Hi everyone, this is my first Smogon RMT and any support is welcomed.
It is built around a Fire/Dragon/Grass/Ice core using MegaZard X, Serperior and Kyurem-Black.
Team at a glance:
The sets:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Since this team is built around ZardX, Serperior and Kyurem Black. Let's start with the boss.
This is a relatively bulky MegaZard with DD to boost attack and speed and make it out speed anything outside of other boosts and priority. Flare Blitz as a standard STAB move for Zard but when you are not looking to really take recoil damage, or just to hit Fire resisted types extremely hard with the Tough Claws boost. Roost is there just to give longevity and to restore back to full health if rocks are still up.
The HP investment is to easily set up on Rotom-W as it spams Hydro Pumps. The speed investment is so you out speed Choice Scarfed Landorus-T with a jolly nature. And rest will go into attack just to make Zard hit as hard as possible with +1 attack Tough Claws boosted Flare Blitz or Dragon Claw.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Serperior is my stallbreaker. After 1 leaf storm HP fire has a 62.5% chance to OHKO and a 100% chance after rocks Leaf storm is a nasty plot but gets of damage aswell. Dragon pulse gives good coverage for Serperior along with HP Fire so that Serp covers every Pokemon except M-Altaria. Pretty standard Serperior EVs to hit as hard and fast as possible. Life orb to make Serperior hit hard and OHKO Skarmory after rocks.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Iron Head
- Fusion Bolt
- Zen Headbutt
Most people would be saying that I should run ice beam. The reason for that is because then I can run adamant Kyurem and outspeed a lot of Pokemon yet destroy with Outrage. Iron head is for fairys mainly Clefable and M-Diancie. Fusion Bolt does a lot of damage to bulky water types and OHKOs MegaZard Y. Zen Headbutt is a move I'm not sure on. I use it to take on Fighting types like Terrakion and Hawlucha but Outrage does the same amount of damage.
--------------------------------------------------------------------------------------------------------------------------
Now we have gone through the core of the team. Here is the rest of it:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
A tank chomp. He is my Stealth Rock setter and Physical Wall. The speed investment is to outspeed Jolly Tyranitar and neutral base 70s such as Bisharp, Breloom and Skarmory. The defensive investment is mainly to tank most hits and hit the extremely hard back. Also Bisharps Sucker Punch and +2 will never OHKO Garchomp, who then can KO it with Earthquake. Rocky Helmet makes opponents who choose a contact move take 30% damage after Rough Skin.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Toxic
- Rapid Spin
My spinner and Special tank. Excadrill does look odd with max HP and SpDef but it allows Drill to take quite a lot of special moves even super effective ones. Such as Clefables Flamethrower, Heatrans Lava Plume, Fire Blast from M-Altaria and Dracos all day long from Lati twins. Earthquake and Iron Head are Drills stabs. That do a lot of damage to Electric, Steel and Fairy types. Rapid Spin is to remove Hazards as Charizard particularly doesn't like Rocks. Mold Breaker is used to always get Toxics off against M-Sableye and M-Diancie and Leftovers to increase longevity and Toxic and Spin multiple times throughout the match.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
My extremely hard-hitting Keldeo. With a Specs boost Keldeo outspeeds or Speed ties with most of the meta game and completely obliterates them. Scald is a spammable STAB move whereas Hydro Pump is used to get extra damage boosting Hydro up to 165 BP and Scald to 120. Secret Sword is to wear down Chansey as it uses Defence instead of SpDef. And Icy Wind is use to OHKO Landorus-T and Dragonite after rocks and 2HKOs Lati twins after rocks damage.
Thank you for reading my first ever Smogon rate my team. It has worked well for me but I would like some feedback on how to make this team even better. :)
It is built around a Fire/Dragon/Grass/Ice core using MegaZard X, Serperior and Kyurem-Black.
Team at a glance:






The sets:

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Since this team is built around ZardX, Serperior and Kyurem Black. Let's start with the boss.
This is a relatively bulky MegaZard with DD to boost attack and speed and make it out speed anything outside of other boosts and priority. Flare Blitz as a standard STAB move for Zard but when you are not looking to really take recoil damage, or just to hit Fire resisted types extremely hard with the Tough Claws boost. Roost is there just to give longevity and to restore back to full health if rocks are still up.
The HP investment is to easily set up on Rotom-W as it spams Hydro Pumps. The speed investment is so you out speed Choice Scarfed Landorus-T with a jolly nature. And rest will go into attack just to make Zard hit as hard as possible with +1 attack Tough Claws boosted Flare Blitz or Dragon Claw.

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Serperior is my stallbreaker. After 1 leaf storm HP fire has a 62.5% chance to OHKO and a 100% chance after rocks Leaf storm is a nasty plot but gets of damage aswell. Dragon pulse gives good coverage for Serperior along with HP Fire so that Serp covers every Pokemon except M-Altaria. Pretty standard Serperior EVs to hit as hard and fast as possible. Life orb to make Serperior hit hard and OHKO Skarmory after rocks.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Iron Head
- Fusion Bolt
- Zen Headbutt
Most people would be saying that I should run ice beam. The reason for that is because then I can run adamant Kyurem and outspeed a lot of Pokemon yet destroy with Outrage. Iron head is for fairys mainly Clefable and M-Diancie. Fusion Bolt does a lot of damage to bulky water types and OHKOs MegaZard Y. Zen Headbutt is a move I'm not sure on. I use it to take on Fighting types like Terrakion and Hawlucha but Outrage does the same amount of damage.
--------------------------------------------------------------------------------------------------------------------------
Now we have gone through the core of the team. Here is the rest of it:

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
A tank chomp. He is my Stealth Rock setter and Physical Wall. The speed investment is to outspeed Jolly Tyranitar and neutral base 70s such as Bisharp, Breloom and Skarmory. The defensive investment is mainly to tank most hits and hit the extremely hard back. Also Bisharps Sucker Punch and +2 will never OHKO Garchomp, who then can KO it with Earthquake. Rocky Helmet makes opponents who choose a contact move take 30% damage after Rough Skin.

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Toxic
- Rapid Spin
My spinner and Special tank. Excadrill does look odd with max HP and SpDef but it allows Drill to take quite a lot of special moves even super effective ones. Such as Clefables Flamethrower, Heatrans Lava Plume, Fire Blast from M-Altaria and Dracos all day long from Lati twins. Earthquake and Iron Head are Drills stabs. That do a lot of damage to Electric, Steel and Fairy types. Rapid Spin is to remove Hazards as Charizard particularly doesn't like Rocks. Mold Breaker is used to always get Toxics off against M-Sableye and M-Diancie and Leftovers to increase longevity and Toxic and Spin multiple times throughout the match.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
My extremely hard-hitting Keldeo. With a Specs boost Keldeo outspeeds or Speed ties with most of the meta game and completely obliterates them. Scald is a spammable STAB move whereas Hydro Pump is used to get extra damage boosting Hydro up to 165 BP and Scald to 120. Secret Sword is to wear down Chansey as it uses Defence instead of SpDef. And Icy Wind is use to OHKO Landorus-T and Dragonite after rocks and 2HKOs Lati twins after rocks damage.
Thank you for reading my first ever Smogon rate my team. It has worked well for me but I would like some feedback on how to make this team even better. :)
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Iron Head
- Fusion Bolt
- Zen Headbutt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Iron Head
- Fusion Bolt
- Zen Headbutt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind