Team Focus
Alright, so after being inactive for quite some time due to extremely busy period, I've decided to make my comeback with this team. The objective is to let Togekiss sweep. To make it easier, all of the other team mates either counter specific Togekiss counters, resist its weaknesses, or offer some other form of support. I'm sure this team is far from perfect, and Smogon raters have never failed to help, so let's begin!
Team at a Glance
On to the Team
Weavile @ Choice Band
Jolly : Pressure
6 HP, 252 AT, 252 SP
- Pursuit
- Night Slash
- Ice Punch
- Brick Break
Weavile is this team's lead. It picks of non sashed non scarfed Gengar leads, which are oh so common this days. It functions as a great revenge killer late game, because thanks to its decent Special Defense, it can come in on Azelf, Alakazam and Starmie and finish them off with Pursuit. Cresselia stuck without ThunderWave is also an easy victim. The ability to finish off a rampaging Garchomp makes him even more of a revenge killer.
Swampert @ Leftovers
Relaxed : Torrent
252 HP, 252 DF, 6 SA
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
The standard Mixed Swampert. Its typing compliments Zapdos as well as Togekiss, and this thing has the bulkiness to counter great threats such as Tyranitar and Metagross. Stealth Rock is always handy, and I still believe Swampert can get it down with the best of 'em. Because all he needs is Earthquake and Ice Beam (exceptions are Gengar and Skarmory, which this team already has covered), there is room for Roar, which makes him into a phazer too. I'm even considering Swampert as my lead. Opinions.
Zapdos @ Leftovers
Calm : Pressure
252 HP, 128 DF, 96 SD, 36 SP
- Thunderbolt
- Thunder Wave
- Roost
- Hidden Power [Ice]
A special defensive Zapdos, designed to take on special threats. It works nicely in conjunction with Swampert, and it slows the opponent's team down with Thunder Wave. The EVs give me an easy time against Swords Dance Lucario even after Stealth Rock. At full health, I can attempt to wall Heracross too, but the Choice Banded set is trouble although I resist.
Starmie @ Leftovers
Timid : Natural Cure
236 HP, 56 SA, 216 SP
- Surf
- Thunderbolt
- Recover
- Rapid Spin
With three Stealth Rock weak, a Rapid Spinner is necessary. A surefire Gyarados counter and some Infernape back up is always nice too. The EVs are for extra bulkiness, but still garantee a OHKO on Gyarados after Stealth Rock and Infernape.
Machamp @ Leftovers
Impish : No Guard
252 HP, 12 AT, 236 DF, 8 SP
- DynamicPunch
- Ice Punch
- Rest
- Sleep Talk
Obligatory Sleep Talk Machamp, as seen in all my other teams. It takes status and provides a solid Blissey switch in, as well as countering Weavile and Machamp, and causing confusion with DynamicPunch. Ice Punch OHKOs Garchomp and adds up to type coverage.
Togekiss @ Leftovers
Modest : Serene Grace
252 HP, 152 SA, 104 SP
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost
The star of the show, the flying menace, the late game cleaner, it's Togekiss. With Nasty Plot, everything gets into KOing reach, fast. Roost is a great recovery move, especially since dealing 1/2 of Togekiss' HP damage is a task on its own. With Zapdos slowing stuff down, Starmie spinning the rocks, and Weavile, Machamp and Swampert defeating all possible threats, this baby will emerge victorious more often than not.
Threat List
Tyranitar: Swampert and Machamp can switch in on almost any set, and make fine counters.
Gyarados: Starmie switches in without much hassle, and OHKOs it with Stealth Rock up. Versions lacking Stone Edge can be taken down by Zapdos.
Infernape: Starmie switches in on anything but Grass Knot, and OHKOs with Surf. Zapdos can take three Flamethrowers, as long as they're not Blaze boosted, and might be able to Paralyze Infernape.
Azelf: Weavile can revenge kill it with Pursuit at any point in the game. Zapdos takes multiple hits and gets off Paralysis.
Electivire: Swampert takes all versions lacking Hidden Power [Grass]. Machamp makes a decent switch in too.
Heracross: Zapdos can switch in on Close Combat and Megahorn decently, while Swampert can switch in on Stone Edge.
