ZU Coil Orthworm (Overview, OO, C&C) [DONE]

BaitWiz

hisuian zorua my beloved
is a Pre-Contributor
[OVERVIEW]
Orthworm's place in ZU is defined by its extremely valuable Steel typing combined with its amazing natural Defense and an immunity to Ground-type moves through its signature ability, Earth Eater. With both Stealth Rock and Spikes at its disposal, Orthworm can be an excellent defensive entry hazard setter for its team; furthermore, it has multiple setup moves in Iron Defense and Coil that let it serve as both a defensive check to opposing physical attackers and a potential bulky setup sweeper with Body Press. Orthworm has two pain points holding it back from further success: special attacks threaten severe damage to it, and it can get worn down rapidly due to its lack of a reliable recovery move, especially if it loses its Leftovers.


[SET]
Coil (Orthworm) @ Leftovers
Ability: Earth Eater
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Ghost
Careful Nature
- Coil
- Substitute
- Iron Tail
- Body Press

[SET COMMENTS]
With Coil, Orthworm can act as an excellent progress maker and bulky wincon for its team, leveraging its excellent typing and Ground immunity to set up on foes like Rhydon and Sandaconda. Furthermore, other foes like Hisuian Qwilfish, Mesprit, and Floatzel can often find it difficult to make progress against Orthworm without utilizing Terastallization. Iron Tail and Body Press cover much of the tier together, while Substitute lets Orthworm avoid burn from foes like Mismagius, and Weezing. Substitute also prevents Orthworm from being phazed by Dragon Tail from the likes of Dipplin and protects it from revenge killers like Passimian. Maximum Special Defense investment alongside a Careful nature helps Orthworm better withstand special attacks from foes like Jolteon, Lanturn, and Mismagius. Tera Ghost is used to help find setup opportunities against Fighting-types like Passimian and Virizion.

Coil Orthworm pairs well with fast teammates like Jolteon and Lycanroc, which appreciate its ability to take advantage of common Ground-type foes like Rhydon and Sandslash. Other teammates like Lanturn, Articuno, and Typhlosion appreciate Orthworm's ability to use common checks like Arboliva and Snorlax as setup fodder. Opposing Fire-types can often be a significant struggle for Orthworm, so it appreciates teammates like Qwilfish, Floatzel, and Cramorant to check them; it also appreciates Cramorant's ability to remove entry hazards, allowing it to get on the field as healthy as possible. Without prior boosts, Orthworm can often have a rough time against opposing Fighting-types, so teammates like Whimsicott, Oricorio-G, and Weezing can serve as invaluable support. Since Orthworm relies heavily on its Leftovers for its game plan, it appreciates Knock Off absorbers like Dipplin and Muk. Hazard support from teammates like Mesprit, Sandslash, and Palossand is often greatly appreciated to help weaken Orthworm's checks.


[STRATEGY COMMENTS]
Other Options
===============

Orthworm can opt to run a few other Tera types if it desires; Tera Electric allows it to avoid being hit super effectively by any attack, while Tera Poison and Tera Fairy provide a Fighting resistance as well as additional defensive utility in more specific matchups. However, these Tera types introduce weaknesses to wallbreakers like Mesprit and Magneton, which are more common than Ghost-types like Mismagius and Rotom. Lastly, Orthworm can opt to run Rock Slide or Rock Blast to hit opposing Fire-types and Cramorant particularly hard on the switch, but it struggles to fit these over any of its moves without impacting its utility or ability to sweep.


Checks and Counters
===================
**Fighting-types**: Fighting-type foes like Hisuian Decidueye, Virizion, and Passimian often force Orthworm to either Terastallize or switch out unless it's already properly set up.

**Fire-types**: Fire-type foes like Typhlosion, Charizard, and Oricorio-F put immense pressure on Orthworm with their STAB attacks. Orthworm also struggles to deal damage against Charizard and Oricorio-F due to them resisting both Iron Tail and Body Press.

**Ghost-types**: Rotom, Palossand, and Sableye are all immune to Body Press and either threaten Orthworm directly with their own moves or threaten status to severely hinder its sweep.

**Burn**: Burn from foes like Charizard, Weezing, and Rotom significantly hinders Orthworm's damage output, neutralizes its Leftovers recovery, and limits its sweeping ability, though it can at least use Substitute to circumvent Will-O-Wisp attempts against slower foes like Weezing.

