.: Introduction :.
Hi! I'm posting one of my latest and most successful teams, and one that's very enjoyable to play with. It utilises what I call a Wall Core to put a complete stop to as many threats as possible in the current metagame, supplemented by Sandstorm and the monstrous force that is Substitute + Swords Dance Garchomp.
Before getting to the good stuff, I'm just going to say this; this is quite a slow team, and not just in terms of Speed. In order to counter a few threats, it is necessary to engage in PP wars with them. Some people, such as myself, find PP wars fun and suspenseful, whereas others find them rage-quit worthy. And this team is very rage-quit worthy.
A word on the success of this team; whilst the ranking tends to fluctuate, this current incarnation has peaked at around rank #30 with 1516 points on the Pokemon Online server. I'm very proud with what it has achieved so far, and am currently looking ahead to adapt the team to the ever-transforming metagame.
The team name is from an obscure Australian play, called Cosi. Basically, it's about a young director who goes to a mental asylum to stage a play, but the inmates only want to do an opera and the director finds himself way out of his league. It's a very enjoyable play, and there's a movie adaption; go see it! All my Pokemon are based on inmates from the asylum.
So, without further ado, I introduce to you: Team Cosi!
.: Team Building Process :.
As stated above, I wanted a Wall Core; a core utilising fantastic defensive Pokemon to break down an opponent's team by not allowing them to do anything. My Wall Core went through several incarnations:
But, none of them afforded me too much success. After looking around, thinking outside the box and stealing ideas from successful RMTs, I came up with the current Wall Core I use now, and by far my most successful.
Each of these Pokemon help each other's cause: Quagsire walls the physical threats that Blissey cannot handle; Blissey walls every special threat and heals the team from Status; Forretress spins away the ever-annoying hazards and provides them. I've won games with just these three Pokemon, and Quagsire is without a doubt the most effective rage-inducer known to man. But I digress.
I found that Substitute + Swords Dance Garchomp worked well with these three walls, and everyone knows the best partner to Chompy...
I found that Substitute + Swords Dance Garchomp worked well with these three walls, and everyone knows the best partner to Chompy...
My team was almost complete. I just needed a Pokemon that could handle the few and far between threats; mainly, I needed a Fighting resist and a Pokemon that could deal with Breloom, but also have a chance against Thundurus.
Reuniclus fit the bill perfectly. After playing around with the team a bit more, I realised that I needed a solid Ground-type resist I could just switch in to take Earthquakes, but also something to retain the Fighting-type advantage.
Sigilyph was the member of choice, and it works very well. So this is the current incarnation of the team!
.: At a Glance :.
.: In Depth :.
Cherry (Tyranitar)
- Item: Choice Scarf
- Trait: Sand Stream
- EVs: 4 HP / 252 Atk / 252 Spe
- Nature: Jolly ( + Spe, - SpA )
~Stone Edge
~Crunch
~Superpower
~Pursuit
~Superpower
~Pursuit
- Role:
Tyranitar is the Pokemon I lead with in the team preview. Whilst it most definitely isn't the most ideal Pokemon to start off a match, I find it draws out Fighting-types that Quagsire and Sigilyph can begin pressuring from an early onset.
For a long while, I used Specially Defensive Tyranitar with Stealth Rock, and I was pleased with the results. It certainly did it's job, and I had no qualms about changing it. But when I began to lose to teams that focused on Taunt Jellicent + Toxic Spikes support, I began to panic. My team, from the beginning of those matches, was simply at too big a disadvantage to have a clear winning situation, and I had to rely on luck and prediction to beat that simple combination. For hours, I fretted on how I was going to adapt the team to this seemingly new threat. Then, one day, it just came to me. Scarf Tyranitar can come in on Jellicent's Taunt, and scare it off with a Crunch or, if it's on low health, trap it with Pursuit. It also patches up a few of the team's more minor weaknesses; those being mixed Thundurus and Reuniclus. This is the set that you all know; it outspeeds everything up and including Starmie, and boasts monstrous power in destroying several key threats. It is a great asset to a defensive team.
Despite Stone Edge being the worst move in the game, I felt the power was needed in dispatching full-health Thundurus and dealing decent damage to Politoed switch-ins. Crunch rounds out the STAB set and is a great move to use on Jellicent and Reuniclus - in the latter's case, it always 2HKOs. Superpower is useful against other Tyranitar, because it seems that ScarfTar is less common nowadays. Pursuit is useful in trapping weakened or frail Pokemon like Latios and Starmie.
Despite Stone Edge being the worst move in the game, I felt the power was needed in dispatching full-health Thundurus and dealing decent damage to Politoed switch-ins. Crunch rounds out the STAB set and is a great move to use on Jellicent and Reuniclus - in the latter's case, it always 2HKOs. Superpower is useful against other Tyranitar, because it seems that ScarfTar is less common nowadays. Pursuit is useful in trapping weakened or frail Pokemon like Latios and Starmie.
- EVs and Nature:
- Possible Changes:
There's always the option of going back to good ol' reliable SpDTar, but I think the Speed is needed on the team and this set patches up some major weaknesses. Also, I prefer this to Hippowdon.
- Name:
Well, Cherry is a female. So's this Tyranitar. It may not look like Tar is the most feminine Pokemon, but in Cosi Cherry is a sexually ambiguous and very violent young woman with no impulse control and with a crush on the director. Sound familiar?
