RU Choice Band Krookodile

Lyra

You never meant to break me...but you did
is a Pre-Contributor
[SET]

name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Gunk Shot
move 4: Close Combat / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison

[SET COMMENTS]

Choice Band Krookodile is a ferocious wallbreaker with its nearly unresisted STAB combination of Earthquake and Knock Off. It is difficult to consistently weather Krookodile's attacks due to its resistance to Stealth Rock and serviceable natural bulk combined with Intimidate giving it many opportunities to hit the field against Pokemon such as Rotom-H, Necrozma, and Reuniclus. Gunk Shot gives Krookodile great coverage, hitting common checks to it like Chesnaught, Slither Wing, and Galarian Weezing for decent damage. Close Combat gives Krookodile the ability to annihilate Dark-types like Umbreon and opposing Krookodile. Crunch can be used to consistently hit Pokemon such as Slowbro and Salamence once their item has been removed. Tera Dark allows for freakishly powerful Dark-type STAB moves, allowing it to OHKO Slowbro with a boosted Knock Off or Crunch after Stealth Rock and 2HKO Amoonguss with Knock Off. It also gives Krookodile the ability to shed its Ground typing, removing its Water- and Grass-type weaknesses and improving matchups into Pokemon such as Amoonguss and Choice Scarf Basculegion-F. Alternatively, Tera Poison can be used to flip its Bug- and Fighting-type weaknesses, giving it better matchups into Pokemon such as Slither Wing and Terrakion. It also strengthens Gunk Shot, allowing Krookodile to completely crush its common checks like Chesnaught and Slither Wing while also dealing very good damage to Galarian Weezing.

Krookodile thrives on bulky offense and balance teams where it acts as a wallbreaker that provides defensive utility due to its Electric and Psychic immunities. Krookodile fits well with pivots that allow it to freely switch in without taking any sort of damage such as Magnezone, Noivern and Fezandipiti, since it lacks recovery. Fezandipiti is a particularly good teammate, as it can lure in and pivot out of Steel- and Poison-type Pokemon like Bisharp, Jirachi, Hisuian Goodra, and Gengar, allowing Krookodile to come in and threaten them with its strong Knock Off and Earthquake. Slowbro pairs well with Krookodile, as it resists the Fighting- and Water-type attacks from Pokemon like Mienshao and Barraskewda aimed at Krookodile, while Krookodile resists the Electric- and Ghost-type attacks from Thundurus and Gengar aimed at Slowbro. Slowbro also spreads paralysis with Thunder Wave, which Krookodile greatly appreciates, as it is slower than most of the unboosted metagame. Future Sight support from Slowbro and Reuniclus can threaten the Poison- and Fighting-types such as Slither Wing, Galarian Weezing, and Chesnaught that switch into Krookodile. Krookodile enjoys entry hazard control from the likes of Cyclizar, Noivern, and Galarian Weezing due to its vulnerability to Spikes. The former two are also pivots that invite in Steel-types for Krookodile, while Galarian Weezing is a great defensive presence capable of switching into a plethora of strong attackers such as Slither Wing, opposing Krookodile, and Mienshao. Balance teams that slowly whittle down the opposition, especially with Spikes support from the likes of Chesnaught and Quagsire, enjoy Krookodile's unique defensive profile as well as strong STAB Knock Off to remove the ever-present Heavy-Duty Boots and Leftovers. Bulky offense teams with multiple switch moves like Volt Switch and U-turn from Pokemon like Thundurus, Fezandipiti, and Jirachi provide Krookodile with many entry points, capitalizing on its offensive and defensive utility to maintain hazards and wear down teams.

