Pet Mod Crossover Chaos Expanded - Part II

Re:Subs

Pokemon: Natsuki Subaru
Franchise: Re:Zero
Typing: Normal/Dark
Ability: Return By Death
Signature Ability: Return By Death | Randomly reveals 4 of the following on switch-in: the opponent's ability, item, or any of their four moves.
Moves: Confide, Dark Pulse, Double Edge, Facade, Final Gambit, Foresight, Memento, Seismic Toss, Smokescreen, Submission, Sucker Punch, Parting Shot, Return
Stats: 60/75/65/45/55/80 (BST: 380)

Description: guy who keeps dying
Return By Death is an ability that turn backs time whenever Subaru dies. Therefore, Subaru is able to infinitely scout for his opponents' abilities and actions, hence why Return by Death here does what it does here
Dark Pulse, Smokescreen, and Parting Shot cuz of Shamac, which temporarily blinds opponents, allowing Subaru to attack or escpae
shit stats cuz hes really weak
Final Gambit and Memento since his whole thing is dying so you know

Slate Reasoning: Manipulates fate using Return By Death.


Pokemon: Rem
Franchise: Re:Zero
Typing: Dark
Ability: Regenerator/Housekeeping (Clears hazards on switch-in; see Sylvemons)
Moves: Agility, Anchor Shot, Brutal Swing, Close Combat, Darkest Lariat, Double-Edge, Heal Pulse, Ice Beam, Ice Shard, Icicle Crash, Life Dew, Low Kick, Meteor Mash, Night Slash, Recover, Return, Smart Strike, Superpower, Wish
Stats: 80/90/85/90/75/80 (BST: 495)

[Mega Evolve with Remite]
Pokemon: Rem-Oni
Typing: Dark ---> Dark/Fighting
Ability: Regenerator/Housekeeping ---> Sheer Force
Stats: 80/125/95/105/75/110 [+0/+35/+10/+15/+0/+30] (BST: 595)

Description: who?
Dark since shes of the demon race
Regenerator cuz demons regenerate really fast, Housekeeping cuz shes a maid
Heal Pulse + Life Dew cuz of healing magic
Ice moves cuz her ice magic
Meteor Mash cuz of the mace she uses
Night Slash + Smart Strike cuz she can cut things with the chain part of the mace
Oni form increases physical + magic abilities, hence the mega evolution


Pokemon: Beatrice
Franchise: Re:Zero
Typing: Psychic
Ability: Magic Guard/Door Crossing
Signature Ability: Door Crossing | Moves that switch the user out have +1 priority
Moves: Ancient Power, Calm Mind, Dark Pulse, Diamond Storm, Draining Kiss, Future Sight, Giga Drain, Heal Pulse, Hypnosis, Leech Life, Life Dew, Parting Shot, Psychic, Psyshock, Power Gem, Rock Slide, Smokescreen, Stealth Rock, Stone Edge, Strength Sap, Teleport, Trick Room, Whirlwind, Wish, Zen Headbutt
Stats: 70/55/70/145/110/65 (BST: 515)

Description: loli guardian of the library
Psychic cuz shes actually a spirit
Door Crossing allows Beatrice to transport the entire library to any door, hence the pivoting ability
Rock moves cuz of the crystal magic
Draining moves + Hypnosis cuz of the draining magic
Dark Pulse + Smokescreen + Parting Shot cuz of Shamac

Slate Reasoning: Has a book that tells (or at least used to tell) the future

will put pictures in later someone just remind me
 
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Walpurgis here? Well, I guess I can follow up with her demise.
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Pokémon: Madoka Kaname (Eviolite Compatiable)
Typing: Fairy
Ability: Regenerator / Natural Cure / Law of Cycles (Hidden) (Raises her Attack and Special Attack by +1 at the end of each turn.)
Moves: Wish, Healing Wish, Arrow Shot (Orion), Three Way (Austin), Light Arrow (Zelda), Pin Missile, Fury Attack, Double-Edge, Recover, Refresh, Lunar Dance, Charm, Cheering Support (Isabelle), Dazzling Gleam, Helping Hand, Coaching, Safeguard, Lucky Chant, Heal Bell, Heal Pulse, Thousand Arrows, Baby-Doll Eyes, Me First, Teleport, Skitter Smack, Brutal Swing, Protect, Petal Dance, Magical Leaf
New Move: Magical Arrow: Fairy, 90 BP, 100% Accuracy, 15 PP, Special, Hits off of the target's Defense.
Evolutions: Evolves either into Kriemhild Gretchen when at minimum happiness OR into Ultimate Madoka when using Wish at level 80 and above while having the Law of Cycles ability.
Stats: 100/60/80/80/115/90 [BST 525]

Slate Bonus Reasoning: Shamelessly copied from Walpurgisnacht's sub but is basically the same thing. In prior timelines, Madoka was always dead by the time of her defeat, causing Homura to loop time ad nauseum; Fate exists in this verse because Madoka gets stronger in later timelines and eventually ends witches all together..
Reasoning: Madoka Kaname, the totally-not-fake protagonist in Puella Magi Homura Madoka Magica. Typing is Fairy since it's the closest to her magical powers. That and they're both very pink. Her stats are higher than the rest of the (proposed) Holy Quintet due to being the "leader" and also because she becomes stronger the more timelines that Homura creates thanks to the Law of Cycles. This also applies to her hidden ability as well. Her attack stats are still rather low, though. Wish, Healing Wish, and Lunar Dance for her wish to end all witches as she becomes a goddess and dies in her physical body. A bunch of arrow-like moves all represent her magical arrows. Double-Edge is for her Pannier Rocket attack, as seen in the Portable game. Recover, Refresh, Heal Bell, and Heal Pulse reference her healing moves also from that game. Several support moves are seen here due to her, well, her protective powers and stuff, but mostly shit to make her useful. Dazzling Gleam is something to do with White Light of Salvation, once again from the PSP game. Charm and Baby-Doll Eyes are just because she looks adorable no matter what. Also, Magical Arrow since that would be needed for another STAB move and references..

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Pokémon: Kriemhild Gretchen (Ubers/AG)
Typing: Fairy/Dark
Ability: Regenerator / False Paradise (Hidden) (Positive effects are rendered negative if they are triggered when this is in effect)
Moves: Same moves as before but now with Lifesteal, Dark Pulse, Spacial Warp, Gravity, Barrier, Knock Off, Scary Face
New Move: Witch's Kiss: Dark, 100% Accuracy, 20PP, Status, Sets up a special status condition that is called "Despair". Despair causes the opponent to lose HP like Toxic Poison, but they also have the effects of Paralysis attached to it.
Stats: 125/70/120/160/165/60 [BST 700]

Reasoning: In the timelines where she does become a magical girl and becomes a witch, she's already the strongest witch in the entire universe. Even stronger than Walpurgisnacht and would have eventually destroyed the universe within a few hours. The new Dark-type is of course for the evil nature of the witches, combined with the Fairy-type to make obvious connections. Natural Cure is lost and Law of Cycles is replaced by False Paradise, which causes the opponent to experience their own paradise, albeit pretty cursed. She has Lifesteal since witches can do that, Dark Pulse for the energy emitted off it (thoughts are dumb), Spacial Warp because a witch's barrier can warp the area around it, Barrier for word play, and Witch's Kiss since it basically puts the target into a mixed Poison/Paralysis condition. Not sure about much else other than a ton more moves to make her viable in someway.

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Pokémon: Ultimate Madoka (AG)
Typing: Fairy/Psychic
Ability: Law of Cycles EX (Same as Law of Cycles, but raises all stats instead except for Accuracy and Evasion)
Moves: Same moves as before but with Angelic Flare (Galeem), Psychic, Partial Erasure (Monika), Teleport, Calm Mind, Psyshock, Light Screen, Reflect, Guidance, Resistance, Command, Bless (All Orc Eye), Aura Sphere, Focus Blast
New Z-Move: Shooting Star: Fairy, 50 BP, Special, Requires Magical Arrow and Ultimate Madoka to hold "Goddess' Bow" (a Z-Crystal barring name and appearence). Hits 4 times and hits off of the target's Defense.
Stats: 130/120/100/180/130/120 [BST 780]

Reasoning: This is what she becomes when she wishes for witches to be gone. Because that would need the entire UNIVERSE to be rewritten, she was automatically promoted to god status at the cost of her physical existance and memories of her from almost EVERYONE in the entire universe barring Homura. Being the big-girl goddess, she has fucking huge stats, the Law of Cycles as her only ability but amplified because she made it again but better and different, the Z-Move based on her final skill in Portable, the Psychic since she's a goddess that can rewrite the laws of the universe itself and can communicate with Homura in the Wraith arc, and a lot of more godlike moves and telepathy as well.
 
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Bringing back this problem child for lack of a better idea.

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Pokémon: You Kasukabe
Type: Normal
Ability: Genome Tree - (hard-coded) Upon switch-in, You Kasukabe gains moves, typing, and stats from the other Pokémon in her party. (Unlike Illusion, this applies even if the Pokémon have fainted.)
  • She gains the first moves of the first, second, and third Pokémon.
  • Her primary typing becomes that of the fourth Pokémon, while her secondary typing becomes the primary typing of the fifth Pokémon.
  • Her stats are modified as follows: Attack of the first Pokémon, Defense of the second, Speed of the third, Special Attack of the fourth, and Special Defense of the fifth. However, the resulting stats have Nature-dependent caps: 400 for the boosted stat, 200 for the hindered stat, and 300 for the other stats.
Moves: Assist (Yep, that's it.)
Stats: 30/30/30/30/30/30 | 180 BST
In a team structured like this:
Code:
You Kasukabe @ White Herb
Ability: Genome Tree
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Assist

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Smart Strike
- Sacred Sword

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Klinklang @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gear Grind
- Wild Charge
- Shift Gear
- Substitute

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Draco Meteor
- Flash Cannon
- Roost

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Close Combat
You Kasukabe would have Dark/Steel typing with a moveset of Assist / Knock Off / Shell Smash / Gear Grind and a stat layout of 263/400/300/200/300/279.
(Kartana passes Attack (clamped from 461) and Knock Off; Cloyster passes Defense (clamped from 397) and Shell Smash; Klinklang passes Speed and Gear Grind; Hydreigon passes Special Attack (clamped from 349) and Dark typing; Aegislash passes Special Defense (clamped from 317) and Steel typing.)
Reasoning: Unlike Black Rabbit, a winning crossover from the same series, You Kasukabe is one of the titular characters. She started out as a normal little girl (sickly, even), but her father Koumei handed down a sacred wooden pendant—the Genome Tree—containing the powers of befriended animals, e.g. a griffon's ability to fly. Such is the logic behind her (admittedly complicated) signature Ability and her powerlessness beyond it.
Slate Justification: She and the other problem children were personally invited to Little Garden (another way of saying "chosen") for their godly Gifts unfit for their respective worlds.
 
