If you are too lazy to read, the team is on this link
Proof (Yes my showdown name is Slikkles since it sounds cooler but on this account I am closer to have a badge for suspect tests)
Team presentation
Hello everyone, first time posting here, so my apologies if it looks ugly different. DLC dropped a few days ago, so I decided to make a team and see if I can climb the ladder. I have a reputation of being a trash teabuilder, but this time I cooked. Since I hate skill, I built an HO which is supposed to be the most braindead and put the most pressure possible. So let's get into it.Ps : thanks to waytoopetty for inspiring me on how to make this look decent.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Encore
- Freeze-Dry
- Hypnosis
The team is built around Aurora Veil.






Baxcalibur @ Loaded Dice
Ability: Ice Body
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Spear
- Scale Shot
- Earthquake
The Truck is one of the biggest threats in the meta thanks to the addition of Scale shot. It is used as a sweeper or wall breaker that can very easily spin out of control. It can set up against so many mons thanks to






Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Earthquake
- Acrobatics
Roaring Moon got a huge but with the addition of Knock off to it's moovepool making it hit like a truck with booster energy. Thanks to veil, it can set up with ease And do huge damage and blow holes. It can even tera to get the kill easier or do more damage to stall mons like




Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Poltergeist
- Bitter Blade
- Shadow Sneak
With the addition of Poltergeist to it's moovepool, Ceruledge once again becomes an interesting mon thanks to it's typing meaning it can counter Ogerpon-Hearthflame,



Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Earth Power
- Energy Ball
















Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Destiny Bond
- Knock Off
Iron Valiant is there to not get 6-0 by












Tips and Tricks:
This team is on a timer and has to win very quickly. Hard reads, double switchs and never letting the pressure down is what will make you win.
You will nearly always lead with glimmora and trying to put you hazards up while negating the opponents rocks. :Ninetailes-Alola: is usually the play but you can start setting up roaring moon if you find an opening. You can beat other weathers with







Weaknesses:
Stall is a huge problem as the combo of




Trick room is ggs.
Replays
https://replay.pokemonshowdown.com/gen9ou-1944023787-pjbvty5l6kcxnxt7as0kb4ncspu80tapw VS Stall (opponent is top 1 ladder)
https://replay.pokemonshowdown.com/gen9ou-1943083996-7fc9lnx4vol7qwa6a8b4irn9b0loml6pw VS Stall
https://replay.pokemonshowdown.com/gen9ou-1943047696-67xpdbv6g0dwiyi1r86fcx1pw9uxsj1pw VS Offense (Player from the World Cup for the UK)
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