[CREDITS]

Written by:
https://www.smogon.com/forums/members/forest-guardian.563264/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
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[SET]

name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Gunk Shot
move 4: Close Combat / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison

[SET COMMENTS]

Paragraph 1 (3-4 lines approximately)

Choice Band Krookodile acts as a ferocious wallbreaker with it's its nearly unresisted STAB combination of Earthquake and Knock Off. It is difficult to consistently whether weather Krookodile's attacks due to the fact that its tough to wear down thanks to its Stealth Rock resistance. Restructure this to something like, "because of its resistance to Stealth Rock chip and decent natural bulk making it tough to take down." Both of these excellent tools are utilized by Krookodile to its fullest by virtue of its great defensive typing. Its as its Electric and Psychic immunities provide it with many opportunities to hit the field and wreak havoc. Enter the field against what? List stuff here that it would reasonably switch-in to. Gunk Shot, along with Earthquake and Knock Off makes for gives Krookodile great coverage hitting common checks to it like Chesnaught, Slither Wing and Galarian Weezing for decent damage. Close Combat annihilates Cyclizar and opposing Krookodile. Cyclizar might try to spin and scout if at full, but CB threatens an OHKO with Earthquake or Knock Off - find some other stuff that CC hits. Crunch can be used over Close Combat to consistently hit Pokemon such as Slowbro, (RC) and Salamence once their item has been Knocked knocked off. Add a sentence here about Intimidate. Tera Dark allows for freakishly powerful Knock Offs and Crunches, if Krookodile chooses to run it. It and gives Krookodile the ability to shed its Ground typing, removing its Water- and Grass-type weaknesses, making matchups into pokemon Pokemon such as Amoonguss, Empoleon, Does it need help with Empoleon, considering it is faster and threatens an OHKO? and Choice Scarf Basculegion-F better. Alternatively, Tera Poison can also be used to flip its Bug- and Fighting-type weaknesses, giving it opportunities to matchup into Slither Wing and Terrakion. Or think of other Bug- and Fighting-types to write about. It also strengthens Gunk Shot allowing it to completely crush its common checks like Chesnaught and Slither Wing while also dealing very good damage to Levitate Galarian Weezing. Could mention that CB Tera Poison Gunk can 2HKO max/max+ Galarian Weezing from full and OHKO Chesnaught and offensive Slither Wing, but this is probably fine as is.

Paragraph 2: (3-4 lines approximately)

Krookodile thrives on bulky offense and balance teams where is acts as a wallbreaker that provides uncommon defensive utility due to its Electric and Psychic immunity immunities. in addition to its Poison and Dark resistance and STAB Knock Off. dex info, fluff Krookodile fits well with pivots that allow it to freely switch in to do damage without needing to absorb hits since it lacks recovery. Thus, pokemon teammates such as Magnezone, Noivern and Fezandipiti are great partners. Fezandipiti is a particularly good teammate as it can lure in and pivot out of Steel- and Poison-type Pokemon like Bisharp, Jirachi, Hisuian Goodra, and Gengar, allowing Krookodile to come in and threaten strong Knock Offs and Earthquakes. Slowbro pairs well with Krookodile as it resists the Fighting- and Water-type attacks aimed at it while Krookodile resists the Electric- and Ghost-type attacks aimed at Slowbro. Elaborate on specific switch-ins here. Stuff like Choice Scarf Basculegion-F or Gengar might threaten Slowbro, which Krookodile can come in on and threaten to OHKO back, etc. Give the audience some meta knowledge. Slowbro also spreads paralysis which Krookodile greatly appreciates as it is slower than a lot of the unboosted metagame. Future Sight support from the aforementioned Slowbro as well as and Reuniclus can threaten the Bug-, Poison- and Fighting-types such as Slither Wing, Galarian Weezing, and Chesnaught who switch-in to Krookodile. Krookodile enjoys entry hazard control support from the like likes of Cyclizar and Galarian Weezing due to its Spikes vulnerability. Should also mention Noivern as another hazard support who can pivot, and elaborate more on the types of teams that really benefit from CB Krook. Balance teams with lots of defensive pivots can wear teams down with strong Knock Off + hazard stack, bulky offense teams with VoltTurn can threaten to keep pressure on opponents, etc.

