I will at this time be putting entirely bad defensive typings on the backburner and will likely not be considering them unless there's a groundbreaking argument brought up before we enter suggestions. If this applies to you, please make yourself heard!
I agree, that this is the correct decision but for the sake of discussion I think it would be wise, to define these typings before we go into submissions, so we know, what exactly you/we mean by entirely bad typings. I'm pretty sure people have strongly varying opinions of what constitutes as entirely bad. And I really don't look forward to the back and forth on this, while subs are open. At the same time, if we're going to define these types, I also wonder if we should do the same for the opposite end of the spectrum and define the too generically good types we aren't going to allow.
I think this was a really astute point and one I believe we should lean into as we determine our typing, as a Pokemon with a typing that holds more drawbacks than positives is more likely to try and use Tera as an escape route and leverage its other powerful qualities (such as Garganacl). We should try to think about leaning into a defensive niche and work with what our typing brings to the table by leaning into it with our build, as opposed to trying to seeing our weaknesses as something to try and escape from.
I don't think we can avoid this Mon wanting to use Tera sometimes. Realistically there are only very few mons that never want to tera and mons with suboptimal types are just more prone to that desire.
I concur, if we make a Mon, which wants to tera the moment it hits the field, we failed.
Either bc the Mon is so bad it's useless without the tera I e Avalugg, or because it's so good with tera, that it borders on being toxic I e Garg.
One thing we have to keep an eye on wrt that are resist and immunity abilities. Unless we chose a typing ability combo that is the best option with a specific immunity i.e. grass type with thick fat, it's very likely, that the Mon is going to want to tera, as a monotype like water with an additional immunity or resist is just going to be exceptional.
While these are high power typings I think a good example could be Venomicon, which really doesn't like to tera, bc the moves it resists are often vital to have a resist for on a Team and removing those, ends up affecting the entire defensive core. Compare that to Equilibra, which is a good Tera user, bc it retains that core immunity via it's ability, which means it doesn't affect the entire core.
Is the weakness profile something we need to build around, as to minimize the range of Pokemon we want to check that are able to break through us? Or, should we lean more into a set of resistances being so potent that these weaknesses are harder to exploit due to the defensive niche of our typing accomplishing the role we want it to? Why?
As was mentioned before in the thread, a good wall resist the STABs of the mons it wants to switch in on and is at least neutral to their coverage.
With the typing we chose we should focus on a set of viable mons, that fall in this category. I don't think they have to be many. But I think two or three viable mons that cant Touch CAP35 with their stabs are important to have. This is achievable even with bad types. At the same time I think we could be more leniant with coverage. While I'm not sure where I stand on wrt abilities that remedy weaknesses, I think if 35 is weak to the most common coverage of mons who's STABs it resists, we should allow ourselves the freedom to patch those later.
I also believe that looking at how attainable checking some mons is without resisting them can be fruitful.
Ttar was a great Zapdos check on top of checking Pult and Blace, even though it didn't resist Tbolt/Discharge. In a similar fashion CAP35 could be able to beat other defensively inclined mons while only being neutral to their STABs.
Thus atm our focus should lie on finding a solid set of mons whose combined STABs CAP 35 can resist or - in case of weaker defensive mons - be neutral to, to build a niche for 35. Dealing with coverage can come at a later step or even be relegated to ability/stats.
Are certain offensive types more manageable as weaknesses than others? If so, how and why? How can we use this knowledge to our advantage in designating our typing niche?
Id like to view this through the lens of our concept.
"Are there groups of mons with offensive types, which require being a certain set of generally good types?"
I'd say so yes.
Blanket checking offensive Dragons in SV without resorting to Fairy or Steel type is damn near impossible. Most of those fall under the umbrella of generally good though, so wanting to make a dragon type check is going to be quite difficult (this doesn't mean we could not build a check to one or two of these)
I'd say checking Fairies, falls into a similar trap. Yes some of the fire and Poison types that exist are truly bad defensively so we definitely could find some options but most of these options are still good, if not very good defensively.
Waters and Fires have more options with bad Grass/Dragon and Fire/Dragon types but still also have quite a few resistant types, that id consider too good, which limits the selection.
On the other hand, while Ground is one of the shittiest weaknesses to have, its also one of the easiest types to resist with a bad typing, bc so many Bug and Grass types are just bad defensively. The same goes for Fighting and Dark as there's a great selection of really aweful defensive types between Psychic/Bug and Fighting/Dark that resist these.