Salamence: Physical versions can be taken down by Swampert and Machamp. The popular SpecsMence is very dangerous, and Zapdos may be my best bet. Weavile can always revenge kill. Salamence can't come in on anyone of this team though, so he will only be able to come in after death.
Togekiss: Zapdos makes a great counter to this thing. After it is Paralysed, it loses its effectiveness and can be killed easily.
Gengar: Zapdos takes hits decently. Weavile can always revenge kill.
Garchomp: Swampert comes in and scares it away most of the time. Weavile can revenge kill Swords Dancers. Machamp easily survives Swords Dance boosted hits and OHKOs with Ice Punch. Zapdos can take a hit if needed.
Lucario: Zapdos can come in and Paralyse almost any set. As long as it doesn't Swords Dance or use Specs, Swampert can come in easily as well.
Starmie: Zapdos comes in easily and threatens to OHKO with Thunderbolt. Weavile can revenge kill with Pursuit.
Weavile: Machamp, especially with such a bulky spread, is a great counter. Swampert can take some serious beating too
Dugtrio: Dugtrio won't be able to kill much at all, so he isn't really a problem.
Porygon-Z: Zapdos takes hits decently, and after it's Paralysed the danger is over.
Machamp: This thing is troublesome. Zapdos can take hits fairly well, and 2HKO with Thunderbolt. Starmie can take some hits too. Togekiss revenge kills with ease.
Snorlax: Machamp comes in and scares it away with DynamicPunch. Togekiss can set up on it most of the time.
Zapdos: Swampert counters all versions lacking Hidden Power [Grass]. Those few who do have Hidden Power [Grass] pose a great threat to this team. Weavile will be able to almost OHKO though.
Suicune: Zapdos switches in and scares it away with Thunderbolt. Togekiss sets up on versions without Toxic.
Breloom: Machamp takes sleep, and Zapdos counters it handily. If it has Stone Edge over Seed Bomb, Swampert might be able to Roar it.
Ninjask: Swampert Roars. Stealth Rock will kill it.
Metagross: Swampert counters all sets except for the weird mixed one. Zapdos resists all of its moves except for Ice Punch and pours on with Thunderbolt.
Heatran: Swampert and Starmie can come in fairly easily and scare it away.
Celebi: Weavile can switch in on anything but Thunder Wave
Jirachi: Swampert takes on most versions with ease. Zapdos can take anyting but the Calm Minder.
Dragonite: Swampert and Machamp both survive boosted hits, and nearly OHKO with Ice attacks. Zapdos can take a hit if it's really needed. Weavile can revenge kill as long as it doesn't have Dragon Dances.
Mamoswine: Starmie can switch in on the common Life Orb versions, although it will take a chunk with Earthquake. Swampert can come in fairly easily as well. If it's only Ice move is Ice Shard, Zapdos and Togekiss might be able to handle it.
Gallade: Zapdos makes a great switchin, and Paralyses as well as hitting it with Thunderbolt. Machamp takes all kinds of status but really needs to look out of Psycho Cut. Swampert handles the Swords Dancer.
Yanmega: Zapdos is a great counter. Togekiss can take some hits as well. With a little luck, Machamp might be able to take sleep.
Kingdra: Zapdos is my best bet. As long as I don't need to take two boosted Hydro Pumps, I can get off Paralysis and stall out Rain Dance with Roost. Togekiss can certainly take a hit too.
Roserade: Zapdos resists all of its common moves, and cripples it with ThunderWave or hits it with Hidden Power [Ice]. Togekiss is in the same position. It will most likely switch out of Weavile too, and Pursuit happens to be a OHKO.
Scizor: Machamp resists, and hits hard with DynamicPunch. Zapdos can Paralyze and wittle away its health with Thunderbolt. Swampert just Roars its stat boosts, and otherwise fears nothing except maybe a Choice Band set.
Alright, so after being inactive for quite some time due to extremely busy period, I've decided to make my comeback with this team. The objective is to let Togekiss sweep. To make it easier, all of the other team mates either counter specific Togekiss counters, resist its weaknesses, or offer some other form of support. I'm sure this team is far from perfect, and Smogon raters have never failed to help, so let's begin!
Team at a Glance






