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Creative (and good) Movesets (READ THE OP FIRST)

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Breloom @ Choice Scarf
Trait: Technician
EVs: 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Low Sweep
- Mach Punch
- Spore

As said, Stone Edge is probably a better choice, and if you aren't taking out Spore, maybe, but not to be most beneficial, you could remove Low Sweep. But then, Mach Punch is priorityscarf, so, wut. Spore is better to let go of, even though it's quite useful to have a speedy inducer, the switching requires rapid spin and prediction, which most Ou teams have. However, having battled this set, and used it before, it was extremely annoying, and a great revenge killer. Though it loses a noticeable amount of power without SD/LO/CB(lol), it's definitely one of the better revenge killers when utilized correctly, under circumstance, and could really be used as a late game sweeper. It's pretty scary, in the right hands.
 
Wouldn't running stone edge over spore be more helpful while using a choice scarf?

I might consider running it over mach punch, because in most cases something that fears a mach punch will either switch or be outsped and hit with low sweep. I value spore much more than type coverage in most situations however.
 
Weavile @ Focus Sash
Pickpocket
252 Atk / 252 Spe
Jolly

- Beat Up
- Low Kick
- Ice Punch
- Ice Shard

This set is great in the lead position. Beat up gets 153 BP with stab and weavile can steal his opponents item when he gets hit by a contact move.
 
I might consider running it over mach punch, because in most cases something that fears a mach punch will either switch or be outsped and hit with low sweep. I value spore much more than type coverage in most situations however.

I agree with you completely. Don't take out Spore, it allows you to pretend you are not Choice locked and it's almost one less Pokémon on the opponent's team, way better than having a priority in a Scarfed mon, that's for sure. I've been running it with Bullet Seed / Spore / Low Kick / Stone Edge and it's awesome.

And I don't know if someone already posted this set here, but Agility Thundurus-T is just outstanding. I mean, i can't remember how many times i 6x0'd teams with it. It's for sure the best late-game sweeper in BW2. Here's the set I'm currently using:

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Thundurus-T @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature (+SAtk, -Atk)
- Thunderbolt (or Thunder on a Rain team, obviously)
- Hidden Power [Ice]
- Focus Blast
- Agility

This set is simply a-m-a-z-i-n-g, and I think it might get Thundurus-T banned, since there are few things that can switch into it in the tier. After one Agility everything is finished for the opposing team, and he has an outstanding coverage within Focus Blast / TBolt / HP [Ice]. And not to mention he works very well with ScarfLoom, since the second can take out the two things that stop this set most effectively: Chansey / Gastrodon.
 
I value spore much more than type coverage in most situations however.

Don't forget, you still have five other teammates that generally have a rock type attack (if you are playing the standard meta game). And it's not like switching makes you lose that all important scarf boost, like it would with the SD or Bulk-Up sets. So, Mach Punch would probably be the thing to take out, if any.

Weavile @ Focus Sash
Pickpocket
252 Atk / 252 Spe
Jolly

- Beat Up
- Low Kick
- Ice Punch
- Ice Shard


weavile can steal his opponents item when he gets hit by a contact move.

This set is rreeaalllyyy gimmicky, and shouldn't work on most occasions. As for Pickpocket, it doesn't work with Focus Sash. But, if you don't have the sash, you'll get demolished by physical attacks anyway. If your sash gets broken, Terrakion with a scarf can come in on a predicted Beat Up, get +6 attack, and then destroy your team from there. Heck, anything can revenge this. I believe Scizor also walls this set anyway, and it's the number one pokemon in usage right now.

Edit: I love that Thundurus set not going to lie. I've run into it before, and after said threats are taken out, it annihilates teams, especially on a rain team with Thunder. Ouch. With team support, a Late Game, or maybe even mid-game with Spikes/Rocks set up, sweep is extra viable on such a potent threat. I believe it gets nasty plot, taking off Focus Blast for it, but that is not entirely suggested, unless you feel that Boltbeam is enough coverage.