Resub because he gets bonus and Crown Tundra just released mons that get STAB AND the STAB's ___worker, so this sub is even more justified.
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Pokémon: Alexander Nikolaevich Hel
Origin: Seikon no Qwaser
Typing: Steel
Ability: Steelworker / Molecule Master (Steelworker clone for both Ice and Fire)
Moves: All Steel-type moves except Shift Gear, Gear Up, Autotomize, Meteor Mash, Sunsteel Strike, Behemoth Bash, Behemoth Blade and Double Iron Bash (he also doesn't get made up Steel-type moves from other subs) + Swords Dance, Blizzard, Ice Beam, Icicle Crash, Ice Shard, Icicle Spear, Overheat, Eruption, Lava Plume, Magma Storm, Flare Blitz, Fire Lash, X-Scissor, Night Slash, Sacred Sword, Vacuum Wave
Signature Move: Blood Scythe - Steel, 120 BP, 100% Acc., 5 (8) PP, Physical, contact, user loses 1/10 its max HP after the attack.
Stats: 90/100/70/90/70/110 (530)
Reasoning: Alexander, also known as Sasha, is a figher who can control iron. He can basically do anything with iron, create swords, lashes, scythes, daggers, etc. He can heat up iron molecules so the iron melts, or freeze the iron to the point it freezes water around it too. He can also use iron control to create vacuum. Swords Dance because he can create many swords. Sasha also gets Sacred Sword because on top of using swords, to put it simply, he works for the church and is religious. X-Scissor because it's cross shaped attack and Night Slash because he... slashes.
Sasha gets two legendary signature moves but for very good reasons. The first is Magma Storm. Lava and magma are composed mostly of iron, and he actually jumped into a volcano before to train magma control. The second is Doom Desire. The move is described as "Summons strong sunlight to attack 2 turns later" and "A move that attacks the foe with a blast of light two turns after use." Sasha can do exactly this by controlling the planet's molten iron core - the planet's core generates a magnetic field that protects the Earth from sunlight and cosmic rays. If Sasha turns this magnetic field off... Doom Desire happens. And this is exactly what happens in the climax of the series.
 
New:
"I christen thee the Wily Egg!" -Dr. Eggman
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Pokemon: Wily Egg
Franchise/Origin: Sonic & Mega Man: When Worlds Collide (Archie)
Type: Steel
Ability: Levitate/Command Ship(Gives STAB to whatever move used, 10% chance after using an attacking move to create a Disguise.)
Notable Moves: Cosmic Power, Iron Defense, Thunder Wave, Teleport, Attack Order, Defense Order, Heal Order, Hyper Beam, Hyperspace Hole, Spacial Rend, Anchor Shot, Beat Up, Sub, Charge Beam, Thunder Cage, Spikes, Stealth Rock, Corrosive Gas, Court Change, Dark Pulse, Explosion, Diamond Storm, Doom Desire, Dragon Energy, Earth Power, Electric Terrain, Psychic Terrain, Misty Terrain, Grassy Terrain, Defog, Rain Dance, Sunny Day, Sandstorm, Hail, Magma Storm, Topsy-Turvy, Fishious Rend, Flash Cannon, Flamethrower, Block, Hydro Cannon, Hydro Pump, Ion Deluge, Lock On, Trick Room, Magic Room, Wonder Room, Metal Burst, Power Gem, Rising Voltage, Light Screen, Reflect, Soak, Steel Beam, Surging Strikes, Terrain Pulse, Techno Blast.
Stats: 100/60/110/75/150/30

Reasoning: Eggman's goal has always been world domination, along with crushing his arch-nemesis, Sonic. But this time, he became even more ambitious. He realized Sonic was the only one stopping him from world domination. Teaming up with Dr. Wily, from Mega Man, they both realized they had young blue interferences. So, logically they realize the best solution is to grab all the Chaos Emeralds, and rewrite their timelines to erase their nemeses. The Wily Egg was the result of this collaborations, able to rewrite timelines. It doesn't have many weapons of its own, as it is essentially just a floating fortress. I will be giving it moves, mostly based on its defenses. Yes, I know this will probably be Ubers due to its stupid bulkiness and stall movepool and offensive coverage. It's mostly inspired by the Perfect Chaos-Yellow Devil Fusion(Surging Strikes, Fishious Rend, Soak) and the Egg Wily Machine X. It can control terrain due to the power of the Chaos Emeralds, so Weather, Terrain, Screens, and Rooms. It created an entire pocket dimension, so Topsy-Turvy, Court Change, Spacial Rend and Hyperspace Hole. The traps are translated to Thunder Cage, Thunder Wave, Spikes/SR, Block, etc. Pretty much the rest of the moves are due to the robot master army it commands or the Egg Wily Machine X, which is actually connected to the Wily Egg. I refrained from letting it boost it's attacking stats, but, man, this thing is a stall machine, also Command Ship gives STAB and a Disguise. Also, Explosion, cuz this thing is essentially the Death Star, so I couldn't resist.
 
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zxgzxg's Rem (assuming Housekeeping clears hazards on both sides)
ToadBrigade's Anakin
Chuckeroo777's Makuta Teridax
 
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Slate 25: Anything Goes

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Congratulations to ToadBrigade, chuckeroo777, and zxgzxg for winning with Anakin Skywalker, Makuta Teridax, and Rem, respectively! ToadBrigade and zxgzxg will be receiving the title of JLA/Avengers. This slate is an anything goes slate that will be open until Friday, November 20th.
 
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Finally put some thought into the movepool. Hopefully now it's not as "weird" or whatever.

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Pokémon: Lisa Highwalker
Type: Dragon/Fighting
Ability: Inner Focus / Contrary
Signature Move: Gungnir Flare - Dragon-type physical Lava Plume clone
Other Moves: Superpower, Close Combat, Draco Meteor, Attract, Fly, Pin Missile, Hyper Beam, Magical Leaf, Solar Beam, Solar Blade, Fire Spin, Thunder Wave, Light Screen, Reflect, Safeguard, Rest, Rock Slide, Protect, Icy Wind, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Swift, Helping Hand, Weather Ball, Rock Tomb, Sand Tomb, Bullet Seed, Icicle Spear, Mud Shot, Rock Blast, Brine, Avalanche, Psycho Cut, Venoshock, Electroweb, Air Slash, Flamethrower, Hydro Pump, Surf, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Fire Blast, Tri Attack, Substitute, Sludge Bomb, Spikes, Endure, Sleep Talk, Shadow Ball, Heat Wave, Muddy Water, Iron Defense, Toxic Spikes, Aura Sphere, Seed Bomb, Dragon Pulse, Power Gem, Focus Blast, Energy Ball, Earth Power, Flash Cannon, Leaf Storm, Gunk Shot, Stone Edge, Stealth Rock, Grass Knot, Sludge Wave, Electro Ball, Scald, Hurricane, Venom Drench, Dazzling Gleam, Pollen Puff, Corrosive Gas, Scorching Sands, Toxic, Smack Down, Double Team, Infestation, Confide, Tailwind, Shock Wave, Water Pulse, Gastro Acid, Worry Seed, Defog, Incinerate
Stats: 90/125/70/100/80/90 | 555 BST
Reasoning: The de facto representative of the Brynhildr class, a group of students attending school on an island called Midgard. This island is home to an existence known as Type: Dragon ('D' for short), a branch of humanity with control over dark matter, the essence of dragons. Lisa Highwalker is a part of this existence, hence her Dragon typing. Her fictional armament—a spear that she calls Gungnir—makes her well suited for the front lines, thus her Fighting typing and attacks. Inner Focus and Contrary translate to Force of Will and Devil's Advocate respectively, both terms that characterize Lisa (the latter based on her initial disapproval of Yuu Mononobe). As for the rest of the movepool, Ds like Lisa can transmute dark matter into anything within their imagination and capacity, so it consists of TM/TR/Tutor moves from Gen V onward (Volume 1 of the light novel was published mid 2013) that are universal and/or can be logically connected to such transmutation.
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Pokémon: Mitsuki Mononobe
Type: Dragon/Ghost
Ability: Sniper / Infiltrator
Signature Move: Brionac Arrow - Dragon-type physical Snipe Shot clone
Other Moves: Spirit Shackle, Light Arrow (from Zelda), Arrow Shot (from Orion), Snipe Shot, Draco Meteor, Attract, Captivate, Fly, Pin Missile, Hyper Beam, Magical Leaf, Solar Beam, Solar Blade, Fire Spin, Thunder Wave, Light Screen, Reflect, Safeguard, Rest, Rock Slide, Protect, Icy Wind, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Swift, Helping Hand, Weather Ball, Rock Tomb, Sand Tomb, Bullet Seed, Icicle Spear, Mud Shot, Rock Blast, Brine, Avalanche, Psycho Cut, Venoshock, Electroweb, Air Slash, Flamethrower, Hydro Pump, Surf, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Fire Blast, Tri Attack, Substitute, Sludge Bomb, Spikes, Endure, Sleep Talk, Shadow Ball, Heat Wave, Muddy Water, Iron Defense, Toxic Spikes, Aura Sphere, Seed Bomb, Dragon Pulse, Power Gem, Focus Blast, Energy Ball, Earth Power, Flash Cannon, Leaf Storm, Gunk Shot, Stone Edge, Stealth Rock, Grass Knot, Sludge Wave, Electro Ball, Scald, Hurricane, Venom Drench, Dazzling Gleam, Pollen Puff, Corrosive Gas, Scorching Sands, Meteor Beam, Toxic, Smack Down, Double Team, Infestation, Confide, Tailwind, Shock Wave, Water Pulse, Gastro Acid, Worry Seed, Defog, Incinerate
Z-Move: Last Quark - Ghost, Physical, 210 BP | Base: Spirit Shackle | Z-Crystal: Mitsukium Z
Stats: 70/90/125/90/100/80 | 555 BST
Reasoning: The foster sister of the protagonist. She's Dragon-type and has a wide movepool because of her control over dark matter, the essence of dragons, which she can transmute into anything within her imagination and capacity. (That is to say, most of her movepool consists of TM/TR/Tutor moves from Gen V onward that are universal and/or can be logically connected with dark matter transmutation.) She is also associated with antimatter, which is where her Ghost typing comes from. Her fictional armament (which facilitates her control over dark matter) is a bow called Brionac, so she gets arrow-related moves (Spirit Shackle, Light Arrow, Arrow Shot, and Snipe Shot) along with Sniper and Infiltrator.
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Pokémon: Vritra-Draconic (Uber form)
Type: Dragon/Flying
Ability: Illusion / Regenerator / Wind Barrier (renamed Delta Stream)
Moves: Mew's Gen V movepool + Draco Meteor
Stats: 100/120/130/120/130/90 | 690 BST

Using a key item called the Dark Matter Compressor (similar to the Prison Bottle), Vritra can change form between Draconic and Humanoid.
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Form: Vritra-Humanoid
Type: Dragon/Normal
Ability: Illusion / Regenerator / Synchronize
Stats: 100/80/70/120/130/100 | 600 BST

Reasoning: "Black" Vritra is the originator of dark matter—the essence of dragons, a mysterious material capable of being transmuted into just about anything. She is the asexual mother of Kili Surtr Muspelheim, who uses dark matter as a means of creating counterfeit DNA (hence Vritra's relation to Mew, as well as Illusion) and healing wounds (thus Regenerator).
At first, she wrought havoc in a gargantuan draconic form capable of flight (i.e. part Flying), but in Volume 7 of the light novel, she appeared to the Brynhildr class as a human (Normal) girl ironically resembling a smaller Kili (after creating a wind barrier, hence her signature Ability in Draconic form) in order to negotiate with Tia Lightning, the successor of "Green" Yggdrasil.
...also gonna add to the pool of MHA submissions.