**Encore and Taunt**: Encore from foes like Mesprit and Whimsicott can disrupt Orthworm in the middle of its setup attempts, as does Taunt from the likes of Mismagius and Oricorio. Taunt also denies its attempts to set entry hazards.

**Item Disruption**: Knock Off from foes like Mesprit, Grafaiai, and Sandslash severely injures Orthworm's longevity due to its reliance on Leftovers, as does Switcheroo from Rotom and Grafaiai.

**Special Attackers**: Orthworm's poor special bulk can often be taken advantage of by foes like Jolteon, Magneton, Vikavolt, and Clawitzer, though some of these Pokemon have to be wary of Body Press on the switch in.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
add comment remove

[Overview] [OVERVIEW] Fix the template here and in a few spots below :D
Orthworm’s place in ZU is defined by its extremely rare valuable (it isn't super rare with Mag and Perr existing but is valuable) Steel typing combined with amazing natural Defense and an immunity to all Ground-type moves through its signature ability, Earth Eater. With both Stealth Rock and Spikes at its disposal, Orthworm can be an excellent defensive hazard setter for its team in whatever role it’s desired in; furthermore, it has multiple set up moves in Iron Defense and Coil to serve as both a defensive check to opposing physical attackers and a potential bulky setup sweeper with Body Press coming off of its amazing Defense. Orthworm has two pain points holding it back from further success; special attacks threaten severe damage unless Orthworm heavily invests in its special bulk, and Orthworm can get worn down rapidly due to its lack of a reliable recovery move, especially if it loses its Leftovers.

[SET]
Coil (Orthworm) @ Leftovers
Ability: Earth Eater
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Ghost
Careful Nature
- Coil
- Substitute
- Iron Tail
- Body Press

[SET COMMENTS]
With Coil, Orthworm can act as an excellent progress maker and bulky wincon for its team, leveraging its excellent typing and Ground immunity to set up on foes like Rhydon and Sandaconda. Furthermore, other foes like Qwilfish-Hisui Hisuian Qwilfish, Mesprit, and Oricorio-G Floatzel can often find it difficult to make progress against Orthworm without utilizing Terastallization. Iron Tail and Body Press serve as excellent two-move coverage for much of the tier, while Substitute lets Orthworm avoid status from foes like Dudunsparce, Porygon2, and Weezing. Substitute also allows Orthworm to avoid Dragon Tail phazing from the likes of Dudunsparce and Dipplin. Maximum Special Defense investment alongside a Careful nature helps Orthworm withstand special attacks from foes like Jolteon, Lanturn, and Mismagius. Tera Ghost is used to help find setup opportunities against Fighting-types like Passimian and Virizion; alternatively, Tera Electric ensures that Orthworm cannot be hit super effectively, enabling it to survive longer on the field against a wide variety of foes. The sentence is fine but leave it for OO as it's not on the set.

Coil Orthworm pairs well with fast teammates like Jolteon and Lycanroc, who appreciate its ability to take advantage of common Ground-type opponents like Rhydon and Sandslash. Other teammates like Lanturn, Articuno, and Typhlosion appreciate Orthworm's ability to use their checks as setup fodder. Opposing Fire-types can often be a significant struggle for Orthworm, so it appreciates teammates like Qwilfish, Floatzel, and Cramorant who can threaten immense damage on them; Orthworm also appreciates Cramorant's ability to remove hazards, allowing it to get on the field as healthily as possible. Orthworm can often have a rough time against opposing Decidueye-Hisui Hisuian Decidueye due to Scrappy, so teammates like Whimsicott, Oricorio-G and Weezing can serve as invaluable support. Since Orthworm relies heavily on its Leftovers for its game plan, it can appreciate Knock Off absorbers like Dipplin and Muk. Mention teammates who can help fill the hazard setting role, like Mesprit.

[Other Options]
[STRATEGY COMMENTS]

Other Options
=============

Orthworm can opt to run a few other Tera types if it desires; Tera Electric allows it to avoid being hit super effectively by any attack, while Tera Poison and Fairy provide a Fighting-type resistance while also providing additional defensive utility in more specific matchups. However, these types introduce weaknesses to common wallbreakers like Mesprit and Perrserker, who are a bit more common than Ghost-types like Mismagius and Rotom. Mention Rock Blast / Rock Slide to hit the Fire-types as that can be pretty nice if you catch them on a switch.

