Sorry about the long wait. The last couple of weeks were... weird... and I spent a while trying to think of what to say for this Final Product thread thing. It's been a bit over four months since the TL nomination thread for this project was posted, and while the actual passing of the four-month mark is my fault for being so slow with this, it does speak to how long this one took compared to other projects. There are many factors that contributed to this, but the aspects that are relevant to competitive battling are finally finished.
Pokemon X and Y are almost a month old now (over a month if you count the leaks that happened), so I'm not sure how much interest there will be in the playtest. I've sensed a lessening interest in CAP 6 in general, compared to past projects. To tell you the truth, I was also losing enthusiasm for CAP a while into CAP 6, so ironically, I found myself less engaged as TL than I ever was. I kind of suspect that this was partly due to the concept itself, though. In a way, every stage brought up pretty much the same discussions, because the goal was so specific.
I'm sure that there were more things I could have done to help move the discussion along, but overall, I think the TLT did a really good job. Regardless of my motivation and priorities with respect to CAP, things would have been really difficult without them. So, kudos to the TLT members for this round: reachzero, Pwnemon, DetroitLolcat and DarkSlay. This concept threw us a very interesting and difficult dilemma that stretched the reliability of our usual heuristics on viability and threat level, and I'm sure that the playtest will answer a lot of interesting questions.
There were a few things about this project that surprised me. I never thought I'd have much fun thinking about a late-game sweeper, mostly because I dislike late-game sweepers, yet there I was at the end of two Concept Assessment threads, making the executive decision to pursue the most extreme form of late-game sweeping. Both the typing discussion and the primary ability discussion started off with clear favourites in the beginning, which lost favour to small suggestions by the respective discussion leader. So while my explicit participation in CAP 6 was on-and-off, it was pretty cool to witness turn-arounds like these.
Anyway, let's get down to the height and weight. I noticed that a lot of movepool submissions, including the winning submission, included the move Block to reference the large wingspans of frigatebirds. The only other fully-evolved Flying-types that have Block are Mandibuzz and Landorus. Hence, I decided to use Mandibuzz as a base. According to Wikipedia, the turkey vulture "has a wingspan of 160–183 cm (63–72 in), a length of 62–81 cm (24–32 in), and weight of 0.8 to 2.3 kg (1.8 to 5.1 lb)." In comparison, Mandibuzz has a height of 1.2 m and 39.5 kg. Moreover, according to this link (figures I'd make this really long explanation and then find a link that makes everything easier):
Length: 35–44.9 in, 89–114 cm
Wingspan: 85.4–88.2 in, 217–224 cm
Weight: 35.3–67 oz, 1000–1900 g
With the goal of keeping the ratios between average weight/height of the Pokemon and the real life analogue the same between Mandibuzz and Cawmodore, I obtained 1.7 m (5' 07") and 37.0 kg (81.6 lbs).
So that's about it, I guess. I'm not really sure as to when I'll be available for the inaugural, though Wednesday evening (EST) might be a good bet.
Over the summer, the original "Falcon Punch" video I linked to in Concept Assessment 1 was deleted. I thought that that was such a shame, so I went and found another version. I feel that it's an appropriate way to end this Final Product post before showing Cawmodore in its full glory.
And now I present to you, the Create-a-Pokemon Project's (crack-free) farewell gift to Pokemon Black and White!
Name: Cawmodore
Abilities: Intimidate / Volt Absorb / Big Pecks
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
Movepool:
Pokemon X and Y are almost a month old now (over a month if you count the leaks that happened), so I'm not sure how much interest there will be in the playtest. I've sensed a lessening interest in CAP 6 in general, compared to past projects. To tell you the truth, I was also losing enthusiasm for CAP a while into CAP 6, so ironically, I found myself less engaged as TL than I ever was. I kind of suspect that this was partly due to the concept itself, though. In a way, every stage brought up pretty much the same discussions, because the goal was so specific.
I'm sure that there were more things I could have done to help move the discussion along, but overall, I think the TLT did a really good job. Regardless of my motivation and priorities with respect to CAP, things would have been really difficult without them. So, kudos to the TLT members for this round: reachzero, Pwnemon, DetroitLolcat and DarkSlay. This concept threw us a very interesting and difficult dilemma that stretched the reliability of our usual heuristics on viability and threat level, and I'm sure that the playtest will answer a lot of interesting questions.
There were a few things about this project that surprised me. I never thought I'd have much fun thinking about a late-game sweeper, mostly because I dislike late-game sweepers, yet there I was at the end of two Concept Assessment threads, making the executive decision to pursue the most extreme form of late-game sweeping. Both the typing discussion and the primary ability discussion started off with clear favourites in the beginning, which lost favour to small suggestions by the respective discussion leader. So while my explicit participation in CAP 6 was on-and-off, it was pretty cool to witness turn-arounds like these.
