AG Deoxys-Speed (QC 2/2); (GP 1/1)

[SET]
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Spikes / Reflect
move 4: Magic Coat / Skill Swap / Light Screen
item: Focus Sash / Light Clay
ability: Pressure
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Owing to its incredible Speed stat, which allows it to outspeed the entire unboosted metagame, and access to utility moves such as Spikes, Stealth Rock, and Taunt, Deoxys-S is one of the best leads in the tier. Taunt allows Deoxys-S to prevent the foe from setting entry hazards, clearing hazards with Defog, and using Taunt, allowing it to keep the entry hazard war in its team's favor, as well as setup moves and Substitute from the likes of Zacian-C and Xerneas. Magic Coat allows Deoxys-Speed to prevent foes from using Taunt, setting entry hazards, and reflect back status conditions that may be targeted against it while importantly preventing the Ditto anti-lead. Skill Swap can be used in Magic Coat’s place to set hazards against Magic Bounce Pokemon, such as Mega Sableye and Mega Diancie. A Timid mature with maximum Speed investment is vital to outspeed all relevant Taunt users, Defoggers, and entry hazard setters. A Focus Sash is recommended for Deoxys-S for at least one or two guaranteed turns of setting up. Light Screen and Reflect can also be used in conjunction with Light Clay in order to provide dual screens support for a different type of offense.

Deoxys-S fits only on hyper offense, so Pokemon that fit on hyper offense and appreciate the hazard support work best as teammates. Grimmsnarl makes for a good partner, as its can set dual screens if Deoxys-S isn't running them, and it can take advantage of Prankster to potentially cripple Pokemon with Thunder Wave with the addition of denying Defog from Ho-Oh with Taunt. Yveltal appreciates the hazards set by Deoxys-S to wear down its checks, such as Chansey and Tyranitar. Xerneas, Zacian-C, and Mega Rayquaza can take advantage of the hazards Deoxys-Speed provides to sweep more efficiently with Geomancy, Swords Dance, and Dragon Dance, respectively. Spinblockers such as Arceus-Ghost, Mega Gengar, and Lunala prevent spinners, such as Excadrill and Smeargle, from removing the hazards set by Deoxys-S.

[CREDITS]

- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[ice-master-523, 464176], [Guardsweeper, 360582]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
amcheck, add what you want
SET]
name: Lead
move 1: Spikes
move 2: Stealth Rock
move 3: Taunt
move 4: Magic Coat / Skill Swap
item: Focus Sash
ability: Pressure
nature: Jolly Jolly is inefficient, you take more from Foul Play, run Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Deoxys-S’s incredible Speed and access to utility moves make it one of the best leads in the tier. Its Speed stat allows it to outspeed The entire unboosted metagame all non-Scarfed and non-boosted Pokémon, which includes threats such as Zacian-C, Yveltal, and Necrozma-DM. The last two seem weird, as they are traditionally pretty slow unboosted. I'd mention Ultra Necrozma and Mega Rayquaza/Mega Gengar, much more key mons to outspeed. Stealth Rock and Spikes allows Deoxys-S to wear down checks such as Zacian-C, Mega Rayquaza, and Yveltal. This implies it's supposed to stick around; mention how it aids powerful teammates in breaking holes. Taunt allows Deoxys-S to prevent setup from sweepers such as Xerneas, as well as Defoggers from Pokemon like Ho-oh. Magic Coat allows Deoxys-S access to longevity, as well as to wear down offensive Pokémon This makes zero sense; once again this is a suicide lead. Mention how it can be used to prevent potential Taunts, other hazard leads, and reflect back Toxic from defensive Pokemon. Note how Taunt also accomplishes much of this. but Skill Swap can be used against pesky Magic Bounce users who may try to bounce back hazards, such as Mega Diancie and Mega Sableye to set hazards against Magic Bounce Pokemon, such as Mega Sableye and Mega Diancie. A Jolly Timid Nature with max Speed investment allows Deoxys-S to be the fastest it can, and for it to outspace all non-Scarfed and non-boosted Pokémon Already mentioned, while HP and Defense investment makes it bulky Reword this entirely; this sentence is blatantly obvious and not the kind of information a new player would need. Instead mention this spread being optimal due to a lack of attacks, being able to take priority better, etc.