On to the Team

Weavile @ Choice Band
Jolly : Pressure
6 HP, 252 AT, 252 SP
- Pursuit
- Night Slash
- Ice Punch
- Brick Break
Weavile is this team's lead. It picks of non sashed non scarfed Gengar leads, which are oh so common this days. It functions as a great revenge killer late game, because thanks to its decent Special Defense, it can come in on Azelf, Alakazam and Starmie and finish them off with Pursuit. Cresselia stuck without ThunderWave is also an easy victim. The ability to finish off a rampaging Garchomp makes him even more of a revenge killer.

Swampert @ Leftovers
Relaxed : Torrent
252 HP, 252 DF, 6 SA
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
The standard Mixed Swampert. Its typing compliments Zapdos as well as Togekiss, and this thing has the bulkiness to counter great threats such as Tyranitar and Metagross. Stealth Rock is always handy, and I still believe Swampert can get it down with the best of 'em. Because all he needs is Earthquake and Ice Beam (exceptions are Gengar and Skarmory, which this team already has covered), there is room for Roar, which makes him into a phazer too. I'm even considering Swampert as my lead. Opinions.

Zapdos @ Leftovers
Calm : Pressure
252 HP, 128 DF, 96 SD, 36 SP
- Thunderbolt
- Thunder Wave
- Roost
- Hidden Power [Ice]
A special defensive Zapdos, designed to take on special threats. It works nicely in conjunction with Swampert, and it slows the opponent's team down with Thunder Wave. The EVs give me an easy time against Swords Dance Lucario even after Stealth Rock. At full health, I can attempt to wall Heracross too, but the Choice Banded set is trouble although I resist.

Starmie @ Leftovers
Timid : Natural Cure
236 HP, 56 SA, 216 SP
- Surf
- Thunderbolt
- Recover
- Rapid Spin
With three Stealth Rock weak, a Rapid Spinner is necessary. A surefire Gyarados counter and some Infernape back up is always nice too. The EVs are for extra bulkiness, but still garantee a OHKO on Gyarados after Stealth Rock and Infernape.

Machamp @ Leftovers
Impish : No Guard
252 HP, 12 AT, 236 DF, 8 SP
- DynamicPunch
- Ice Punch
- Rest
- Sleep Talk
Obligatory Sleep Talk Machamp, as seen in all my other teams. It takes status and provides a solid Blissey switch in, as well as countering Weavile and Machamp, and causing confusion with DynamicPunch. Ice Punch OHKOs Garchomp and adds up to type coverage.

