psst since i used backsprites for the bottom row I cannot link them, here are the teams pastes: Mew Vers Ape Vers
Hi everybody! I wanted to showcase my two new Substitute Swampert in lead teams with yall. As of writing this, I have not used the Raikou team in a roomtour, but the Jirachi team got semi-finals in the roomtour for points.
Swampert @ Leftovers
Ability: Torrent
EVs: 248 HP / 176 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Hydro Pump
- Earth Power
- Protect
has been a good lead in both teams, having a good matchup into Hitmontop, Tyranitar, and Metagross. With its insane bulk it can set up subs off the start, giving it a head start and keeping it safe while throwing out powerful Hydro Pumps. Water/Ground is a really good defensive typing and with such bulk, it finds opportunities to sub a lot. With the grass types in the tier mostly falling off and Heatran, Metagross etc. becoming better, Swampert has even more value as a lead. Although Swampert has one issue. Its bulk when not fully invested barely avoids 2HKOs from opposing powerful attackers like Rotom's Shadow Ball. So it is really susceptible to Fake Out into strong attack. The Speed EVs let Swampert outspeed 0 invest base 70 speed pokemon such as Metagross.
That's where
,
,
, and
come in.
is arguably the best lead in the tier, having incredible utility options on top of being a fast Fake Out user, having decent staying power and damage.
is a more offensive and speedy Fake Out user that enables
against opposing
as well.
also threatens the Rotom appliances and opposing grass types like Shaymin and Breloom with a Life Orb Overheat.
is one of the best pokemon in the tier and has access to Intimidate and Fake Out, making it a great Swampert partner.
which is featured on both teams is the singular best Follow Me user and synergizes greatly with
.
can redirect Fake Out, grass type moves, Rotom and Raikou Shadow Ball, and Encore opposing Hitmontop into Fake Out. This lets Swampert set up subs and attack more freely, while also getting some Leftovers for whenever the next sub happens.
Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Fake Out
- Psychic
- Taunt
- Protect
is nothing special really, just the best lead in the tier doing what it does. The only notable thing is the lack of Earth Power and the presence of Taunt. Earth Power is absent because you are leading with
anyways, and the team has decent ways of dealing with Tyranitar and Heatran outside of
too. Taunt is mostly there for the Trick Room matchup. As you can see in both of the teams, the Trick Room matchup is extremely messy.
Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty Nature
- Fake Out
- Close Combat
- Overheat
- Taunt
, while being a more niche lead than Mew, has crazy power with a STAB Life Orb Blaze boosted Overheat and has the fastest Fake Out in the entire tier.
also has Taunt, for the aforementioned Trick Room matchup. The Speed EVs are for max Speed base 100s such as Jirachi and of course Mew. I wanted to not go max Speed because I didn't wanna drop my Special Attack and wanted to make those Close Combats kinda hurt.
Hitmontop (M) @ Sitrus Berry
Ability: Intimidate
EVs: 192 HP / 232 Atk / 24 SpD / 60 Spe
Adamant Nature
- Fake Out
- Close Combat
- Sucker Punch
- Protect
is one of the best role compression a mon can get while keeping its offensive presence with STAB Close Combats and Sucker Punches. This
is EVd to live 2 Choice Specs Shadow Ball from Rotom with Sitrus Berry and outspeeds 0 speed Heatran. Otherwise just same old
helps with the Tyranitar matchup and Sucker Punch cleans up games against Latios and Rotom.
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 80 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Encore
- Protect
This extremely underrated redirector is in my opinion one of the best partners
can have.
is EVd to outspeed max Speed base 70s such as Metagross and Hitmontop. This lets it put some investment into Special Attack and still be able to consistently Encore Hitmontop into Fake Out, Metagross into Protect etc.
The support mons are where the similarities end between the teams so I will talk about the offensive mons in a different section.
MEW VERSION
This team needed way more immediate offense, as it packed 3 supporters off the get go. My first choice for my offense was
, who could help
against Rotom and Latios with Shadow Ball, Suicune and Gyarados with Thunderbolt.
Raikou @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Shadow Ball
- Protect
is a powerful pokemon that forces out or pressures everything that checks Swampert. The speed tier of
is incredible and can even outspeed Latios, making Swampert's job way easier. An offensive Life Orb set felt like it fit the team the best, as
needed to deal as much damage as possible. I chose Calm Mind as having a redirector and 2 Fake Out users makes it really easy for Raikou to get Calm Mind up.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Overheat
- Heat Wave
- Earth Power
- Hidden Power [Grass]
is normally a really good late game option with Substitute and Heat Wave and I really wanted Heatran on the team. But I also needed something more speedy, so I decided that giving
the Choice Scarf was the right option. As janky as it sounds, Scarf
provided much needed speed control, switched into Latios Draco Meteor and Psychic, dealtdamage to Bronzong and Jirachi, and was immune to Fire. Hidden Power Grass helped the team a lot against opposing Swampert and Suicune.
INFERNAPE VERSION
already brought a lot of offense to the table and I didn't have any extra bulky mons off the get go, so this team needed more defense.
First thought was another Calm Mind user. But I wanted this one to be bulkier and wanted it to withstand Latios' hits way better.
Jirachi @ Occa Berry
Ability: Serene Grace
EVs: 252 HP / 128 Def / 112 SpD / 16 Spe
Bold Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Psychic
- Hidden Power [Ground]
- Protect
Enter
.
is a really bulky steel type that has a decent speed tier and has good matchups into most of the meta due to sheer bulk. It also happens to have Calm Mind, making it a great addition as a set up sweeper. This
is EVd to outspeed max speed neutral nature Metagross and live Blaze Life Orb Overheat from opposing Infernape with Occa Berry. Occa Berry also helps
setup against Heatran. Hidden Power Ground helps it hit Tyranitar, Metagross, and Heatran.
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Crunch
- Superpower
- Protect
The king of old gens just felt obvious as an actual secondary fire and psychic resist. With its STAB Rock Slide and Crunch coming off of a huge 134 attack stat, it also threatens all of Rotom, Gyarados, and Latis out so Swampert can either attack or set up sub freely. Superpower hits opposing Tyranitar for an OHKO so
has an easier time sweeping.
is Lum Berry to counter opposing Rotom who are using Will-O-Wisp.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Thunderbolt
- Trick
This team needed fighting resistance, ground resistance, water resistance, and speed control, and
delivers.
is an incredible offensive powerhouse that boasts a special attack stat of 130 and STAB Draco Meteor and Psychic, which destroy any neutral target not named Tyranitar. This slot had
in the past, and it did better into Heracross and Machamp, but
sadly doesn't resist water in this gen, so i opted to Latios. Latios is carrying Thunderbolt to hit the aforementioned water types like Gyarados and Clamperl.
CHECKS AND COUNTERS:
Rain is the bane of both of these teams existence. The Mew teams counterplay is literally "just outplay with Raikou" and both are near hopeless against Kingdra.
Fighting types are an issue for the Infernape version, as most fighting types carry coverage for Latios.
Switching into Tyranitar can be an issue for the Infernape team, but this has not been a major issue as most of the mons on that team can force Tyranitar off.
Trick Room + EruptTran is an issue for both versions. You mostly rely on Swampert to not come face to face with anything that is not Heatran.
Opposing Swampert and Empoleon can be problems for the Mew version, as it does not have proper water resists.
I hope you enjoyed reading, I sure enjoyed building and using the team! Feel free to ask questions about the post if I made anything unclear. Have a good day :3