Rock falls into a similar category, with Flying and Poison moves, though they aren't as abundant and more rarely used as coverage.
Again I'm of the opinion, that we first should look at resists and not weaknesses. If a typing is weak to a top offensive type it can still be fine if it still resist another good set of types (rock being weak to ground fighting but resisting Fire and Poison).
Are there any typing weaknesses and resistances that, when in tandem, would undermine our specialized defensive profile in practice to a serious extent?
There is a large number of these frankly, especially when you consider groups of mons rather than a single target and I think it's easier to discuss these Case by Case. Often the solution to these will come down to ability anyway.
I do think that typings which resist the STABs of a target Mon but are 4x weak to their other STAB should just not be considered for that particular target (i.e. rock/fairy vs Kingambit or dark/dragon vs Hemoglobin.) That doesn't mean they are entirely disqualified though. Rock fairy could still end up being a potential Venom and Hemo Check and Dark/Dragon might end up being good against mons like Ogrepon or Kingambit.
What ANY typing in this discussion should provide is a clearly defined set of mons it should be able to answer on typing alone.
How significant is having a resilience into Stealth Rock, and how might having more leverage in our item choice and into Knock Off impact our ability to improve the niche given by our typing's many resistances?:
Honest I wouldn't bother with trying to make this Mon not be weak to rocks. Moltres and Mollux prove, that you can be a good wall with a crippling weakness to rocks and a mediocre defensive type. In general a lot of flying types function as walls despite this weakness. Obviously having item freedom on a wall is great, but realistically a wall will carry Boots or Lefties most of the time, so it feels like a waste of energy trying to make the Mon less reliant on boots (especially since we can adjust bulk accordingly)
Do you think this is true? Why or why not?
I think it's true and not true at the same time. Its not, bc walls don't require offensive moves if they have functional utility. Think of Blissey, which got away with having Twave and Rocks to pressure the opponent, for most of its existence.
At the same time it is true for even mons like blissey, bc if you rely on a neutrality to wall a threat, you kinda need immediate pressure to be able to force the opponent out, otherwise it just stays in and clicks its neutral STAB or coverage.
Falling into passivity in such a scenario is bad, which is more true in a gen with nerfed recovery and a good STAB is the easiest way around that.
Are there any type resistances or immunities that, by themselves, would be possibly significant enough to help carve out a niche for this contradiction?
Historically "neutral" walls have served as blanket checks to a specific stat bias rather than types and I think it's way easier to accept a neutral resist pallet and stuff it out with stats.
I do think that in SV it's particularly hard to focus on checking one typing, bc the mons with those types are just so varied (dragon for example as mentioned above)
If I had to point at types that are attainable and valuable to blanket check I'd say it's dark and ghost types, just bc these types are limited to very few mons in the tier, while at the same time being hard to consistently keep in check.
Are there any type resistances or immunities that, by themselves, would be possibly significant enough to help carve out a niche for this contradiction?
Ground obviously is good, but the only flying typing that's broadly neutral and not just a good typing is Flying/Normal.
Being a Volt Blocker is always nice, But I wouldn't consider any Ground combo purely neutral and given the density of good ground types this gen, I fear it will be hard to carve out a niche anyway.
The same goes for Steel types, the few types which are not good are hard to consider broadly neutral types.
I could see Pure Ghost and Pure Normal ans a range of Dark types that work here, though i think it's another debate if you consider poison/dark or ghost/dark controversial enough for this.
Overall though yeah having a safe move to come in on is always great especially if you lack resists otherwise.
are there any specific type weaknesses that would be significant enough to make a typing not worth serious consideration? How about when 4x weaknesses enter the equation?
I don't think so. The focus again should be on positive defensive qualities. And given that for this build most of the defensive value will come from stats and ability, I don't think one or two weaknesses to strong types are damning so long as the few resists you have are equally worth it.
Are there any typing weaknesses and resistances that, when in tandem, would undermine our widely applicable defensive profile in practice to a serious extent?
I think for a Mon like this, being a Mon that wants to answer Knock off, but being weak to hazards is more crippling than for types with focus on resists, since their defensive value derives mostly from their bulk and recovering lost HP becomes way harder when every move you take is neutral.