[CREDITS]

Written by:
https://www.smogon.com/forums/members/forest-guardian.563264/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:

Implement and tag me so I can review - needs some additions in the form of metagame knowledge but off to a good start.
 
add comment remove

[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Gunk Shot
move 4: Close Combat / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison

[SET COMMENTS]

Choice Band Krookodile acts as a ferocious wallbreaker with it's nearly unresisted STAB combination of Earthquake and Knock Off. It is difficult to consistently weather Krookodile's attacks due to its resistance to Stealth Rock and serviceable natural bulk giving it. Both of these are utilized by Krookodile to its fullest by virtue of its great defensive typing as its Electric and Psychic immunities provide it with many opportunities to hit the field on against Pokemon such as Rotom-Heat, Necrozma and, Reuniclus and wreak havoc Rotom-H, Necrozma, and Reuniclus. Gunk Shot gives Krookodile great coverage hitting common checks to it like Chesnaught, Slither Wing and Galarian Weezing for decent damage. Close Combat annihilates gives Krookodile coverage to annihilate Dark-types like Umbreon and opposing Krookodile. Crunch can be used over Close Combat to consistently hit Pokemon such as Slowbro, (RC) and Salamence once their item has been knocked off. Tera Dark allows for freakishly powerful Knock Offs and Crunches and gives Krookodile the ability to shed its Ground typing, removing its Water- and Grass-type weaknesses, making matchups into pokemon such as Amoonguss and Choice Scarf Basculegion-F better. Alternatively, Tera Poison can also be used to flip its Bug- and Fighting-type weaknesses, giving it better matchups into Pokemon such as Slither Wing and Terrakion. It Tera Poison also strengthens Gunk Shot allowing it to completely crush its common checks like Chesnaught and Slither Wing while also dealing very good damage to Galarian Weezing.

Krookodile thrives on bulky offense and balance teams where is acts as a wallbreaker that provides defensive utility due to its Electric and Psychic immunities. Krookodile fits well with pivots that allow it to freely switch in without taking any sort of damage since it lacks recovery. Thus, teammates such as Magnezone, Noivern and Fezandipiti are great partners. Fezandipiti is a particularly good teammate as it can lure in and pivot out of Steel- and Poison-type Pokemon like Bisharp, Jirachi, Hisuian Goodra, and Gengar, allowing Krookodile to come in and threaten strong Knock Offs and Earthquakes. Slowbro pairs well with Krookodile as it resists the Fighting- and Water-type attacks from Pokemon like Mienshao and Barraskewda aimed at it while Krookodile resists the Electric- and Ghost-type attacks from Rotom-Heat Thundurus Rotom-H is threatened by Scald enough to change it for me and Gengar aimed at Slowbro. Slowbro also spreads paralysis with Thunder Wave, which Krookodile greatly appreciates as it is slower than most a lot of the unboosted metagame. Future Sight support from Slowbro and Reuniclus can threaten the Poison- and Fighting-types such as Slither Wing, Galarian Weezing, and Chesnaught who switch-in to Krookodile. Krookodile enjoys entry hazard control support from the likes of Cyclizar and Galarian Weezing due to its Spikes vulnerability. Noivern is an entry hazard support option that can pivot out of Steel-types such as Hisuian Goodra and Jirachi. The content in these two sentences is okay, but the way it's written is a little clunky. Try to consolidate this into one sentence or rewrite it as a whole. Balance teams that slowly whittle down the opposition especially with Spikes hazard support from the likes of Chesnaught and Jirachi enjoy Krookodile's unique defensive profile as well as strong STAB Knock Off to remove the ever present Heavy-Duty Boost Boots and Leftovers. Bulky Offense teams with teammates having multiple switch moves such as U-turn and Volt Switch also appreciate its ability to keep the pressure up with it strong hits. Restructure this to say something like, "VoltTurn bulky offense teams can provide Krookodile with many entry points, capitalizing on its offensive and defensive utility to maintain hazards and wear down teams."

[CREDITS]

Written by:
https://www.smogon.com/forums/members/forest-guardian.563264/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:

Much better but still a bit of tidying to do, implement and ready for QC2.
 
Add Remove Comment
[SET]

name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Gunk Shot
move 4: Close Combat / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison

[SET COMMENTS]

Choice Band Krookodile acts as a ferocious wallbreaker with it's nearly unresisted STAB combination of Earthquake and Knock Off. It is difficult to consistently weather Krookodile's attacks due to its resistance to Stealth Rock and serviceable natural bulk combined with Intimidate giving it many opportunities to hit the field against Pokemon such as Rotom-H, Necrozma and Reuniclus. Gunk Shot gives Krookodile great coverage hitting common checks to it like Chesnaught, Slither Wing and Galarian Weezing for decent damage. Close Combat gives Krookodile coverage to annihilate Dark-types like Umbreon and opposing Krookodile. Crunch can be used to consistently hit Pokemon such as Slowbro and Salamence once their item has been knocked off. Tera Dark allows for freakishly powerful Knock Offs Off and Crunches Crunch Does this enable any OHKOs or 2HKOs? and gives Krookodile the ability to shed its Ground typing, removing its Water- and Grass-type weaknesses, making matchups into pokemon such as Amoonguss and Choice Scarf Basculegion-F better. Alternatively, Tera Poison can also be used to flip its Bug- and Fighting-type weaknesses, giving it better matchups into Pokemon such as Slither Wing and Terrakion. Tera Poison also strengthens Gunk Shot allowing it to completely crush its common checks like Chesnaught and Slither Wing while also dealing very good damage to Galarian Weezing. Are there any relevent breakpoints that the damage boost hits?

Krookodile thrives on bulky offense and balance teams where is it acts as a wallbreaker that provides defensive utility due to its Electric and Psychic immunities. Krookodile fits well with pivots that allow it to freely switch in without taking any sort of damage since it lacks recovery such as Magnezone, Noivern and Fezandipiti. Fezandipiti is a particularly good teammate as it can lure in and pivot out of Steel- and Poison-type Pokemon like Bisharp, Jirachi, Hisuian Goodra, and Gengar, allowing Krookodile to come in and threaten strong Knock Offs Off and Earthquakes Earthquake. Slowbro pairs well with Krookodile as it resists the Fighting- and Water-type attacks from Pokemon like Mienshao and Barraskewda aimed at it while Krookodile resists the Electric- and Ghost-type attacks from Thundurus and Gengar aimed at Slowbro. Slowbro also spreads paralysis with Thunder Wave, which Krookodile greatly appreciates as it is slower than most of the unboosted metagame. Future Sight support from Slowbro and Reuniclus can threaten the Poison- and Fighting-types such as Slither Wing, Galarian Weezing, and Chesnaught who switch-in to Krookodile. Krookodile enjoys entry hazard control support from the likes of Cyclizar, Noivern and Galarian Weezing due to its Spikes vulnerability. The former two can are also pivots that invite in Steel-types for Krookodile while Galarian Weezing acts as a great defensive presence capable of switching into a plethora of strong attackers such as Slither Wing, opposing Krookodile, and Mienshao. Balance teams that slowly whittle down the opposition especially with Spikes support from the likes of Chesnaught add another spike setter like Klefki or Quag enjoy Krookodile's unique defensive profile as well as strong STAB Knock Off to remove the ever present Heavy-Duty Boost Boots and Leftovers. Bulky Offense teams with multiple switch moves like Volt Switch and U-turn give a few example Pokemon provide Krookodile with many entry points, capitalizing on its offensive and defensive utility to maintain hazards and wear down teams.

