacks to hit back with. Weezing can take on the Swords Dance set, but only if he has Thunderbolt as Substitute will block his attempts to burn Tentacruel with Will-O-Wisp. He can also Haze away your stat boosts, but Hydro Pump is taking a toll off of Weezing.</p>

<p>Appliance Rotom can switch into the common support set and, besides taking little damage from Surf and being immune to Toxic Spikes, will prevent Rapid Spin from clearing entry hazards. Rotom-A can then threaten a STAB Thunderbolt which will deal over 40% damage to Tentacruel. Offensive Tentacruel can 2HKO most Rotom-A, but Tentacruel must set up the Swords Dance during the switch in and get lucky off the flinch rate from Waterfall.</p>

<p>Latias can come in on any of the sets pretty easily and start setting up Calm Mind. With its high Special Defense it will not take much damage even from Ice Beam, and Levitate grants it immunity to Tentacruel's Toxic Spikes. Latias also has the option of STAB Psychic type attacks, though it rarely uses them.</p>



*This isn't some crazy idea. I actually got it from here, post #51. And from seeing Roserade, whom is outsped by Tentacruel.

http://www.smogon.com/forums/showthread.php?t=47785&page=3

A few corrections. I think you should add Sludge Bomb on the support set, it can replace Hidden Power Electric. You are better off poisoning bulky Waters and I don't think you even OHKO Gyarados.
 
A few corrections. I think you should add Sludge Bomb on the support set, it can replace Hidden Power Electric. You are better off poisoning bulky Waters and I don't think you even OHKO Gyarados.

Thank you for reading through this, and I will implement many of your changes. Some of the grammar errors were embarassing.

You cannot OHKO Gyarados (tops out around 60%), but it's also an option to deal with Empoleon. But the point is that Celebi is hit by Toxic Spikes anyways, and Sludge Bomb against a 252/0 Celebi only does 40.10% - 47.52% from a zero investment Tentacruel. Compounding problems, Celebi has access to instant recovery in the form of Recover or Rest + Natural Cure. Therefore, it's much more efficient to be setting up Toxic Spikes, especially on a stall team.

Most bulky waters such as Swampert, Suicune, and Vaporeon, are also hit by Toxic Spikes. But I get that HP Electric has a very specific role, and I will emphasize that. It's just that Sludge Bomb also does, and it's not much use now that Yanmega is almost irrelevant in OU.

I deleted the mention of Gliscor on the Swords Dance set. Hippowdon won't work because Sand Stream really hampers Life Orb, and an SD Tentacruel (if anyone even uses this set anymore, lol) will likely be on an offensive team anyways.

Choice Specs...from the former analysis, I'm guessing that the point of the set is to surprise its counters, and I mentioned that prediction is very important in using it. If the set itself is poor, it should probably be deleted.

EDIT: Changed HP to Hidden Power
 
Just a nitpick but change HP to "Hidden Power"
 
I haven't read most of it yet, I'll get to it as Tentacruel is one of those Pokémon "close to my heart" (read: if you fucked with it too much I'll punch you in the gut, figuratively ^_^)

but

[SET]
name: Toxic Spiker
move 1: Surf
move 2: Toxic Spikes
move 3: Knock Off / Sludge Bomb / Ice Beam / Hidden Power Electric
move 4: Rapid Spin
item: Leftovers
ability: Liquid Ooze
nature: Calm
EVs: 252 HP / 120 Def / 136 SpD

Too many moves, and they're not equally viable at all. Pick like two (I'd drop Knock Off and Ice Beam, as Ice Beam is literally "for Salamence" and Tentacruel can't take too many LO Draco Meteors, not to mention any other attacks, and you don't have time to Knock stuff Off nor is it actually that beneficial).

Sludge Bomb can be useful against Celebi, Yanmega, and other Grass types (though you cannot reliably 2HKO a 252/0 Celebi), and the 30% chance to poison the opponent can be useful in hitting Pokemon immune to Toxic Spikes, such as Gyarados and Salamence, on the switch-in. Yet if Tentacruel has gained a free turn by forcing a switch, it will often find it more worthwhile to be setting up Toxic Spikes and then switching to an appropriate counter.</p>

Totally isn't the reason to be using Sludge Bomb. The biggest seeling point for Sludge Bomb other than the Poison hax is the fact that Water / Poison has respectable coverage, much better than Water Ice or Water Electric. This will allow you to do more damage to weakened Celebi (who can't touch you, so you can just stay in), Salamence, Latias, whatever happens to be in play at the time that resists Surf.
 
