Thanks alexwolf ! Hope this is satisfactory!
Doublade
Stats: 59 HP / 110 Atk / 150 Def / 45 SpA / 49 SpD / 35 Spe
Ability: No Guard
Notable Moves:
(STAB damage-moves in bold)
Level Up:
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Defense
Night Slash
Iron Head
Sacred Sword
TM/HM:
Toxic
Brick Break
Reflect
Aerial Ace (again)
Rest
Shadow Claw
Gyro Ball
Swords Dance
Rock Slide
Sleep Talk
Substitute
Egg:
Destiny Bond
Shadow Sneak
Aegislash has left OU. Whether that's good or bad is a discussion for another place and thread, but with it's leaving the metagame has already started to change. Stall is more threatened than before with the new found freedom of Megas like Gardevoir, Medicham, and Heracross. Many other Pokemon Aegislash previously threatened have been dropping Aegislash-coverage moves in favor of others, like Heracross and Terrakion dropping Earthquake, and Medicham and friends dropping Fire Punch. What is stall to do with these new massively offensive threats on the rise with Aegislash gone? The sword's little sibling might be an answer that is worth turning to.
Doublade is a much more defensive version of what Aegislash was thanks primarily to its ability to hold Eviolite, which as we know adds a 1.5 boost to both of its defenses. Holding this item, Doublade can have the rough equivalent of 249 Defense and 98 Special Defense if each fully invested, respectively. If not invested in, those pseudo-stats are closer to 234 Defense and 82 Special Defense. With the particularly impressive Defense, Doublade rises to stop many of the shiny new threats to stall and, as Agent Gibbs put it in the Stall thread, "those that do without [super-effective coverage moves] get curbstomped by baby Slash".
It's not all defensive for Doublade, though. With a base 110 Attack stat, Doublade has a definite bite as a defensive wall. Compounded with its low Speed and Gyro Ball and excellent STABS, Doublade can effectively fight back against the things it walls, unlike many stall-oriented Pokemon. This allows Doublade to potentially run more offensive tank sets like Aegislash before it (sans Special moves), or go full defensive.
Not all is wonderful for Doublade, though. Its Special Defense, first of all, is nowhere near the base 150 of Shield Forme Aegislash before it, leaving it severely wounded by many Special Attacks even with the Eviolite boost. Its base HP is also lower than Aegislash by one base point - 59 HP versus 60. Even though it has tools to work with it, Doublade's 35 Speed can hurt it at times, leaving it vulnerable to being hit hard before it can fight back, as well as restricting its only healing option in Rest. Finally, though many previous Aegislash threats might be dropping coverage, Fire and Ground moves are still extremely common. Doublade also greatly fears Knock Off, since that removes its biggest perk in Eviolite, as well as hitting super-effectively.
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Possible Sets:
(First two sets taken from current UU analysis, found at https://www.smogon.com/forums/threads/doublade.3507007/ )
Swords Dance Tank
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball / Iron Head
- Sacred Sword
- Shadow Sneak
Using it's 110 Attack, Doublade attempts to use both its great STAB and coverage for breaking through an opposing team, as well as walling many things that are no longer prepared for its typing. Potential set up opportunities are non-Earthquake Terrakion and Mega Heracross, Close Combat Pinsir, non-Fire Punch Mega Medicham, and non-Shadow Ball Gardevoir. Gyro Ball from minimum Speed and (almost) maximum Attack hits like a truck, out-performing Iron Head on any opponent with 215 Speed or more. EVs are to minimize residual damage and avoid a 2HKO from Mega Gardevoir's Hyper Voice, with the rest in Attack.
RestTalk
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Def / 32 SpD
Relaxed Nature
IVs: 0 Spe
- Rest
- Sleep Talk
- Gyro Ball / Toxic / Iron Head
- Shadow Claw / Sacred Sword
Since Doublade has no recovery, and with the "new" mechanics of Sleep in Gen VI that is far more forgiving, a defensive RestTalk set can be used if your team needs a solid wall instead of an offensive tank. Doublade still packs quite a punch even though there is no Attack investment. Sleep Talk also has the added perk of not using Gyro Ball's precious 8 PP when it selects it as Doublade sleeps. Pick your coverage moves as needed for your team. The EVs are slightly different from the UU analysis, as this allows Doublade to always avoid a 2HKO from Mega Gardevoir's Hyper Voice after Stealth Rock, while still having obscene Defense. The HP is to minimize residual and hazard damage.
