Ladies and gentlemen, I'm glad to present the rise of a new threat, shown by this team ; being an OU top-tier monster does not protect you anymore from being savagely ripped off by the marvellous Sharpedo. That's it, take a seat, relax, and present your bones as a gift to this living God.
This team is themed a Sharpedo sweep, while being in the Clear Skies category, because being awesome is not sufficient for the godly shark ; you have to make harder so it really shines.
As a retirement, I'm proud to explain how works the magnificent Carcharodon Megalodon team !
The Sentinel (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Charge Beam
- Flash Cannon
- Hidden Power [Fire]
Best. Hazard user. Ever. Ever. Ever.
Seeing my Deoxys, people will often lead with their Rotom-W. Psycho Boost is a clean way to OHKO it. That's right, unless it packs more than 100 HP Evs, it's cleanly OHKOed. Unsuspecting Gliscors will also be destroyed (but they should be aware of Ice Beam anyway, shouldn't they ?). With this spread, Deoxys reaches 448 speed, outpacing Scarfed Rotom-W by 1 point. More speed is quite irrelevant as it removes raw power. It also OHKOes two of the main OU spinners : Hitmontop and Tentacruel. Stealth Rock is always a good move to use on an obvious switch, giving me important kills for the later game. Low Kick can 2 or 3HKO Ferrothorn depending on the spread but it's really useful for Tyranitar, which is always OHKOd in its usual versions. Thunder, while weird, can kill the annoying Starmie trying to spin on me. It will also OHKO offensive Politoed, which is pretty handy I have to say. Deoxys is never a dead weight as it packs moar power than you would think it does. Be careful, it's hot. Last but not least about the spread, -SpDef nature still allows me to survive a Volt Switch from Rotom-W ; -Def nature would have allowed Scizor to OHKO me on Bullet Punch : now it can't.
[Speed King is the name of an awesome song from Deep Purple. Give it a shot.]
Offensive Threats
Aerodactyl - Sharpedo, Dragonite (factoring multiscale), Haxorus.
Breloom - Haxorus, Dragonite, Tornadus, Deoxys can OHKO.
Conkeldurr - Tornadus says hi.
Darmanitan - Free setup fodder.
Deoxys-S - Can be annoying, but max life dragonite deals with it most of the time.
Dragonite - Multiscale abuser can be annoying but I can catch it with Double Chop. DD/CB Versions are dealt with a mix of Magnezone/Dragonite.
Espeon - Annoying thing, Haxorus and Dragonite deal with it. Sharpedo does 200% on it, but I have to be careful because of Deoxys.
Excadrill - Adamant Balloon is a pain. LO Versions are easily destroyed thanks to Aqua Jet / recoil / ES / Fire Punch / Outrage, whatever.
Gengar - Tornadus outspeeds, Sharpedo destroys, free setup for Dragonite, Haxorus OHKOes, Deoxys OHKOes... Huh.
Gyarados - Deoxys and Haxorus deal with it.
Haxorus - Hard hitter indeed, but Psycho Boost OHKOes. DD version can be annoying if allowed to setup, but ES will take care of it afterwards.
Heatran - It can only setup on Magnezone and Dragonite, otherwise it's dead meat. And I love to weaken it so Sharpedo cleans. (Bulkiest versions aren't OHKOd otherwise)
Hydreigon - Specs can be tricky to deal with, but once the Meteor is fired, free setup.
Infernape - Useless piece of meat.
Jirachi - CM versions are a PAIN. Dragonite must be full life in order to take it, and Haxorus can OHKO with EQ if it's not full speed.
Jolteon - Annoying for Tornadus, but setup fodder for Sharpedo and Dragonite. Cleanly OHKOd.
Kingdra - Must be weakened for Sharpedo, but often OHKOd by other team members.
Kyurem - Scarf is a REAL pain with Blizzard.
Landorus - Setup fodder for Dragonite, destroyed by Deoxys/Sharpedo/Tornadus.
Latios - CM Versions are destroyed by Tornadus, Specs is setup fodder after a DM, Scarf is not common, thanks god. => Sharpedo fodder.
Lucario - Handily destroyed by Dragonite, Haxorus OHKOes it (yep sir.), as does Tornadus and Magnezone.
Machamp - Must be weakened to be OHKOd by Waterfall, but everybody OHKOs it, so...