I would go Knock Off/Ice Beam personally and then put the other two under other options.

Why? It's not obvious, when Ice Beam is basically for one Pokémon IMO and Knock Off... well, a good stall team is designed to take Life Orbs and Choice items and use them as advantages more often than disadvantages.
 
I haven't read most of it yet, I'll get to it as Tentacruel is one of those Pokémon "close to my heart" (read: if you fucked with it too much I'll punch you in the gut, figuratively ^_^)

Don't worry. Most of the stuff I kept the same as the old analysis, and the team options are decent IMO. Since you seem like you probably know a lot about Tentacruel, can you give your opinion as to if there is any point at all to having the Swords Dancer and Special Choice sets in the analysis?

Too many moves, and they're not equally viable at all. Pick like two (I'd drop Knock Off and Ice Beam, as Ice Beam is literally "for Salamence" and Tentacruel can't take too many LO Draco Meteors, not to mention any other attacks, and you don't have time to Knock stuff Off nor is it actually that beneficial).

I'll drop Ice Beam into other options in a bit. I think it was only useful in early DP play against a Classic Mixmence who lacked Earthquake, which means that its completely useless now except for beating Roserade. I'm debating about whether HP Electric or Knock Off should go.

Totally isn't the reason to be using Sludge Bomb. The biggest seeling point for Sludge Bomb other than the Poison hax is the fact that Water / Poison has respectable coverage, much better than Water Ice or Water Electric. This will allow you to do more damage to weakened Celebi (who can't touch you, so you can just stay in), Salamence, Latias, whatever happens to be in play at the time that resists Surf.

Hmmm...I realize that I was probably wrong about Sludge Bomb. I merely saw Tentacruel's role as to set up Toxic Spikes, Rapid Spin, and defeat Infernape, and in that I may have overlooked the value of Sludge Bomb. I will add it in after dinner. But I still think that Tentacruel's first priority should be to set up and spin, as even if it lands a Sludge Bomb it isn't achieving any 2HKO's on anything notable. Even a 252/0 Celebi takes at most 47%, meaning it can stall it out with Recover.

EDIT: why do I always think that Poison is supereffective against Bug? It isn't, and now there's no mention of Yanmega.

The word "Special" shouldn't be capitalized.

Dude, that's the old writer's work. But you raise a point of contention: Metanite pretty much told me to capitalize it everywhere. Should I or shouldn't I?
 
I'm beginning to think that the only reason SDCruel is there is because of inertia. Myself, I agree that it doesn't deserve a place in standard options. But if the Swords Dancer goes, I think that the Special Choice set should go as well. The power it affords is disappointing, and a misprediction could mean gg if something like Salamence enters on the HP Grass/HP Electric. Spamming Sludge Bomb won't get you far with all the steels running around either, and both Gyarados and Salamence resist Surf. And most importantly, it's completely walled by Blissey, and so makes your team vulnerable to a Skarmbliss stall if it is a predominately physical team.