[Checks and Counters]
Checks and Counters
===================


**Fighting-types**: Fighting-type foes like Hisuian Decidueye, Passimian, and Virizion often either force Orthworm to Terastallize or switch out unless it's already properly set up. Decidueye-Hisui Hisuian Decidueye deserves particular mention here, as it can ignore Tera Ghost due to Scrappy.

**Fire-types**: Fire-type opponents like Typhlosion and Charizard put immense pressure on Orthworm with their STAB attacks unless it's healthy. Orthworm also struggles to deal damage against Charizard due to it resisting both of its moves.

**Status**: Porygon2 and Jolteon's ability to threaten paralysis can limit Orthworm's sweeping capability somewhat. Burn from opponents like Charizard and Weezing significantly hinder Orthworm's damage output and sweeping ability. P2 doesn't seem like a great mention considering it is slower and allergic to Body Press, and Jolteon is just gonna Volt to avoid the chip - might be worth rewriting or scrapping this portion?

**
Encore and Taunt**: Encore from opponents like Grafaiai Mesprit and Whimsicott can stop Orthworm cold in the middle of its setup attempts, as does Taunt from the likes of Mismagius and Oricorio.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Some formatting mistakes and some general notes/changes, implement and ready for QC2!
 
Nice work!
add remove comment
[OVERVIEW]
Orthworm’s place in ZU is defined by its extremely valuable Steel typing combined with amazing natural Defense and an immunity to all Ground-type moves through its signature ability, Earth Eater. With both Stealth Rock and Spikes at its disposal, Orthworm can be an excellent defensive hazard setter for its team in whatever role it’s desired in; furthermore, it has multiple set up setup moves in Iron Defense and Coil to serve as both a defensive check to opposing physical attackers and a potential bulky setup sweeper with Body Press. Orthworm has two pain points holding it back from further success; special attacks threaten severe damage unless Orthworm heavily invests in its special bulk, and Orthworm can get worn down rapidly due to its lack of a reliable recovery move, especially if it loses its Leftovers.

[SET]
Coil (Orthworm) @ Leftovers
Ability: Earth Eater
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Ghost
Careful Nature
- Coil
- Substitute
- Iron Tail
- Body Press

[SET COMMENTS]
With Coil, Orthworm can act as an excellent progress maker and bulky wincon for its team, leveraging its excellent typing and Ground immunity to set up on foes like Rhydon and Sandaconda. Furthermore, other foes like Hisuian Qwilfish, Mesprit, and Floatzel can often find it difficult to make progress against Orthworm without utilizing Terastallization. Iron Tail and Body Press serve as together (it's good but not excellent when Charizard, Cram, Ori-F, Rotom and several others can stomach it) cover excellent two-move coverage for much of the tier, while Substitute lets Orthworm avoid status burns from foes like Porygon2 Spiritomb and Weezing. Substitute also allows Orthworm to avoid Dragon Tail from the likes of Dipplin and protects it from revenge killers such as Passimian. Maximum Special Defense investment alongside a Careful nature helps Orthworm better (they still hurt) withstand special attacks from foes like Jolteon, Lanturn, and Mismagius. Tera Ghost is used to help find setup opportunities against Fighting-types like Passimian and Virizion.

Coil Orthworm pairs well with fast teammates like Jolteon and Lycanroc, who appreciate its ability to take advantage of common Ground-type opponents like Rhydon and Sandslash. Other teammates like Lanturn, Articuno, and Typhlosion appreciate Orthworm's ability to use their checks (which ones?) as setup fodder. Opposing Fire-types can often be a significant struggle for Orthworm, so it appreciates teammates like Qwilfish, Floatzel, and Cramorant who can threaten immense damage on to check them; Orthworm also appreciates Cramorant's ability to remove hazards, allowing it to get on the field as healthily as possible. Without prior boosts, Orthworm can often have a rough time against opposing Hisuian Decidueye due to Scrappy Fighting-types, so teammates like Whimsicott, Oricorio-G, and Weezing can serve as invaluable support. Since Orthworm relies heavily on its Leftovers for its game plan, it can appreciate Knock Off absorbers like Dipplin and Muk. Hazard support from teammates like Mesprit, Sandslash, and Palossand is often greatly appreciated to help weaken Orthworm’s checks.
[STRATEGY COMMENTS]
Other Options
===============

Orthworm can opt to run a few other Tera types if it desires; Tera Electric allows it to avoid being hit super effectively by any attack, while Tera Poison and Fairy provide a Fighting-type resistance while also providing additional defensive utility in more specific matchups. However, these types introduce weaknesses to common wallbreakers like Mesprit and Perrserker Magneton, who are a bit more common than Ghost-types like Mismagius and Rotom. Lastly, Orthworm can opt to run Rock Slide or Rock Blast to hit opposing Fire-types and Cramorant particularly hard on the switch, but this impacts Orthworm struggles to fit it over any of its sweeping potential against the rest of the metagame moves without impacting its utility or ability to sweep.

