I agree with Brambane's suggestion above. We should be as specific as is reasonable to be in this stage. If the intent is to do e.g. "Wall that has a movepool drawback" and immediately go into CA2 to vote on a more specific drawback, there's no reason we can't just do that now, and submit "Wall that has no reliable recovery".
The issue I have with this approach is that it only applies well to movepool contradictions. Specifying more heavily what type of contradiction a “Tank + Typing” would entail quickly devolves to poll jumping. The same goes for ability and even stats to some degree. “Wall with bad defenses”, for example, can only be done so many ways in stats. "Wallbreaker with a hurtful ability" is just... Chromera's concept, which I do not think this aims to be. Considering that the concept is written so poorly and contradictorily, I think the part that should actually be focused on is the “contradiction” part, not the “flaw” part. That seems to be more the spirit of the concept than a Chromera 2.0 but for any stage. The concept should target "counterintuitive" or even "unexpected" aspects rather than "flawed".Example, Wall + Unconventional Movepool is not informative enough to me to form a good opinion for a voting stage. I would vote for a "Wall Without Reliable Recovery" since that is an interesting project, I wouldn't vote for a "Wall Without Status Afflictions" or "Wall Without Hazard Removal." While plenty of walls use moves like Thunder Wave, Rapid Spin, or Defog, I don't think those are asking any interesting questions for the process.
Tank + Typing is another. What about the typing specifically would, as the concept literally says, "typically hold its role back?" You should be more specific here, this is the point of the concept assessment.
Therefore, the solution is simple. All submissions should be written in this form: "Specific Role + Contradiction Stage". Because the concept is decidedly focused on role, it would be good to define what we are trying to "contradict" early. The contradiction itself should be focused on a singular stage (those being Typing, Ability, Stats, and Movepool for newcomers) where it can be fully discussed. There will be no need for an extra concept assessment; the defining of the contradiction can take place in its designated stage, which seems to me a much cleaner and seamless scenario than trying to figure every detail out about it now.
Here are some example submissions:
- Wall + Ability Contradiction
- Wallbreaker + Movepool Contradiction
- Defensive Pivot + Typing Contradiction
- Sweeper + Stats Contradiction
Edit: I'd like to call for a hold on submitting until we have word from the TL on the preferred syntax for submissions.
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