Deoxys-S fits best on hyper offense teams that appreciate a dedicated lead Most HO teams have a dedicated lead. Grimmsnarl makes for a good partner, as its can set dual screens, and use Taunt to prevent other hazard stackers take advantage of Prankster to potentially cripple Pokemon with Thunder Wave, while additionally denying Ho-Oh Defog with Taunt. Yveltal is also a mention, as its great speed tier makes it a great Taunt user. Yveltal does not have a noteworthy speed tier without a boost, nor should it be used in this way. Mention how it appreciates hazards to wear down its checks, such as Chansey and Tyranitar. Xerneas and Zacian-C can take advantage of the hazards Deoxys-S provides to sweep more efficiently Explain how, ie mention Geomancy, and Zacian's ability to run SD. In return, they can check Deoxys-S’s counters in Mega Rayquaza and Yveltal. Neither deny it hazards, so neither are a counter. Erase this sentence. Fast Choice Scarf users Revenge killers such as Ditto are useful, as they can revenge kill Zacian-C and opposing Deoxys-S Completely incorrect, you don't even have an attacking move in the first place, nor should Ditto be your counterplay versus opposing Deo S. Spinblockers such as Arceus-Ghost, Marshadow, Mega Gengar, and Lunala prevent spinners, such as Excadrill and Smeargle, from removing the hazards set by Deoxys-S. Marshadow in particular makes for a fantastic teammate, as it can check the previously mentioned spinners. Marshadow isn't viable enough to warrant a mention here, dedicate this to mentioning how well Arceus Ghost pairs with it.

Great job and good first analysis!
 
[SET]
name: Lead
move 1: Spikes
move 2: Stealth Rock
move 3: Taunt
move 4: Magic Coat / Skill Swap
item: Focus Sash
ability: Pressure
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Owing to Deoxys-Speed’s incredible Speed stat, which allows it to outspeed the entire unboosted metagame and it’s access to utility moves such as Spikes, Stealth Rock, and Taunt, Deoxys-Speed is make it one of the best leads in the tier. Its Speed stat allows it to outspeed the entirety of the unboosted metagame, which includes top-tier threats such as Zacian-Crowned, Mega Gengar, and Ultra Necrozma. (I'd be more concise) Stealth Rock and Spikes allow Deoxys-Speed to aid powerful teammates in breaking holes and break sashes while deterring switches making it that much easier to muscle through. Taunt allows Deoxys-Speed to prevent setup from sweepers such as Xerneas, as well as from Defoggers such as Ho-oh and other leads which may attempt to lay hazards. Magic Coat allows Deoxys-Speed to prevent Taunt, other hazards, and reflect back status conditions that may be targeted against it, while importantly preventing the Ditto anti-lead from preventing it doing it's job. Skill Swap can be used in Magic Coat’s place to set hazards against Magic Bounce Pokemon, such as Mega Sableye and Mega Diancie, while also removing the ability of pokemon such as Mega-Rayquaza ~~or Zygarde-Complete~~ (my bad, this is incorrect), allowing them to be more easily defeated. A Timid Nature with max Speed investment is vital. allow Deoxys-Speed to be the fastest it can, and for it to take less damage from Foul Play. HP and Defense investment is optimal for Deoxys-Speed to take hits better. A Focus Sash is recommended for Deoxys-Speed at least one or two guaranteed turns of setting up. Light Screen, Reflect, Stealth Rocks and Taunt can also be used in conjunction with Light Clay in order to provide Screens support for a different type of Offense.

Deoxys-Speed fits only on hyper offense teams best and so general mons which fit on Hyper Offense and appreciate the hazard support work best in conjunction with Deoxys=Speed. Grimmsnarl makes for a good partner, as its can set up dual screens if Deoxys isn't running them, and it can take advantage of Prankster to potentially cripple Pokemon with Thunder Wave, with the addition of denying Defog from Ho-Oh with Taunt. Yveltal appreciates the hazards set by Deoxys-Speed to wear down its checks, such as Chansey and Tyranitar. Xerneas and Zacian-Crowned can take advantage of the hazards Deoxys-Speed provides to sweep more efficiently with Geomancy and Swords Dance, respectively. Revenge killers such as Ditto are useful, as they can revenge kill Zacian-Crowned. Spinblockers such as Arceus-Ghost, Mega Gengar, and Lunala prevent spinners, such as Excadrill and Smeargle, from removing the hazards set by Deoxys-Speed, so that opposing Pokémon will be worn down.