Checks and Counters
===================

**Fighting-types**: Fighting-type foes like Hisuian Decidueye, Virizion, and Passimian often either force Orthworm to Terastallize or switch out unless it's already properly set up. Hisuian Decidueye deserves particular mention here, as it can ignore Tera Ghost due to Scrappy. (If Orthworm Terastallized after Coil, offensive Hecidueye needs to be at +2 and get a Triple Arrows bonus to break through, so either mention that or don't mention Scrappy at all)

**Fire-types**: Fire-type opponents like Typhlosion and Charizard put immense pressure on Orthworm with their STAB attacks unless it's healthy. Orthworm also struggles to deal damage against Charizard due to it resisting both of its moves. Mention Oricorio-F. You can bring up that Typh is dissuaded from switching in for fear of ruining its Eruption + hates hazards

**Ghost-types**: (Palo, Rotom, Spiritomb, Sableye are immune to Body Press and all have tools to break or deny Orthworm)


**StatusBurn**: Burn from opponents like Charizard, Weezing, and Weezing Rotom significantly hinders Orthworm's damage output, neutralizes its Leftovers recovery, and limits and sweeping ability. Post Terastallization, Toxic from the likes of Muk and Weezing also put Orthworm on a timer, often ending its sweep. Mention that Orthworm can at least use Substitute to avoid Weezing's Wisp. Spiritomb is immune to Body Press and has wisp)

**Encore and Taunt**: Encore from opponents like Mesprit and Whimsicott can stop disrupt Orthworm cold in the middle of its setup attempts, as does Taunt from the likes of Mismagius and Oricorio. (Add that Taunt prevents Orthworm from setting hazards)

**Item Control**: (Add how being hit with Knock Off or given a Choice item with Trick/Switcheroo makes Orthworm much less reliable as a wall and restricted as a sweeper because of its dependence on Leftovers, which you mention in the overview)

**Special Attackers**: (Self-explanatory, bad SpDef can be overwhelmed by Jolteon and Magneton. Vikavolt is so bulky that Orthworm has to set up multiple boosts. Do mention that fragile ones are vulnerable to Body Press)


[CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
AMGP
[OVERVIEW]

Orthworm’s Orthworm's (u had a weird apostrophe) place in ZU is defined by its extremely valuable Steel typing combined with its amazing natural Defense and an immunity to all Ground-type moves through its signature ability, Earth Eater. With both Stealth Rock and Spikes at its disposal, Orthworm can be an excellent defensive entry hazard setter for its team; furthermore, it has multiple setup moves in Iron Defense and Coil to serve as both a defensive check to opposing physical attackers and a potential bulky setup sweeper with Body Press. Orthworm has two pain points holding it back from further success: (SC -> C) special attacks threaten severe damage to it, and Orthworm it can get worn down rapidly due to its lack of a reliable recovery move, especially if it loses its Leftovers.


[SET]

Coil (Orthworm) @ Leftovers
Ability: Earth Eater
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Ghost
Careful Nature
- Coil
- Substitute
- Iron Tail
- Body Press


[SET COMMENTS]

With Coil, Orthworm can act as an excellent progress maker and bulky wincon for its team, leveraging its excellent typing and Ground immunity to set up on foes like Rhydon and Sandaconda. Furthermore, other foes like Hisuian Qwilfish, Mesprit, and Floatzel can often find it difficult to make progress against Orthworm without utilizing Terastallization. Iron Tail and Body Press together cover much of the tier together, while Substitute lets Orthworm avoid burns burn from foes like Mismagius and Weezing. Substitute also allows Orthworm to avoid being phazed by Dragon Tail from the likes of Dipplin and protects it from revenge killers like Passimian. Maximum Special Defense investment alongside a Careful nature helps Orthworm better withstand special attacks from foes like Jolteon, Lanturn, and Mismagius. Tera Ghost is used to help find setup opportunities against Fighting-types like Passimian and Virizion.