Magnezone - Just weaken it with everybody, and no big deal.
Mamoswine - Can be a pain if LO.
Mienshao - Setup fodder for Dragonite, Sharpedo. OHKOd by Tornadus.
Reuniclus - Haxorus/Sharpedo OHKO the TR version. CM version is 2HKOd by Haxorus but cannot KO in return.
Roserade - Deoxys. Kthxbye. Dragonite/Haxorus too. Tornadus. Well... Poor Roserade.
Salamence - Stealth Rocks weaken it so I can destroy it with Tornadus. Anyway it can't setup.
Sawsbuck - In the sun it's a real pain. I have to keep Dragonite healthy, otherwise I'm in a deep hell.
Scizor - Weak piece of steel is 2HKOd by Haxorus, OHKOd by Magnezone, OHKOd by Dragonite, OHKOd by Tornadus.
Scrafty - Everyone. ;)
Smeargle - Tornadus prevents it from Sporing it it's a lead. Otherwise, it's a clean OHKO from everyone.
Starmie - LO Versions can be tough if Dragonite is not healthy, but with some luck (70%) Deoxys OHKOs as it always trys to Spin >.> Sharpedo cleans it.
Terrakion - Cleanly RK'd but it does damage. It cannot setup, but the scarf is an annoyance.
Thundurus - Surprisingly this thing makes me laugh. Psycho Boost OHKOes, as does Haxorus while it can't KO back with HP Ice, Dragonite kills it, and sharpedo eats this thing for breakfast.
Tornadus - Same scheme. I don't care.
Tyranitar - Low Kiiiiick. Outrage OHKOes. Sharpedo fodder. Brick Break. Heh...
Venusaur - See Sawsbuck.
Victini - Sharpedo loves it. Haxorus OHKOes. TR version can be awful but it's not common.
Virizion - Tornadus just doesn't care. Dragonite OHKOes, Haxorus OHKOes, Deoxys... !
Volcarona - Psycho Boost. KThxbye. Waterfall too. Outrage. No matter.
Weavile - Low Kick destroys it, and it takes 25% from SR. ES "outspeeds" it, but it can be annoying otherwise. Generally not a problem.
Defensive Threats
Blissey - Everyone loves it but Magnezone. Seriously not a problem, except for... Sharpedo (implying I doesn't flinch it.). 100% of the time it's killed by Tornadus.
Bronzong - On the "To-Do" list for Haxorus-Magnezone, this thing is bruteforced/lured in, paving a royal way for Sharpedo.
Celebi - Tornadus / Haxorus / Dragonite / Magnezone...
Chansey - Weak. As I have no special move on my team, this thing explodes like a balloon.
Ferrothorn - On the "To-Do" list for Haxorus-Magnezone, this thing is bruteforced/lured in, paving a royal way for Sharpedo. Setup fodder for Charge beam, giving me at least another kill.
Forretress - On the "To-Do" list for Haxorus-Magnezone, this thing is bruteforced/lured in, paving a royal way for Sharpedo. With Magnezone, I have to HP Fire because of volt Switch, unfortunately.
Gliscor - Haxorus / Tornadus 2HKoes after a Bulk Up.
Hippowdon - Haxorus biiitch.
Jellicent - Haxorus / Magnezone / Tornadus / Sharpedo.
Latias - Tornadus.
Ninetales - Deoxys / Haxorus.
Politoed - Deoxys / Haxorus / Magnezone.
Rotom-W - Deoxys most of the time, Haxorus / Dragonite.
Skarmory - Die in hell, please. The only thing really walling my team is a female 252/252 Impish Skarmory with Shed shell. I've seen it once and I really can't do anything besides crying.
Tentacruel - Deoxys / Haxorus / Tornadus.
Xatu - See Espeon.
Quagsire - Haxorus / Tornadus.
IN A NUTSHELL
According to my results, I can strongly affirm that this weatherless gimmick team has proven to be extremely strong If you can anticipate. Because it doesn't have a solid defensive core like most SS teams have, you should take into consideration any incoming threat. The lack of scarf is compensated by several priority moves, as well as multiscale from Dragonite, and the Speed boost. Sandstorm and Rain are actually quite easy to deal with. Sun is a pain but with cleverness you can beat it.
THE threat of this team is Shed shell Female Skarmory.
I hope you enjoyed reading my RMT.
