Creative (and good) Movesets (READ THE OP FIRST)

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Ambipom got a new toy in gen 5, Switcheroo. I found that to be very useful on a Choice Band set and I've had some very good success with it:

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Ambipom (F) @ Choice Band
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spe, -Spd)
- Double Hit
- Fake Out
- Switcheroo
- U-turn / Pursuit

Double Hit will be the main move to be used, boosted by Choice Band, Technician and STAB and being able to hit through Substitute makes it a very useful and powerful move. Fake Out makes a good revenge killing move but it will turn Ambipom into set up fodder so you have to be careful with that. Switcheroo allows Ambipom to screw over physical walls that can take it's hits with ease. U-turn is for scouting (it will still deal ~50% ot a defensive Tyranitar). There are other moves that could be used over U-turn though, most notable Pursuit. Ambipom outspeed most Ghosts anyway and via Pursuit he can trap them completely.

This set is great to be used with other physical attackers, as Ambipom lures out their common counter and cripple it with Switcheroo or weaken it enough. It can also be used as a lead, a hit and run pokemon or as a late game sweeper.
 
@Justchilling: They talk about it briefly in this thread. Trickery is the japanese name of Foul Play.

The way burn works is that it halves your damage, not your attack value. I tested it in game a while back.

I have found Trickery and Night-Shade to be excellant last spot options. Trickery is unaffected by their burns, and seems to work really well.

Some people opt to use recover as their third move, and others opt for taunt. Both are good though. Substitute is interesting.

Also, the real discussion is whether or not Foul Play is more worth it, or if youre better off using Night Shade.



Your excadrill is pretty standard set, just with the Chople Berry... I don't know if that would be considered creative for this thread, rather than a different preference for what you'd rather survive by. However, it does seem to have one heck of a surprise value to it.
 
Ambipom got a new toy in gen 5, Switcheroo. I found that to be very useful on a Choice Band set and I've had some very good success with it:

424.png

Ambipom (F) @ Choice Band
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spe, -Spd)
- Double Hit
- Fake Out
- Switcheroo
- U-turn / Pursuit

Double Hit will be the main move to be used, boosted by Choice Band, Technician and STAB and being able to hit through Substitute makes it a very useful and powerful move. Fake Out makes a good revenge killing move but it will turn Ambipom into set up fodder so you have to be careful with that. Switcheroo allows Ambipom to screw over physical walls that can take it's hits with ease. U-turn is for scouting (it will still deal ~50% ot a defensive Tyranitar). There are other moves that could be used over U-turn though, most notable Pursuit. Ambipom outspeed most Ghosts anyway and via Pursuit he can trap them completely.

This set is great to be used with other physical attackers, as Ambipom lures out their common counter and cripple it with Switcheroo or weaken it enough. It can also be used as a lead, a hit and run pokemon or as a late game sweeper.

This looks like a standard Trick Band. It's not very creative

Edit:
It kinda is because Ambipom couldn't pull this of in previous generations.
I don't think this is a good enough reason...
 
The only thing that bugs me is the use of Fake Out with a Choice Band... it seems so risky... That is, at least until you switch the Cband away.

Maybe there could be something to slash in with it for an option?
 
This isn't particularly creative, but i've been having fun with this set, something that had I known possible, would have been using a while ago. I also imagined more people would be using it.

91.png

Cloyster @ Focus Sash Trait: Skill Link
EVs: 240 HP / 252 Atk / 16 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Shell Smash
- Icicle Spear

Essentially, it's meant to set up hazards foremost. Most people seeing Cloyster expect offense, so it's usually a surprise for Spikes to appear instead. Additionally, Cloyster has room for Shell Smash and Icicle Spear, giving it an offensive option that can be just as problematic for an opponent. Naturally Cloyster attracts Taunts, but people won't switch Magic Bounce in often. I've had lots of fun with this set, though i'm still wondering where to stick EVs.

