SM OU Chomp & Friends

Intro:
I decided to build around Mega Garchomp with less of a sand team approach and more with an offensive team approach. In the past I’ve tried to make Mega Garchomp work on a wack team which did alright, not the best but it did decent. Since then I’ve been working on my team building and got this team created. It may not look the best but I think I did a pretty good job on it. I’ve peaked around 1600’s with the team atm, but I’ve notice weaknesses to the team and feedback would be much appreciated.

Team Preview:
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tyranitar.gif

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keldeo-resolute.gif

zapdos.gif
tapulele.gif


Team Building Process:
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I started with Mega Garchomp and Banded Tyranitar for the core of the team. Tyranitar’s sand stream boosts the power of Mega Garchomp’s Earthquake. And the Choice Band increases Tyranitar’s attack to break through some walls Garchomp cannot.
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Next I added Flyinium Z Landorus-T to break through AV Tangrowth, set up Rocks, & act as a pivot.
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Next I notice that I needed a special wallbreaker on the team, something that has is able to shut down Toxapex or Mantine in a 1 on 1. With that on mind I decided to use Calm Mind + Taunt Keldeo. Suicine was my other option but Toxapex shuts it down with haze.
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After adding Keldeo, I realized that most of my team is grounded and spikes would be the death of this team. With that in mind, I chose a bulky defogger for the team: Zapdos.
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Lastly I need some sort of speed control for the team. I decided on Tapu Lele due to it being able to stop priority moves with it’s ability.


In depth analysis:
garchomp-mega.gif

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Ability - Rough Skin
EVs - 252 Atk | 4 Def | 252 Spe
Nature - Jolly

Dragon Claw | Earthquake | Stone Edge | Swords Dance

Mega Garchomp is the mega of the team. With it’s high attack stat and being able to use Swords Dance, it’s a hard pokemon to switch into. Dragon Claw is for stab and other dragon types. Earthquake is for strong stab, especially under sand storm. Stone Edge is for completing the EdgeQuake core, mainly for Volcaronas or Charizard Y. Swords Dance boosts up Mega Garchomp’s high attack stat even more, giving it more damage.

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Ability - Sand Stream
EVs - 52 HP | 252 Atk | 204 Spe
Nature - Adamant
Stone Edge | Earthquake | Crunch | Pursuit

Tyranitar’s main purpose is to weaken walls for its teammates so they can clean up. Stone Edge is for flying types and strong stab. Earthquake completes the EdgeQuake core and is a strong move against steel and fire types. Crunch is it’s secondary form of stab, deals heavy damage to anything that doesn’t resist it. Lastly Pursuit is to trap choice lock psychic or ghost types in the game. Also the EV spread gives Tyranitar a chance to live a +1 Bug Buzz from Volcarona under Sand.

landorus-therian.gif

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Ability - Intimidate
EVs - 252 Atk | 4 Def | 252 Spe
Nature - Adamant
Fly | Earthquake | Stealth Rock | U-Turn

Landorus-T is a nice check for bulky grass types, a rock setter, and a pivot all in one. Fly is for creating Supersonic Skystrike which is a powerful nuke move for anything that does not resist it. Earthquake is for strong stab against grounded pokémon. Stealth Rocks is break sashes, sturdies, and cause chip every time the opponent switches out. Lastly U-Turn is for momentum which this team greatly appreciates.

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Ability - Justified
EVs - 252 SpA | 4 SpD | 252 Spe
Nature - Timid
Scald | Secret Sword | Calm Mind | Taunt

Keldeo’s set acts as a weaker version of VinCune. Weaker as in less recovery but more coverage. Scald is just to spam against your opponent to get a burn and decent stab. Secret Sword is for special walls that have no defense. Calm Mind allows you to set up against special attackers that do not do as much damage. Lastly Taunt is to prevent Keldeo from lossing it’s stat and from being toxic.

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Ability - Justified
EVs - 248 HP | 240 Def | 20 Spe
Nature - Bold
Discharge | Defog | Roost | Heat Wave

Zapdos was chosen due to the fact of it can check non Stone Edge Hawlucha and it being able to PP stall physical attackers. Discharge is a strong defensive move that is used for its high chance to paralyze my opponent’s pokémon. Defog is for removing hazards and Aurora Veil / Dual Screens. Roost is to keep this wall alive and annoying. Lastly Heat Wave is for steel types that are out on the field. The 20 speed EVs are so Zapdos is able to outspeed Timid Magnezone.

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Ability - Justified
EVs - 252 SpA | 4 SpD | 252 Spe
Nature - Timid
Psychic | Psyshock | Moonblast | Hidden Power [Fire]

Tapu Lele provides Psychic Terrain which stops priority moves and boosts its Psychic moves. Psychic is it’s main form of stab against physical walls, while Psyshock is for special walls. Moonblast is strong stab against anything that does not resist it. Lastly Hidden Power Fire is for coverage against steel types.

Conclusion:
The team has its weaknesses but some can be played around while others, not so much. Any suggestions would be very much appreciated.

Importable:

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Swords Dance

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- U-turn
- Fly
- Earthquake

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Taunt

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Hidden Power [Fire]
- Moonblast
 
On a sandchomp team, Landorus feels like redundant coverage. I'd suggest replacing one of the moves on your sand core with Stealth Rock and going for Z-Fight Kartana if you want another physical attacker.

