So many choices, such limitations...
Frisk
Poison Point
My other two choices would have been Persistent and Vital Spirit for "good" abilities but opted instead for the "mediocre" ability route. Frisk and Poison Point will do fine without making it look like we're putting it in castles in the sky.
Persistent seems a bit contrived to me, anyways. Perhaps we could still make Trick Room/Tail Wind items, though? Or perhaps that would be a topic for the Policy Review.
P.S., Sunday, how is this going to work? Will this be a poll to decide the first ability on its own, exclusive of the second ( potential ) ability, or are we voting for both abilities at once, resulting in choices one and two becoming the abilities? I ask because it doesn't say anything about it in the OP.