Hello. This thread has been a long time coming and probably should have been brought up sooner now that we have the means of implementing things like gen 3 Deoxys correctly. The goal here is not necessarilly to change things, but to clear up why we are simulating Deoxys the way PS currently does or possibly make changes if that is the will of the player base. Deoxys is rather complicated in nature and some of the PS crew may also have things to say about it since it could require quite a bit of effort to correctly simulate this one off case in an unfortunately niche set of formats.
Here's an overview of ADV Deoxys form constraints: Deoxys is locked into one of its forms depending on which cartridge it is currently on. If Deoxys currently exists in Ruby or Sapphire, it will be normal; if Deoxys currently exists in FireRed, it is always Attack; if Deoxys currently exists in LeafGreen, it is always Defense; and if Deoxys currently exists in Emerald, it is always Speed. In link battles, an opponent's Deoxys will always show up as normal cosmetically but will keep the stats of whatever form it is actually in (thank you Plague von Karma setting me straight on that).
Currently, Deoxys is simulated by showing the opponents form as it comes in which is incorrect and undocumented in mod / clause list.
There are many ways to potentially fix this with a large range of effort between them. I will list a few of my own that players in the ADV Ubers discord have proposed and DaWoblefet's suggestion. I will do my best to amend the list as we gather more suggestions players who see this. I plan to give my own thoughts on these.
1. Assume all ADV should be played on Emerald.
This is what PS is erroneously attempting to simulate anyways but would effectively ban all other Deoxys forms except Speed.
2. Simulate Deoxys accurately with no outside information.
All opposing Deoxys would appear as normal but could be any form. Shrödinger's Deoxys.
3. Deoxys Clause / Deoxys Clause Mod are added to the clause / mod list.
Players that use Deoxys are expected to reveal their Deoxys form as it enters battle... or just slap "Mod" on the end and save the explanation. This would allow ADV Ubers to be played as it currently is.
4. Remove the assumed player partition.
This would allow each player to see eachother's vividly colored game cartridge which would tell each player the only type of Deoxys they could potentially be using. On PS, this could be interpreted as a label somewhere in the player sidebars that is selected by the Deoxys being used should it be present. If a player isn't using Deoxys, it could either be generated randomly or players could select it in the teambuilder or something.
Here's an overview of ADV Deoxys form constraints: Deoxys is locked into one of its forms depending on which cartridge it is currently on. If Deoxys currently exists in Ruby or Sapphire, it will be normal; if Deoxys currently exists in FireRed, it is always Attack; if Deoxys currently exists in LeafGreen, it is always Defense; and if Deoxys currently exists in Emerald, it is always Speed. In link battles, an opponent's Deoxys will always show up as normal cosmetically but will keep the stats of whatever form it is actually in (thank you Plague von Karma setting me straight on that).
Currently, Deoxys is simulated by showing the opponents form as it comes in which is incorrect and undocumented in mod / clause list.
There are many ways to potentially fix this with a large range of effort between them. I will list a few of my own that players in the ADV Ubers discord have proposed and DaWoblefet's suggestion. I will do my best to amend the list as we gather more suggestions players who see this. I plan to give my own thoughts on these.
1. Assume all ADV should be played on Emerald.
This is what PS is erroneously attempting to simulate anyways but would effectively ban all other Deoxys forms except Speed.
2. Simulate Deoxys accurately with no outside information.
All opposing Deoxys would appear as normal but could be any form. Shrödinger's Deoxys.
3. Deoxys Clause / Deoxys Clause Mod are added to the clause / mod list.
Players that use Deoxys are expected to reveal their Deoxys form as it enters battle... or just slap "Mod" on the end and save the explanation. This would allow ADV Ubers to be played as it currently is.
4. Remove the assumed player partition.
This would allow each player to see eachother's vividly colored game cartridge which would tell each player the only type of Deoxys they could potentially be using. On PS, this could be interpreted as a label somewhere in the player sidebars that is selected by the Deoxys being used should it be present. If a player isn't using Deoxys, it could either be generated randomly or players could select it in the teambuilder or something.