[CREDITS]

Written by:
https://www.smogon.com/forums/members/forest-guardian.563264/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Looking good, just a few things to add, get those done and QC 2/2!
 
amcheck, implement if you'd like
Add Remove Comment
[SET]

name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Gunk Shot
move 4: Close Combat / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison

[SET COMMENTS]

Choice Band Krookodile acts as a ferocious wallbreaker, (AC) with it's its nearly unresisted STAB combination of Earthquake and Knock Off. It is difficult to consistently weather Krookodile's attacks due to its resistance to Stealth Rock and serviceable natural bulk, (AC) combined with Intimidate giving it many opportunities to hit the field against Pokemon such as Rotom-H, Necrozma and Reuniclus. Gunk Shot gives Krookodile great coverage, (AC) hitting common checks to it like Chesnaught, Slither Wing, (AC) and Galarian Weezing for decent damage. Close Combat gives Krookodile coverage to annihilate Dark-types like Umbreon and opposing Krookodile. Crunch can be used to consistently hit Pokemon such as Slowbro and Salamence once their items has been knocked off removed by Knock Off. Tera Dark allows for freakishly powerful uses of Knock Off and Crunch, (AC) allowing it Krookodile to OHKO Slowbro after Stealth Rock and 2HKO Amoonguss with Knock Off. change period to semi-colon It it also gives Krookodile the ability to shed its Ground typing, removing its Water- and Grass-type weaknesses, making matchups into pokemon Pokemon such as Amoonguss and Choice Scarf Basculegion-F better. Alternatively, Tera Poison can also be used to flip its Krookodile's Bug- and Fighting-type weaknesses, giving it better matchups into Pokemon such as Slither Wing and Terrakion. change period to semi-colon Tera Poison it also strengthens Gunk Shot, (AC) allowing it to completely crush its common checks like Chesnaught and Slither Wing while also dealing very good damage to Galarian Weezing.

Krookodile thrives on bulky offense and balance teams where it acts as a wallbreaker that provides defensive utility due to its Electric- and Psychic-type immunities. Krookodile fits well with pivots that such as Magnezone, Noivern and Fezandipiti, as they allow it to freely switch in without taking any sort of damage, which is helpful, since it lacks recovery. such as Magnezone, Noivern and Fezandipiti. Fezandipiti is a particularly good teammate, (AC) as it can lure in Steel- and Poison-type Pokemon like Bisharp, Jirachi, Hisuian Goodra, and Gengar and pivot out, (AC) of Steel- and Poison-type Pokemon like Bisharp, Jirachi, Hisuian Goodra, and Gengar, allowing Krookodile to come in and threaten them with strong uses of Knock Off and Earthquake. Slowbro pairs well with Krookodile, (AC) as it resists the Fighting- and Water-type attacks from Pokemon like Mienshao and Barraskewda aimed at it, (AC) while Krookodile resists the Electric- and Ghost-type attacks from Thundurus and Gengar aimed at Slowbro. the Ghost-type attacks from Gengar and is immune to the Electric-type attacks from Thundurus, which are aimed at Slowbro. Slowbro also spreads paralysis with Thunder Wave, which Krookodile greatly appreciates, (AC) as it is slower than most of the unboosted metagame. Future Sight support from Slowbro and Reuniclus can threaten the Poison- and Fighting-types such as Slither Wing, Galarian Weezing, and Chesnaught who switch-in that switch in to Krookodile. Krookodile enjoys entry hazard control support from the likes of Cyclizar, Noivern, (AC) and Galarian Weezing due to its Spikes vulnerability. The former two are also pivots that invite in Steel-types for Krookodile, (AC) while Galarian Weezing acts as a great defensive presence, (AC) capable of switching into a plethora of strong attackers such as Slither Wing, opposing Krookodile, and Mienshao. Balance teams that slowly whittle down the opposition, (AC) especially with Spikes support from the likes of Chesnaught and Quagsire, (AC) enjoy Krookodile's unique defensive profile as well as its strong STAB Knock Off to remove the ever present Heavy-Duty Boots and Leftovers. Bulky Offense offense teams with multiple switch moves like Volt Switch and U-turn from Pokemon like Thundurus, Fezandipiti, (AC) and Jirachi provide Krookodile with many entry points, capitalizing on its offensive and defensive utility to maintain hazards and wear down teams.