Tentacruel Statistics for June 2009

+------------+--------------+------------------+---------+
| Tentacruel | Usage | 31588 | 4.6 |
| Tentacruel | Ability | Liquid Ooze | 74.3 |
| Tentacruel | Ability | Clear Body | 25.7 |
| Tentacruel | Item | Leftovers | 59.4 |
| Tentacruel | Item | Black Sludge | 37.8 |
| Tentacruel | Item | Other (2) | < 1.5 |
| Tentacruel | Nature | Calm | 81.9 |
| Tentacruel | Nature | Timid | 6.1 |
| Tentacruel | Nature | Other (3) | < 5.7 |
| Tentacruel | HP EV | Max | 76.5 |
| Tentacruel | HP EV | None | 10.6 |
| Tentacruel | HP EV | Other (4) | < 7.5 |
| Tentacruel | Attack EV | None | 97.5 |
| Tentacruel | Attack EV | Other (2) | < 1.4 |
| Tentacruel | Defense EV | Medium (100-150) | 60.6 |
| Tentacruel | Defense EV | None | 26.8 |
| Tentacruel | Defense EV | Other (4) | < 4.8 |
| Tentacruel | SpAttack EV | None | 80.3 |
| Tentacruel | SpAttack EV | Max | 5.7 |
| Tentacruel | SpAttack EV | Other (4) | < 4.9 |
| Tentacruel | SpDefense EV | Medium (100-150) | 57.7 |
| Tentacruel | SpDefense EV | None | 16.3 |
| Tentacruel | SpDefense EV | Max | 13.3 |
| Tentacruel | SpDefense EV | Other (4) | < 5.1 |
| Tentacruel | Speed EV | None | 80.0 |
| Tentacruel | Speed EV | Max | 7.8 |
| Tentacruel | Speed EV | Other (4) | < 6.2 |
| Tentacruel | Move | Surf | 89.9 |
| Tentacruel | Move | Toxic Spikes | 89.4 |
| Tentacruel | Move | Rapid Spin | 86.0 |
| Tentacruel | Move | Knock Off | 31.0 |
| Tentacruel | Move | Ice Beam | 26.3 |
| Tentacruel | Move | Sludge Bomb | 24.5 |
| Tentacruel | Move | Blizzard | 6.6 |
| Tentacruel | Move | Hydro Pump | 5.9 |
| Tentacruel | Move | Rest | 5.9 |
| Tentacruel | Move | HP-Electric | 5.4 |
| Tentacruel | Move | Other (13) | < 3.5 |
+------------+--------------+------------------+---------+


Notes: From this table, items besides Leftovers and Black Sludge hit only 1.5%
| Tentacruel | Item | Other (2) | < 1.5 |
So only 1.5% of the users use Life Orb or Choice Specs, and it's probably less once you factor in the dudes that use stuff like Focus Sash to make a suicide Toxic Spikes lead.

Yet...
| Tentacruel | Nature | Timid | 6.1 |
may just be to outspeed a Jolly Tyranitar before a Dragon Dance, although it's an inferior choice. This is corroborated by
| Tentacruel | Speed EV | Other (4) | < 6.2 |
Other probably means 36, the magical number.

| Tentacruel | Move | Ice Beam | 26.3 |
| Tentacruel | Move | Sludge Bomb | 24.5 |
Why the hell is Ice Beam being used? It was only useful for Classic Mixmence back in the day, and that time has come and gone. Sure, Roserade is becoming more and more popular, but it still is UU, and not used enough to warrant Ice Beam.


| Tentacruel | Move | Other (13) | < 3.5 |
Looks like Waterfall, Swords Dance, and Poison Jab don't total up to much.

With this evidence, I think the time has come to drop the Swords Dance set, as its time has come and gone. There are numerous better wallbreakers out there, and Tentacruel has many better options it could be doing. Yet I'm hesistant to rely on these statistics completely, mainly because of the thing about Ice Beam.
 
add 16 speed to the toxic spiker set (take from special def) the 4ev make little defence to special def, the speed put you ahead of adamant breloom while jolly breloom fail to 2ko with focus punch sluge bomb will ok in return liquid ooze will prevent leech seed stall making tentacruel a good check, breloom is more common than tentacruel so the ev is always usefull. on a side note if trick a choice scarf you out run the base 110
 
Hmmm...speed numbers to hit for Tentacruel were already discussed in the EV section (which I didn't mess with), and I'm not sure we should mess with the current EV spread, which makes Tentacruel a reliable Heatran check. This is important because Heatran is the 4th most used pokemon on the standard ladder, and Scarftran, with Explosion, has the potential to pose serious problems for stall.

It's an option, but probably not the best. Besides, stall teams often use Skarmory and Celebi for Breloom, both of which are 100% counters as long as the resident bulky ghost can take the sleep.

By the way, I believe you meant 36 EVs in speed. This let you hit 245 speed and beat out Jolly DDTar and Adamant Breloom.
 
In the first set 'Toxic Spiker', it's a minor thing, but I think you should list Toxic Spikes as the first move slot, to point the main support for the set. As far as I could tell SR users/Spikers have those moves in the first move slot in the analysis. Not really important, but more of a flavor thing.
 
Who cares about usage stats, if the set works then it should be included in the analysis. It's your job as the updater to test the sets (or have other people test them for/with you) and make sure that they are competitively viable before including them in an analysis.
 