This team is themed a Sharpedo sweep, while being in the Clear Skies category, because being awesome is not sufficient for the godly shark ; you have to make harder so it really shines.
As a retirement, I'm proud to explain how works the magnificent Carcharodon Megalodon team !






"Aaaaah, Fresh meat."
RAPERAPERAPE (Haxorus) (M) @ Choice Band
Trait: Rivalry
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Outrage
- Earthquake
- Brick Break

RAPERAPERAPE (Haxorus) (M) @ Choice Band
Trait: Rivalry
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Outrage
- Earthquake
- Brick Break
This thing eats galaxies for breakfast. I can't see a reason for not using it. To be honest, Earthquake and Brick Break are close to useless fillers. The main move is obviously Outrage. Outrage like a dick whenever you feel you can. With Adamant nature (432 atk), Choice band and Rivalry, Haxorus will tear you apart. To give an example of its raw power, Outrage can 2HKO Skarmory most of the time. It will also clean Excadrill, doing an average 98% to it (on a a dragon resistance, yes sir) while it can't OHKO back without holding a Life orb, meaning it dies to it. You can be tempted to use Mold Breaker, but Rivalry is far better in this team ; it secures some kills, in a weird way. Haxorus main role is to destroy / weaken my opponent's core so Sharpedo can shine later. Dual Chop allows me to kill some Thundurus if it has a Sub, or Breloom or... whatever using a sub. To be clearer, Thundurus takes 66-78% from one hit of Dual Chop, meaning the second hit will send it back to its pokeball.
Also, Haxorus can cleanly destroy stall, because it lures Steels in, so If I feel lucky I can bring Magnezone and proceed to rape.
Spread is somewhat basic but there is no need for being distinguised when you can shut down walls with ease.
[RAPERAPERAPE doesn't need an explanation I guess]Also, Haxorus can cleanly destroy stall, because it lures Steels in, so If I feel lucky I can bring Magnezone and proceed to rape.
Spread is somewhat basic but there is no need for being distinguised when you can shut down walls with ease.
"Trespassors will be shot. Survivors will be shot again."

The Sentinel (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Charge Beam
- Flash Cannon
- Hidden Power [Fire]
Luring steel creatures is a good thing... Killing them is better. It's Magnezone job, as well as taking some Outrages in the way. Spread reaches 210 speed, enough to outspeed everything it needs to outspeed. There is no need for more. 36 HP EVs also ensure that Ferrothorn Power Whip NEVER breaks your sub, even odd ones with a bit moar power. (Countering your counter, clever.) I've been undecided on the moveset for a while, but I've found that this is the best set to run atm. Charge Beam allows you to grow in strength and become an awful behemoth. Opponent getting Ferrothorn trapped means you'll get to +5 or +6 easily before you Fire it out. I was first using Thunderbolt over HP Fire but HP Fire allows me to OHKO Scizor all the time as well as Forretress (and Ferrothorn with a minimum of +1), because I figured that Scizor was a massive annoyance for my beloved shark of doom. Under a sub, it also hurts Excadrill a lot, making it easier to RK.
For Flash Cannon, it surprisingly offers a nice coverage, nailing Gliscor and Dragons with ease. Thunderbolt was just too redundant. Magnezone does it job, and can occasionnally even kill a Blissey, because +5 Flash Cannon is a clean 2HKO.
[The Sentinel is an awesome movie featuring Kiefer Sutherland]For Flash Cannon, it surprisingly offers a nice coverage, nailing Gliscor and Dragons with ease. Thunderbolt was just too redundant. Magnezone does it job, and can occasionnally even kill a Blissey, because +5 Flash Cannon is a clean 2HKO.
"I'm a speed king you go to hear me sing,
I'm a speed king see me fly"
Speed King (Deoxys-S) @ Life Orb
Trait: Pressure
EVs: 48 Atk / 252 SAtk / 208 Spd
Rash Nature (+SAtk, -SDef)
- Low Kick
- Stealth Rock
- Psycho Boost
- Thunder
I'm a speed king see me fly"

Speed King (Deoxys-S) @ Life Orb
Trait: Pressure
EVs: 48 Atk / 252 SAtk / 208 Spd
Rash Nature (+SAtk, -SDef)
- Low Kick
- Stealth Rock
- Psycho Boost
- Thunder
Best. Hazard user. Ever. Ever. Ever.