Another set i've been trying:
604.png

Eelektross (M) @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Toxic
- Gastro Acid
- Rest

A concept i've always enjoyed is nullifying abilities, something more valuable this generation, and this is based around that. The problem I see is that not many pokemon with Worry Seed or Gastro Acid are fantastic users, so something bulky and without weakness is nice. My team uses Trick Room alot, so low speed isn't always too bad. ChestoRest gives some recovery, Toxic annoys and Flamethrower is some coverage. Generally this is how it often goes:

Poison Heal - Chesto nullifies Spore, Levitate + Electric-typing resists Gliscor nicely.
Magic Guard - This ability prevents Toxic, but not its time counter, so it can end up with a pokemon losing all its health from poison damage. Reuniclus is slow enough for this to happen.
Regeneration - Slowbro not only gets Toxiced, but is suddenly denied the 33% health recovery it needed.
has many other situational uses, but this is when it most often shines.
 
I have found the best set ever. Easily defeats Reuniclus, Thundurus, Garchomp, Excadrill, Tyranitar, Salamence, Ferrothorn, Jellicent, Conkeldurr, Terrakion, Landorus, Deoxys (ALL FORMES), Lucario, Darmanitan, Hippowdon, Shaymin-S, Chandelure, and even Dialga in 3 turns or less.

Shedinja.png

SHEDINJA @ Life Orb
252 HP/128 Def/128 SpDef
Hardy
- Final Gambit
- Sandstorm
- Struggle Bug
- Heal Block

Shedinja is back and can defeat even the most intimidating threats in all of OU, and even Ubers. Final Gambit is the main move on this set, because it takes a massive chunk out of just about everything outside of Blissey. Sandstorm OHKOs even the most defensive Garchomp, while scoring an easy 2HKO on Reuniclus and Tyranitar. Struggle Bug is incredibly powerful and will best even the most defensive walls; here are some calcs I ran to show the absolute annihilation that struggle bug does to even the most dedicated walls:

Dialga, Bold, 252 HP/ 252 SpDef
97.5~107.5 (OHKO with rocks)

Chansey w/ evo stone, 252 HP/252 SpDef Bold
74~87 (2HKO)

Dusknoir, 252 HP/252 Sassy
130.5~155.5 (OHKO)

Of course, you don't want them healing, so Heal Block is used for that. Heal Block also OHKOs Ursaring, Cleffa, and can almost 10HKO Super Machamp (which is closer than every other poke can get, Super Machamp is so broken LOL).

Obviously, this set has its counters, the best of them being Super Machamp and Zuruggu, who both OHKO the universe anyway. They are also the best partners for Shedinja on a team, along with Abomasnow, Hippopotas and Tyranitar. Hail OHKOs Spiritomb in rain and Remoraid.
 
I have found the best set ever. Easily defeats Reuniclus, Thundurus, Garchomp, Excadrill, Tyranitar, Salamence, Ferrothorn, Jellicent, Conkeldurr, Terrakion, Landorus, Deoxys (ALL FORMES), Lucario, Darmanitan, Hippowdon, Shaymin-S, Chandelure, and even Dialga in 3 turns or less.

Shedinja.png

SHEDINJA @ Life Orb
252 HP/128 Def/128 SpDef
Hardy
- Final Gambit
- Sandstorm
- Struggle Bug
- Heal Block

Shedinja is back and can defeat even the most intimidating threats in all of OU, and even Ubers. Final Gambit is the main move on this set, because it takes a massive chunk out of just about everything outside of Blissey. Sandstorm OHKOs even the most defensive Garchomp, while scoring an easy 2HKO on Reuniclus and Tyranitar. Struggle Bug is incredibly powerful and will best even the most defensive walls; here are some calcs I ran to show the absolute annihilation that struggle bug does to even the most dedicated walls:

Dialga, Bold, 252 HP/ 252 SpDef
97.5~107.5 (OHKO with rocks)

Chansey w/ evo stone, 252 HP/252 SpDef Bold
74~87 (2HKO)

Dusknoir, 252 HP/252 Sassy
130.5~155.5 (OHKO)

Of course, you don't want them healing, so Heal Block is used for that. Heal Block also OHKOs Ursaring, Cleffa, and can almost 10HKO Super Machamp (which is closer than every other poke can get, Super Machamp is so broken LOL).

