With the new game comes new pokemon. Some great, some horrifying. Some come in the form of a tiny fish using glasses and frying you with Overheat that OHKO resistances in sun. Anyway, this is my first time posting so be kind to me, please.
Meet the Team
Ceruledge @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Bulk Up
- Flame Charge
- Shadow Sneak
Arguably the best-looking pokemon of the SV. The reason I use this thing is because of the surprise factor of Flash Fire. With everyone running Weak Armour, I can switch into an Overheat and counter from there. If the damn fish wants pulse (assuming it's not scarf/specs), I can tera into fairy type and use Flame Charge to get +1. Shadow Sneak for priority and other ghosts and psychics. After that, the same old setup and sweep. I also use boots so I don't have to hassle with hazards.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Ruination
- Whirlwind
- Stealth Rock
- Earthquake
What can bait the damn fire fish? This thing can. Other than that it also acts as a special wall for the team as well as the rocker. With Ruination it can damage high hp opponents like other Ting-Lus and Dondozos. EQ for damage and whirlwind to deal with pesky setup mons. - SpD nature so I can outspeed other mons in Trick Room. After all, it's not like this thing is fast. Tera Type is just dark because I never used it with this mon.
Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Tera Blast
- Dragon Darts
- Will-O-Wisp
The scarfer of the team. Deals with any mons that use Substitude (looking at you bicycle). Tera ghost so I can hit the ostrich behind a sub. Not much to say really. U-Turn for momentum and Will-O-Wisp for crippling Dragonites and Annihilapes.
Amoonguss @ Black Sludge
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Giga Drain
- Spore
- Toxic
Here to deal with setup sweepers and my way to deal with Toxic Spikes. Spore and Toxic for status against bulky mons. Not sure on how to use him, maybe replace this shroom?
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Recover
- Salt Cure
- Block
Best mon in the game? Not much to be said about the absolute wall. Deals with Gholdengo and steels & waters. Tera water for defensive purposes. I use Block so I can prevent switching on mons and switch to Ceruledge to set up.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Rapid Spin
- Earthquake
- Close Combat
This and Garchomp are the best leads in the game. I use spin and knock here as I don't really feel the need for 2 rockers. EQ and CC for cover.
Weakness
After playing (losing) some games, I felt something in this team doesn't mesh.
1. This team is full of physical attackers. I feel I can't breakthrough Rocky Helmet users and stuff like Dondozo.
2. This team doesn't really have a winning condition outside of Ceruledge, and the opponent doesn't always have a fire move to boost it.
All in all, this is my first analysis of my team.
Please critique and fix this thing for me.
P.S. I don't really want to replace Ceruldege, anything else is fine.
Meet the Team
Ceruledge @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Bulk Up
- Flame Charge
- Shadow Sneak
Arguably the best-looking pokemon of the SV. The reason I use this thing is because of the surprise factor of Flash Fire. With everyone running Weak Armour, I can switch into an Overheat and counter from there. If the damn fish wants pulse (assuming it's not scarf/specs), I can tera into fairy type and use Flame Charge to get +1. Shadow Sneak for priority and other ghosts and psychics. After that, the same old setup and sweep. I also use boots so I don't have to hassle with hazards.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Ruination
- Whirlwind
- Stealth Rock
- Earthquake
What can bait the damn fire fish? This thing can. Other than that it also acts as a special wall for the team as well as the rocker. With Ruination it can damage high hp opponents like other Ting-Lus and Dondozos. EQ for damage and whirlwind to deal with pesky setup mons. - SpD nature so I can outspeed other mons in Trick Room. After all, it's not like this thing is fast. Tera Type is just dark because I never used it with this mon.
Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Tera Blast
- Dragon Darts
- Will-O-Wisp
The scarfer of the team. Deals with any mons that use Substitude (looking at you bicycle). Tera ghost so I can hit the ostrich behind a sub. Not much to say really. U-Turn for momentum and Will-O-Wisp for crippling Dragonites and Annihilapes.
Amoonguss @ Black Sludge
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Giga Drain
- Spore
- Toxic
Here to deal with setup sweepers and my way to deal with Toxic Spikes. Spore and Toxic for status against bulky mons. Not sure on how to use him, maybe replace this shroom?
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Recover
- Salt Cure
- Block
Best mon in the game? Not much to be said about the absolute wall. Deals with Gholdengo and steels & waters. Tera water for defensive purposes. I use Block so I can prevent switching on mons and switch to Ceruledge to set up.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Rapid Spin
- Earthquake
- Close Combat
This and Garchomp are the best leads in the game. I use spin and knock here as I don't really feel the need for 2 rockers. EQ and CC for cover.
Weakness
After playing (losing) some games, I felt something in this team doesn't mesh.
1. This team is full of physical attackers. I feel I can't breakthrough Rocky Helmet users and stuff like Dondozo.
2. This team doesn't really have a winning condition outside of Ceruledge, and the opponent doesn't always have a fire move to boost it.
All in all, this is my first analysis of my team.
Please critique and fix this thing for me.
P.S. I don't really want to replace Ceruldege, anything else is fine.