[CREDITS]

Written by:
https://www.smogon.com/forums/members/forest-guardian.563264/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
 
:pmd/krookodile:

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[SET]

name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Gunk Shot
move 4: Close Combat / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Poison

[SET COMMENTS]

Choice Band Krookodile acts as is a ferocious wallbreaker with it's its nearly unresisted STAB combination of Earthquake and Knock Off. It is difficult to consistently weather Krookodile's attacks due to its resistance to Stealth Rock and serviceable natural bulk combined with Intimidate giving it many opportunities to hit the field against Pokemon such as Rotom-H, Necrozma, (AC) and Reuniclus. Gunk Shot gives Krookodile great coverage, (AC) hitting common checks to it like Chesnaught, Slither Wing, (AC) and Galarian Weezing for decent damage. Close Combat gives Krookodile coverage the ability (Repetitive) to annihilate Dark-types like Umbreon and opposing Krookodile. Crunch can be used to consistently hit Pokemon such as Slowbro and Salamence once their item has been knocked off removed. Tera Dark allows for freakishly powerful Knock Off and Crunch Dark-type STAB moves, (AC) allowing it to OHKO Slowbro with a boosted Knock Off or Crunch (Consulted in Discord DMs) after Stealth Rock and 2HKO Amoonguss with Knock Off. It also gives Krookodile the ability to shed its Ground typing, removing its Water- and Grass-type weaknesses, (RC) making and improving matchups into Pokemon such as Amoonguss and Choice Scarf Basculegion-F better. Alternatively, Tera Poison can also be used to flip its Bug- and Fighting-type weaknesses, giving it better matchups into Pokemon such as Slither Wing and Terrakion. Tera Poison It also strengthens Gunk Shot, (AC) allowing it Krookodile to completely crush its common checks like Chesnaught and Slither Wing while also dealing very good damage to Galarian Weezing.

Krookodile thrives on bulky offense and balance teams, (AC) where it acts as a wallbreaker that provides defensive utility due to its Electric and Psychic immunities. Krookodile fits well with pivots that allow it to freely switch in without taking any sort of damage since it lacks recovery such as Magnezone, Noivern and Fezandipiti, (AC) since it lacks recovery. Fezandipiti is a particularly good teammate, (AC) as it can lure in and pivot out of Steel- and Poison-type Pokemon like Bisharp, Jirachi, Hisuian Goodra, and Gengar, allowing Krookodile to come in and threaten them with its strong Knock Off and Earthquake. Slowbro pairs well with Krookodile, (AC) as it resists the Fighting- and Water-type attacks from Pokemon like Mienshao and Barraskewda aimed at it Krookodile, (AC) while Krookodile resists the Electric- and Ghost-type attacks from Thundurus and Gengar aimed at Slowbro. Slowbro also spreads paralysis with Thunder Wave, which Krookodile greatly appreciates, (AC) as it is slower than most of the unboosted metagame. Future Sight support from Slowbro and Reuniclus can threaten the Poison- and Fighting-types such as Slither Wing, Galarian Weezing, and Chesnaught who switch-in to that switch into Krookodile. Krookodile enjoys entry hazard control support from the likes of Cyclizar, Noivern, (AC) and Galarian Weezing due to its vulnerability to Spikes vulnerability. The former two are also pivots that invite in Steel-types for Krookodile, (AC) while Galarian Weezing acts as is a great defensive presence capable of switching into a plethora of strong attackers such as Slither Wing, opposing Krookodile, and Mienshao. Balance teams that slowly whittle down the opposition, (AC) especially with Spikes support from the likes of Chesnaught and Quagsire, (AC) enjoy Krookodile's unique defensive profile as well as strong STAB Knock Off to remove the ever present ever-present Heavy-Duty Boots and Leftovers. Bulky offense teams with multiple switch moves like Volt Switch and U-turn from Pokemon like Thundurus, Fezandipiti, (AC) and Jirachi provide Krookodile with many entry points, capitalizing on its offensive and defensive utility to maintain hazards and wear down teams.

[CREDITS]

Written by:
https://www.smogon.com/forums/members/forest-guardian.563264/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
Last edited:
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