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Pokémon: Ryukyu (Ryuko Tatsuma)
Type: Normal/Dragon
Ability: Strong Jaw / Tough Claws / Multiscale
Moves: Return, Frustration, Body Slam, Crush Claw, Hyper Fang, Strength, Slash, Cut, Dragon Claw, Dragon Rush, Outrage, Dragon Tail, Fly, Dual Wingbeat, Wing Attack, Crunch, Jaw Lock, Earthquake, Body Press, Metal Claw, Bind, Superpower, Protect, Roost, Whirlwind, Defog, Dragon Dance, Bulk Up
Stats: 120/100/100/60/80/60 | 580 BST
Reasoning: Ryukyu's Quirk, called Dragon, lets her transform into a large western dragon. In this form, she can fly and possesses enhanced strength and durability, the former particularly in her jaws and claws. However, she maintains her humanity enough for Normal/Dragon to be appropriate.
latest

Pokémon: Tamaki Amajiki
Type: Normal
Ability: Protean
Signature Move: Manifest - Normal, Other, 1 PP | (Sketch variant) This move cannot be selected unless the user is holding a particular Berry or Technical Record, or has been targeted (directly or indirectly) by a successful move. (The former case takes precedence over the latter case.) In the latter case, Manifest becomes the move used on him. In the former case, the Berry or Technical Record is consumed (as in Natural Gift) and determines which move Manifest becomes.
  • Cheri Berry: Charge
  • Chesto Berry: Aqua Ring
  • Pecha Berry: Aromatherapy
  • Rawst Berry: Curse
  • Aspear Berry: Rage Powder
  • Leppa Berry: Growth
  • Oran Berry: Substitute
  • Persim Berry: Teleport
  • Lum Berry: Refresh
  • Sitrus Berry: Wish
  • Figy Berry: Haze
  • Wiki Berry: Detect
  • Mago Berry: Imprison
  • Aguav Berry: Endure
  • Iapapa Berry: Ingrain
  • Pomeg Berry: Healing Wish
  • Kelpsy Berry: Obstruct
  • Qualot Berry: Spiky Shield
  • Hondew Berry: Nature Power
  • Grepa Berry: Magic Coat
  • Tamato Berry: Tailwind
  • Occa Berry: Sunny Day
  • Passho Berry: Rain Dance
  • Wacan Berry: Magnet Rise
  • Rindo Berry: Synthesis
  • Yache Berry: Hail
  • Chople Berry: Bulk Up
  • Kebia Berry: Baneful Bunker
  • Shuca Berry: Shore Up
  • Coba Berry: Mirror Move
  • Payapa Berry: Calm Mind
  • Tanga Berry: Defend Order
  • Charti Berry: Sandstorm
  • Kasib Berry: Destiny Bond
  • Haban Berry: Dragon Dance
  • Colbur Berry: Snatch
  • Babiri Berry: King's Shield
  • Chilan Berry: Protect
  • Liechi Berry: Swords Dance
  • Ganlon Berry: Acid Armor
  • Salac Berry: Agility
  • Petaya Berry: Nasty Plot
  • Apicot Berry: Amnesia
  • Lansat Berry: Focus Energy
  • Starf Berry: No Retreat
  • Roseli Berry: Moonlight
  • Kee Berry: Coil
  • Maranga Berry: Quiver Dance
  • Technical Record: whatever move is inside the TR
Stats: 99/89/85/85/88/90 | 536 BST
Reasoning: One of the Big Three in UA, Tamaki Amajiki (known as Suneater) possesses a Quirk called Manifest that allows parts of his body to transform based on what he eats. (For example, takoyaki translates to octopus tentacles, and even crystals are fair game.) This explains why he has Protean and a Sketch variant. (As scary as that sounds per se, hopefully the nuances and base stats make it reasonable.)
 
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This is one I’ve been wanting to submit for a while:

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Pokemon: Kendo Rappa
Franchise: My Hero Academia
Type:
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Ability: Iron Fist
Stats: 100/135/110/50/100/55 (550)
Moves: Brick Break, Bullet Punch, Bulk Up, Close Combat, Comet Punch, Darkest Lariat, Dizzy Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Knock Off, Mach Punch, Mega Punch, Meteor Mash, Power-Up Punch, Rock Smash, Sky Uppercut, Superpower, Thunder Punch
Reasoning: Strong big Yakuza guy. Fighting type because this guy is huge (roughly 8 feet tall) and very strong. Iron Fist and pretty much every non-sig punching move because his quirk and fighting style revolve exclusively around punches. Close Combat because he fights up close and personal, owing to him being a former cage fighter. Bulk Up because he is bulked up, Brick Break and Rock Smash because he was able to smash Red Riot Unbreakable with one punch, thus meaning that he can smash things as durable as stone. Superpower because... well you should all know why. Knock Off because he has big hands, thus he could easily slapping down the foe's item, and Darkest Lariat because of his huge size. Stats owe to his enhanced durability and physical power, while his walk speed is pretty slow.
 
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Pokemon: Fumikage Tokoyami
Franchise: My Hero Academia
Type:
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Ability: Dark Shadow*
Dark Shadow: Sets up a substitute on switch in, and the sub attacks a second time for 25% of the original damage. Fire type moves always breaks the sub, and the substitute fades away and or fails under harsh sunlight.
Notable Moves: Hone Claws, Shadow Claw, Brave Bird, Metal Claw, Shadow Sneak, Sucker Punch, Dark Pulse, Knock Off, Roost, U-turn, Dual Wingbeat, Protect, Shadow Ball, Embargo, Snarl, Night Shade, Facade, Taunt, Superpower, Black Sabbath*
Black Sabbath - – BP | Dark | Status | 15 PP | Raises Attack and both defenses by 1 stage. Fails if the user is under harsh sunlight.
Signature Z-Move: Ragnarok - 185 BP | Dark | Physical | - PP | Requires Black Sabbath | Tokoyamiun Z | Fails in harsh sunlight.
Stats: 70 / 125 / 60 / 80 / 65 / 109 (509 BST)
Justification: Tokoyami is a powerful member of Class 1A, thanks to his versatile and powerful quirk Dark Shadow, which manifests a sentient shadow that can fight for him and block hits. Most of his moves reflects his shadow / dark aspects, but he isn't evil. His ability is easily one of the most broken ones I have ever made, so to balance that I gave him lower stats than most of his compatriots and ofc didn't give him SD or Agility. Black Sabbath is a reference to one of his super moves of the same name, in which he cloaks Dark Shadow around his body. His Z-Move comes from his recently mastered Super Move if the same name, being strong enough to overpower city block leveling villians

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Pokemon: Kyoka Jiro
Franchise: My Hero Academia
Type:
normal.gif

Ability: Earphone Jack
Earphone Jack: Boosts the power of Sound moves by 50%, but takes 50% more damage from them in return.
Notable Moves: Sing, Boomburst, Hyper Voice, Uproar, Supersonic, Bug Buzz, Parting Shot, Heal Bell, Synchronoise, Chatter, Echoed Voice, Round, Metal Voice, Disarming Voice, Overdrive, Sparkling Aria, Taunt, Superpower
Stats: 90 / 75 / 80 / 100 / 95 / 100 (540 BST)
Justification: Kyoka Jiro is a member of Class 1-A and her whole shtick is that she is the classic punk rock chick in high school. Her quirk, Earphone Jack amplifies her heartbeat to able to be used as a sonic attack, while also allowing her to be extremely keen to sounds in general. While her quirk has massive offensive potential, she usually uses its reconnaissance features to gain intel on missions. She is an exceptional singer, and since her whole thing is sound, she gets all of the sound moves that actually matter.

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Pokemon: The Crawler
Franchise: My Hero Academia
Type:
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Ability: Speed Boost | HA: Levitate
Notable Moves: U-Turn, Skitter Smack, Lunge, Extreme Speed, Quick Attack, First Impression, Knock Off, Encore, Superpower, Fly, Shooty Go Blam*, Wprk Up
Shooty Go Blam - 45 BP | Bug | Physical | 15 PP | Hits 1 to 3 times. High critical hit ratio.
Stats: 65 / 95 / 70 / 60 / 86 / 134 (510 BST)
Justification: WIP
 
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"The people of the world are builders. But look into their hearts, and you will find they also have the power to destroy. I am that power. I am destruction. And I WILL destroy you."
Pokémon: Makuta Teridax
Type: Dark/Steel
Ability: Dark Aura
Moves: Scary Face, Corrosive Gas, Toxic, Brick Break, Life Leech, Swagger, Rain Dance, Knock Off, Incinerate, Double Team, Teleport, Recover, Laser Focus, Gravity, Thunderbolt, Boomburst, Vacuum Wave, Fusion Flare, Magnet Bomb, Water Sport, Aurora Veil, Mind Reader, Transform, Dark Pulse, Grass Knot, Psyshock, Discharge, Hurricane, Phantom Force, Chameleon, Lock On, Assist, Defend Order, Glare, Protect, Hyper Voice, Minimize, Throat Chop, Reflect Type, Sticky Web, Confusion, Hypnosis
Stats: 80/100/180/100/160/60 BST 680

Reasoning: The main antagonist from the Bionicle Franchise. A master schemer and manipulator, he also has plenty of tricks up his sleeves in a confrontation. As a being of dark energy housed in armor, dark/steel is obvious, and explains the high defense with lower hp. His mask of shadows gives him mastery of the darkness, hence Dark Aura. His main gimmick is his huge movepool. Makuta each have all 42 rahkshi powers, so I gave him 42 moves which correspond to them. Generally, he functions as a utility tank, lacking raw power, but packing tons of coverage and utility options.
As for the theme, one of Bionicle's biggest themes is Destiny. Teridax was always destined to take over the universe, but, unknown to him, it ultimately served the greater good before he was defeated.
I'm pretty sure that 'Chameleon' isn't a real move...
 
Let's try this yet again, shall we?

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279





Super Sonic








340





Ultra Sonic

Pokémon: Sonic-Archie
Franchise/Origin: Archie Comics' Sonic The Hedgehog
Type: Normal (Base, Ultra Sonic)
Normal/Flying (Super Sonic)
Ability:
Base: Speed Boost/Embodiment of Chaos (HA)
Super Sonic: Embodiment of Chaos
Ultra Sonic: Billionth Power Ring
Signature Abilities:
Embodiment of Chaos: Upon scoring a KO, Archie Sonic transforms into his Super Form. Once transformed, Super Sonic's Spin Dash doubles in power, ignores enemy stat boosts and hits Dark-types super-effectively.

Billionth Power Ring: Ultra Sonic's attacks all work off of his higher offensive stat. Ultra Sonic changes to the type of move he's using before attacking. Ultra Sonic has a high critical hit ratio. Ultra Sonic's attacks have a higher chance to proc their additional effects. Ultra Sonic is immune to passive damage. Ultra Sonic cannot be knocked out in one hit (If he's at full HP, he'll endure an otherwise lethal attack with 1 HP). Ultra Sonic is immune to Ground-type moves. Ultra Sonic's Spin Dash doubles in power, ignores enemy stat boosts and hits Dark-types super-effectively. Basically Magic Guard, Serene Grace, Super Luck, Sturdy, Levitate and Protean, condensed into one ability, with a passive Photon Geyser effect on all of his attacks, and the post-transformation effect of Embodiment of Chaos. Yes, Ultra Sonic is meant to be this broken. He is DESIGNED fully knowing he's meant to be banned to Anything Goes.