Anyway, let's get down to the height and weight. I noticed that a lot of movepool submissions, including the winning submission, included the move Block to reference the large wingspans of frigatebirds. The only other fully-evolved Flying-types that have Block are Mandibuzz and Landorus. Hence, I decided to use Mandibuzz as a base. According to Wikipedia, the turkey vulture "has a wingspan of 160–183 cm (63–72 in), a length of 62–81 cm (24–32 in), and weight of 0.8 to 2.3 kg (1.8 to 5.1 lb)." In comparison, Mandibuzz has a height of 1.2 m and 39.5 kg. Moreover, according to this link (figures I'd make this really long explanation and then find a link that makes everything easier):
Length: 35–44.9 in, 89–114 cm
Wingspan: 85.4–88.2 in, 217–224 cm
Weight: 35.3–67 oz, 1000–1900 g
With the goal of keeping the ratios between average weight/height of the Pokemon and the real life analogue the same between Mandibuzz and Cawmodore, I obtained 1.7 m (5' 07") and 37.0 kg (81.6 lbs).
So that's about it, I guess. I'm not really sure as to when I'll be available for the inaugural, though Wednesday evening (EST) might be a good bet.
Over the summer, the original "Falcon Punch" video I linked to in Concept Assessment 1 was deleted. I thought that that was such a shame, so I went and found another version. I feel that it's an appropriate way to end this Final Product post before showing Cawmodore in its full glory.
And now I present to you, the Create-a-Pokemon Project's (crack-free) farewell gift to Pokemon Black and White!
Name: Cawmodore


Typing: Steel / FlyingName: Show Me Your Moves!
General Description: A good user of moves with effects not frequently used in the OU metagame.
Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.
Questions To Be Answered:
- What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
- What new strategies might emerge by giving a new OU Pokémon underused moves?
- What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
- If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
- Can underused moves increase other underused moves' viabilities?
- Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Abilities: Intimidate / Volt Absorb / Big Pecks
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
Movepool:
0. Leer
0. Peck
5. Growl
9. Swift
13. Metal Claw
18. Screech
22. Wing Attack
26. Detect
31. Steel Wing
35. Belly Drum
39. Bullet Punch
44. Brine
48. Tailwind
52. Flash Cannon
58. HurricaneAir Slash - Braviary, Crobat, Farfetch’d, Mandibuzz, Noctowl, Pelipper, Pidgeot, Sigilyph, Skarmory, Swanna, Swellow, Swoobat, Togekiss, Unfezant
Drill Peck - Dodrio, Fearow, Honchkrow, Skarmory, Xatu
Metal Sound - Skarmory
Mirror Move - Altaria, Chatot, Dodrio, Farfetch’d, Fearow, Honchkrow, Mandibuzz, Noctowl, Pidgeot, Sigilyph, Swanna, Swellow, Togekiss
Pursuit - Aerodactyl, Altaria, Crobat, Dodrio, Fearow, Honchkrow, Pelipper, Pidgeot, Skarmory, Staraptor, Swellow
Quick Attack - Archeops, Crobat, Dodrio, Farfetch’d, Fearow, Honchkrow, Pelipper, Pidgeot, Staraptor, Swellow, Unfezant, Xatu
Quick Guard - Archeops
Razor Wind - Fearow, Unfezant
Water Sport - Pelipper, Swanna
Legal Move Combinations:
Air Slash + Drill Peck + Metal Sound + Pursuit (Skarmory)
Air Slash + Pursuit + Quick Attack + Water Sport (Pelipper)
Air Slash + Quick Attack + Razor Wind (Unfezant)
Air Slash + Mirror Move + Quick Attack (Farfetch’d)
Drill Peck + Mirror Move + Pursuit + Quick Attack + Razor Wind (Fearow)
Mirror Move + Water Sport (Swanna)
Quick Attack + Quick Guard (Archeops)
Illegal Move Combinations:
Air Slash + Quick Guard
Drill Peck + Quick Guard + Water Sport
Metal Sound + Mirror Move + Quick Guard
Metal Sound + Quick Guard + Razor Wind
Metal Sound + Quick Attack
Metal Sound + Water Sport
Pursuit + Quick Guard
Razor Wind + Quick Guard + Water Sport
Note: There aren't any notable Egg move illegalities, mostly because there aren't many notable Egg moves.TM06 - Toxic
TM10 - Hidden Power
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Smack Down
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM58 - Sky Drop
TM62 - Acrobatics
TM67 - Retaliate
TM68 - Giga Impact
TM77 - Psych Up
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly
HM03 - Surf
HM04 - StrengthBlock
Drain Punch
Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
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