Overall, Thunderus-T is a very scary pokemon when it gets +2 speed, especially in the current metagame where Rain Teams dominate. Sand teams can trouble it with bulky Hippowdon (Hp Ice won't ohko, or maybe even not 2hko (?)). However, with five other teammates, there isn't too much to worry about there.
 
Tyranitar @ zoom lens/ wide lens
sand stream

100 Atk/ 56 Def/ 252 SpA/ 100 SpD
Quiet nature

-Stone Edge
-Fire Blast
-Thunder
-Blizzard/Avalanche/Surf

Not much gimmick here. With some improved bulk and a relatively strong special attack stat, T-tar shouldn't have much trouble blasting his way through walls like ferrothorn and vaporeon. The set also offers decent coverage and can flip a battle on its head if circumstances are grave. Will-o-wisp users like sableye will have to work a little harder to eliminate tyranitar as special attack remains untouched by stat reduction. Finally, bulky ground types like hippowdon can be 1-2HKOed by blizzard or surf. The only down sides are speed and recovery but well placed support from wish users and trick room almost eliminate the problem. You must also beware of what items you use. Zoom lens takes advantage of low priority by giving you a 20% accuracy boost when T-tar moves after the opponent, however it may not work to well against anything slower than Tyranitar, this can leave you endlessly raging as your most important moves can miss at the worst times. Wide lens gives you a 10% boost regardless of who goes first of last. But in some situations a zoom lens could be more useful and moves still have an uncomfortable chance of missing.
 
Tyranitar @ zoom lens/ wide lens
sand stream

100 Atk/ 56 Def/ 252 SpA/ 100 SpD
Quiet nature

-Stone Edge
-Fire Blast
-Thunder
-Blizzard/Avalanche/Surf

Hey there, glad to see youre trying to be original ^__^ I can see this set working.. once or maybe twice. But, not a lot of teams will enjoy this Ttars support, because there are generally better users of each move (bar Stone Edge, possibly). Fire Blast can be used even without a lens, and Ice Beam is generally better with Life Orb than Blizzard with the lens. What can Thunder ohko, that Ttar needs it? Bulky waters can take at least one, probably two, and then either toxic stall or burn stall. Remember; though your team has more pokemon, your opponent's team also has six. This is alright to catch something off guard, but I can't see why it should be used over the Dragon Dance set which provides, generally, the same coverage with more power, Lum Berry/Leftovers, and speed/higher attacking moves to back it up.

I like originality, that's why I'm posting, but Nidoking runs a better form of this set, with Life Orb Sheer Force T-Bolts, Ice Beams, and Flamethrowers. I believe that what Ttar has in defenses, Nidoking steals in power.

As a surprise factor, it might be able to hit a pokemon hard. Though, all of it's move typings, except Thunder and the unlikely Surf, are expected, and hit better with Life Orb and as their standard weaker form. I haven't personally tested this, ever, prolly won't, but I can't really see it being as effective as any of it's other sets. Maybe you could keep the random Thunder on a regular set, to hit Rain Teams that are getting common, or Surf to hit.. maybe a Terrakion switch (but Ttar gets Superpower, so that's a better option). Fire Blast can be kept regardless, because it has a decent accuracy, and hits Steel Types (Skarmory). I can sort of see this set as Anti-weather, if the opposing side gets weather up. That can be useful, but youre better off not doing that..

The Nidoking set that outclasses this one:
Nidoking@Life Orb
Ability: Sheer Force
Timid Nature
EVs 4 HP / 252 SpA / 252 Spe
Moveset
~ Earth Power
~ Sludge Wave
~ Ice Beam
~ Focus Blast / Thunderbolt / Fire Blast

Tyranitar set that is similar, and in my opinion more useful:
Tyranitar@ Leftovers/Chople Berry
Ability: Sand Stream
Sassy Nature
EVs 252 HP / 64 SpA / 192 SpD
~ Stealth Rock
~ Crunch
~ Fire Blast
~ Ice Beam / Superpower