Notable moves:
Every move this Sonic submission from the base Crossover Chaos has except Sacred Sword and Sonic Boost. Additionally, Spin Dash, Hurricane, Flamethrower, Ice Beam, Grass Knot, Close Combat Ancient Power, Agility, Tailwind, Acid Armor, Spikes.
Signature moves:
Ported over from base:
Spin Dash: 90 BP, 100 Accuracy, Ground-type, Physical. 10 PP. Makes contact. Can hit Flying-types and targets with Levitate. Z-Move: Base 180 BP Tectonic Rage.
Sonic-Archie transforms into Sonic-Archie-Ultra using Billionth Power Ring, akin to a Mega Evolution. He can transform even if he's already transformed into Sonic-Archie-Super.
Stats
: 90 HP/120 Atk/80 Def/50 SpA/80 SpD/240 Spe (Base. BST: 670)
90 HP/150 Atk/100 Def/70 SpA/100 SpD/245 Spe (Super. BST: 755)
90 HP/180 Atk/120 Def/100 SpA/120 SpD/250 Spe (Ultra. BST: 860)

Reasoning: Hey guys, did you know Sonic has had multiple comic book series? Did you know in one of them he was REALLY FREAKING OVERPOWERED?! Meet Archie Sonic, the most powerful incarnation the blue blur has ever had, bar none. The dude's so powerful, he makes his game self's super form look like a joke... in his base form. Hence why his base stats are all based on, but higher than, the original Sonic submission found in base- especially his speed. I mean... this 'hog is so fast, his speed alone literally renders him immune to time stopping abilities, and he once ran all the way across his multiverse and back in about five minutes tops. He also has a Super Form, though unlike Game Sonic, he doesn't actually need all the Chaos Emeralds to turn into Super Sonic. He just needs to absorb enough Chaos Energy, be it from just a few of the Emeralds, The Master Emerald, a bunch of power rings or even, in a pinch, Chaos Energy from enemy attacks. Thus, Archie Sonic's Super Form is a transformation triggered by the Embodiment of Chaos ability, which functions similarly to Battle Bond (It's also stronger!). This also buffs his Spin Dash.

Instead, the Mega Evolution equivalent is a form exclusive to the Archie Comics, Ultra Sonic. Sonic often needed a Super Emerald or MANY power rings to transform into Ultra Sonic. One of Ultra Sonic's abilities is self-adaptation: Ultra Sonic will gain new abilities (often manifesting as sub-forms) in different environments. Three such forms, Eco Sonic, Polar Sonic and Solar Sonic, are the source for Flamethrower, Ice Beam and Grass Knot, respectively, as well as the Protean and adaptive damage portions of Ultra Sonic's ability. Speaking of, let's go over Ultra Sonic's ability, Billionth Power Ring. This ungodly mess of an ability (Yes, it is meant to be broken) is based on the fact that Archie Sonic was once blessed by the Ancient Walkers upon collecting, well, a billionth power ring and completing their trial, granting Sonic a special aura that makes him far tougher to kill than anybody else. This is where the Sturdy and Magic Guard portions of the ability come into play (As well as Ancient Power). Lastly, according to multiple sources, FATE ITSELF is on Sonic's side, and will ensure that he always wins out in the end- yes, Archie Sonic has LITERAL Plot Armor! This is where the Serene Grace and Super Luck portions of Billionth Power Ring come into play. Ultra Sonic is even more powerful than Super Sonic is. (Sonic's BST goes up by about 100 for each stronger form, give or take a few points). Ultra Sonic also has some matter manipulation abilities- this is the source of his self adaptation, and between it and his phasing, there's the reasoning for Acid Armor. There was literally no way to do Ultra Sonic justice without making him AG levels of broken.

The Spin Dash is Sonic's signature maneuver, so obviously it'd be there. On top of that are moves that are fairly self explanatory- Spikes because Hedgehog and Tailwind and Hurricane because he can move fast enough to cause windstorms. He's also a master of close-quarters combat (notably in usage of pressure points), hence Close Combat.

450



340



Gigantamax Naruto-Bijuu

Pokémon: Naruto-Bijuu
Franchise/Origin: Naruto
Type: Fighting/Flying
Ability: Prankster/Moxie/Kyuubi Chakra (HA)
Signature Ability: Kyuubi Chakra- The user heals 5% of their maximum HP at the end of each turn. Additionally, anybody who makes contact with Naruto takes 10% of their maximum hp as recoil damage. In Doubles, this affects the entirety of Naruto's side of the field.
Notable moves: Shadow Clone Barrage, Rasenshuriken, Substitute, Detect, Recover, Extreme Speed, Tail Slap, Iron Tail, Sucker Punch, etc.
Signature moves
Shadow Clone Barrage - Fighting-type, Physical, Base 30 Power, 100 Accuracy, 10 PP. Hits 2 to 5 times.
Rasenshuriken - Flying-Type, Special, Base 120 Power, 90 Accuracy, 5 PP. Has a sort of pledge effect: In a double battle, if an ally uses Amaterasu in the same turn Rasenshuriken is used, the move to go last is buffed, dealing 1.3x more damage and leaving a Black Flames entry hazard on the enemy's side of the field, which inflicts burn on any targets switching in, but is absorbed by Fire-types. The move cannot miss if this pledge effect is triggered.
G-Max Move: G-Max Tailed Beast Bomb: Replaces Max Knuckle. Boosts all allies' Attack and Special Attack after use.
Stats: 105 HP/110 Atk/50 Def/125 SpA/55 SpD/120 Spe (BST: 565)

Reasoning:
Here we have the first of two forms of the titular character from Naruto. The first is based on his Tailed Beast Mode, which he uses late into the War arc. His stat spread is generally geared towards offense, though he's not wholly lacking in bulk either. As an Uzumaki, he possess a natural abundance of life force, hence the massive base HP. His first two abilities, Prankster and Moxie, are based on Naruto's past as a prankster and his generally boisterous personality. It's his third ability, Kyuubi Chakra, though, that this form wants to use. Its three effects are based on the effects that Kurama's Chakra has displayed- it grants Naruto a healing factor, hence the built in 1/20 max hp regeneration, and Kurama's Chakra has shown the ability to burn those who touch it, hence the Iron Barbs effect.

Naruto's moveset is primarily based on techniques he's used in either the anime/manga or the fighting games. Rasenshuriken is directly ported from the manga, though without any innate additional effects (the celluar destruction would be too much to balance). It DOES have a sort of pledge effect, which I'll get into with the character Naruto is meant to be paired with for said combo. Shadow Clone Barrage is based on the various 'Naruto Barrage' type moves seen throughout the anime and manga, involving overwhelming opponents with large numbers of doppelgangers, which has become one of Naruto's staple maneuvers. Substitute is based on the basic Substitution technique (as is Detect), Recover is based on Naruto's healing factor, Tail Slap and Iron Tail are based on the partial transformation technique (Which allows Naruto to spawn Kurama's tails to attack with), and Extreme Speed is based on a Game-exclusive attack, the Tailed Beast Flash Bullet.

Naruto's signature G-Max Move is based on the Tailed Beast Bomb, the ultimate attack of all Tailed Beasts, which he can spawn a gigantic Kurama Avatar for (This is in fact a basis for Naruto's Gigantamax form). The abilities are, again, a reference to his ability to distribute his chakra to others.

Naruto's typing is based on his Taijutsu specialisation and his Elemental Chakra Nature of Wind.

Evolves into Naruto-Rikudo with Six Paths Essence.

...And here's the form that should be banned to Ubers, possibly AG...






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Naruto-Rikudo






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Gigantamax Naruto-Rikudo

Pokémon: Naruto-Rikudo
Franchise/Origin: Naruto
Type: Flying/Fighting
Ability: Six Paths Yang Power
Signature Ability: Six Paths Yang Power- Naruto-Rikudo's side of the field heals 10% of their Max HP at the end of each turn. Additionally, Naruto-Rikudo deals 50% more damage with Fire, Ground, Water, Poison and Bug-type moves and the damage of Naruto-Rikudo's attacks' is based off of his higher offensive stat- but they retain their classifications.
Notable moves: All of Naruto-Bijuu's moves, plus Steam Eruption, Surf, Bug Buzz, Lava Plume, Flamethrower, Sludge Bomb, Earth Power, Octazooka and Truth-Seeking Balls
Signature move: Truth-Seeking Balls- Base 100 Power, 100 Accuracy, 10 PP, Special. Typing is Naruto-Rikudo's current primary typing (For his base typing, that would be Flying). Hits all types neutrally, ignoring weaknesses, resistances and abilities.
Signature Z-Move: Super Tailed Beast Rasenshuriken- upgraded from Rasenshuriken with RikudoNarutoium Z. Ignores ability-based immunities. Base 20 Power. Hits 9 times, with each hit having different typing and effects.
1- Ground-type. 20% chance to reduces the target's speed by 1 stage.
2- Fire-type. 30% chance to burn.
3- Water-type. 50% chance to raise Naruto's Defense and Special Defense by 1 stage.
4- Fire-type or Ground-type, whichever does more damage.
5- Water-type. 50% chance to raise Naruto's Attack and Special Attack by 1 stage.
6- Poison-type. 30% chance to lower the target's Defense and Special Defense by 1 stage.
7- Bug-type. 20% chance to lower the target's Special Attack by 1 stage.
8- Water-type. 30% chance to poison the target.
9- Flying-type. Guaranteed critical hit.
G-Max Move: G-Max Tailed Beast Bomb: Replaces Max Knuckle. Boosts all allies' Attack and Special Attack after use.
Stats: 130 HP/120 Atk/90 Def/130 SpA/95 SpD/120 Spe (BST: 685)

Reasoning: This form is based off of Naruto's Six Paths Sage Mode, which he gains the ability to access close to the end of the manga. It's a direct upgrade over his Kyuubi Chakra Mode in every way, demonstrated by minor increases to all of his stats (except Defense and Special Defense, which are more sizeable increases). His healing abilities are also strengthened, as a testament to the restorative abilities of the Six Paths Yang Power, with which Naruto saved Might Guy from dying to usage of the Eighth Gate and gave Kakashi Hatake a new eye after his Sharingan was stolen by the legendary copypasta himself Madara Uchiha. While he loses the contact retaliation of his Tailed Beast Mode, he gains access to the chakra of the other 8 Tailed Beasts and mastery of them, so he now gains STAB on Fire, Water, Poison, Bug and Ground-type moves- based on the nine tailed beasts. He also gains adaptive damage so he can actually use his massive Special Attack to some degree of success.

These also explain the new additions to his moveset. The only one that isn't obviously traceable back to a Tailed Beast is Earth Power. While Sand Tomb would've been better to represent Shukaku, it also would've left Naruto without a good Ground-type move, and that's no good. He also gains the Truth-Seeking Balls, which are special orbs comprised of all known elemental releases and nullfies any form of ninjutsu that touches it that is not filled with natural energy. In this case, it comes to a strong move that will always be STAB, and score a neutral hit- but ONLY a neutral hit. Additionally, its PP of all things is a reference- Naruto only ever gets ten Truth-Seeking Balls.

