Yup!
Lol I suppose I could. There are some SwSh screen rips that seriously don't look right, like Skwovet
Current PS vs.
Blender
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But I also don't really want to undermine the efforts people took to make the raw screen captures of the SwSh Pokemon work. I mean, there's only so much you can do to make them work. Either use the raw screen cap, shrink it down, and the lack of clear outlines will make the model really hard to read. Or you could send the SwSh Screen cap through an edge detection filter like what I believe is what was done to all of the SwSh screen rips Showdown uses today. Some can look okay, but other problems prop up just due to the imperfect nature of doing an edge detection filter only a color image sequence. And even when the filter does look alright, they still don't fit in well with the existing 3DS screen rips for all the other Pokemon since the textures generally tend to be anti-aliased (no jagged edges on the rendered textures), contrary to how they actually would look on the 3DS, the lighting isn't consistent enough with the 3DS (especially for back sprites), etc, etc.
The edge detection I use on my renders is based on the surface normals of the model, which essentially means only the geometry of the model effects how the outlines get drawn, which is how it works in-game as well and is the ideal way to get this effect to work. But they couldn't do that without ripping the models and animations from the game, obviously, which is not something people have had access to (specifically the animations) up until very recently.