QC Checks: Alexwolf, Snunch, PKGaming
QP Check: GatoDelFuego
[Pros]
<ul>
<li>Amazing coverage and great movepool, makes it very difficult to (fully) counter.</li>
<li>It breaks down opposing walls very efficiently.</li>
<li>It is a great late-game sweeper thanks to Extreme Speed.</li>
</ul>
[Cons]
<ul>
<li>Being rather slow for a sweeper doesn't do it any favors</li>
<li>Setting up can be an issue for it due to its bad bulk.</li>
<li>It suffers from four-moveslot syndrome.</li>
</ul>
[Set Recommendations]
<p>name: Mega Swords Dance<br />
move 1: Swords Dance<br />
move 2: Close Combat<br />
move 3: Earthquake<br />
move 4: Bullet Punch / Extreme Speed<br />
ability: Justified<br />
item: Lucarionite<br />
evs: 252 Atk / 4 Def / 252 Spe<br />
nature: Jolly</p>
<p>Mega Lucario's newly acquired ability gets its time to shine by turning Close Combat into a 240 Base Power move backed by a huge base 145 Attack stat. At +2 the number of Pokemon that are able to withstand the brute force of this attack are few. Adaptability gives you the option of dropping Extreme Speed for Bullet Punch, which now is just as strong as Extreme Speed. With Ice Punch being a tutor move and illegal for the time being, Gliscor is an issue as a +2 Close Combat does about about 40%. Earthquake will allow you to beat with Aegislash without fearing King's Shield while also OHKOing Toxicroak, Mega Gengar and Tentacruel. A combination of Close Combat and Earthquake will get you past Slowbro. Crunch is an option over will hit Ghost-types like Aegislash and Mega Gengar on the switch, which otherwise outspeed and OHKO if you don't have a Swords Dance under your belt. Since Talonflame is an issue for any Lucario set Bullet Punch can be dropped for Extreme Speed and take it out with just a little bit of prior damage.</p>
<p>A Jolly nature is prefered over Adamant, as Mega Lucario can outspeed everything from base 100 to base 110 Speed, such as Garchomp and Gengar. The EVs are very straightforward to maximize Speed and Attack.</p>
<p>Entry Hazard support is a must for Mega Lucario to be able to turn 2HKOs into OHKOs. Teammates that can take out Aegislash, such as Garchomp, work really well. Gliscor's presence is problematic and Pokemon such as Greninja and Rotom-W are good options for this role. Greninja can set up Spikes and has access to U-turn to find opportunities for Mega Lucario to set up. Rotom-W makes for a great partner as it keeps Talonflame and Gyarados at bay for Mega Lucario to freely sweep. </p>
<p>name: Mega Nasty Plot<br />
move 1: Nasty Plot<br />
move 2: Dark Pulse<br />
move 3: Aura Sphere / Vacuum Wave<br />
move 4: Flash Cannon<br />
ability: Steadfast<br />
item: Lucarionite<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>
<p>As mentioned, Mega Lucario has a wide array of both physical and special moves in its arsenal. This set will lure in its normal checks and smash those checks into oblivion. This set no longer falls prey to the 50/50 game against Aegislash and is able to OHKO with a +2 Dark Pulse after Stealth Rock. Flash Cannon allows Lucario to beat Fairies such as Sylveon. If you choose Aura Sphere you fall prey to Excadrill, which outspeeds in sand and OHKOes with Earthquake. Vacuum Wave, though weaker, will beat Excadrill and give it priority against Choice Scarf users that can stop Mega Lucario from sweeping.</p>
<p>Spikes and Stealth Rock are greatly appreciated to turn many 2HKOs into OHKOs. Skarmory does a great job of doing so as it is able to switch in on predicted Earthquakes from Excadrill and set up more entry hazards in the process. Pokemon that have U-turn or Volt Switch can provide more chances for Skarmory to set up.</p>
<p>name: Mega Mixed Agility<br />
move 1: Agility<br />
move 2: Close Combat<br />
move 3: Hidden Power Ice<br />
move 4: Flash Cannon / Dark Pulse<br />
ability: Justified<br />
item: Lucarionite<br />
Evs: 112 Atk / 224 SpA / 172 Spe<br />
nature: Naughty Nature</p>
<p>Agility Mega Lucario is great for late-game cleaning against already weakened teams. With an Agility boost under its belt to outspeed every Choice Scarf Pokemon, from there Mega Lucario can use the appropriate move to finish out the match. Flash Canon allows to hit Fairies much harder than Bullet Punch does. Dark Pulse can be used to net a 2HKO on Aegislash as it comes in to try and check Lucario, beats Psychic-types, 2HKOes Mega Gengar after Stealth Rock and has a good chance to 2HKO Forretress after Stealth Rock.</p>