I hope that was helpful <3

By the way, make sure you all read the rules before posting a set :L
 
Seeing many Articuno sets being posted Utilising its new access to Hurricane. The other day I actually took a little Look at its movepool and noticed access to Agility. At that point we have Hurricane Ice Beam and Agility so adding a Hidden Power would make sense. I chose Ground because it hits Jirachi and Heatran. So here is the moveset:

Articuno @ Life Orb
Trait: Pressure
EVs: 120 HP / 252 SAtk / 136 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Ice Beam
- Hidden Power [Ground]
- Agility

The HP Ev's compliment Articuno's bulk and gives a slightly better chance to set up. The Speed allows it to outspeed everything up to Choice Scarf Latios after +2.

I use this on a Rain team that I built. The team of course focuses on removing stuff that can cock block Articuno. It's a little difficult to pull off but I have managed it plenty of times. HP Grass could be used for hitting Gastrodon and Rotom-W instead.

When I built this team I had no idea about this thread, but having just been told of it I decided to share it.
 
As for Pickpocket, it doesn't work with Focus Sash.

Just posting to say that this isn't true. It was tested a while back. If weaville is would be ohko'd, the focus sash kicks in and then pickpocket steals and item as you no longer have one.
 
If weaville is would be ohko'd, the focus sash kicks in and then pickpocket steals and item as you no longer have one.
I'm still willing to believe that Pressure is a better ability, especially if the right attack is used.

I like the fact that it was posted after Scarf Breloom. I can now say, that set can pretty much take this one. It can survive one Ice Shard, and retaliate with Bullet Seed. Which, if the calculations are correct, will always 1hko if it hits three times :L
 
I don't think anyone saw my last set I posted; if they did, no one commented on it.
After hearing some thoughts on Hydregion using a Tinkerbell-esque set, I came up with this set, and after testing it, it works very well.

Hydreigon @ Leftovers
Nature: Modest
252 HP/ 66 SAtk / 140 SDef / 52 Spd
~Taunt
~Roost
~Dragon Pulse
~Earth Power / Flamethrower / U-turn

Works great against Stall and Balanced, Taunt prevents set-up, hazards, status, etc. and cripples many switch ins to Hydregion (Skarmory, Blissey, etc.) Roost keeps you healthy, Dragon Pulse for STAB and good damage all around. The last move is for coverage, or momentum if you like U-turn, which is neat since you can Taunt Blissey coming in and U-turn out to something like Terrakion without fear of being subjected to status.

You can use a more offensive spread, but with this you are never 2HKO'd by Scarf Poiltoed's Ice Beam and never 2HKO'd by Scarf Thundurus-T's Hidden Power Ice (Focus Blast hurts, but you still aren't OHKO'd). You also beat Life Orb Starmie one on one with this spread. 52 Speed nets you that magic 245 number. Max speed is an option but it only let's you outspeed one additional Dragon. You can bump it up to beat Adamant Dragonite, Adamant Lucario, SubToxic Gliscor, etc. But that it as far as I would go.
 
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Hydreigon @ Leftovers
Nature: Modest
252 HP/ 66 SAtk / 140 SDef / 52 Spd
• Taunt
• Roost
• Dragon Pulse
• Earth Power / Flamethrower / U-turn
I apologize, I didn't see it.

I can really see this set as usable, if what you said about the mentioned Pokemon and their attacks are true. I really like this set, but I'll think I'll have to test it before I give any further comments (sorry), to see how well it fits into the B/W2 metagame. I personally can see it working, but the last option kind of makes or breaks the set up against certain teams. (Especially ones with Skarmory; you have taunt, but once it learns this, it can Brave Bird for neutral damage, or switch if it predicts yours well. This, only being the case without Flamethrower. But if Flamethrower is chosen, the damned Heatran walls this set). Either way, it looks good. The ev spread looks weird at first for Hydreigon, but I think it can work. Very nice, and I'll try to give more on it later.
 
