Dimness






too lazy for a banner here's some afd sprites (a-grimer doesnt have one so ill just use regular)
Introduction
'Sup guys, I am making my first RMT and not because of anything special, but because I want to show off this cool team I've been using for a couple of days now. It started off as an idea of an AlolanGrimer-Gastly spam core and so I decided to build the team. What turned out was probably my favourite team ever. I had good success with this team on the ladder as I managed to break 1500 (and now 5th and peaked 1576) and this was my main reason for posting this. Now let's go straight into the RMT.
Teambuilding Process


The AlolanGrimer-Gastly core was what I wanted to build around. They cover their weaknesses very well with Gastly immune to AGrimer's Ground weakness and AGrimer resisting Ghost and Dark while immune to Psychic. While Poison isn't the best type to spam with many Rock and Steels running around, the Dark and Ghost type moves they have respectively have almost the same coverage making up for it.




I wanted some momentum for my team so I immediately looked for some U-turn and Volt Switch users. I ended up choosing Mienfoo and Vullaby which build a solid U-turn core. Vullaby also pairs up with AGrimer really well as it covers the Ground weakness of AGrimer while spamming Dark type moves, it also hits Fighting-types really hard. Mienfoo really likes both AGrimer and Vullaby's immunity to Psychic while being able to hit Rock and Steels that were trouble for the team.






Lastly, I really needed hazard control as well as a way to stop Water and Birdspam. Onix provides Stealth Rock support, and is able to stop Flying-types, and also provides an Electric immunity. Staryu is my only Water resist, can remove them with Thunderbolt, and can remove rocks to better support Vullaby.
In-depth
Grimer-Alola @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Knock Off
- Pursuit
- Gunk Shot
- Shadow Sneak / Fire Blast

Grimer-Alola @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Knock Off
- Pursuit
- Gunk Shot
- Shadow Sneak / Fire Blast
Alolan Grimer was one of the two Pokemon I chose to build around. Its great typing works with Gastly very well covering each others weaknesses. It especially covers Psychic and Ghost types, being able to trap them with Pursuit. The spread maxes out AGrimer's Attack with remaining EVs going in bulk while Berry Juice is used to provide recovery for AGrimer. Knock Off is spammable, especially with the poison chance from Poison Touch, Pursuit traps fleeing foes, namely Abra and Gastly, and Gunk Shot is strong Poison STAB hitting Spritzee, Cottonee, and Snivy. Lastly, Shadow Sneak is priority to pick off weakened mons however Fire Blast can be used instead to hit Ferroseed and other Steel-types but change the nature to Brave and add 36 SpA EVs if so. When using this mon definitely switch it in on a Pursuit-bait Pokemon like Abra & Gastly and try avoid Diglett as much as possible.

Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 Def / 200 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Sludge Bomb
- Psychic
- Hidden Power [Fighting] / Dazzling Gleam
Gastly appreciates AGrimer's resistances to Ghost and Dark (while immune to Psychic) and it has Levitate being immune to Ground that AGrimer is weak to. Gastly mainly functions as a revenge killer because with a Choice Scarf, it becomes among the fastest Pokemon in the meta, outspeeding mons like Modest Bellsprout and Omanyte at +2, as well as Impish Shellder at +2. Shadow Ball and Sludge Bomb are main STABs, with Bomb being chosen over Wave for poison chance. Psychic allows Gastly to really hit Fighting and Poison types, but more importantly allows Gastly to check Bellsprout in Sun. HP Fighting is used to smack Dark and Steels, especially Pawniard. As much as I don't like Gleam, it can be useful for hitting Dark and Fighting types, especially Scraggy. Another option for this set is Energy Ball over Psychic as it can be used to hit Mudbray and Chinchou however that is about it. If your opponent has AGrimer or Pawniard, just watch out for them switching since they render Gastly pretty much dead.

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 76 SpD / 196 Spe
Adamant Nature
- Knock Off
- Brave Bird
- U-turn
- Roost
Vullaby was chosen as it pairs with AGrimer well and more importantly has U-turn. I mainly chose it as it checks Fighting types and Foongus, being able to check them with Brave Bird. It hits 15 Speed outspeeding many of the 14 Speed mons, hits an Eviolite number in both Defenses with some nice HP and the remainder of EVs are placed into Attack to hit Fighters hard. Knock Off is the most spammable move ever removing items like Eviolite, Brave Bird is a strong STAB capable of OHKOing Fighters, U-turn provides the momentum and Roost is good recovery especially after taking some damage from SR. It's best to use Vullaby to check Ground and Grass types, and if you predict they'll switch into something like Onix or Pawn, just use U-turn and switch into Mienfoo or Staryu.

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch / High Jump Kick
- U-turn
- Knock Off
- High Jump Kick / Acrobatics

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Taunt

Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Recover
Originally opting Omanyte in this spot as a wincon, Staryu is here instead as it is able to remove hazards for Vullaby and the team as well as being naturally fast to check some 17 and 18 Speed mons. It provides the team with a Water resist, effectively countering most of them and forcing them out with Thunderbolt; and it can check Ground types with Scald. The spread maximizes Staryu's Speed while hitting an Eviolite number for Defense. The remaining EVs were put into Special Attack for damage output, however investing in HP provides more bulk while not hampering Staryu's offensive capabilities much. Rapid Spin like I mentioned earlier removes hazards, Scald is the main STAB move and can cripple physical attackers with a burn. Thunderbolt is mandatory as it allows Staryu to hit Water-types such as Corphish, Shellder, and Omanyte which Staryu is supposed to counter. Recover is put in the last slot as recover to better allow Staryu to check Water and Ground types. Psychic can hit Fighting-types, mainly Croagunk, a lot better, however Recover is a lot better most of the time.
(italicized parts were changes recommended by raters)Threatlist







Conclusion
I feel like I built pretty well on the AGrimer-Gastly core. I was mainly going for other cores that complement the AGrimer-Gastly one, such as the U-turn core of Vullaby and Mienfoo, and hazard control by Onix and Staryu. It's one of the few teams I made myself that fit my playstyle and also good on the ladder. Overall this team focuses primarily on offense, specifically Dark spam with some Poison to hit Fairies. Despite the team looking like it can lose easily to other archetypes of typespam teams, it is able to hold its own against them quite well from what I've fought. I found this team pretty fun so if you do use it have fun with it!I don't wanna give individual shoutouts since I'm bound to miss people so instead I'll just give shoutouts to groups of people instead, you should know who you are:
Showdown Lobby people
Little Cup guys
C&C dudes
The Smogon Discord channels I'm in (Main, LC, Social Forums, Fire Emblem)
Importable
Grimer-Alola @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Knock Off
- Pursuit
- Gunk Shot
- Shadow Sneak
Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 Def / 200 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Sludge Bomb
- Psychic
- Hidden Power [Fighting]
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 76 SpD / 196 Spe
Adamant Nature
- Knock Off
- Brave Bird
- U-turn
- Roost
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Acrobatics
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Taunt
Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Recover
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD
Adamant Nature
- Knock Off
- Pursuit
- Gunk Shot
- Shadow Sneak
Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 Def / 200 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Sludge Bomb
- Psychic
- Hidden Power [Fighting]
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 76 SpD / 196 Spe
Adamant Nature
- Knock Off
- Brave Bird
- U-turn
- Roost
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Acrobatics
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Taunt
Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Recover
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