<p>The EV spread allows Mega Lucario to outspeed Jolly Excadrill sand to avoid being taken out by Earthquake. Max Attack is there to be able to 2HKO Hippowdown after Stealth Rock and one layer of Spikes with Close Combat. The rest of the EVs are dumped into Special Attack with a Rash nature to give Dark Pulse or Flash Canon more power for hitting Aegislash, Mega Gengar, and several Fairies. A Naughty nature is used here, as with it Mega Lucario can withstand a Choice Band Aqua Jet from Azumarill.</p>
<p>name: Swords Dance<br />
move 1: Swords Dance<br />
move 2: Close Combat<br />
move 3: Crunch / Earthquake<br />
move 4: Bullet Punch / Extreme Speed<br />
ability: Justified<br />
item: Life Orb<br />
evs: 4 HP / 252 Atk / 252 Spe<br />
nature: Adamant<br />
<p>This is easily Lucario's flagship set last generation and it continues to be its staple set. With this set Lucario excels at sweeping teams following a Swords Dance. Extreme Speed gives it a strong priority move to take out anything faster and don't resist it. Close Combat is the main STAB that crushes Steel-types, and anything else slower. The last slot largely depends on what your team is weak to. Crunch deals with Ghost-types like Aegislash and Gengar on the switch. Bullet Punch provides a strong hit on Fairies.</p>
[Checks and Counters]
<p>Aegislash forces a 50/50 game trying to avoid attacking as it uses King's Shield and can OHKO regular Lucario with Sacred Sword. Mega Venusaur is able to take every single one of Lucario's moves at +2, then Earthquake or Sleep Powder and render it unless. RestTalk Gyarados is able to eat up any of Lucario's hits as well and can phaze it with Dragon Tail or 2HKO with Waterfall from full health. Choice Band Azumaril with Max HP can take stomach a +2 Bullet Punch and deal 70.56 - 83.33% back with an Aqua Jet if Mega Lucario is at -1 following a Close Combat. Prankster users that have Will-O-Wisp or Thunder Wave are able to cripple such as Sableye, Klefki, and Mega Banette.</p>
<p>Choice Scarf users that can take a Bullet Punch and take out Lucario afterwards are problematic for it. Garchomp can take a boosted Bullet Punch or Extreme Speed and kill Lucario off with Fire Blast or Earthquake. Talonflame checks both the physical and special sets at +2 and is able to outspeed and OHKO with a Flare Blitz.</p>
QP Check: GatoDelFuego

[Pros]
<ul>
<li>Amazing coverage and great movepool, makes it very difficult to (fully) counter.</li>
<li>It breaks down opposing walls very efficiently.</li>
<li>It is a great late-game sweeper thanks to Extreme Speed.</li>
</ul>
[Cons]
<ul>
<li>Being rather slow for a sweeper doesn't do it any favors</li>
<li>Setting up can be an issue for it due to its bad bulk.</li>
<li>It suffers from four-moveslot syndrome.</li>
</ul>
[Set Recommendations]
<p>name: Mega Swords Dance<br />
move 1: Swords Dance<br />
move 2: Close Combat<br />
move 3: Earthquake<br />
move 4: Bullet Punch / Extreme Speed<br />
ability: Justified<br />
item: Lucarionite<br />
evs: 252 Atk / 4 Def / 252 Spe<br />
nature: Jolly</p>
<p>Mega Lucario's newly acquired ability gets its time to shine by turning Close Combat into a 240 Base Power move backed by a huge base 145 Attack stat. At +2 the number of Pokemon that are able to withstand the brute force of this attack are few. Adaptability gives you the option of dropping Extreme Speed for Bullet Punch, which now is just as strong as Extreme Speed. With Ice Punch being a tutor move and illegal for the time being, Gliscor is an issue as a +2 Close Combat does about about 40%. Earthquake will allow you to beat with Aegislash without fearing King's Shield while also OHKOing Toxicroak, Mega Gengar and Tentacruel. A combination of Close Combat and Earthquake will get you past Slowbro. Crunch is an option over will hit Ghost-types like Aegislash and Mega Gengar on the switch, which otherwise outspeed and OHKO if you don't have a Swords Dance under your belt. Since Talonflame is an issue for any Lucario set Bullet Punch can be dropped for Extreme Speed and take it out with just a little bit of prior damage.</p>
<p>A Jolly nature is prefered over Adamant, as Mega Lucario can outspeed everything from base 100 to base 110 Speed, such as Garchomp and Gengar. The EVs are very straightforward to maximize Speed and Attack.</p>
<p>Entry Hazard support is a must for Mega Lucario to be able to turn 2HKOs into OHKOs. Teammates that can take out Aegislash, such as Garchomp, work really well. Gliscor's presence is problematic and Pokemon such as Greninja and Rotom-W are good options for this role. Greninja can set up Spikes and has access to U-turn to find opportunities for Mega Lucario to set up. Rotom-W makes for a great partner as it keeps Talonflame and Gyarados at bay for Mega Lucario to freely sweep. </p>