[CREDITS]

- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Yep. QC 1/2. Good job. Sorry for the wait!
 
Last edited:
amcheck
[SET]
name: Lead
move 1: Spikes
move 2: Stealth Rock
move 3: Taunt
move 4: Magic Coat / Skill Swap
item: Focus Sash
ability: Pressure
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Owing to Deoxys-Speed’s incredible Speed stat, which allows it to outspeed the entire unboosted metagame and its access to utility moves such as Spikes, Stealth Rock, and Taunt, Deoxys-Speed is one of the best leads in the tier. Stealth Rock and Spikes allow Deoxys-Speed to aid powerful teammates in breaking holes and break sashes while deterring switches making it that much easier to muscle through. Taunt allows Deoxys-Speed to prevent setup from sweepers such as Xerneas, as well as from Defoggers such as Ho-oh and other leads which may attempt to lay hazards. Magic Coat allows Deoxys-Speed to prevent Taunt, other hazards, and reflect back status conditions that may be targeted against it, while importantly preventing the Ditto anti-lead from preventing it doing it's job. Skill Swap can be used in Magic Coat’s place to set hazards against Magic Bounce Pokemon, such as Mega Sableye and Mega Diancie, while also suppressing Mega Rayquaza’s ability, allowing them to be more easily defeated. A Timid Nature with max Speed investment is vital. HP and Defense investment is optimal for Deoxys-Speed to take hits better. A Focus Sash is recommended for Deoxys-Speed at least one or two guaranteed turns of setting up. Light Screen, Reflect, Stealth Rocks and Taunt can also be used in conjunction with Light Clay in order to provide Screens support for a different type of offense.

Deoxys-Speed fits only on hyper offense teams and so general Pokemon which fit on Hyper Offense and appreciate the hazard support work best in conjunction with Deoxys-Speed. Grimmsnarl makes for a good partner, as its can set up dual screens if Deoxys isn't running them, and it can take advantage of Prankster to potentially cripple Pokemon with Thunder Wave, with the addition of denying Defog from Ho-Oh with Taunt. Yveltal appreciates the hazards set by Deoxys-Speed to wear down its checks, such as Chansey and Tyranitar. Xerneas and Zacian-Crowned (Unsure if Zacian-C is the best mention here, as it isn't good at stopping hazard removal, among other things. If anything, I'd mention Mewtwo here, as its Taunt+Nasty Plot set is extremely good at exploiting defog attempts and fits nicely on HO.) can take advantage of the hazards Deoxys-Speed provides to sweep more efficiently with Geomancy and Swords Dance, respectively. Revenge killers such as Ditto are useful, as they can revenge kill Zacian-Crowned (That seems specific.). Spinblockers such as Arceus-Ghost, Mega Gengar, and Lunala prevent spinners, such as Excadrill and Smeargle, from removing the hazards set by Deoxys-Speed, so that opposing Pokémon will be worn down (Clearly.).

[CREDITS]

- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[ice-master-523, 464176], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Also, would it go too far to mention sticky web support? nullifying zacian is really quite good for HO.
 
amcheck


Also, would it go too far to mention sticky web support? nullifying zacian is really quite good for HO.
Implemented EXCEPT for:

1. Regarding Zacian-C in the hazards, I didn’t say that it and Xerneas can stop hazard removal. I said that they can only take advantage of the hazards in order for them to sweep more efficiently.
2. Regarding the “specific part” what seems specific? Should I change something, since it isn’t clear if I should add or remove.
 