His Z-Move is again, ported straight from his home series. It creates nine Rasenshuriken, each one charged with the power of one of the nine tailed beasts. Hence, it hits nine times, with each having different typing and effects, which attempt to be at least somewhat related to the element infused into them: Sand and Magnet Release, blue flames, Water Release, Lava Release, Boil Release (Steam), Acid, Scale Powder and Ink, with the last being a generic Rasenshuriken.

Naruto-Rikudo that come from a Gigantamax Naruto-Bijuu also have the ability to Gigantamax. The Gigantamax form is based on his Ashura Kurama avatar which he uses in his final fight against Sasuke. Just like the prior state, it allows him to make use of the Tailed Beast Bomb, so both forms of Naruto share a G-Max move.

276


Pokémon: Sasuke-EMS
Franchise/Origin: Naruto
Type: Fire/Electric
Ability: Eternal Mangekyou Sharingan
Signature Ability: Eternal Mangekyou Sharingan- Upon switching in, Sasuke reveals his opponent's held item, and gains +1 stage in either attack or special attack, corresponding to the foe's lower defense. Additionally, the accuracy of all of Sasuke's moves is increased by a factor of 1.3 times. Basically, the combined effects of Compound Eyes, Frisk and Download in one ability.
Notable moves: Black Flame Shield, Amaterasu, Thunder, Chidori, Flame Control Sword, Close Combat, Slash, Night Slash, Sucker Punch, Will-O-Wisp, Hypnosis, Rain Dance, Night Daze, etc.
Signature moves
Black Flame Shield: Fire-type, Status. 10PP. Sasuke protects himself, nullfying all attacks made against him that turn. If a contact move is blocked in this way, the attacker is burned. Basically, a reskinned Baneful Bunker that Burns instead of Poisons.
Amaterasu: Fire-type, Special. Base 120 Power, 70% accuracy, 5 PP. 50% chance to burn the target. Has a sort of pledge effect: In a double battle, if an ally uses Rasenshuriken on the same turn Amaterasu is used, the move to go last is buffed, dealing 1.3x more damage and leaving a Black Flames entry hazard on the enemy's side of the field, which inflicts burn on any targets switching in, but is absorbed by Fire-types. The move cannot miss if this pledge effect is triggered.
Chidori: Electric-type, Physical. Base 100 Power, 100 accuracy, 10 PP. No additional effects.
Flame Control Sword: Fire-type, Physical. Base 90 power, 100 Accuracy. 10% chance to burn the target. Slash-based. Does not make contact.
Stats: 75 HP/105 Atk/45 Def/130 SpA/50 SpD/125 Spe (BST: 530)

Reasoning: And here we have a very polarizing character. The deuteragonist of the Naruto series, the last surviving member of the Uchiha Clan (at least until his daughter, Sarada, was born) after it was massacred by his older brother Itachi. That's all I'm going into as far as that goes.

Just like Naruto, he has two forms, one being designed around Ubers, so let's speak about the one that isn't first.

For stats, Sasuke's EMS stat spread is similar to Naruto-Bijuu's, though he garners a bit higher special attack and speed at the cost of a bit of attack, defense, special defense and A LOT of HP. His typing is based on his two main elemental chakra natures- Fire and Lightning. Though the real kicker is the ability. Those red eyes of his aren't just for show, they're Eternal Mangekyou Sharingan. The Sharingan grants abilities such as the ability to read the target's movements through muscle memory (to the point where Kakashi, another wielder of the Sharingan, became so prolific with this aspect of it to the point he could copy his opponent's moves, becoming known as the Copy Ninja), while the Mangekyou grants some more direct combat-focused abilities. The ability itself focuses more on the first aspect, granting Sasuke the effects of Compound Eyes, Frisk and Download in one ability.

The moveset is mostly ported from the anime, plus a few generic moves to account for more generic ninja abilities Sasuke is known to use. He's skilled in Taijutsu, having mimicked some portions of the incredibly risky Strong Fist style, so Close Combat was a given. Sucker Punch is an obvious move for Ninja, and Night Daze and Hypnosis have their bases in Genjutsu abilities, which, while not Sasuke's speciality, are something his Sharingan has shown to be capable of. Will-O-Wisp is based on something we'll mention in just a second. Thunder is as a stand-in for the technique known as Kirin.

Where things really heat up (pun totally intended) are his signature moves. Amaterasu is the main one here, as the signature ability of his Mangekyou Sharingan. It creates black flames that can even scorch other flames. Sasuke's other Mangekyou ability is Flame Control, which allows him to further control Amaterasu, such as choosing who the flames burn, or changing its shape, even such that it can be formed into a weapon, which is the basis for the Flame Control Sword, or even be made to coat his Susano'o with them to form a retaliatory defense against close-range attackers, which is where the Black Flame Shield comes from. Amaterasu and Flame Control are also the basis of him having Will-O-Wisp. His Final Signature move is the ever-so-famous Chidori, a deadly thrust empowered by lightning chakra.

Lastly, you may have noticed that I mentioned Naruto's Rasenshuriken had a Pledge effect with Sasuke's Amaterasu, right? That actually has a basis in the form of a move called Halo Hurricane Jet Black Arrow Style Zero (Yes, that is the actual name. Minato, who named the technique, even admits it's a bad name), which, well, combined Sasuke's Amaterasu with Naruto's Rasenshuriken to perform a devastating attack.

Evolves into Sasuke-Rinnegan with Six Paths Essence.






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Sasuke-Rinnegan







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Gigantamax Sasuke-Rinnegan


Pokémon: Sasuke-Rinnegan
Franchise/Origin: Naruto
Type: Fire/Electric
Ability: Six Paths Yin Power
Signature Ability: Six Paths Yin Power- All effects of Eternal Mangekyou Sharingan. Additionally, Sasuke-Rinnegan's attacks bypass Screens and Substitute. Sasuke-Rinnegan's Fire-type moves are not weakened by Rain and do not fizzle out under Primordial Sea.
Notable moves: All of Sasuke-EMS' moves, as well as Ally Switch, Baton Pass, Teleport, Shinra Tensei, Chibaku Tensei.
Signature move
Shinra Tensei: Psychic-Type, Special. Base 70 Power, 100 Accuracy, 10 PP. -1 Priority. Forces the opponent out. Hits Dark-types for neutral damage.
Chibaku Tensei: Rock-type, Physical. Base 120 Power, 70% Accuracy, 5 PP. 50% chance to reduce the foe's speed by 1 stage.
G-Max Move: G-Max Indra's Arrow- Replaces Max Lightning. Affects Ground-Types. Sets the weather to Rain.
Stats: 85 HP/130 Atk/65 Def/140 SpA/70 SpD/140 Spe (BST: 630)

Reasoning: Here's Sasuke's Uber-worthy form. At around the same time Naruto gains his Six Paths Sage Mode, Sasuke acquired a Rinnegan and Six Paths Chakra, greatly amplifying his abilities. Sasuke's boosts are more offensively focused than Naruto's, and his stats generally don't increase as much. Instead, his ability gets even more bloated, adding on an Infiltrator effect and weather-proofing his Fire-type attacks (in fact, one of Sasuke's most notable strategies is using fire attacks to cause a thunderstorm to set up Kirin). Baton Pass, Teleport, Ally Switch and the Infiltrator effect on his ability all have a basis in Sasuke's unique Rinnegan ability, Amenotejikara, which allows him to swap any two objects within eyesight, himself included. Sasuke's Rinnegan does not lose any abilities his Mangekyou did either, hence why his ability is a straight upgrade over his previous form's.

Sasuke's other two new moves are Shinra Tensei and Chibaku Tensei, also granted by his Rinnegan. They manipulate a telekinetic force, though do so in different ways- Shinra Tensei is a powerful repulsive force, so it obviously phases foes out. Chibaku Tensei creates a gravitational singularity that eventually forms a giant meteorite which Sasuke then sends crashing into the ground. The foe can get caught up in gravitational pull, hence why it has a high chance to reduce the victim's speed.

Sasuke-Rinnegan also has a Gigantamax form, based on his Perfect Susano'o, which he uses in his final fight against Naruto. The G-Max Move is based on Indra's Arrow, the ultimate technique of Sasuke's Susano'o after it has been imbued with the Chakra of all 9 Tailed Beasts. The weather-setting effect is based on the aftermath of the technique's clash with Naruto's Rasenshuriken, which created a massive storm of rain and wind. It also affects Ground-types due to its nature as an attack imbued with Six Paths Chakra.


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Siegfried

Pokémon: Sieg
Franchise/Origin: Fate/Apocrypha
Typing: Dragon/Electric
Ability: Galvanism
Signature Ability: Galvanism (not to be confused with the canon ability Galvanize)- User takes 12.5% less damage from Special Attacks. If the user is hit by a Special Attack, grants the user the Charge state, powering up the user's next Electric-type move and raises their Special Defense by 1 stage. Cannot be ignored by Mold Breaker.
Moves: Sacred Sword, Recover, Dragon Claw, Outrage, Bolt Strike, Slash, Swords Dance, Slash, Smart Strike.
Sieg can perform a Dead Count Shapeshift when holding Siegfriedium Z, similar to an Ultra Burst. This transforms him into Siegfried, and allows him access to his Z-Move.
Z Move: Balmung- Felling of the Sky Dragon: Upgraded from Siegfried's Dragon Claw with Siegfriedium Z. Base 230 Power, Dragon-type, Physical. Hits Dragon Types for a further two times damage.
Blasted Tree- Lightning Tree of Crucifixion: Upgraded from Sieg's Bolt Strike using Franium Z. Base 180 power, Electric-type, Physical. Heals the user for 50% of the damage dealt.
Stats: 100 HP/ 90 Atk/ 70 Def/ 50 SpA/ 70 SpD/ 90 Spe (Sieg. BST: 470.)
100 HP/130 Atk/ 130 Def/ 70 SpA/ 130 SpD/ 120 Spe (Siegfried. BST: 680)
Reasoning: Here comes another character from Fate/Apocrypha, but this time, it's one of the Masters. Specifically, the homunculus Sieg, who happens to be the main character. Sieg is... pretty weak all things considered, owing to the fact that as a homunculus who doesn't really have a sturdy body and frail magic circuits, at least at first, he's pretty frail all around. He does have some skill with a sword, though. Though one thing I think may trip up a lot of people is the fact that Sieg is Dragon/Electric-type. There's a reason for this. First, the electric-type. It comes from the abilities he inherited from the Berserker of Black, Fran, after being revived by her electricity, including the ability to invoke her Noble Phantasm, Blasted Tree (which comes as Sieg's first Z-Move). This also serves as the basis for Bolt Strike and Recover (The electricity can also rejuvenate his body!). Secondly is the Dragon-type. The Saber of Black, Siegfried, gave Sieg his heart so that the homunculus could live. This granted Sieg a greatly extended lifespan (hence his high base HP), but more importantly, it imparted some unique abilities on Sieg. Notably, through the Dead Count Shapeshifter Command Seals, he can temporarily transform into Siegfried, granting him VASTLY increased stats (Considering at his best, he's powerful enough to put up a good fight against Karna, one of the strongest servants period, when prior he couldn't even hope to match Mordred, it'd have to be a vast increase), and access to his Noble Phantasm, Balmung (Which is Sieg's second Z-Move). Siegfried is where his dragon-type comes from, as well as Dragon Claw and Outrage.