Obviously, this set has its counters, the best of them being Super Machamp and Zuruggu, who both OHKO the universe anyway. They are also the best partners for Shedinja on a team, along with Abomasnow, Hippopotas and Tyranitar. Hail OHKOs Spiritomb in rain and Remoraid.
But does it counter Digpoleon?

That's right: THE Digpoleon.

To start off, Empoleon's only problem is that it can't hit steel types for super effective damage. Sure, Hydro Pump does more than enough damage BUT it has shaky accuracy. 80% is not acceptable, resulting in a miss every couple of turns (some which could be crucial). You look through his moveset and see Surf (HMs are for (BAN ME PLEASE)s), Ice Beam, Grass Knot, Flash Cannon (All walled by Steel types), Drill Peck and Aqua Jet (Still walled). Then you see Dig. Sweet jesus. Dig is a faultless move, making Empoleon the greatest sweeper/staller in the metagame.

Why Dig over Earthquake, you ask? Well for one, the power difference is negligible. 20 BP is nothing. It's the same deal with Draco Meteor versus Outrage. Why do people use Outrage over Draco Meteor even though it lacks 20BP? Because nobody gives a shit. And with the other benefits Dig brings to the table, you can afford the drop. Secondly, Earthquake doesn't allow you to escape dungeons. Dig does and in a fashionable way. That should be reason enough for you to use Dig > Anything else.

If you're still not convinced, then consider this you narrow minded fools. Dig not only heavily cripples any steel types looking to ruin your fun, but when coupled with Leftovers allows you to regain 1/8 of your health everytime you dig. That's right, I'm not making this shit up. 1/8 is almost double the amount Leftovers gives you in one turn but instead gives it to you in two invulnerable turns, effectively allowing you to PP stall like a motherfucker. Why invulnerable, you ponder? Well, when Empoleon digs, the Opponent will switch. No one that is even slightly competent at competitive battling keeps their pokemon in on a 80BP Ground move off a tremendous 86 (!) Atk. That can almost 2HKO Heatran with no investment. Again, I'm not making this up. And if they switch a flying/levitating pokemon in? No worries, just DIG again, regaining your health over the meagre amount of 8 turns and laughing like a boss in their faces. And if they stay in to attack you? No worries! Empoleon's gargantuan defences (84/88/101) means shit will get real, absorbing even banded Close Combats and banded Lightning Strikes (if my calculations are correct; and they often are) while regenerating health at tremendous pace.

Now I know, you're thinking "BUT DIG ONLY HAZ 16PP!!". Here's the second part of my proposition; use multiple Empoleons. Just forget to tick Species Clause when challenging someone and voila! It's foolproof. 6 x Empoleons equals 96 PP, which more than ample to stall out your opponent's best moves. This is even before we factor in DIVE, resulting in 192 turns of frustration for your opponent. You can even wait a whole minute (or two) before making a move to increase the annoyance factor, resulting in easy wins and even easier satisfaction. I can attest to this, as my team (titled Fuck Global Warming) has peaked higher than #1 on the prestigious PokemonBattleCentre server on Pokemon Online while also narrowly beating my cousin Brad's team. And Brad is good. Very, very good.