<p>name: Mega Nasty Plot<br />
move 1: Nasty Plot<br />
move 2: Dark Pulse<br />
move 3: Aura Sphere / Vacuum Wave<br />
move 4: Flash Cannon<br />
ability: Steadfast<br />
item: Lucarionite<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>
<p>As mentioned, Mega Lucario has a wide array of both physical and special moves in its arsenal. This set will lure in its normal checks and smash those checks into oblivion. This set no longer falls prey to the 50/50 game against Aegislash and is able to OHKO with a +2 Dark Pulse after Stealth Rock. Flash Cannon allows Lucario to beat Fairies such as Sylveon. If you choose Aura Sphere you fall prey to Excadrill, which outspeeds in sand and OHKOes with Earthquake. Vacuum Wave, though weaker, will beat Excadrill and give it priority against Choice Scarf users that can stop Mega Lucario from sweeping.</p>
<p>Spikes and Stealth Rock are greatly appreciated to turn many 2HKOs into OHKOs. Skarmory does a great job of doing so as it is able to switch in on predicted Earthquakes from Excadrill and set up more entry hazards in the process. Pokemon that have U-turn or Volt Switch can provide more chances for Skarmory to set up.</p>
<p>name: Mega Mixed Agility<br />
move 1: Agility<br />
move 2: Close Combat<br />
move 3: Hidden Power Ice<br />
move 4: Flash Cannon / Dark Pulse<br />
ability: Justified<br />
item: Lucarionite<br />
Evs: 112 Atk / 224 SpA / 172 Spe<br />
nature: Naughty Nature</p>
<p>Agility Mega Lucario is great for late-game cleaning against already weakened teams. With an Agility boost under its belt to outspeed every Choice Scarf Pokemon, from there Mega Lucario can use the appropriate move to finish out the match. Flash Canon allows to hit Fairies much harder than Bullet Punch does. Dark Pulse can be used to net a 2HKO on Aegislash as it comes in to try and check Lucario, beats Psychic-types, 2HKOes Mega Gengar after Stealth Rock and has a good chance to 2HKO Forretress after Stealth Rock.</p>
<p>The EV spread allows Mega Lucario to outspeed Jolly Excadrill sand to avoid being taken out by Earthquake. Max Attack is there to be able to 2HKO Hippowdown after Stealth Rock and one layer of Spikes with Close Combat. The rest of the EVs are dumped into Special Attack with a Rash nature to give Dark Pulse or Flash Canon more power for hitting Aegislash, Mega Gengar, and several Fairies. A Naughty nature is used here, as with it Mega Lucario can withstand a Choice Band Aqua Jet from Azumarill.</p>
<p>name: Swords Dance<br />
move 1: Swords Dance<br />
move 2: Close Combat<br />
move 3: Crunch / Earthquake<br />
move 4: Bullet Punch / Extreme Speed<br />
ability: Justified<br />
item: Life Orb<br />
evs: 4 HP / 252 Atk / 252 Spe<br />
nature: Adamant<br />
<p>This is easily Lucario's flagship set last generation and it continues to be its staple set. With this set Lucario excels at sweeping teams following a Swords Dance. Extreme Speed gives it a strong priority move to take out anything faster and don't resist it. Close Combat is the main STAB that crushes Steel-types, and anything else slower. The last slot largely depends on what your team is weak to. Crunch deals with Ghost-types like Aegislash and Gengar on the switch. Bullet Punch provides a strong hit on Fairies.</p>
[Checks and Counters]
<p>Aegislash forces a 50/50 game trying to avoid attacking as it uses King's Shield and can OHKO regular Lucario with Sacred Sword. Mega Venusaur is able to take every single one of Lucario's moves at +2, then Earthquake or Sleep Powder and render it unless. RestTalk Gyarados is able to eat up any of Lucario's hits as well and can phaze it with Dragon Tail or 2HKO with Waterfall from full health. Choice Band Azumaril with Max HP can take stomach a +2 Bullet Punch and deal 70.56 - 83.33% back with an Aqua Jet if Mega Lucario is at -1 following a Close Combat. Prankster users that have Will-O-Wisp or Thunder Wave are able to cripple such as Sableye, Klefki, and Mega Banette.</p>
<p>Choice Scarf users that can take a Bullet Punch and take out Lucario afterwards are problematic for it. Garchomp can take a boosted Bullet Punch or Extreme Speed and kill Lucario off with Fire Blast or Earthquake. Talonflame checks both the physical and special sets at +2 and is able to outspeed and OHKO with a Flare Blitz.</p>
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