Seeing my Deoxys, people will often lead with their Rotom-W. Psycho Boost is a clean way to OHKO it. That's right, unless it packs more than 100 HP Evs, it's cleanly OHKOed. Unsuspecting Gliscors will also be destroyed (but they should be aware of Ice Beam anyway, shouldn't they ?). With this spread, Deoxys reaches 448 speed, outpacing Scarfed Rotom-W by 1 point. More speed is quite irrelevant as it removes raw power. It also OHKOes two of the main OU spinners : Hitmontop and Tentacruel. Stealth Rock is always a good move to use on an obvious switch, giving me important kills for the later game. Low Kick can 2 or 3HKO Ferrothorn depending on the spread but it's really useful for Tyranitar, which is always OHKOd in its usual versions. Thunder, while weird, can kill the annoying Starmie trying to spin on me. It will also OHKO offensive Politoed, which is pretty handy I have to say. Deoxys is never a dead weight as it packs moar power than you would think it does. Be careful, it's hot. Last but not least about the spread, -SpDef nature still allows me to survive a Volt Switch from Rotom-W ; -Def nature would have allowed Scizor to OHKO me on Bullet Punch : now it can't.
[Speed King is the name of an awesome song from Deep Purple. Give it a shot.]
"The Lord giveth and The Juggernaut taketh away."
Juggernaut (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- ExtremeSpeed
- Fire Punch

Juggernaut (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- ExtremeSpeed
- Fire Punch
Definition of a Juggernaut : Something that can't be stopped. That's pretty accurate for Dragonite in my humble opinion. The spread is standard, allowing me to outspeed scarfed Jirachi after 2 DDs and Starmie/scarftar after one. Maxed Attack for MOAR POWER and remaining EVs in HP so it can live longer. Leftovers could have been replaced with a Lum Berry on another team, but here Leftovers are a staple ; weak Rapid Spins coming from Starmie / Tentacruel are recovered by the leftovers, restoring the marvellous Multiscale. It also negates weather damages. Dragonite is Magnezone and Haxorus brother-in-law while talking about steel-raping (with an exception for Heatran). Fire punch with an Adamant nature 2HKOs Skarmory and Ferrothorn is just OHKO'd with a Dragon Dance under my belly. Talking of this, it's really hard to OHKO this Dragonite, only a few things can : CB Haxorus, Kyurem, CBDragonite, and LO Mamoswine with Icicle Crash. Otherwise, I get a free DD, thanks. Dragon Claw is the mandatory STAB, and the Multiscale allow me to survive +2 Rock Slide from Excadrill with ease (implying it doesn't flinch). ExtremeSpeed is now a +2 Priority move, which is really important : I can easily come on a weakened Mamoswine and ES it before it IceShards, or ES an unsuspecting Thundurus before it Twaves. Dragonite can also be a last-standing sweeper if because of some weird hell my Shark is dead. Great Pokémon overall, never disappointing me.
[Juggernaut is a literal or metaphorical force regarded as mercilessly destructive and unstoppable]
"Thou shall not pass."
Garuda (Tornadus) (M) @ Flight Gem
Trait: Prankster
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Acrobatics
- Brick Break
- Taunt

Garuda (Tornadus) (M) @ Flight Gem
Trait: Prankster
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Acrobatics
- Brick Break
- Taunt
There is still one thing I haven't lured in order to pave the way for Sharpedo : Gastrodon. Joke apart, this thing rapes. Blissey, Gastrodon and various Special walls find it amusing to come in to take a happy Hurricane but... BUT. They shall not laugh. After a Bulk Up this thing will cause you much pain. The idea of this set has been taken from VGC and adapted to standard metagame. Jolly Tornadus packs 329 Atk, which one is always overshadowed by its SpA, while it shouldn't. The first Acrobatics I send, according to STAB, basepower, Jewel, has a massive 247,5 basepower. Gastrodon doesn't stand a chance, and Tyranitar is 2HKOd by Acrobatics + Brick Break. Flying + Fighting has been made famous with the UU rise of Staraptor, and I figured that many people don't pack enough flying resistances. It will also completely destroy any Virizion regardless of how much Calm Minds it has. +1Priority Taunt is the cherry on the cake, allowing me to completely laugh on Baton Pass teams. People should try this set before laughing, it's serious business. EV spread is a staple, as I want to outspeed Lati@s and at least speed tie other Tornadus/thundurus.