Implemented EXCEPT for:

1. Regarding Zacian-C in the hazards, I didn’t say that it and Xerneas can stop hazard removal. I said that they can only take advantage of the hazards in order for them to sweep more efficiently.
2. Regarding the “specific part” what seems specific? Should I change something, since it isn’t clear if I should add or remove.
1. In my experience, the first thing the opponent does after a suicide lead sets hazards is try to remove those hazards. neither xerneas nor zacian-c really stop that for more than a single turn (at which point they are phased/crippled by Ho-Oh). In hindsight, most sweepers have this issue (this is why ho-oh is so good after all), so if anything Xerneas is a good mention here (prior taunted ho-oh is useless against xern), but I still think zacian-c was a bad mention here (taunted ho-oh can still use sacred fire) and I'm glad you removed it.
2. Sorry for the admittedly rude and vague remark there. What I meant by that was that I thought it was an empty statement; the sole purpose of stealth rock is to inflict chip damage on opponents. If anything, you should either state specifically why it's important (benchmarks on specific targets like yveltal/ndm/zacian perhaps?), in which case you can link whatever sweepers you chose to write about by stating which pokemon they massively benefit from chipping, or you can just remove what I struck through.
 
1. In my experience, the first thing the opponent does after a suicide lead sets hazards is try to remove those hazards. neither xerneas nor zacian-c really stop that for more than a single turn (at which point they are phased/crippled by Ho-Oh). In hindsight, most sweepers have this issue (this is why ho-oh is so good after all), so if anything Xerneas is a good mention here (prior taunted ho-oh is useless against xern), but I still think zacian-c was a bad mention here (taunted ho-oh can still use sacred fire) and I'm glad you removed it.
2. Sorry for the admittedly rude and vague remark there. What I meant by that was that I thought it was an empty statement; the sole purpose of stealth rock is to inflict chip damage on opponents. If anything, you should either state specifically why it's important (benchmarks on specific targets like yveltal/ndm/zacian perhaps?), in which case you can link whatever sweepers you chose to write about by stating which pokemon they massively benefit from chipping, or you can just remove what I struck through.
I already had a Taunt mention with Grimmsnarl up there. I said that it can deny Ho-Oh Defog via priority Taunt. I further added at the end spinblockers like Lunala
 
add remove comment
[SET]
name: Lead
move 1: Spikes Stealth Rock
move 2: Stealth Rock Taunt
move 3: Taunt Spikes / Reflect
move 4: Magic Coat / Skill Swap / Light Screen
item: Focus Sash / Light Clay
ability: Pressure
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Owing to Deoxys-Speed’s incredible Speed stat, which allows it to outspeed the entire unboosted metagame and its access to utility moves such as Spikes, Stealth Rock, and Taunt, Deoxys-Speed is one of the best leads in the tier. Stealth Rock and Spikes allow Deoxys-Speed to aid powerful teammates in breaking holes and break sashes while deterring switches making it that much easier to muscle through -fluff-. Taunt allows Deoxys-Speed to prevent opposing entry hazards, Defog, and Taunt, allowing it to keep the entry hazard war in its team's favor, as well as setup moves and Substitute from the likes of Zacian-C and Xerneas. setup from sweepers such as Xerneas, as well as from Defoggers such as Ho-oh and other leads which may attempt to lay hazards. Magic Coat allows Deoxys-Speed to prevent Taunt, other entry hazards, and reflect back status conditions that may be targeted against it, while importantly preventing the Ditto anti-lead from preventing it doing it's job. Skill Swap can be used in Magic Coat’s place to set hazards against Magic Bounce Pokemon, such as Mega Sableye and Mega Diancie, while also suppressing Mega Rayquaza’s ability, allowing them to be more easily defeated. -this is hardly relevant in practice- A Timid Nature with max Speed investment is vital to outspeed all relevant Taunt users, Defoggers, and entry hazard setters as possible. HP and Defense investment is optimal for Deoxys-Speed to take hits better. A Focus Sash is recommended for Deoxys-Speed for at least one or two guaranteed turns of setting up. Light Screen, Reflect, Stealth Rocks and Taunt can also be used in conjunction with Light Clay in order to provide Screens support for a different type of offense.