Wouldn't running stone edge over spore be more helpful while using a choice scarf?

Not always, it depends on the teammates. Scarf does make it more likely that Breloom will be able to use Spore before it gets hit, but then, it must be switched out. That is where you bring in a set-up sweeper or a Pokemon which threatens the sleeping Pokemon. It's risky considering the possibility of one-turn sleep, but it works fairly well.
 
Seeing many Articuno sets being posted Utilising its new access to Hurricane. The other day I actually took a little Look at its movepool and noticed access to Agility. At that point we have Hurricane Ice Beam and Agility so adding a Hidden Power would make sense. I chose Ground because it hits Jirachi and Heatran. So here is the moveset:

Articuno @ Life Orb
Trait: Pressure
EVs: 120 HP / 252 SAtk / 136 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Ice Beam
- Hidden Power [Ground]
- Agility

The HP Ev's compliment Articuno's bulk and gives a slightly better chance to set up. The Speed allows it to outspeed everything up to Choice Scarf Latios after +2.

I use this on a Rain team that I built. The team of course focuses on removing stuff that can cock block Articuno. It's a little difficult to pull off but I have managed it plenty of times. HP Grass could be used for hitting Gastrodon and Rotom-W instead.

When I built this team I had no idea about this thread, but having just been told of it I decided to share it.

As was discussed a few pages back (I think...) Moltres is FAR better at this due to countering multiple threats to rain the same way that Volcarona does. Stab Fire Blast + Agility is not its only superior trait either; Hurricane coming from 125 base SpA is second to NONE. In other words, it tears things to pieces.
 
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Flygon (F) @ Lum Berry / Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Hone Claws
- Earthquake
- Stone Edge
- Outrage / Dragon Claw / Roost

This set is pretty much like all its other set's (exept mixed lure set).
But now that it got Hone Claw's it can make a nice use of them!
Use Hone Claws on something that can't really touch Flygon, like a choiced mon looked into EQ or something that do not really hurt.
This will boost Flygon's avarage attack stat to a nice level where it can sweep (most likely in late game or even in midgame) and also boost the low accuracy of Stone Edge which is very usefull! EQ+SE for the famous EdgeQuake-Combo.
Outrage or Dragon Claw as 2nd stab move.
Outrage packs pure power and is more usefull when steel types or physicaly defensive Mon's are gone, also if you still have your Lum Berry, you can just spam Outrage like there is no tomorror and finish off a weakend team's after +1/1 and also avoid status and go +2/2 if needed.
Use Dragon Claw if you dont like beeing looked into Outrage.
Roost also is a another option when using Life Orb as its item to simply heal off recoil damage or damage taken by a resisted move.

That's it for now ((:
 
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Flygon (F) @ Lum Berry / Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Hone Claws
- Earthquake
- Stone Edge
- Outrage / Dragon Claw / Roost

This set is pretty much like all its other set's (exept mixed lure set).
But now that it got Hone Claw's it can make a nice use of them!
Use Hone Claws on something that can't really touch Flygon, like a choiced mon looked into EQ or something that do not really hurt.
This will boost Flygon's average attack stat to a nice level where it can sweep (most likely in late game or even in midgame) and also boost the low accuracy of Stone Edge which is very useful! EQ+SE for the famous EdgeQuake-Combo.
Outrage or Dragon Claw as 2nd stab move.
Outrage packs pure power and is more useful when steel types or physically defensive Mon's are gone, also if you still have your Lum Berry, you can just spam Outrage like there is no tomorrow and finish off a weakened team's after +1/1 and also avoid status and go +2/2 if needed.
Use Dragon Claw if you dont like being looked into Outrage.
Roost also is a another option when using Life Orb as its item to simply heal off recoil damage or damage taken by a resisted move.