(Other, non-UU oriented sets)
Physically Defensive Wall
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Def / 32 SpD
Relaxed Nature
IVs: 0 spe
- Rest
- Gyro Ball / Iron Head
- Sacred Sword
- Shadow Sneak / Shadow Claw
This is a slightly more offensive version of the RestTalk set seen above, and is seemingly the most popular set being discussed in the Post-Aegis and Stall threads. As before, the EVs allow it to avoid a 2HKO from Mega Gardevoir's Hyper Voice, while not being badly hurt by much of anything physical. Since Rest is the only recovery move on this set, and Sleep Talk is not on this set for the sake of coverage, either be prepared to sacrifice turns or pack a cleric. Since this is more oriented for a full Stall team, one of a Chansey, Sylveon, or Unaware Clefable packing Heal Bell are all excellent choices for both healing Sleep and providing Wish support on a switch-in.
This Doublade can also run a more specially defensive spread if that is more needed for your team, much in a similar way to Mega Aggron; with a Defense stat that high, it can be argued that there is less return to your EV and nature investment. For the sake of example, Adamant Excadrill doesn't OHKO Doublade running a spread of 240 HP / 16 Def / 252 SpD and a Sassy nature. Mind you, it does 2HKO every time, but is also 2HKO's 240 HP / 236 Def Relaxed versions 39.8% of the time as well. Meanwhile, a fully Specially Defensive Doublade greatly increases its ability to take on special Fairies and the like. On a stall team, more than one answer to Mega Gardevoir can be a huge blessing, as well as a full stop to non EQ Mega Heracross.
------
Posted Sets
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 16 Atk / 244 SpD
Brave Nature
IVs: 0 Spe
- Toxic
- Shadow Sneak / Pursuit
- Sacred Sword
- Gyro Ball / Iron Head
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Shadow Claw
- Iron Head
- Substitute
- Rest
Posted by Ajwf in the Stall thread, along with his team and some replays (hence the mention of other teammates in the quoted summary below. It's on page 45 of the thread if you'd like to look (or this URL: https://www.smogon.com/forums/threads/stall.3490051/page-45 )
Posted EV Alternatives
EVs: 240 HP / 96 Def / 172 SpD
Relaxed Nature
This EV spread allows Doublade to survive two of Mega Heracross' Earthquakes after Stealth Rock, and either attack back or rest off the damage and continue to never die. The remaining EVs are placed into SpD to make it as specially bulky as possible.
EVs: 248 HP / 16 Atk / 244 SpD
Brave Nature
See Jukain's set above. This spread is a more offensive version of Doublade, giving it much needed bite to its 110 Attack stat. The slight Attack EV investment reaches a bonus point.
------
So what do you think, Smogon? Now that Aegislash has left us, will its little brother reign? Is it greatly viable, or is it still too niche to use? It it only home in a stall team, or can it find a home on offense or balance as a solid wall (with bite) as well? Discuss away!
(Reminder, this is NOT a place to discuss Aegislash's ban and opinions on it. Some comparisons to defending and walling ability are okay, but do not discuss the ban.)