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Pokémon: Kirito
Franchise/Origin: Sword Art Online
Type: Dark
Ability: Sword of Swords
Notable moves: Slash, Night Sky Sword, Blue Rose Sword, Sacred Sword, Leaf Blade, Fire Lash, Liquidation, Detect, Swords Dance, Tailwind.
Signature Moves:
Night Sky Sword:
Dark-type, Physical, 90 BP, 100 Accuracy, 10 PP. High Critical Hit Rate, ignores abilities. Does neutral damage to Fairy-types. Slash-based.
Blue Rose Sword: Ice-Type, Physical, 90 BP, 100 Accuracy, 10 PP. High Critical Hit Rate, 10% chance to Freeze. Slash-based.
Signature Z-Move / G-Max Move: Has two Z-Moves and a G-Max Form.
Gigantamax Form changes Kirito's appearance to that of his SAO Avatar (Except he dual wields the Blue Rose Sword and Night Sky Sword):






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Enhance Armament- Night Sky Sword: Upgraded from Kirito's Night Sky Sword with Kiritonium Z. Dark-type, Special, 200BP. Physical if user's Attack is higher than Special Attack. Super-Effective against Fairy-types. Slash-based.
Enhance Armament- Blue Rose Sword: Upgraded from the user's Blue Rose Sword with Eugeonium Z. Ice-Type, Special, 190 BP. Hits both enemies in a Double Battle. Physical if user's attack is higher than Special Attack. Deals either Grass- or Ice-type damage, depending on which would do more damage. 50% chance to freeze the target. Applies Leech Seed to targets hit. Slash-based. Users: Kirito, Eugeo (if he gets subbed and wins).
G-Max Starburst Stream: A Normal-Type G-Max Move unique to Gigantamax Kirito. Only has two thirds of the power of the equivalent Max Move but hits twice. Has a high critical hit ratio. Slash-based.
Stats: 70 HP/120 Atk/60 Def/50 SpA/50 SpD/130 Spe (BST: 480)
Reasoning: And here we have perhaps one of the most divisive characters in anime history, Kirito, the main character of Sword Art Online. Kirito's moveset here is mostly taken from what we can see in the Alicization Arc of SAO. Fire Lash, Liquidation and Tailwind come from Sacred Arts in the Underworld, which allow manipulation of elements such as fire, water, light, darkness, ice and wind. Slash comes from his sword skills, Sacred Sword comes from the fact that his swords are classed as Divine Objects, and Swords Dance is there because... well, yeah.

But now we get to the real meat of Kirito's moveset. His signature moves: Night Sky Sword and Blue Rose Sword. These are based on the two blades he wields in Underworld. The Night Sky Sword is his main one (Though for the longest time, it was simply called 'The Black One'). Forged from the branches of the Gigas Cedar, a gigantic light-absorbing tree (Yes, this does make it a wooden sword rather than a metal one- hence Leaf Blade), it retains its light-absorbing properties, which lets it hit neutrally against Fairy-types, the type most associated with light outside of Psychic (which is already hit super-effectively). The other weapon is where the spoilers come into play. See, the Blue Rose Sword originally wasn't Kirito's sword, but he took ownership of it after its original wielder, Eugeo, was killed in battle. This is also why the Z-Crystal for the Blue Rose Sword's Z-Move equivalent is Eugeonium Z (It also future-proofs it in case somebody submits Eugeo later!). The Blue Rose Sword is a sword that is literally made of ice and has the power to freeze things, hence Ice-typing with a chance to freeze- it's basically Physical Ice Beam, but with a high crit rate.

Speaking of Z-Moves, in Underworld, the place where the Alicization arc takes place, Divine Objects (like Kirito's swords) can have a command used to unlock their full capabilities, which comes in two stages, enhancing and releasing. Kirito only ever used the first stage, signalled by the command "Enhance Armament", hence the name. The Night Sky Sword's Enhance Armament fires a beam of darkness that consumes any light it hits to grow more powerful, so it now hits Fairy-types super-effectively. The Blue Rose Sword's enhance armament encases the target in a block of ice, then causes life-draining blue roses to bloom around the frozen target, draining their vitality. Given the affinity for both ice and plants, it only made sense for it to adapt between the Grass- and Ice-typings.

Lastly, there's his G-Max Form. Another function in SAO is Incarnation, where one's soul can influence a VR environment around them through sheer force of will. The most common way this manifests for Kirito is causing a vision of his SAO avatar to appear, if not becoming said avatar outright, and gaining all his abilities from SAO, including his Dual Blades skill, which naturally translates very well to Gigantamax. His signature G-Max move that replaces Max Strike is of course based on Kirito's signature move and most famous sword skill, the sixteen-hit Dual Blades skill, Starburst Stream. It trades off the Speed Drop of Max Strike for an approximate 1/3 increase in power (and ability to bypass Substitutes).

Kirito's ability is pretty self-explanatory, given he's a swordsman, and his stats are typical glass cannon fare- which describes Kirito to a T, really: he's a glass cannon. Dark-typing is because the element Kirito is mostly associated with in Underworld is darkness.
 
Let's try again.
File:Madoka magia record profile.png

Pokémon: Madoka Kaname (Eviolite Compatiable)
Typing: Fairy
Ability: Regenerator / Natural Cure / Law of Cycles (Hidden) (Raises her Attack and Special Attack by +1 at the end of each turn.)
Moves: Wish, Healing Wish, Arrow Shot (Orion), Magical Arrow, Fury Attack, Double-Edge, Recover, Refresh, Lunar Dance, Charm, Cheering Support (Isabelle), Dazzling Gleam, Helping Hand, Coaching, Safeguard, Lucky Chant, Heal Bell, Heal Pulse, Thousand Arrows, Baby-Doll Eyes, Me First, Teleport, Skitter Smack, Brutal Swing, Protect, Petal Dance, Magical Leaf
New Move: Magical Arrow: Fairy, 90 BP, 100% Accuracy, 15 PP, Special, Hits off of the target's Defense.
Evolutions: Evolves either into Kriemhild Gretchen when at minimum happiness OR into Ultimate Madoka when using Wish at level 80 and above while having the Law of Cycles ability.
Stats: 100/60/80/80/115/90 [BST 525]
Reasoning: Madoka Kaname, the fake protagonist in Puella Magi Madoka Magica. Typing is Fairy since it's the closest to her magical powers. That and they're both very pink. Her stats are higher than the rest of the (proposed) Holy Quintet due to being the "leader" and also because she becomes stronger the more timelines that Homura creates thanks to the Law of Cycles. This also applies to her hidden ability as well. Her attack stats are still rather low, though. Wish, Healing Wish, and Lunar Dance for her wish to end all witches as she becomes a goddess and dies in her physical body. A bunch of arrow-like moves all represent her magical arrows. Double-Edge is for her Pannier Rocket attack, as seen in the Portable game. Recover, Refresh, Heal Bell, and Heal Pulse reference her healing moves also from that game. Several support moves are seen here due to her, well, her protective powers and stuff, but mostly shit to make her useful. Dazzling Gleam is something to do with White Light of Salvation, once again from the PSP game. Charm and Baby-Doll Eyes are just because she looks adorable no matter what. Also, Magical Arrow since that would be needed for another STAB move and references..


Pokémon: Kriemhild Gretchen (Ubers/AG)
Typing: Fairy/Dark
Ability: Regenerator / False Paradise (Hidden) (Positive effects are rendered negative if they are triggered when this is in effect)
Moves: Same moves as Madoka but now with Lifesteal (Soma Cruz), Dark Pulse, Soul Absorbtion (Flowey), Spacial Warp (Thanos), Gravity, Barrier, Knock Off, Scary Face, Shadow Claw, Witch's Kiss
New Move: Witch's Kiss: Dark, 100% Accuracy, 20PP, Status, Sets up a special status condition that is called "Despair". Despair causes the opponent to lose HP like Toxic Poison, but they also have the effects of Paralysis attached to it.
Stats: 125/70/120/160/165/60 [BST 700]
Reasoning: In the timelines where she does become a magical girl and becomes a witch, she's already the strongest witch in the entire universe. Even stronger than Walpurgisnacht and would have eventually destroyed the universe within a few hours. The new Dark-type is of course for the evil nature of the witches, combined with the Fairy-type to make obvious connections. Natural Cure is lost and Law of Cycles is replaced by False Paradise, which causes the opponent to experience their own paradise, albeit pretty cursed. She has Lifesteal and Soul Absorption since witches can do that, Dark Pulse for the energy emitted off it (thoughts are dumb), Spacial Warp because a witch's barrier can warp the area around it, Barrier for word play, and Witch's Kiss since it basically puts the target into a mixed Poison/Paralysis condition. Not sure about much else other than a few more moves to make her viable in someway.


Pokémon: Ultimate Madoka (AG)
Typing: Fairy/Psychic
Ability: Law of Cycles EX (Same as Law of Cycles, but raises all stats instead except for Accuracy and Evasion)
Moves: Same moves as Madoka but with Angelic Flare (Galeem), Psychic, Partial Erasure (Monika), Teleport, Calm Mind, Psyshock, Light Screen, Reflect, Guidance, Resistance, Command, Bless (All Orc Eye), Aura Sphere, Focus Blast
New Z-Move: Shooting Star: Fairy, 50 BP, Special, Requires Magical Arrow and Ultimate Madoka to hold "Goddess' Bow" (a Z-Crystal barring name and appearence). Hits 4 times and hits off of the target's Defense.
Stats: 120/100/80/170/130/120 [BST 720]
Reasoning: This is what she becomes when she wishes for witches to be gone. Because that would need the entire UNIVERSE to be rewritten, she was automatically promoted to god status at the cost of her physical existance and memories of her from almost EVERYONE in the entire universe barring Homura. Being the big-girl goddess, she has Arceus' BST, the Law of Cycles as her only ability but amplified because she made it again but better and different, the Z-Move based on her final skill in Portable, the Psychic since she's a goddess that can rewrite the laws of the universe itself and can communicate with Homura in the Wraith arc, and a lot of more godlike moves and telepathy as well.

