Critical Hits; Good or Bad for Pokémon?

Are Critical Hits Needed?

  • Yes; they balance the game.

    Votes: 73 27.3%
  • Fuck no, they make me want to rip my D/S in half.

    Votes: 44 16.5%
  • Its a love-hate relationship...

    Votes: 150 56.2%

  • Total voters
    267
Critical hits can be annoying when they happen to you, but like any form of hax you have to use them to your advantage. Besides the obvious things like Super Luck Absol using Night Slash and the whatnot, there is also making sure you don't take too many hits.

Some people think that they can just Slack Off/Softboiled/Recover all the damage off that they've taken and wall endlessly if it isn't a OHKO. Then a crit happens and they cry hax. Well, if you let your poke get hit 10 times+ with a move it's probably going to crit before they run out of PP. This happens even more with moves that have an added effect (Ice Beam etc.)

Moral of the story: Don't get greedy with defensive statups and always be prepared for the worst.

Stated perfectly
 
No other games which has the same amount of luck as Pokemon?

I said there is no game like Pokemon without luck. I did not say that no game has luck like Pokemon. I don't complain about luck vs. the elite 4 because that's not competitive play, and even if they get CHes every time, you could still beat them.

a crit clause is something you could petition for on shoddy. removing it from the game altogether strikes me as people trying to change the game to suit their tastes and makes me suggest they play a simulator that can be reprogrammed to their liking ... oh wait shoddy. ;)

Then it wouldn't be a simulator. Criticals are never going to be removed from Shoddy (or Competitor, for that matter) because it's impossible to remove them from the game their are trying to simulate. We can ban OHKOs and Double Team because it's possible to enforce that ban in-game.
 
My, admittedly facetious, point was that removing criticals would turn it into an altogether different game.

Although I assume that you could probably rewrite shoddy's source code to remove the crit chance, but it would indeed be a different game. ;)
 
That's the entire point. If you don't want luck, just make another game without it. At the current time this isn't even difficult, as Shoddy Battle is open source and easy to modify. Don't complain about the current one having luck, and don't butcher it because you want it to be something it's not.
 
Even if you remove CHs from the game, you'll still have to answer to the question of how will you then code Super Luck, Battle Armor, Focus Energy and all the high-critical-hit moves. Oh, and Scope Lens and Razor Claw.

I agree exactly with what tenchi is saying, and that is why I would actually not even ban evasion/OHKO moves, since banning these also leads to a game which is something it's not. But then again, I'm sure Gamefreak did not foresee Pokemon becoming competitive, and maybe competitive play SHOULD lead to a game that is different from the 'real' Pokemon. After all, Gamefreak itself does not advocate such clauses as Sleep Clause in the Battle Tower, and we use sleep clause as a matter of course.
 
It was a purely facetious point but if I had to code it...
Super Luck/Sniper would be omitted entirely as they are all dual abilities
Battle armor => Sturdy ; The only reason battle armor needs an actual replacement is because Drapion has Sniper/Battle Armor as its abilities. Admittedly Drapion would see no use at that point as opposed to marginal gimmick use. Possibly an actually metagame useful ability there instead, solid rock or a renamed variant perhaps.
Focus Energy just omitted.
Razor Claw/Scope Lens omitted.
High crit moves would be the same minus the crit ratio, rendering them weaker.
 
This is a game, things happen randomly, so I dont really care whether is againist me or for me.

PS. If you CH an anger point tauros, you are pretty much fucked.
 
i voted love/hate i would think that crits where great exept from the effect that dodges deffence boosts it makes deffence boosts FAR less popular and stops many good stratergys
 
I was always under the impression that a critical hit, sniper ability aside, did twice the damage the attack would have done otherwise. One final 2x multiplier to the attack. However, I would love for someone to explain what it really is to me because after a battle I was just in it clearly is not the case. I had umbreon out. Was steadily boosting with curse and wishing every couple turns. Had a metagross mean looked and all it could do was waste turns with brick break which by the 4th curse were doing very little dmg (10-15% or so). I was going to wish one more time before I baton passed except this turn when he used brick break the damage kept falling after the expected 40 hp or so. I *sighed* and was like 'lol useless crit.' ...but the after 80 hp it kept falling. I became somewhat tense and didn't really understand what was happening or why. I still couldn't think of any explanation as hp dipped into the red and when umbreon was KO'd I just didn't understand at all. Naturally the little 'critical hit!' message popped up but as far as I knew he shouldn't have been able to do nearly that much dmg even with a lucky crit...which is why I thought I was always safe to curse/wish away as long as I trapped a non-fighting type, mainly physical attacker.

So someone please explain why a critical hit in this case would do around 5x the dmg and not just 2x...it didn't end up losing me the battle but it made things much more difficult than they needed to be and I still don't really get it.
 
I was always under the impression that a critical hit, sniper ability aside, did twice the damage the attack would have done otherwise. One final 2x multiplier to the attack. However, I would love for someone to explain what it really is to me because after a battle I was just in it clearly is not the case. I had umbreon out. Was steadily boosting with curse and wishing every couple turns. Had a metagross mean looked and all it could do was waste turns with brick break which by the 4th curse were doing very little dmg (10-15% or so). I was going to wish one more time before I baton passed except this turn when he used brick break the damage kept falling after the expected 40 hp or so. I *sighed* and was like 'lol useless crit.' ...but the after 80 hp it kept falling. I became somewhat tense and didn't really understand what was happening or why. I still couldn't think of any explanation as hp dipped into the red and when umbreon was KO'd I just didn't understand at all. Naturally the little 'critical hit!' message popped up but as far as I knew he shouldn't have been able to do nearly that much dmg even with a lucky crit...which is why I thought I was always safe to curse/wish away as long as I trapped a non-fighting type, mainly physical attacker.

So someone please explain why a critical hit in this case would do around 5x the dmg and not just 2x...it didn't end up losing me the battle but it made thins much more difficult than they needed to be and I still don't really get it.
Critical hits ignore attack drops... and defense boosts. Those Curses can't reduce the damage from a critical hit.

Anyway, without critical hits, Pokemon becomes a number-crunching game, and though I LOVE number-crunching, I can find better games that'll let me do that. Pokemon needs them, pure and simple.
 
Critical hits ignore attack drops and defense boosts...wow. That certainly explains what happened with my Umbreon. I guess on a VERY technical level it makes sense that if you're striking a pokemon's 'weak spot' it would take a ton of damage regardless of defensive buffing. However, considering that it allows people to undo several turns of attempting to execute a strategy in one moment of luck...it's probably just more annoying than adding 'realism' to the flow of battle.
 
I voted love-hate. They're ok... It seems like I get a lot of crits on my walls which sucks cause it usually gets them down to a third -_- I love getting crits on blissey though :P
 
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