Stats: 59 HP / 110 Atk / 150 Def / 45 SpA / 49 SpD / 35 Spe
Ability: No Guard
Notable Moves:
(STAB damage-moves in bold)
Level Up:
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Defense
Night Slash
Iron Head
Sacred Sword
TM/HM:
Toxic
Brick Break
Reflect
Aerial Ace (again)
Rest
Shadow Claw
Gyro Ball
Swords Dance
Rock Slide
Sleep Talk
Substitute
Egg:
Destiny Bond
Shadow Sneak
Doublade is a much more defensive version of what Aegislash was thanks primarily to its ability to hold Eviolite, which as we know adds a 1.5 boost to both of its defenses. Holding this item, Doublade can have the rough equivalent of 249 Defense and 98 Special Defense if each fully invested, respectively. If not invested in, those pseudo-stats are closer to 234 Defense and 82 Special Defense. With the particularly impressive Defense, Doublade rises to stop many of the shiny new threats to stall and, as Agent Gibbs put it in the Stall thread, "those that do without [super-effective coverage moves] get curbstomped by baby Slash".
It's not all defensive for Doublade, though. With a base 110 Attack stat, Doublade has a definite bite as a defensive wall. Compounded with its low Speed and Gyro Ball and excellent STABS, Doublade can effectively fight back against the things it walls, unlike many stall-oriented Pokemon. This allows Doublade to potentially run more offensive tank sets like Aegislash before it (sans Special moves), or go full defensive.
Not all is wonderful for Doublade, though. Its Special Defense, first of all, is nowhere near the base 150 of Shield Forme Aegislash before it, leaving it severely wounded by many Special Attacks even with the Eviolite boost. Its base HP is also lower than Aegislash by one base point - 59 HP versus 60. Even though it has tools to work with it, Doublade's 35 Speed can hurt it at times, leaving it vulnerable to being hit hard before it can fight back, as well as restricting its only healing option in Rest. Finally, though many previous Aegislash threats might be dropping coverage, Fire and Ground moves are still extremely common. Doublade also greatly fears Knock Off, since that removes its biggest perk in Eviolite, as well as hitting super-effectively.
------
Possible Sets:
(First two sets taken from current UU analysis, found at https://www.smogon.com/forums/threads/doublade.3507007/ )
Swords Dance Tank
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball / Iron Head
- Sacred Sword
- Shadow Sneak
Using it's 110 Attack, Doublade attempts to use both its great STAB and coverage for breaking through an opposing team, as well as walling many things that are no longer prepared for its typing. Potential set up opportunities are non-Earthquake Terrakion and Mega Heracross, Close Combat Pinsir, non-Fire Punch Mega Medicham, and non-Shadow Ball Gardevoir. Gyro Ball from minimum Speed and (almost) maximum Attack hits like a truck, out-performing Iron Head on any opponent with 215 Speed or more. EVs are to minimize residual damage and avoid a 2HKO from Mega Gardevoir's Hyper Voice, with the rest in Attack.
RestTalk
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Def / 32 SpD
Relaxed Nature
IVs: 0 Spe
- Rest
- Sleep Talk
- Gyro Ball / Toxic / Iron Head
- Shadow Claw / Sacred Sword
Since Doublade has no recovery, and with the "new" mechanics of Sleep in Gen VI that is far more forgiving, a defensive RestTalk set can be used if your team needs a solid wall instead of an offensive tank. Doublade still packs quite a punch even though there is no Attack investment. Sleep Talk also has the added perk of not using Gyro Ball's precious 8 PP when it selects it as Doublade sleeps. Pick your coverage moves as needed for your team. The EVs are slightly different from the UU analysis, as this allows Doublade to always avoid a 2HKO from Mega Gardevoir's Hyper Voice after Stealth Rock, while still having obscene Defense. The HP is to minimize residual and hazard damage.
(Other, non-UU oriented sets)
Physically Defensive Wall
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Def / 32 SpD
Relaxed Nature
IVs: 0 spe
- Rest
- Gyro Ball / Iron Head
- Sacred Sword
- Shadow Sneak / Shadow Claw
This is a slightly more offensive version of the RestTalk set seen above, and is seemingly the most popular set being discussed in the Post-Aegis and Stall threads. As before, the EVs allow it to avoid a 2HKO from Mega Gardevoir's Hyper Voice, while not being badly hurt by much of anything physical. Since Rest is the only recovery move on this set, and Sleep Talk is not on this set for the sake of coverage, either be prepared to sacrifice turns or pack a cleric. Since this is more oriented for a full Stall team, one of a Chansey, Sylveon, or Unaware Clefable packing Heal Bell are all excellent choices for both healing Sleep and providing Wish support on a switch-in.