Coil Orthworm pairs well with fast teammates like Jolteon and Lycanroc, who which appreciate its ability to take advantage of common Ground-type opponents like Rhydon and Sandslash. Other teammates like Lanturn, Articuno, and Typhlosion appreciate Orthworm's ability to use common checks like Arboliva and Snorlax as setup fodder. Opposing Fire-types can often be a significant struggle for Orthworm, so it appreciates teammates like Qwilfish, Floatzel, and Cramorant to check them; Orthworm also appreciates Cramorant's ability to remove entry hazards, allowing it to get on the field as healthily healthy as possible. Without prior boosts, Orthworm can often have a rough time against opposing Fighting-types, so teammates like Whimsicott, Oricorio-G and Weezing can serve as invaluable support. Since Orthworm relies heavily on its Leftovers for its game plan, it can appreciates Knock Off absorbers like Dipplin and Muk. Hazard support from teammates like Mesprit, Sandslash, and Palossand is often greatly appreciated to help weaken Orthworm’s Orthworm's checks.


[STRATEGY COMMENTS]

Other Options
===============

Orthworm can opt to run a few other Tera types if it desires; Tera Electric allows it to avoid being hit super effectively by any attack, while Tera Poison and Tera Fairy provide a Fighting-type resistance while also as well as providing (to stop the reusing while thing) additional defensive utility in more specific matchups. However, these Tera types introduce weaknesses to common wallbreakers like Mesprit and Magneton, who which are a bit more common than Ghost-types like Mismagius and Rotom. Lastly, Orthworm can opt to run Rock Slide or Rock Blast to hit opposing Fire-types and Cramorant particularly hard on the switch, but Orthworm struggles to fit these over any of its moves without impacting its utility or ability to sweep.


Checks and Counters
===================

**Fighting-types**: Fighting-type foes like Hisuian Decidueye, Virizion, and Passimian often either force Orthworm to either Terastallize or switch out unless it's already properly set-up. (hyphen)

**Fire-types**: Fire-type opponents like Typhlosion, Charizard, and Oricorio-F put immense pressure on Orthworm with their STAB attacks. Orthworm also struggles to deal damage against Charizard and Oricorio-F due to them resisting both Iron Tail and Body Press of its moves.

**Ghost-Types Ghost-types**: Rotom, Palossand, and Sableye are all immune to Body Press and either threaten it directly with their own moves or threaten status to severely hinder its sweep.

**Burn**: Burn from opponents foes like Charizard, Weezing, and Rotom significantly hinders Orthworm's damage output, neutralizes its Leftovers recovery, and limits its sweeping ability, though it can at least use substitute Substitute to circumvent Will-O-Wisp attempts against by slower foes like Weezing.

**Encore and Taunt**: Encore from opponents like Mesprit and Whimsicott can disrupt Orthworm in the middle of its setup attempts, as does Taunt from the likes of Mismagius and Oricorio. Taunt also denies attempts to set entry hazards.

**Item Disruption not sure if theres a term that encapsulates knock and trick but this worksControl**: Knock Off from foes like Mesprit, Grafaiai, and Sandslash severely injures Orthworm’s Orthworm's longevity due to its reliance on Leftovers, as does Switcheroo from Rotom and Grafaiai.

**Special Attackers**: Orthworm’s Orthworm's poor special bulk can often be taken advantage of by foes like Jolteon, Magneton, Vikavolt, and Clawitzer, though some of these Pokemon have to be wary of Body Press on switch in.


[CREDITS]

Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
1/1 GP Team done credit both of us
make sure to use this method to implement stuff, you left some bolding in so make sure you highlight all text and click the eraser button at the end. I also removed extra line breaks
[OVERVIEW]
Orthworm's Orthworm's place in ZU is defined by its extremely valuable Steel typing combined with its amazing natural Defense and an immunity to all (redundant, an immunity is always to all of them) Ground-type moves through its signature ability, Earth Eater. With both Stealth Rock and Spikes at its disposal, Orthworm can be an excellent defensive entry hazard setter for its team; furthermore, it has multiple setup moves in Iron Defense and Coil to that let it (changing subject from the moves serving as this to orthworm serving as it) serve as both a defensive check to opposing physical attackers and a potential bulky setup sweeper with Body Press. Orthworm has two pain points holding it back from further success: special attacks threaten severe damage to it, and it can get worn down rapidly due to its lack of a reliable recovery move, especially if it loses its Leftovers.