I'm also strongly unconvinced by leftovers on Keldeo. He's not going to be getting enough free turns to make it work, considering he will be taking heavy chip from any attack. He's no Suicune, after all. If you're looking for a late-game sweeper and bulky water type, Vincune would serve you better, otherwise I'd go LO.
 
Hi VoidPL, I'm going to rate your team.

Your team doesn't have a moonblast or a good psychic resist which makes tapu lele a huge threat. Your team also doesn't have a good tapu koko answer which also makes it a huge threat. You can fix these issues by placing a relatively sturdy steel type on your team. Fitting ferrothorn on your team will help both of these issues.

Having tyranitar and ferrothorn makes mega medicham a huge threat because currently the team doesn't have a good answer for it. What you could do is to fit clefable on the team to help with this issue. Clef also gives you a solid answer to Zygarde which you previously didn't have.

I think that landot and tapu lele can be swapped out for ferrothorn and clefable, making the team now look like this.

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I'll now discuss the moveset you could run on the mons.

Garchomp's moveset could be Sr/Eq/Dclaw/Sd. Another possible moveset would be the standard Sd/Eq/Dclaw/Fire fang. Garchomp is a decent user of Sr, you can set them up on forced switches like chomp vs. magearna. Also, not many mons can stop garchomp from setting up sr early. (although doing so might cause it to take a large amount of damage so assess accordingly how much you need the sr up)

Tyranitar's moveset stays the same.

Keldeo will now hold the role of scarfer. The moveset would be the standard smogondex scarf set.

Zapdos will also keep the same moveset. Something you can consider on it would be to run 248hp/196def/64spe with a bold nature to outrun timid max speed magearna.

Clefable could run Cm/Moonblast/Toxic/Softboiled if SR is placed on Garchomp. It could otherwise run Sr/Moonblast/Toxic/Softboiled. CM Clef will provide your team with a sweeper/wincon. Toxic is a must to not complicate the matchup vs. Mew. This also improves the Tangrowth matchup drastically as Lando-T is replaced.

Ferrothorn's moveset will be the standard smogondex set.

The new team would look like this:

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Scald

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Toxic

With regards to weaknesses the new team might have, I think Alakazam + Tapu Lele teams could easily overload the lone steel type on the team, Ferrothorn. Other than that, I can't really think of anything else on paper. Hope I helped you out.
 
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On a sandchomp team, Landorus feels like redundant coverage. I'd suggest replacing one of the moves on your sand core with Stealth Rock and going for Z-Fight Kartana if you want another physical attacker.

I'm also strongly unconvinced by leftovers on Keldeo. He's not going to be getting enough free turns to make it work, considering he will be taking heavy chip from any attack. He's no Suicune, after all. If you're looking for a late-game sweeper and bulky water type, Vincune would serve you better, otherwise I'd go LO.
I’ll try out Vincune over Keldeo for sure. Just Toxapex and Mantine might start to be a problem on a 1 on 1 with Suicune, and I stated I was going for more of an offensive team with Mega Garchomp, so the team isn’t really focused around using sand to my advantage. But thanks for the rate, greatly appreciated.

Hi VoidPL, I'm going to rate your team.

Your team doesn't have a moonblast or a good psychic resist which makes tapu lele a huge threat. Your team also doesn't have a good tapu koko answer which also makes it a huge threat. You can fix these issues by placing a relatively sturdy steel type on your team. Fitting ferrothorn on your team will help both of these issues.

Having tyranitar and ferrothorn makes mega medicham a huge threat because currently the team doesn't have a good answer for it. What you could do is to fit clefable on the team to help with this issue. Clef also gives you a solid answer to Zygarde which you previously didn't have.

I think that landot and tapu lele can be swapped out for ferrothorn and clefable, making the team now look like this.

445.png
248.png
647.png
145.png
036.png
598.png


I'll now discuss the moveset you could run on the mons.

Garchomp's moveset could be SR/EQ/DCLAW/SD. Another possible moveset would be the standard SD/EQ/DCLAW/FIRE FANG.

Tyranitar's moveset stays the same.

Keldeo will now hold the role of scarfer. The moveset would be the standard smogondex scarf set.

Zapdos will also keep the same moveset. Something you can consider on it would be to run 248hp/196def/64spe with a bold nature to outrun timid max speed magearna.

Clefable could run CM/Moonblast/Toxic/Softboiled if SR is placed on Garchomp. It could otherwise run SR/Moonblast/Toxic/Softboiled. CM Clef will provide your team with a sweeper/wincon. Toxic is a must to not complicate the matchup vs. Mew. This also improves the Tangrowth matchup drastically as Lando-T is replaced.

Ferrothorn's moveset will be the standard smogondex set.

The new team would look like this:

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Stone Edge
- Scald

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Toxic

With regards to weaknesses the new team might have, I think Alakazam + Tapu Lele teams could easily overload the lone steel type on the team, Ferrothorn. Other than that, I can't really think of anything else on paper. Hope I helped you out.
I appreciate the rate but a few things caught my attention. The changes made the team more of a balanced build rather than an offensive. There’s nothing wrong with that but with the changes there’s no Z-move nuke to the team and its a bit weaker to Stone Edge Hawlucha. Even though moonblast has a chance to OHKO a full HP Hawlucha, there’s about a 70% it won’t meaning Clefable gets 2HKO. Lastly if Garchomp and Tyranitar are burned or KOed I wouldn’t really be able to take out Toxapex. But i’ll try out the changes and once again I appreciate the rate.
 
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