Homura (cool) chara.png

Pokémon: Homura Akemi (Eviolite Compatiable)
Typing: Steel/Fire
Ability: Regenerator / Magical Artillery (Powers up ballisitic moves by 50% and go off of the user's Special Attack.) / Friend Guard (Hidden)
Moves: Wish, Recover, Rewind, Spacial Warp (Thanos), Teleport, Time Shield, Skitter Smack, Bludgeon (Gale/Batter), Barrage, Bullet Seed, Magnet Bomb, Searing Shot, Roulette (Nagito), Battle Pistol, M6D Pistol (Master Chief), Deploy Missiles (HR-H), Three Way, Homing Missile, Machine Gun, (Austin), Bomb Throw (Pandora), Megaton Bomb (Lucca), Flash, Neutralizer Gun (Bonanza Bros.), Agility, Car Throw (Shizou), Magical Arrow, Thousand Arrows, Fury Attack, Arrow Shot (Orion), Corrupted Wing (Kuro), Mental Cortex (Thanos), Projection (Archer), Psychic Terrain, Inky Terrain, Misty Terrain, Electric Terrain, Grassy Terrain,
New Moves:
Time Shield: Same as The World, but at neutral priority.
Magical Arrow: Fairy, 90 BP, 100% Accuracy, 15 PP, Special, Hits off of the target's Defense.
Evolutions: Evolves either into Homuility when at minimum happiness OR into Akuma Homura when using the Queen's Gem item on her at level 80. Not technically an evolution, but when she doesn't have Time Shield, she's in her Early Timelines form. Above it, she turns into the Later Timelines form.
Stats: Later Timelines: 80/80/50/100/70/105 [BST 485]
Early Timelines: 65/55/40/75/60/90 [BST 385]
Reasoning: Homura Akemi, the true protagonist in Puella Magi Homura Madoka Magica. Typing is Steel/Fire since her name has some meanings for "flame", and Steel is Pokemon's "time" type due to Dialga existing. Regenerator is general stuff for the Puella Magi here, Magical Artillery for her many, many guns and stuff (and altered so that physical moves aren't useless), and Friend Guard is due to her desire to protect and prevent Madoka due to her friendship in earlier timelines. Wish and Recover due to wishes and healing since both heal HP, Rewind for her time-travelling, Time Shield, a new move, that, and then Spacial Warp and Teleport for her time-warping movements. Skitter Smack and Bludgeon for her golf club in earlier timelines. She also got a LOT of those artillery moves for her excessive collection. From pistols to missiles and bombs, she has a lot of coverage and support. She also has Agility for her "Clock Up" skill in the Portable game, as well as Car Throw for the tanker thing. She also has all the normal terrains, as well as Inky, thanks to her Time Shield.
Spoilers for the Wraith Arc for the following moves.
She has Magical Arrow and some other moves regarding arrows due to the bow and arrow she gets at the end of the series. Corrupted Wing refers to the Black Wings of Corrosion she gets at the end of the series as well, but mostly from the Portable game. And then Mental Cortex and Projection from her


Pokémon: Homulity (Ubers)
Typing: Steel/Dark
Ability: Regenerator / Illusion (Hidden)
Moves: Same moves as before but now with Lifesteal (Soma Cruz), Dark Pulse, Soul Absorbtion (Flowey), Spacial Warp (Thanos), Barrier, Knock Off, Shadow Claw, Witch's Kiss, Execution (Monokuma),
New Move: Witch's Kiss: Dark, 100% Accuracy, 20PP, Status, Sets up a special status condition that is called "Despair". Despair causes the opponent to lose HP like Toxic Poison, but they also have the effects of Paralysis attached to it.
Stats: 125/100/100/130/130/75 [BST 660]
Reasoning: See the Gretchen description for most of the reasonings about the witch moves. However, she is weaker than Walpurgis, but is stronger than most witches. Illusion for her Homura projection, Execution for her whole witch theme, and not much is needed.


Pokémon: Akuma Madoka (AG)
Typing: Steel/Dark
Ability: Law Breaker (Reverts all alternate forms down to their original forms, and prohibits abilities and anything that changes the opponent's form until she leaves the screen. If the opponent is Ultimate Madoka, she DEVOLVES her into Madoka Kaname for the rest of the battle. Cannot be ignored nor nullified in any way.)
Moves: Same moves as before but with Demonic Rend (Dhakrom), Partial Erasure (Monika), Teleport, Calm Mind, Psyshock, Light Screen, Reflect, Guidance, Resistance, Command, Bless (All Orc Eye), Flash Cannon, Dual Wingbeat,
Stats: 80/130/120/170/100/120 [BST 720]
Reasoning: Much like Madokami, but the opposite of good. Her stats are the same as Madokami, but switches to a more offensive role, Steel/Dark stays because she's basically the opposite of her, and her ability reflects her newly-founded law powers, even able to revert Madoka back to her human form. Moves she gain are the same as Madoka Ultima, but with some more akin to her personality, and her big wings. Basically a straight-up hard counter to Ultimate Madoka.
Model DL - Whitesnake by elina002 on DeviantArt

Pokémon: Whitesnake (Despite the name, it will show Pucci in battle, though the stand will appear alongside him when he attacks.)
Typing: Poison/Ghost
Ability: Illusion
Moves: Sludge Bomb, Acid, Acid Spray, Toxic Claw, Corrosive Gas, Cross Poison, Poison Jab, Toxic, Melt Your Heart, Astonish, Confuse Ray, Grudge, Nightmare, Phantom Force, Poltergeist, Shadow Ball, Shadow Punch, Shadow Sneak, Slash, Quick Attack, Comet Punch, Mach Punch, Close Combat, Sky Uppercut, Cross Chop, Low Kick, Detect, CD Extraction, Disable, Taunt, Psych Up, Camouflage, Skill Swap, Power Swap, Heart Swap, Speed Swap, Guard Swap, Pain Split, Role Play, Mimic, Snatch, Mirror Move, Mega Punch, Hypnosis, Nasty Plot, Focus Blast
New Moves: Melt Your Heart: Poison, 50 BP, 90% Accuracy, 10 PP, Special, Puts the target under a unique version of poison, which also applies a confusion effect that doesn't wear off. Bypassees Own Tempo's effect.
CD Extraction: Normal, 60 BP, 100% Accuracy, 15 PP, Physical, Applies a Disable effect to 2 of the targets moves for 3 turns, and has a 50% chance to confuse the target.
Evolution: Evolves into C. Moon when "Green Baby" is used on him.
Stats: 65/85/70/85/75/50 [BST 430]
Reasoning: Whitesnake is the main stand of Enrico Pucci, the main antagonist of Stone Ocean. Poison/Ghost is due to being a stand who can produce a corrosive acid. Said corrosive acid also puts opponents into a delusional state, which there are moves that reference that. It functions like normal poison because it's slow to melt the opponent. Illusion is due in part to the illusions he does alongside the acid. CD Extraction signifies the most important ability he has; the ability to extract someone's memory or stand powers via a CD. His other moves are either extended powers or to show off it's close-range skills.

Pokémon: C. Moon
Typing: Psychic/Ghost
Ability: Levitate
Moves: All moves beforehand, but now with Gravity, Antigravity, Body Slam, Telekinesis, Psychic, Psyshock, Trick Room, Topsy-Turvy, Earth Power, Lava Plume, Earthquake, Counter
New Move: Antigravity: Psychic, 5 PP, Status, Puts the entire field under a Telekinesis effect for 5 turns.
Evolution: Evolves into Made in Heaven when "Ascension Diary" is used on him.
Stats: 85/115/80/115/85/65 [BST 545]
Reasoning: After absorbing that green baby under a new moon, Whitesnake transformed into C. Moon. It's stats are now primarily focused on offenses since it has null in it's Destructive Power stat, and the rest are middling upgrades. Psychic is now in place of Ghost due to it's newfound control over gravity, and also has been given moves related to it's new powers. A few instances of ground-based moves are here because of this, and also Gravity and Antigravity (a new move meant for this, but can be used in for different characters) are here because why not. C. Moon can also make it's stand user, Pucci, levitates, which explains his ability. And a few more moves because usefulness in battle. But this is not his final form......

Pokémon: Made In Heaven (AG)
Typing: Psychic/Ghost
Ability: Time Acceleration (All moves will move 1st in the priority bracket no matter what and has the effects of Speed Boost as well. Immune to anything that may prohibit it from moving, and anything that lasts X amount of turns will end at the end of the next turn. If the user gains +6 Speed , all Pokemon will faint except for Made In Heaven.)
Moves: All moves beforehand, but now with Extreme Speed, Double Team, Flame Charge, Teleport, Night Slash, Sucker Punch, Psycho Cut,
New Z-Move: Vanishing Point Reset: Psychic, Status, Reverts the entire board to the starting point (i.e. literally pressing the reset button). Needs Telekinesis and Heavenium-Z to work.
Stats: 65/120/60/120/60/255 [BST 680]
Reasoning: And now.....we reached heaven. One of the most powerful stands in all of Jojo, Made In Heaven is the final form of Whitesnake, and the key to Pucci's plan for a new universe. Retains the same type as C. Moon thanks to the fact that it works on gravity, but gains a new ability that is dogshit insane and pulls itself into the pits of AG. Kinda is more insane than anything. Has the highest possible speed, but with less bulk and only slightly higher offenses because some kind of balance is needed. Moves relating to his fastness as well as some cutting moves with the addition of knifes from the fighting games. Vanishing Point Reset exists for not only to show his true bustedness, but also since it's true for that his ability makes time so fast that he basically resets the universe.
 
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New:
"Reign supreme? In your dreams
You’ll never make me bow
Kick my ass? I'm world-class
And Super Saiyan now!"
- I Burn, by Jeff Williams
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Pokémon: Yang Xiao Long
Franchise/Origin: RWBY
Type: Fighting/Fire
Ability: Anger Point/Burn(When HP hits 1/3 or lower, attack and speed are boosted by 2 stages)
Notable moves: Close Combat, Sky Uppercut, Fire Punch, Flare Blitz, Mach Punch, Bullet Punch, Protect, Endure, Agility, Power-Up Punch, Superpower, Earthquake, Acrobatics, Beat Up, Bounce, Brutal Swing, Circle Throw, Return, Mega Punch, Counter, Darkest Lariat, Double Edge, Egg Bomb, Seed Bomb, Lash Out, Sucker Punch, Last Resort, Meteor Mash, Pyro Ball.(Snore could be added due to Ruby saying she snores loudly.)
Signature moves: Ember Celica
Stats: 150/145/100/60/100/100

Reasoning: Yang is a brawler type character with 2 shotgun gauntlets. She prefers using her fists, but will also utilize kicks and grapples. She isn't the most strategic character, but she does possess a considerable level of combat knowledge. After all, it's what she lives for. She originally carried 2 Ember Celica, her signature shotgun gauntlets, but after she lost an arm, it was replaced with a highly durable prosthetic she uses to block gun fire if she doesn't feel like dodging. Speaking of dodging, she's incredibly fast, and she can boost her speed with both her Semblance(superpower) and her gauntlets' recoil. Her Semblance, Burn, allows her to store up hits that she takes, and then boost her strength and speed to crazy levels. Her Aura allows her to take crazy amounts of damage, and she's naturally tough. She got punched through a concrete pillar and was unharmed, and launched almost into orbit during a food fight, again completely unharmed. To balance her broken stats and abilities, her movepool is rather limited, with not much coverage(STABs, Steel, Ground, Dark, and Grass). She could potentially use other types of Dust(elemental ammo) in her gauntlets, but she's really only used Fire Dust.

New Moves:

Ember Celica | Fire | Physical | 50 Base Power | 10 PP | 90% accuracy | Hits 3 times, each has an individual chance to miss.

Resubs:
"I am the weapon." -Sonic Man
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Pokémon: Sonic Man
Franchise/Origin: Sonic/Mega Man Crossover 2, Worlds Unite
Type: Steel/Electric
Ability: Hyperspeed(Motor Drive+Cannot be burned, Fire type attacks halved. Weak to Ice, -1 speed, but cannot be frozen, Priority deals double.)
Notable moves: Fire Blast/Flamethrower, Thunderbolt, Ice Beam, Flash Cannon, Sucker Punch, Knock Off, Shift Gear, Zing Zap, U-turn.
Signature moves: Sonic Shot, Spin Slash, Ring Launcher, Homing Bolt, Homing Attack, Spring Shield.
Stats: 75/145/60/145/60/180

Reasoning: Motor Drive's effects for obvious reasons, and resistant to burn and fire because of the heat usually produced by friction at high speeds. Ice slows him down, so -1 speed and he's weak to it and priority for balancing reasons and because Sonic is cocky, and is surprised by anyone being faster than him. This is meant to play like a Genesect made for Ubers/AG. Instead of being a purely physical attacker, he now becomes a potent mixed attacker, due to gaining an arm cannon.