So why has no one discovered DigPoleon (I have coined this, credit goes to me if you use it) in previous gens? Why has Empoleon always been labelled as mediocre and not worthy of OU status? Well, ladies and gentlemen, the reason is that the people who have discovered DigPoleon have been too scared to unleash it on the unsuspecting competitive battling scene. It would topple the metagame, turn the tiers upside down and set fire to all the cartridges around the world. This combination is so fucking scary that you don't even need any EV or IV investment on Empoleon for it to work. Sassy nature is required though, because everyone knows you need sass and only sass to succeed in Pokemon. I am delivering this news now so some of you can enjoy winning with ease before it gets swiftly banned in the next round of Suspect Voting. But if you play Ubers, you can enjoy DigPoleon forever. Enjoy stalling out Zekroms and Mewtwos while Pimpoleon stands there digging and being a boss, just remember who brought you that immense feeling of joy and self satisfaction.

In conclusion, here is the set in all of its pimpin' glory:

penguin-kill.jpg


DigPoleon @ Leftovers
Sassy,

Dig
----/Dive
----
----
 
In conclusion, here is the set in all of its pimpin' glory:

penguin-kill.jpg


DigPoleon @ sticky barb
Serious,

Dig
----/Dive
----
----

Changes in bold. Empoleon's gotta be serious, he can't be fuckin around in battle, with all them ursaring n shit runnin around, and ursaring and cleffa or some shit

sticky barb helps you beat ubers like dialga or regice with some damage. fuck walls. just use leftovers too, but wth a tricker switcheroo leftovers on you in a triple battle but in singles

I can attest to this, as my team (titled Fuck Global Warming) has peaked higher than #1 on the prestigious PokemonBattleCentre server on Pokemon Online while also narrowly beating my cousin Brad's team. And Brad is good. Very, very good.

Oh yeah? Well shedinja got me to #1 on Serebii. that's right, MOTHER FUCKING SEREBII. And he has own website so that server must be leagues better than stupid smogon or some shit.
 
Citizen, you made me laugh with that post. You deserve a cookie for that.

And as for the Eelektross set that was posted, very interesting. I'll experiment with it a bit and see how well it works.
 
The only thing that bugs me is the use of Fake Out with a Choice Band... it seems so risky... That is, at least until you switch the Cband away.

Maybe there could be something to slash in with it for an option?

Yeah CB Fake Out can turn Ambipom into set up fodder but it still is an good revenge killing move, and of course it can be fixed is Choice Band is Trick'ed away. Unfortunatly there aren't a lot of other moves Ambipom could use (the elemental puches are tutor attacks in gen 4 while Switcheroo is an egg move in gen 5 so they can't be used).

This isn't particularly creative, but i've been having fun with this set, something that had I known possible, would have been using a while ago. I also imagined more people would be using it.

91.png

Cloyster @ Focus Sash Trait: Skill Link
EVs: 240 HP / 252 Atk / 16 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Shell Smash
- Icicle Spear

Essentially, it's meant to set up hazards foremost. Most people seeing Cloyster expect offense, so it's usually a surprise for Spikes to appear instead. Additionally, Cloyster has room for Shell Smash and Icicle Spear, giving it an offensive option that can be just as problematic for an opponent. Naturally Cloyster attracts Taunts, but people won't switch Magic Bounce in often. I've had lots of fun with this set, though i'm still wondering where to stick EVs.

This set is just trying to much at once, and I doubt it will work. However you have the element of suprise when you use Cloyster as a Spikes early in the game but as a sweeper later on. I do think having both Spikes and Toxic Spikes is a bit to much so I suggest replacing one of them with another offensive move (Rock Blast or something) or if you want more support you could go with Rapid Spin. I also would give him Leftovers instead of Focus Sash as even at -1 Cloyster still is pretty bulky and like I mentioned before, you can make Cloyster look like a defensive set early game.