That's it for now ((:

This might work against slower teams, but base 100 Speed is a very common speed tier, and a lot of things aim to outspeed it if they can. As a result, Flygon will find itself being revenged very often.
Also, Roost doesn't deserve a slash, imo. 80/80/80 defenses simply aren't worth it without investment, and teams are constantly packing Ice moves in fear of Dragons anyways.
All in all, it might be better to use Salamence or Haxorus with Dragon Dance, as they can boost their Speed instead of Accuracy, which they don't need as much anyhow.
 
This might work against slower teams, but base 100 Speed is a very common speed tier, and a lot of things aim to outspeed it if they can. As a result, Flygon will find itself being revenged very often.
Also, Roost doesn't deserve a slash, imo. 80/80/80 defenses simply aren't worth it without investment, and teams are constantly packing Ice moves in fear of Dragons anyways.
All in all, it might be better to use Salamence or Haxorus with Dragon Dance, as they can boost their Speed instead of Accuracy, which they don't need as much anyhow.

Yeah 80/80/80 really isn't that great of a defense to use Roost , but I added this just as an option.
 
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Flygon (F) @ Lum Berry /Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
• Hone Claws
• Earthquake
• Stone Edge
• Outrage/Dragon Claw/Roost

This is familiar.. did you post it in the UU thread as well? Anyway, I have to agree with them about the other dragon's set-up being better than this one's. However, I can see that it might be able to work. I think with team support it could be very viable.

Flygon will miss it's speed though, so be certain that you come in, and are able to outspeed the opposing team, or take hits from what you can't outspeed. And taking hits is difficult, even with roost.

I would like to try this set in Ou for a bit though. Also, if you've saved any logs using it, I would like to see how you went about it during a battle.
 
I don't think anyone saw my last set I posted; if they did, no one commented on it.
After hearing some thoughts on Hydregion using a Tinkerbell-esque set, I came up with this set, and after testing it, it works very well.

Hydreigon @ Leftovers
Nature: Modest
252 HP/ 66 SAtk / 140 SDef / 52 Spd
~Taunt
~Roost
~Dragon Pulse
~Earth Power / Flamethrower / U-turn

Works great against Stall and Balanced, Taunt prevents set-up, hazards, status, etc. and cripples many switch ins to Hydregion (Skarmory, Blissey, etc.) Roost keeps you healthy, Dragon Pulse for STAB and good damage all around. The last move is for coverage, or momentum if you like U-turn, which is neat since you can Taunt Blissey coming in and U-turn out to something like Terrakion without fear of being subjected to status.

You can use a more offensive spread, but with this you are never 2HKO'd by Scarf Poiltoed's Ice Beam and never 2HKO'd by Scarf Thundurus-T's Hidden Power Ice (Focus Blast hurts, but you still aren't OHKO'd). You also beat Life Orb Starmie one on one with this spread. 52 Speed nets you that magic 245 number. Max speed is an option but it only let's you outspeed one additional Dragon. You can bump it up to beat Adamant Dragonite, Adamant Lucario, SubToxic Gliscor, etc. But that it as far as I would go.
I'm probably gonna make a team with this. It looks really cool :) Personally a fan of U-Turn in the last slot since you can't have too much momentum but yeah. How often are you able to Roost with it? Also, what sort of teams do you think it works best in?
 
You can roost on anything really, the amount this Hydregion walls is rediculous. Celebi, Politoed, Jellicent, Vaporeon, Amoongus (You even block spore and Hidden Power Ice is doing like 20%), Defensive Heatran, Gastrodon, Slowbro, Tentacruel, SubCM Jirachi, Espeon, Forretress, Ferrothorn, Magnezone, Ninetales, Rotom-W...the list is almost endless.

It works best as apart of a defensive core, to break down other cores. Amoongus/Heatran/Slowbro are dismantled and turned on their heads. Bulky Offense or Balanced is where it would probably shine with, to be used against Stall or Balanced teams that rely on a 3-4 poke core. You should also have a sweeper on hand that can capitalize on Taunted walls like Skarmory and Ferrothorn. (Especially if you are using U-turn.)

The one thing it hates is status, but Taunt prevents most of it so it makes it less of an issue. Taunt is just so good against Hydregion's common switch-ins and this set abuses this to the fullest.
 
This is a total copy of Gen IV MysticGar, but it still works very well in the current meta:

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Latios @Expert Belt / Life Orb
Timid
4 HP / 252 SpA / 252 Spe
~Draco Meteor
~Surf / Grass Knot
~HP Fire
~Protect

The aim here is to lure out CB Scizor in order to facilitate another Pokemon's sweep. Protect scouts which move Scizor is using and so you can react accordingly. Grass knot hits Tyranitar much harder than Surf, but isn't a great option because then you can't touch Heatran, Jirachi and co. With Expert Belt, you can also attempt to lure Ferrothorn.
 
This Kingdra set has ripped teams apart. It's the perfect answer to all the Rain teams going around, and can set up and sweep even without the Swift Swim boost in rain. And the key is Disable and Lum Berry, two unusual choices.

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@ Lum Berry
Swift Swim
Adamant nature
36 HP / 252 Atk / 220 Spe
~ Dragon Dance
~ Outrage
~ Waterfall
~ Disable

Switch into one of Kingdra's many resistances and then Dragon Dance up. Depending on what your opponent does next, you have all the answers. If they hit you with their best attack and go for the 2HKO, you simply use Disable next turn and remove that move from their arsenal, rendering them helpless. Disable will usually go first after the speed boost from Dragon Dance (and Swift Swift is your opponent is unlucky enough to be running a rain team). Then you can choose to Dragon Dance again to boost your Attack and Speed further, or you can begin the carnage and start spamming Outrage or Waterfall. Even counters like Ferrothorn die to this set. Ferrothorn is 2HKO'd by either move after you have Dragon Danced twice. You can Disable its Power Whip if need be.

To counter a Kingdra Sweep your opponent will throw Sleep and Paralysis at you, but Lum Berry makes that strategy null and void. And Lum Berry also works wonders when Outrage finishes and you're saved from confusion.

It's not unbeatable, but so far the results from testing this set have been amazing and it shows Disable is really underrated as a move (100% accuracy, disables for 4-7 turns).

You can run a Special Attacker set using Hydro Pump, Draco Meteor/Dragon Pulse and Hidden Power Fire if you want to, but I have found the Physical set is superior.

Alternative items are Leftovers and Life Orb, both of which have their merits.
 
Awesome Kingdra set. I tried a Sub-Disable special LO set before the swift swim clause was enforced but I like the sound of this even more because of the huge amount of pressure it puts on the opposition.

Are the EVs different from the on-site Chesto-Rest Dragon Dancing set for any reason in particular?
 
The EV's aren't perfected and are adopted from a Rain Dance set. Getting the balance between speed and bulk is the bit I am working on. You don't need 252 Speed EVs though as with Rain in place or after a DD boost, you're fast enough. You just need enough bulk to take a priority hit, which is pretty much all that can stop a Kingdra sweep.

Disable is amazing on this set. They switch in Jirachi on your DD turn. They Body Slam hoping for Paralysis. Lum Berry says no, and then you Disable their Body Slam. Checkmate.
 
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Kingdra@ Lum Berry
Swift Swim
Adamant nature
36 HP / 252 Atk / 220 Spe
• Dragon Dance
• Outrage
• Waterfall
• Disable​

Disable will usually go first after the speed boost from Dragon Dance (and Swift Swift is your opponent is unlucky enough to be running a rain team).

You don't need 252 Speed EVs though as with Rain in place or after a DD boost, you're fast enough. You just need enough bulk to take a priority hit, which is pretty much all that can stop a Kingdra sweep.

That is to say IF rain is up. Anyway, after a DD you should be outspeeding a lot of pokemon. But still, I like this Kingdra, and disable has grown to be one of my favourite moves because of the annoyance.. I think that a bit more needs to be invested into Hp, because most teams run more than one priority. That is, longevity vs reliable kos. However, the current set still works wonders, it seems. I tried it for an hour or so, and I like it.
 
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