Togekiss @ Leftovers
Modest : Serene Grace
252 HP, 152 SA, 104 SP
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost
The star of the show, the flying menace, the late game cleaner, it's Togekiss. With Nasty Plot, everything gets into KOing reach, fast. Roost is a great recovery move, especially since dealing 1/2 of Togekiss' HP damage is a task on its own. With Zapdos slowing stuff down, Starmie spinning the rocks, and Weavile, Machamp and Swampert defeating all possible threats, this baby will emerge victorious more often than not.
Threat List
Tyranitar: Swampert and Machamp can switch in on almost any set, and make fine counters.
Gyarados: Starmie switches in without much hassle, and OHKOs it with Stealth Rock up. Versions lacking Stone Edge can be taken down by Zapdos.
Infernape: Starmie switches in on anything but Grass Knot, and OHKOs with Surf. Zapdos can take three Flamethrowers, as long as they're not Blaze boosted, and might be able to Paralyze Infernape.
Azelf: Weavile can revenge kill it with Pursuit at any point in the game. Zapdos takes multiple hits and gets off Paralysis.
Electivire: Swampert takes all versions lacking Hidden Power [Grass]. Machamp makes a decent switch in too.
Heracross: Zapdos can switch in on Close Combat and Megahorn decently, while Swampert can switch in on Stone Edge.
Salamence: Physical versions can be taken down by Swampert and Machamp. The popular SpecsMence is very dangerous, and Zapdos may be my best bet. Weavile can always revenge kill. Salamence can't come in on anyone of this team though, so he will only be able to come in after death.
Togekiss: Zapdos makes a great counter to this thing. After it is Paralysed, it loses its effectiveness and can be killed easily.
Gengar: Zapdos takes hits decently. Weavile can always revenge kill.
Garchomp: Swampert comes in and scares it away most of the time. Weavile can revenge kill Swords Dancers. Machamp easily survives Swords Dance boosted hits and OHKOs with Ice Punch. Zapdos can take a hit if needed.
Lucario: Zapdos can come in and Paralyse almost any set. As long as it doesn't Swords Dance or use Specs, Swampert can come in easily as well.
Starmie: Zapdos comes in easily and threatens to OHKO with Thunderbolt. Weavile can revenge kill with Pursuit.
Weavile: Machamp, especially with such a bulky spread, is a great counter. Swampert can take some serious beating too
Dugtrio: Dugtrio won't be able to kill much at all, so he isn't really a problem.
Porygon-Z: Zapdos takes hits decently, and after it's Paralysed the danger is over.
Machamp: This thing is troublesome. Zapdos can take hits fairly well, and 2HKO with Thunderbolt. Starmie can take some hits too. Togekiss revenge kills with ease.
Snorlax: Machamp comes in and scares it away with DynamicPunch. Togekiss can set up on it most of the time.
Zapdos: Swampert counters all versions lacking Hidden Power [Grass]. Those few who do have Hidden Power [Grass] pose a great threat to this team. Weavile will be able to almost OHKO though.
Suicune: Zapdos switches in and scares it away with Thunderbolt. Togekiss sets up on versions without Toxic.
Breloom: Machamp takes sleep, and Zapdos counters it handily. If it has Stone Edge over Seed Bomb, Swampert might be able to Roar it.
Ninjask: Swampert Roars. Stealth Rock will kill it.
Metagross: Swampert counters all sets except for the weird mixed one. Zapdos resists all of its moves except for Ice Punch and pours on with Thunderbolt.
Heatran: Swampert and Starmie can come in fairly easily and scare it away.
Celebi: Weavile can switch in on anything but Thunder Wave
Jirachi: Swampert takes on most versions with ease. Zapdos can take anyting but the Calm Minder.
Dragonite: Swampert and Machamp both survive boosted hits, and nearly OHKO with Ice attacks. Zapdos can take a hit if it's really needed. Weavile can revenge kill as long as it doesn't have Dragon Dances.
Mamoswine: Starmie can switch in on the common Life Orb versions, although it will take a chunk with Earthquake. Swampert can come in fairly easily as well. If it's only Ice move is Ice Shard, Zapdos and Togekiss might be able to handle it.
Gallade: Zapdos makes a great switchin, and Paralyses as well as hitting it with Thunderbolt. Machamp takes all kinds of status but really needs to look out of Psycho Cut. Swampert handles the Swords Dancer.
Yanmega: Zapdos is a great counter. Togekiss can take some hits as well. With a little luck, Machamp might be able to take sleep.
Kingdra: Zapdos is my best bet. As long as I don't need to take two boosted Hydro Pumps, I can get off Paralysis and stall out Rain Dance with Roost. Togekiss can certainly take a hit too.
Roserade: Zapdos resists all of its common moves, and cripples it with ThunderWave or hits it with Hidden Power [Ice]. Togekiss is in the same position. It will most likely switch out of Weavile too, and Pursuit happens to be a OHKO.
Scizor: Machamp resists, and hits hard with DynamicPunch. Zapdos can Paralyze and wittle away its health with Thunderbolt. Swampert just Roars its stat boosts, and otherwise fears nothing except maybe a Choice Band set.