In the first set 'Toxic Spiker', it's a minor thing, but I think you should list Toxic Spikes as the first move slot, to point the main support for the set. As far as I could tell SR users/Spikers have those moves in the first move slot in the analysis. Not really important, but more of a flavor thing.

Done. I moved up Rapid Spin as well to emphasize its importance.

Who cares about usage stats, if the set works then it should be included in the analysis. It's your job as the updater to test the sets (or have other people test them for/with you) and make sure that they are competitively viable before including them in an analysis.

All right, I'll test the Swords Dancer for now, and the Special Choice one later. The first two sets have had their usefulness for stall proven many times in the past, and don't need to be retested. It's just the second two that are suspect, because it's no secret that they rely on surprise value.

Inferring from the old author's analysis, Swords Dance Tentacruel should be played along the lines of NP Mixape, because it can 2HKO "even bulky Water-types such as Vaporeon and Suicune". One of Tentacruel's advantages is that it resists Surf rather than being weak to it, and it can also OHKO Gyarados after a Swords Dance, Stealth Rock, with Life Orb, with Clear Body suppressing Intimidate.

524 Atk vs 219 Def & 370 HP (80 Base Power): 267 - 315 (72.16% - 85.14%) is against Bulky Gyara, 75% chance to OHKO with Stealth Rock. Offensive versions are always OHKO'd. Resttalk variants cannot OHKO with Waterfall.

EDIT: I tested it in about 10 battles so far and well...mixed opinions on the Swords Dancer. One one hand, it doesn't have the pure power necessary to break through a heavy stall team, unlike Mixape and Mixmence. And this is compound by the Earthquake weakness, which is galling when facing Hippowdon. An inability to OHKO either Skarmory OR Blissey after a boost is painful, and enables them to easily stall you out with Roost, Wish/Protect, and switch-stalling, especially with a Sandstorm and a Life Orb. I lost against an Obistall-esque team because of this.

Therefore, it should not be used as your only wallbreaker. On the other hand, it has a very favorable matchup against the likes of Celebi, Suicune, and Vaporeon that the other two, especially Mixape, don't possess. Clear Body lets it defeat Gyarados switch-ins easily, as I mentioned, which is also something Infernape fails to do. And it absorbs Toxic Spikes, which is pretty useful against stall, although most offensive teams are constructed to minimize residual damage anyways. All in all, it's a decent set, it just fulfills a niche role. Sort of like Tentacruel in general.

I vote to keep it, but add notes on how its typing and relative lack of power predispose it towards a specific role, and how it shouldn't be used as a standard wallbreaker.

My next tests will use it alongside a Mixmence and see how it performs.

Oh, and I liked your old name better. To each his own, I suppose.
 
Swords Dancer was tested to some success (Syberia?) rather recently: It's odd but works alright. Special Choice is pretty worthless, though. Latias / Milotic / Starmie are all better candidates with similar typing.
 
Then I suppose we are in agreement. Swords Dance Tentacruel will stay, and I will formulate brief notes on its advantages and disadvantages relative to Infernape and Salamence. The Special Choice set will be removed. Do you think it merits placement in Other Options?

EDIT: Took out Special Choice and all mentions to it.
 
Since you removed special choice set, add a mere mention of the set and its cons in the Other Options section.
 
Why? I can think of zero reasons to run it.
Can you think of a reason to use Acupressure? I'm not saying it should be used, I'm just saying it should mentioned in other options (preferably mentioning the cons, so it stresses that it's a poor option, but still an option).
 
Can you think of a reason to use Acupressure? I'm not saying it should be used, I'm just saying it should mentioned in other options (preferably mentioning the cons, so it stresses that it's a poor option, but still an option).

Something like this?

A Choice Specs set with a Modest nature and 252 EV's each in Special Attack and Speed can be employed for surprise value, but this is generally an inferior choice given the mediocre Special Attack stat that Tentacruel possesses. Latias, Milotic, and Starmie all perform this task better, with superior typing and a higher offensive stats. If one aims to make surprise value the point of the set, a Choice Specs Salamence should instead be employed, as it has high-powered STAB in the form of Draco Meteor, an Earthquake immunity, and a predominately physically-based set of counters. The main flaw of a Choice Specs Tentacruel is that neutral damage output is too low, and no player can be relied upon to repeatedly make perfect predictions that are necessary to make the set of worthwhile use. Instead, Tentacruel should concentrate on supporting the team.
 
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