Also just a warning, troll post will get deleted and infracted!
 
thundurus.png


Voltlos @ Choice Band
Naive l Competitive Spirit (if available)
EVs: 252 Atk / 4 SpAtk / 252 Spd
-Wild Bolt
-Hammer Arm / Brick Break
-Hidden Power Ice
-U-turn

I usually get flamed for smacking CB's on prevalent special attacking threats, but this set is pretty legit. Obviously, CB has a lot of surprise value right now due to the fact people are going to assume you're Nasty Plot or a Prankster utility, so this set smacks them around from the physical end. That base 115 Atk stat seriously deserves some respect and this guy regularly OHKOs initial switch-ins especially against stall. Wild Bolt is the best (only?) STAB option, though the recoil is nasty in conjunction with that SR weak. Spin / Wish support is helpful duh. Hammer Arm nails Blissey and also catches Dory. For those who want consistency, Brick Break is an option. I find HP Ice to be pretty necessary on choiced Electrics given the abundance of defensive Gliscor on the ladder. OHKOs both the scorpion bat and Rand with no investment. U-turn is always useful for scouting purposes. Muscle Band or E-belt could work instead I guess maybe even Lefties, but he really likes the power. smack
 
Hopefully nobody's posted this, BUT, I have used this MANY times in PBR Singles, and it has worked nearly every time. Here it is.


Steelix @ Custap Berry
Impish/Adamant
252Attack/252Defense (No HP EV's, you'll see why)
Curse
Endure
Explosion
Gyro Ball

Basically, if any Physical Attacker is out, use Curse until they get you into KO range. Then, use Endure, then kill them with Gyro Ball (if it's a Ghost) or Explode if it's damageable by it. Custap Berry will, of course, let you go first (barring priority, that's the only problem with the set), which allows you to Explode on pretty much anything that's out at the moment.

Against Special Attackers, there's no time for Cursing, so just Endure to take their SpAttack then Explode next turn when you're at 1-24% HP.

However, this set is most likely not viable anymore due to Explosion's nerf which is unfortunate, and it isn't legal yet due to Custap Berry being unavailable at the moment in Black/White (I think)

In Generation 4, however, it has proved to be useful many times. :3



thundurus.png


Voltlos @ Choice Band
Naive l Competitive Spirit (if available)
EVs: 252 Atk / 4 SpAtk / 252 Spd
-Wild Bolt
-Hammer Arm / Brick Break
-Hidden Power Ice
-U-turn

For that set, if you switch Spe EV's to HP and make it Brave with Hammer Arm, you have a nice Trick-Room Abuser. Credits for it do not go to me, however, as I've seen someone with nearly the same set on a Battle Video for Random Matchup Doubles.
 
Thundurus' minimum Speed is 204. For a Trick Room Pokemon, that's pathetic. You'd be far better off just making use of its natural Speed.
 
Thundurus' minimum Speed is 204. For a Trick Room Pokemon, that's pathetic. You'd be far better off just making use of its natural Speed.

Yes, but the general point is to use Hammer Arm when possible, then its other moves in that order. Come to think of it, that doesn't match Choice Band, and I think the Thundurus in the Battle Video had Life Orb or Focus Sash or something, not Band..
 
I'm aware, but it's still not at all a good use of either Thundurus or a teamslot on a TR team.

It gives instant cool-points IMO. It's also good when you're playing over WiFi in a free-match, not something where people should be completely serious like the PO ladders and rated matches on Random Matchup.
 
It gives instant cool-points IMO. It's also good when you're playing over WiFi in a free-match, not something where people should be completely serious like the PO ladders and rated matches on Random Matchup.
This thread is for good movesets, not "cool" and non-serious movesets.
 
This thread is for good movesets, not "cool" and non-serious movesets.

This thread is also for creative movesets, not the run-of-the-mill sets that they'll always be using normally (If your idea of a creative moveset is to, say, switch out an attacking move for Taunt on a Nasty Plot Thundurus set, then.. Eh)


EDIT: Also, how do you know that a TR Thundurus isn't viable? Have you tested it? I've seen it work fairly well, although I do agree his Speed is a bit "too good" for TR before any Hammer Arms.
 
Why not just put a Macho Brace on it then? That brings it's speed down a lot more, and then you can invest fully in bulk or SpA and go mixed.
 
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