[SET]
Coil (Orthworm) @ Leftovers
Ability: Earth Eater
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Ghost
Careful Nature
- Coil
- Substitute
- Iron Tail
- Body Press

[SET COMMENTS]
With Coil, Orthworm can act as an excellent progress maker and bulky wincon for its team, leveraging its excellent typing and Ground immunity to set up on foes like Rhydon and Sandaconda. Furthermore, other foes like Hisuian Qwilfish, Mesprit, and Floatzel can often find it difficult to make progress against Orthworm without utilizing Terastallization. Iron Tail and Body Press cover much of the tier together, while Substitute lets Orthworm avoid burn from foes like Mismagius, (AC) and Weezing. Substitute also allows prevents Orthworm to avoid from (repetition) being phazed by Dragon Tail from the likes of Dipplin and protects it from revenge killers like Passimian. Maximum Special Defense investment alongside a Careful nature helps Orthworm better withstand special attacks from foes like Jolteon, Lanturn, and Mismagius. Tera Ghost is used to help find setup opportunities against Fighting-types like Passimian and Virizion.

Coil Orthworm pairs well with fast teammates like Jolteon and Lycanroc, which appreciate its ability to take advantage of common Ground-type opponents foes like Rhydon and Sandslash. Other teammates like Lanturn, Articuno, and Typhlosion appreciate Orthworm's ability to use common checks like Arboliva and Snorlax as setup fodder. Opposing Fire-types can often be a significant struggle for Orthworm, so it appreciates teammates like Qwilfish, Floatzel, and Cramorant to check them; Orthworm it also appreciates Cramorant's ability to remove entry hazards, allowing it to get on the field as healthy as possible. Without prior boosts, Orthworm can often have a rough time against opposing Fighting-types, so teammates like Whimsicott, Oricorio-G, (AC) and Weezing can serve as invaluable support. Since Orthworm relies heavily on its Leftovers for its game plan, it appreciates Knock Off absorbers like Dipplin and Muk. Hazard support from teammates like Mesprit, Sandslash, and Palossand is often greatly appreciated to help weaken Orthworm's Orthworm's checks.


[STRATEGY COMMENTS]
Other Options
===============

Orthworm can opt to run a few other Tera types if it desires; Tera Electric allows it to avoid being hit super effectively by any attack, while Tera Poison and Tera Fairy provide a Fighting-type Fighting resistance as well as additional defensive utility in more specific matchups. However, these Tera types introduce weaknesses to common (redundant with 'which are more common' later) wallbreakers like Mesprit and Magneton, which are a bit more common than Ghost-types like Mismagius and Rotom. Lastly, Orthworm can opt to run Rock Slide or Rock Blast to hit opposing Fire-types and Cramorant particularly hard on the switch, but Orthworm it struggles to fit these over any of its moves without impacting its utility or ability to sweep.


Checks and Counters
===================
**Fighting-types**: Fighting-type foes like Hisuian Decidueye, Virizion, and Passimian often force Orthworm to either Terastallize or switch out unless it's already properly set-up set up.

**Fire-types**: Fire-type opponents foes like Typhlosion, Charizard, and Oricorio-F put immense pressure on Orthworm with their STAB attacks. Orthworm also struggles to deal damage against Charizard and Oricorio-F due to them resisting both Iron Tail and Body Press.

**Ghost-types**: Rotom, Palossand, and Sableye are all immune to Body Press and either threaten it Orthworm directly with their own moves or threaten status to severely hinder its sweep.

**Burn**: Burn from opponents foes like Charizard, Weezing, and Rotom significantly hinder hinders Orthworm's damage output, neutralizes its Leftovers recovery, and limits its sweeping ability, though it can at least use Substitute to circumvent Will-O-Wisp attempts against slower foes like Weezing.

**Encore and Taunt**: Encore from foes like Mesprit and Whimsicott can disrupt Orthworm in the middle of its setup attempts, as does Taunt from the likes of Mismagius and Oricorio. Taunt also denies its attempts to set entry hazards.

**Item Disruption**: Knock Off from foes like Mesprit, Grafaiai, and Sandslash severely injures Orthworm's Orthworm's longevity due to its reliance on Leftovers, as does Switcheroo from Rotom and Grafaiai.

**Special Attackers**: Orthworm's Orthworm's poor special bulk can often be taken advantage of by foes like Jolteon, Magneton, Vikavolt, and Clawitzer, though some of these Pokemon have to be wary of Body Press on the switch in.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/zinnias.569291/
 
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