Deoxys-Speed fits only on hyper offense teams and so general Pokemon which fit on Hyper Offense and appreciate the hazard support work best in conjunction with Deoxys-Speed. Grimmsnarl makes for a good partner, as its can set up dual screens if Deoxys isn't running them, and it can take advantage of Prankster to potentially cripple Pokemon with Thunder Wave, with the addition of denying Defog from Ho-Oh with Taunt. Yveltal appreciates the hazards set by Deoxys-Speed to wear down its checks, such as Chansey and Tyranitar. Xerneas, and Zacian-Crowned, and Mega Rayquaza can take advantage of the hazards Deoxys-Speed provides to sweep more efficiently with Geomancy, and Swords Dance, and Dragon Dance, respectively. Revenge killers such as Ditto are useful, as they can revenge kill Zacian-Crowned. -Ditto does not fit on hyper offense at all- Spinblockers such as Arceus-Ghost, Mega Gengar, and Lunala prevent spinners, such as Excadrill and Smeargle, from removing the hazards set by Deoxys-Speed. Arceus-Ghost has the benefit of being semi-imposter proof as well.

[CREDITS]

- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[ice-master-523, 464176], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
2/2, sorry for taking so long
 
Some of the changes here are due to changes from previous QC checks not being implemented properly, so please be sure that you make every single change presented in them before sending your analyses to GP in the future. Had I not checked the previous QC checks myself, this analysis would've most likely have been uploaded with misinformation.
add remove (comments)
[SET]
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Spikes / Reflect
move 4: Magic Coat / Skill Swap / Light Screen
item: Focus Sash / Light Clay
ability: Pressure
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Owing to Deoxys-Speed’s its incredible Speed stat, which allows it to outspeed the entire unboosted metagame, (AC) and its access to utility moves such as Spikes, Stealth Rock, and Taunt, Deoxys-Speed is one of the best leads in the tier. Taunt allows Deoxys-Speed Stealth Rock and Spikes allow Deoxys-Speed to aid powerful teammates in breaking holes and break sashes while deterring switches making it that much easier to muscle through. Taunt allows Deoxys-S to prevent the foe from setting entry hazards, clearing hazards with Defog, and using Taunt, allowing it to keep the entry hazard war in its team's favor, as well as setup moves and Substitute from the likes of Zacian-C and Xerneas. Magic Coat allows Deoxys-Speed to prevent foes from using Taunt, other setting entry hazards, and reflect back status conditions that may be targeted against it, (RC) while importantly preventing the Ditto anti-lead from being successful. Skill Swap can be used in Magic Coat’s place to set hazards against Magic Bounce Pokemon, such as Mega Sableye and Mega Diancie. A Timid nature with maximum Speed investment is vital to outspeed all relevant Taunt users, Defoggers, and entry hazard setters. HP and Defense investment is optimal for Deoxys-Speed to take hits better. (this is fluff imo unless the investments happens to let deoxys avoid being ohkoed or something of the sort) A Focus Sash is recommended for Deoxys-Speed for at least one or two guaranteed turns of setting up. Light Screen, Reflect, Stealth Rocks and Taunt and Reflect can also be used in conjunction with Light Clay in order to provide dual screens support for a different type of offense.

Deoxys-Speed fits only on hyper offense teams and so general Pokemon which fit on Hyper Offense, (AC) so Pokemon that fit on hyper offense and appreciate the hazard support work best in conjunction with Deoxys-Speed as teammates. Grimmsnarl makes for a good partner, as its can set up dual screens if Deoxys-S isn't running them, and it can take advantage of Prankster to potentially cripple Pokemon with Thunder Wave, (RC) with the addition of denying Defog from Ho-Oh with Taunt. Yveltal appreciates the hazards set by Deoxys-Speed to wear down its checks, such as Chansey and Tyranitar. Xerneas, Zacian-Crowned, and Mega Rayquaza’s can take advantage of the hazards Deoxys-Speed provides to sweep more efficiently with Geomancy, Swords Dance, and Dragon Dance, respectively. Spinblockers such as Arceus-Ghost, Mega Gengar, and Lunala prevent spinners, such as Excadrill and Smeargle, from removing the hazards set by Deoxys-Speed. Revenge killers such as Ditto are useful, as they can revenge kill Zacian-Crowned.

[CREDITS]

- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[Icemaster, 464176], [Guardsweeper, 360582]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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