New Moves:

Ring Launcher | Electric | Special | 80 Base Power | 5PP | 80% accuracy | Binds the target for two to five turns, dealing 1/16 of their max health each turn.

Spin Slash | Steel | Physical | 100 Base Power | 10PP | 100% accuracy | Ignores abilities.

Homing Blast | Normal | Special | 40 Base Power | 10PP | Cannot miss. | Hits 2-5 times. (The reason this is so powerful is that it was shown to have knocked out multiple Robot Masters in a single shot.) There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times.

Homing Attack | Steel | Physical | 80 Base Power | 20PP | Cannot miss. | Swaps user out.

Spring Shield | Normal | Status | 10PP | Cannot miss. | +4 Priority. Nullifies all incoming damage, if hit by a contact move, forces opponent out.

"The Apathy. They're not strong or ferocious. They drain your will to go on." -Maria Calavera, the Grimm Reaper
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Pokemon: Apathy
Franchise/Origin: RWBY
Type: Dark/Ghost
Ability: Dark Aura/Truant/Apathetic(Lowers opponent's Speed, Attack and Special Attack 1 stage upon switch in)
Notable moves: Dark Pulse, Entrainment, Dark Void, Screech, Boomburst, Doom Desire, Assurance, Beat Up, Breaking Swipe, Knock Off, Disarming Voice, Drain Punch, Eerie Impulse, Hypnosis, First Impression, Glare, Gravity, Guillotine, Hex, Dream Eater, Infestation, Lash Out, Leech Life, Quash, Night Daze, Nightmare, Perish Song, Spectral Thief, Spirit Shackle, Spite, Strength Sap, Spirit Break.
Signature move: Will Break | Dark | Status | 100% Accuracy | Prevents the target from fleeing or switching out. At the end of each turn, two of the target's stats are lowered by one stage each.
Stats: 100/75/90/65/90/70

Reasoning: These Grimm suck the willpower out of any who come near them, then move in for the kill. They are not particularly fast or strong, but rely on weakening their opponent's will to resist, then it will slowly stagger toward it's target with killing intent. As just being near them saps your will, Dark Aura is appropriate, and Truant because they are apathetic. Dark Void is because their victims just fell asleep and died, having no more will to live. The rest of their moves are more or less self explanatory given their attack strategy. Also, it's Hidden Ability gives it an effective base 135 in each defense stat and 105 in speed, outspeeding many common pokemon.
 
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Well, I "feel good" about this groups of subs, so let's just get into it.
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Name: Stuart "2-D" Pot
Franchise: Gorillaz
Typing: Normal
Abilities: Punk Rock/Rattled
Notable Moves: Court Change, Encore, Entrainment, Hyper Voice, Nature Power, Sing, Surf, Thunder Wave, Scorching Sands, Clangorous Soul, Flash Cannon, Dazzling Gleam
Stats: 60/60/60/105/85/130 (500 BST)
Description: Stuart Pott was just an ordinary young adult working at his uncle's music store- well, aside from the blue hair- when one Murdoc Niccals ran his car through the store and gave Stuart hyphemia in his left eye. Stuck taking care of the comatose Stuart, Murdoc caused another accident that put his other eye out and woke him from the coma. His pitch black eyes, blue hair and pretty boy looks convinced Murdoc that this unimposing guy was meant to be the front-man of his new band, and so nicknamed him "2-D" after his eyes. Despite his appearance, 2-D is still a normal human, and so is pure Normal. Like the other band members, he gets Punk Rock since- well, band; his secondary ability Rattled stems from his nervous, reserved nature. His role as singer grants all the music based moves, alongside Gleam and Flash Cannon for the glamorous side of the job. Surf references the time when 2-D was living in a whale (which was a bit difficult since he's scared of whales), Scorching Sand references multiple videos that take place in the desert and Nature Power serves as a natural way to get some more coverage. Stats reflect him being softer than the other band members, with decent SpA and solid speed to be an effective speedy support.
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Name: Pickle Murdoc F. Niccals
Franchise: Gorillaz
Typing: Dark
Abilities: Punk Rock/Dark Aura
Notable Moves: Dark Pulse, Knock Off, Nasty Plot, Parting Shot, Snarl, Switcheroo, Taunt, Acupressure, Glare, Perish Song, Burning Jealousy, Whirlpool, Overdrive, Sludge Bomb
Stats: 86/76/76/106/96/96 (530 BST)
Description: Having a miserable childhood in Stoke-on-Trent, young Murdoc Niccals sought to escape his troubles in the world of rock and roll, aspiring to one day join the ranks of the all time greats. Owing to a teenage interest in Satanism, Murdoc sold his soul to the Devil to make sure he would one day be successful (as you do), although his first few bands didn't take off due to his vocals being an "acquired taste". However, circumstance allowed him to meet with Stuart Pot- which may have involved both of Stuart's eyes filling with blood- and so Murdoc finally had his ticket. Murdoc's Satanism obviously grants him the Dark type, as well as his secondary ability Dark Aura. His STAB moves are all self-explanatory, also earning Glare and Burning Jealousy from his rotten attitude (that childhood may have caused a few- issues). Overdrive stems from his role as the bass player, Perish Song a result of his vocals, and Acupressure and Sludge Bomb stem from a certain habit of his. Finally, Whirlpool references that one time he [No. Just no. I'm not going to make the reference. It is dead. Let is stay dead.]. Statwise, his stats all purposely end in 6s, being more specially oriented as a result of his "biting wit".
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Name: Russel Hobbs
Franchise: Gorillaz
Typing: Normal/Ghost
Abilities: Punk Rock/Iron Fist
Notable Moves: Belly Drum, Body Slam, Double-Edge, Mega Punch, Retaliate, Slack Off, Poltergeist, Shadow Punch, Drum Beating, Fire Punch, Drain Punch, Earthquake, Beat Up, Darkest Lariat
Stats: 105/105/95/55/95/60 (515 BST)
Description: Russel Hobbs was a normal kid who had a tendency to be possessed, first by a demon and then by the spirits of all his friends after they were gunned down in a drive-by shooting; this second possession left his eyes permanently white. Filled with the souls of these dead musicians, Russel amassed a vast knowledge of music, attracting the attention of Murdoc. So Murdoc kidnapped him, and after relenting Russel became the fledgling band's drummer (hence Belly Drum and Drum Beating), bringing a bit of sophistication to the group. The whole possession thing gives Russel a secondary Ghost typing, although otherwise he is a Normal human. Secondary ability Iron Fist comes from his physical prowess, as seen on several occasions where he was prompted to beat up Murdoc. STABs are simple, Slack Off for his habit of falling asleep during some videos, Fire Punch and Drain Punch as generic punching moves that complement his real appetite and his "fire" beats, and EQ because of that one time he became giant. For stats, he has respectable HP and defenses plus decent Attack from his build, but has low speed compared to the others.
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Name: Noodle
Franchise: Gorillaz
Typing: Fighting
Abilities: Punk Rock/Scrappy
Notable Moves: Close Combat, Cross Chop, Drain Punch, High Jump Kick, Sacred Sword, Superpower, Quick Attack, Overdrive, Thunder Punch, Triple Axel, U-turn, Smart Strike, Throat Chop, Spirit Break
Stats: 65/120/85/75/75/110 (530 BST)
Description: The result of a top secret super-soldier experiment that granted her a vast knowledge of music and weapons, Noodle was spared from the termination of the project as her mentor Mr. Kyuzo wiped her memory and shipped her to London in a large crate. That crate just so happened to arrive at the door of the Gorillaz's own Kong Studios, where the young prodigy filled the recently empty role of guitarist (owing to some circumstances Murdoc would rather we brushed past), granting her Overdrive as a flavor move. Noodle's origin grants her both her Fighting typing and hidden ability Scrappy. Her fighting style is swift (Quick Attack) and tactical (Smart Strike, Throat Chop), with an emphasis on kicks (HJK and Axel). U-turn complements this style, as well as paralleling the time Noodle temporarily left the band after regaining her memories so she could find out more about herself. She at one point had to fight a shape-shifting demon (as you do), hence Spirit Break and Sacred Sword. Stats are simple; not too durable, but more concerned with hitting hard and fast.
 
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Typing:
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Abilities: Limber / Reckless / Pressure
Stats: 54 / 104 / 80 / 90 / 60 / 132 | BST: 520
Notable moves: Brave Bird, Dual Wingbeat, Close Combat, Aura Sphere, Focus Blast, Bounce, U-turn, Taunt, Bulk Up, Work Up, Air Slash, Detect, Agility, First Impression, Mach Punch, Extreme Speed, Electro Ball, Gyro Ball, Deviant Fast Attck*
*Deviant Fast Attack: Flying-Type | Phys | 60 BP | 10-16 PP | 100 Acc | +1 priority. If the target has switched this turn (so when Stakeout would activate), the user switches.

Hinata! 54 HP cause he small (5'4" is his height at the beginning of the show). Good attack cause he's a spiker, and mega speed cause he's known for being really fast. Limber because he's agile, Reckless because he sometimes is and Pressure because his presence on the field tends to stress the enemy team. A flying type cause he's from Karasuno's team (which means crow). He is also noted to be "flying" multiple time during the series. Has some bird moves too because of that. Some fighting moves because he's athletic, some ball moves to symbolize Volleyball, some speed moves and his signature attack in the show, the "Deviant Fast Attck". It doesn't deal that much damage, but its dumb fast, keeps the momentum of the game in your favor and makes the enemy worry, just like in the show.
 
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Pokémon: Wikipe-tan
Franchise: Wikipedia
Type:
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Ability: Analytic
Moves: Wiki Page, Puzzle Pieces, Fake Out, Thunderbolt, Thunder Punch, Zen Headbutt, Psychic, Dazzling Gleam, Play Rough, Mystical Fire, Liquidation, Night Slash, Winter Magic (see Santa Claus), Assist, Thunder Wave, Hone Claws, Coaching, Instruct, Calm Mind, Magic Coat, Soak, Sandstorm
Stats: 83 HP/75 Atk/75 Def/88 SpA/88 SpD/80 Spe (489 BST)

Wiki Page |
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| 48 PP | 90% | Reveals the target's Ability and moves.
Puzzle Pieces |
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| 25 BP | 48 PP | 100% | Hits 3 times. Each hit has a 25% chance to confuse.

Wikipe-tan @ Leftovers
Ability: Analytic
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Wave
- Wiki Page
- Fake Out
- Magic Coat

Wikipe-tan @ Leftovers
Ability: Analytic
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunder Wave
- Calm Mind
- Mystical Fire
- Thunderbolt
Reasoning: Wikipe-tan is Wikipedia's mascot. She has Analytic because Wikipedia provides detailed information. It provides pages of info on any topic (Wiki Page). Wikipedia is represented by puzzle pieces, which Wikipe-tan wears (Puzzle Pieces). Official art shows Wikipe-tan using a mop (Soak, Liquidation), as a cat (Assist, Fake Out, Night Slash, Hone Claws, Play Rough), as Cleopatra (Sandstorm), meditating (Calm Mind, Zen Headbutt), conducting (Instruct), as Santa (Winter Magic), as a sorceress (Mystical Fire, Psychic, Dazzling Gleam, Magic Coat) and as a coach (Coaching).
 
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