Doug (Garchomp)
- Item: Leftovers
- Trait: Sand Veil
- EVs: 252 HP / 16 Atk / 240 Def
- Nature: Impish ( + Def, - SpA )
~Substitute
~Swords Dance
~Earthquake
~Dragon Claw
~Earthquake
~Dragon Claw
- Role:
Whilst my playstyle with Chomp is similar, the way it handles being played is very different. Take a look at BulkyChomp. To have a little brag about it's bulk, it's Substitutes aren't broken by Ferrothorn's Gyro Ball. It may be lacking in the initial attack department somewhat, but believe me when I tell you that when this Chomp gets going, next to nothing can stop it.
- EVs and Nature:
This Chomp is more of a tank, so it's EV'd that way; it can take mild abuse all day long. Impish allows it's Substitute to take Gyro Balls from Ferrothorn, and the HP EVs mean that it can take Seismic Tosses as well as Scalds from Chansey and Jellicent, from behind a Substitute.
- Possible Changes:
Again, it's always possible to go back to the way it was before, with 252/252 Atk/Spe and Jolly, but this Garchomp handles Jellicent better and can set up on more defensive threats, which this team appreciates. It's really just a judgment call, and I decided to test this one out with great results.
- Name:
Doug is the arsonist in the asylum, and the only dangerous one there. He's smart, fast and has an angry sense of humour. I think this fits Sub + SD Garchomp to a tee.
Henry (Quagsire)
- Item: Leftovers
- Trait: Unaware
- EVs: 252 HP / 252 Def / 4 SpD
- Nature: Bold ( + Def, - Atk )
~Stockpile
~Scald
~Swagger
~Recover
~Swagger
~Recover
- Role:
Stockpile raises both defenses to +3, an easy thing when the opponent is doing the same thing with their attack. At +3, nothing outside a critted Leaf Storm is going to kill. Swagger is the crux of the set; Unaware ignores boosts when used against you, but many Pokemon just up and kill themselves from a +6 confusion hit. Scald helps against switch-ins like Breloom, even though it does crap all damage to anything and everything. Recover is a godsend, keeping Quagsire healthy.
I have no idea why this guy isn't more used. It's role in my Wall Core is vital.
Credit to the set goes to Dezza Laa.
- EVs and Nature:
- Possible Changes:
If only Swampert got Unaware...
- Name:
Meet Henry. He's a reclusive 40-something former lawyer. He's fairly unintelligent, doesn't speak, and plays with toy soldiers when people speak to him. Making the connection?
Julie (Blissey)
- Item: Leftovers
- Trait: Natural Cure
- EVs: 252 HP / 4 Def / 252 SpD
- Nature: Calm ( + SpD, - Atk )
~Seismic Toss
~Heal Bell
~Thunder Wave
~Softboiled
~Thunder Wave
~Softboiled
- Role:
- EVs and Nature:
I've gone for a completely specially-defensive variant, because these days there isn't much that Blissey can take on the physical side of things.
- Possible Changes:
There's always the option of Chansey, but I find that Sandstorm really hinders it's survivability.
- Name:
Julie is the junkie who's the only really sane person in the asylum. She's a hairdresser with a kind heart, and she falls in love with the director.
Ruth (Forretress)
- Item: Leftovers
- Trait: Sturdy
- EVs: 252 HP / 4 Def / 252 SpD
- Nature: Careful ( + SpD, - SpA )
~Spikes
~Rock Tomb
~Rapid Spin
~Rapid Spin
- Role:
- EVs and Nature:
I've decided to make Forretress bulky on the special side, to let it set up Spikes on Pokemon such as Vaporeon and allow it to take repetitive Draco Meteors by spamming Pain Split.
- Possible Changes:
I dunno...Ferrothorn would be a whole lot nicer, but I really, really needed that Spinner.
- Name:
Ruth is the heavily OCD'd inmate. She is very neat, and has to have everything crystal-clear before commencing anything. There is a certain steeliness about her, though, that makes her reminiscent of a small Steel-type.
Roy (Sigilyph)
- Item: Flame Orb
- Trait: Magic Guard
- EVs: 252 HP / 60 Def / 140 SpD / 56 Spe
- Nature: Bold ( + Def, - Atk )
~Stored Power
~Psycho Shift
~Roost
~Roost
- Role:
The primary use of Sigilyph is as a counter to all things Fighting. Due to its typing, it can shrug off any Fighting attack aimed at it, and is generally favourable against common types that partner alongside Fighting, such as Grass and Psychic. After a couple of Cosmic Powers, just about any attack will do very little damage to Sigilyph.
This Pokemon tends to lure crits. During a match, it will be taking many, many hits, and this equates to critical hits every so often. So, when using Sigilyph, I'm always certain not to overstay its welcome and attempt a sweep when a crit could easily put one of my pivotal members down.
Stored Power hits amazing attack levels at +6, if I do so choose to attempt a sweep. Psycho Shift is another reason I use Sigilyph over Reuniclus, since passing on status of any kind is a bonus in helping Garchomp set up. Burn also limits the capabilities of common Sigilyph switch-ins Tyranitar and Excadrill. Roost heals off damage, and getting rid of the Flying-type is useful in avoiding KOs by powerful but slow Thunderbolts.
- EVs and Nature:
- Possible Changes:
I could always change it back to Reuniclus, but Sigilyph is actually doing a better job for my team that Reuniclus ever did (maybe not quite so many sweeps).
- Name:
Roy is the self-styled leader of the inmates, and is a bipolar man who fancies himself as an actor. He is very colourful and cheerful, but in his down periods, you'd better watch out.
.: Conclusion :.
Thanks for reading! I hope you gained something from this, and fixes would be very much appreciated. See you soon!