[Garuda is a fabulous bird from the Buddhist religion. It protects people.]
""It has been said that in the end of all things, we would find a new beginning. But as the shadow once again crawls across our world and the stench of terror drifts on a bitter wind, people pray for strength and guidance. They should pray for the mercy of a swift death... for I've seen what the Darkness hides."
Badass #1 (Sharpedo) (F) @ Life Orb
Trait: Speed Boost
EVs: 104 HP / 252 Atk / 152 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Protect
- Waterfall
- Crunch
Ladies, contain your orgasms. Here comes the end of all things : Sharpedo. If I have correctly prepared the battlefield, it should only enter once, just to spread your guts all over.
First, the spread : I could have gone mixed, I could have gone 252/252 nobrain style, but I haven't. My Sharpedo is a classy Doombringer. 252 Atk and Adamant are staples, because MOAR POWER. 152 Speed EVs allow me to reach 264, a magical number ; after one speed boost, it will reach 396, outspeeding Jolteon/Aerodactyl, and after 2 Speed Boosts, it's a freaking torpedo landing at 528 speed, outpacing Scarfed Latios/Gengar, the fastest scarved 'Mons you're about to meet. To outspeed Excadrill in the sand, I would have needed a Jolly nature, which isn't possible because of the power loss. While having pathetic defenses, packing some HP Evs is not completely useless, as it allows it to withstand some weak moves like Gliscor's EQ or Scizor CB Bullet Punch with ease.
The moveset, now, because I hear people screaming and I can feel the Shitstorm coming ; just to give a clue about the raw power it's packing, TR Reuniclus is cleanly OHKOed with Crunch. Jellicent is also completely off. The only things tanking it must have been weakened before, as this team works on the Heavy Offense Scheme ; Same walls for everyone + lures.
I could talk about Sharpedo all night long, but the best you can do for it is giving it a shot ; he won't disappoint you, I swear.
[Badass #1. No comment. Only pure awesomeness.]
Badass #1 (Sharpedo) (F) @ Life Orb
Trait: Speed Boost
EVs: 104 HP / 252 Atk / 152 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Protect
- Waterfall
- Crunch
Ladies, contain your orgasms. Here comes the end of all things : Sharpedo. If I have correctly prepared the battlefield, it should only enter once, just to spread your guts all over.
First, the spread : I could have gone mixed, I could have gone 252/252 nobrain style, but I haven't. My Sharpedo is a classy Doombringer. 252 Atk and Adamant are staples, because MOAR POWER. 152 Speed EVs allow me to reach 264, a magical number ; after one speed boost, it will reach 396, outspeeding Jolteon/Aerodactyl, and after 2 Speed Boosts, it's a freaking torpedo landing at 528 speed, outpacing Scarfed Latios/Gengar, the fastest scarved 'Mons you're about to meet. To outspeed Excadrill in the sand, I would have needed a Jolly nature, which isn't possible because of the power loss. While having pathetic defenses, packing some HP Evs is not completely useless, as it allows it to withstand some weak moves like Gliscor's EQ or Scizor CB Bullet Punch with ease.
The moveset, now, because I hear people screaming and I can feel the Shitstorm coming ; just to give a clue about the raw power it's packing, TR Reuniclus is cleanly OHKOed with Crunch. Jellicent is also completely off. The only things tanking it must have been weakened before, as this team works on the Heavy Offense Scheme ; Same walls for everyone + lures.
I could talk about Sharpedo all night long, but the best you can do for it is giving it a shot ; he won't disappoint you, I swear.
Offensive Threats











































Defensive Threats
















Quagsire - Haxorus / Tornadus.
IN A NUTSHELL
According to my results, I can strongly affirm that this weatherless gimmick team has proven to be extremely strong If you can anticipate. Because it doesn't have a solid defensive core like most SS teams have, you should take into consideration any incoming threat. The lack of scarf is compensated by several priority moves, as well as multiscale from Dragonite, and the Speed boost. Sandstorm and Rain are actually quite easy to deal with. Sun is a pain but with cleverness you can beat it.
THE threat of this team is Shed shell Female Skarmory.
I hope you enjoyed reading my RMT.
