

The most horrifying thing known to man.
[Overview]
- With Deepseatooth, Clamperl's already great Special Attack is doubled
- In Gen V, Clamperl got access to Shell Smash, which doubles its Speed, Special Attack and Attack
- After a Shell Smash, Clamperl hits 60+ Special Attack, enough to OHKO just about anything in the tier with Surf
- Clamperl is slow, though, and fast Scarfers can revenge kill it easily after a Shell Smash
- Works well in Trick Room and Deepseascale makes Clamperl quite bulky
name: Champerl
move 1: Shell Smash
move 2: Surf
move 3: Ice Beam
move 4: Hidden Power Electric / Hidden Power Grass
item: Deepseatooth / Evolution Stone
ability: Shell Armor
nature: Timid
evs: 156 HP / 84 SpA / 88 SpD / 180 Spe
[Set Comments]
- Clamperl's best set, by far. If you aren't immune to it, Surf coming off of Deepseatooth +2 Special Attack is going to hurt
- Ice Beam gets excellent coverage alongside Surf
- Hidden Power Electric should be used if you are running Evolution Stone for hitting Mantyke. Otherwise, Hidden Power Grass is the superior choice
- Evolution Stone is an option if you are worried about priority hurting Clamperl, but you lose a lot of power
- Stealth Rock support is a must, in order to stop Focus Sash and Sturdy users
- Dual Screen support is always welcome
- Removing common priority users can ensure Clamperl pulls off a sweep without much resistence
name: Trick Room Sweeper
move 1: Surf
move 2: Ice Beam
move 3: Round
move 4: Hidden Power Electric / Hidden Power Grass
item: Deepseatooth
ability: Shell Armor
nature: Quiet
evs: 236 HP / 248 SpA
ivs: 2 Atk / 30 SpA / 0 Spe
[Set Comments]
- The most powerful Trick Room sweeper, hands down
- Surf is Clamperl's best STAB move
- Ice Beam hits Grass-types, notably Ferrothorn, for at least neutral damage
- Round, albeit weak, gets nearly perfect coverage with Ice Beam and Surf
- Hidden Power Electric and Hidden Power Grass both hit Frillish for super-effective damage
- Trick Room support is necessary; Yamask and Porygon are great providers of it
- Stealth Rock support prevents Sturdy Pokemon or Pokemon from Focus Sash stopping the sweep
[Set]
name: Tank
move 1: Iron Defense
move 2: Rest
move 3: Surf
move 4: Toxic / Sleep Talk
item: Deepseascale
ability: Shell Armor
nature: Calm
evs: 236 HP / 76 Def / 4 SpA / 156 SpD / 20 Spe
[Set Comments]
- Incredibly hard to kill after Clamperl sets up an Iron Defense
- Rest is Clamperl's only form of recovery
- Surf is Clamperl's STAB move of choice
- Toxic is a great option so Clamperl can stall out its opponents with its pseudo-bulk
- Sleep Talk works great along with rest, although it gives Clamperl trouble with anything that resists Water
- Sandstorm and Hail help Clamperl in its effort to stall the opponent
- Ferrothorn covers Clamperl's weaknesses and can set up entry hazards and Leech Seed for it
- Toxic Spikes is recommended
- Entry hazards, especially Stealth Rock, are crucial for Clamperl in order to pull off a successful sweep
- Ferrothorn learns both Stealth Rock and Spikes and resists Clamperl's weaknesses, making it a great teammate
- Toxic Spikes support is also welcome
- Trick Room support is needed for the Trick Room set
- Porygon, Yamask, Bronzor and Slowpoke are all great choices for setting up Trick Room
- Aqua Ring is an interesting option on the Tank set, but the small amount of HP you recover isn't worth the slot most of the time
- Substitute is always nice
- If it has Deepseatooth, good luck
- If it has Deepseatooth and Shell Smash, head for the hills
- Munchlax and Frillish can endure unboosted Deepseatooth attacks with their amazing Special Defense and Evolution Stone
- If Clamperl has used Shell Smash, hammer it with any priority you have
- Choice Scarf users with a Speed stat higher than 26 can outspeed Clamperl after a Shell Smash
- The Tank set is vulnerable to Taunt and set-up sweepers, most notable being Pawniard