This Doublade can also run a more specially defensive spread if that is more needed for your team, much in a similar way to Mega Aggron; with a Defense stat that high, it can be argued that there is less return to your EV and nature investment. For the sake of example, Adamant Excadrill doesn't OHKO Doublade running a spread of 240 HP / 16 Def / 252 SpD and a Sassy nature. Mind you, it does 2HKO every time, but is also 2HKO's 240 HP / 236 Def Relaxed versions 39.8% of the time as well. Meanwhile, a fully Specially Defensive Doublade greatly increases its ability to take on special Fairies and the like. On a stall team, more than one answer to Mega Gardevoir can be a huge blessing, as well as a full stop to non EQ Mega Heracross.
------
Posted Sets
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 16 Atk / 244 SpD
Brave Nature
IVs: 0 Spe
- Toxic
- Shadow Sneak / Pursuit
- Sacred Sword
- Gyro Ball / Iron Head
Jukain said:i found sd rly underwhelming cuz it can't sweep but i also hate using rest + bell for recovery if i don't have to which i don't with mola...so i ran this. toxic is actually a great move bc people will bring in stuff like char y, char x, keldeo, mandibuzz, slowbro, mola, gyara, etc and give 0 shits about doublade so you can cripple them with a surprise toxic which really helps in dealing with them. other moves are preference, i found sacred sword important coverage and then you want a steel move, gyro hits fast shit hard & ohkoes gard always but iron head hits fable much harder. i like sneak which isnt bad w. adamant a few evs and 110 atk to pick off faster stuff which saved my ass a few times, but trapping latis w. stuff like keldeo and the celebi set my team had is invaluable. plus i imagine you could trap goth which is incredible. i realized you don't need sassy for gard and latis plus i hate using weak defensive crap when i have a mon that can hit p hard, could prob invest attack up another jump point or so (16 is the first atk jump point) but it's not really that important either way.
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Shadow Claw
- Iron Head
- Substitute
- Rest
Posted by Ajwf in the Stall thread, along with his team and some replays (hence the mention of other teammates in the quoted summary below. It's on page 45 of the thread if you'd like to look (or this URL: https://www.smogon.com/forums/threads/stall.3490051/page-45 )
ajwf said:Rest doublade is nice. Well, you're asleep alot but it becomes hard to kill and must be respected as it sleeps because if it wakes, it can do nasty things. Not sure about sub yet, but it has come in handy to sub up on latis or other resisted hits (which there are TONS of) and the hyper voice users want nothing to do with doublade. It's solid, but it is very much a passive weapon. I'm struggling to work a lot of non-passive entities into this team. Currently, the team is a tad weak to landorus, and weak to heatran. Besides that, I'm currently very satisfied with the lack of things that come in and present a wincon to this variant. Although jpw234 recently broke this team when it ran alomomola... At the time, magma storm tran was a deadly force. Would actually need rhyperior to be at good health to take it.
Posted EV Alternatives
EVs: 240 HP / 96 Def / 172 SpD
Relaxed Nature
This EV spread allows Doublade to survive two of Mega Heracross' Earthquakes after Stealth Rock, and either attack back or rest off the damage and continue to never die. The remaining EVs are placed into SpD to make it as specially bulky as possible.
EVs: 248 HP / 16 Atk / 244 SpD
Brave Nature
See Jukain's set above. This spread is a more offensive version of Doublade, giving it much needed bite to its 110 Attack stat. The slight Attack EV investment reaches a bonus point.
------
So what do you think, Smogon? Now that Aegislash has left us, will its little brother reign? Is it greatly viable, or is it still too niche to use? It it only home in a stall team, or can it find a home on offense or balance as a solid wall (with bite) as well? Discuss away!
(Reminder, this is NOT a place to discuss Aegislash's ban and opinions on it. Some comparisons to defending and walling ability are okay, but do not discuss the ban.)
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