




This one was super difficult, and I'm still not 100% happy with the build but I'm not sure what I would change and it went 2-1 in a room tour.
The idea is basically to use Astrolotl's Magician as a pseudo-Knock Off in conjunction with Power Herb and Meteor Beam. Fire Blast helps chip Pokemon like Equilibra, and get some value out of the +1 boost, and Taunt/Healing Wish are some generic utility options that can help Astrolotl stop Pokemon from freely recovering or setting up on it.
The rest of the team is a hazard-stack to facilitate Lando-T cleaning in the endgame, while keeping off hazards with Hatt + Tusk so Lando can effectively switch in multiple times. The defensive backbone of the team is not very solid, so you will need to play aggressively to get hazards up, get Knock Offs, and a lot of offensive pressure (I think the team might be quite hard to play), and use Healing Wish to keep your defensive mons alive until you can break (Ogerpon is a defensive mon on this team).
ngl this is a psycho build, but I think it is pretty hard to get a team witih Astrolotl and Landorus-T in the current meta, due to various drawbacks with the mons (mainly Astro, being a Fire-type that loses to Hemo and Pult, and not being particularly good into Ogerpon Wellspring). There's definitely a lot of room to tweak things, and you will likely need to do so to not insta-lose to certain mons.
Pult MU looks insanely bad, and Raging Bolt is a problem if it Teras (or if you troll like I did g3). I'm not sure if there are any other bad MUs, I think rest should be relatively playable (Rest Zama seems scary too) but I only got 5 or so test games (this tour + some on ladder) so I am not sure atm.
https://replay.pokemonshowdown.com/gen9cap-2336341266
https://replay.pokemonshowdown.com/gen9cap-2336343698
https://replay.pokemonshowdown.com/gen9cap-2336349612
Bonus:





Loses less hard to pult but still loses...





Classic (for me) Helmet Cresc HO. The idea is that Taunt Cresc can pivot in and chip annoying Pokemon heavily to enable sweeps (Lando-T, Dragonite, Equilibra, Zamazenta). I previously used a lot of Roaring Moon + Chuggalong, but since Roaring Moon is banned we will have to make do with Miasmaw (which I guess is a bit better vs Hemogoblin).
I tried going with a bit of a pirate theme with Samurott-H as the suicide lead, and Cresc has the ocean theming. Couldn't fit Naviathan or Arghonaut, but that would be Water overload (and Argh doesn't fit on the same kinds of teams as Cawm anyways).
Gholdengo with scarf is the immediate speed that the team desperately needs, though honestly it is a bit awkward (at least no more Roaring Moon to turn Ghold into setup fodder). If you don't have tempo against Dragonite teams, I think you just lose?
https://replay.pokemonshowdown.com/gen9cap-2336362353?p2
https://replay.pokemonshowdown.com/gen9cap-2336366629
(btw you might notice that in a few of these games I would have lost if Ixkuhul's Chuggalong wasn't min speed... scary mon)
These are in the pipeline, will test tomorrow.