I'm going to point out that Swords Dance will make 30i OHKO Corviknight approximately 1/3 of the time with SR up. I'm strongly against giving 30i Swords Dance, but I do support giving it
Coil. The stat stage put 30i in a really weird spot over its attack stat.
Gonna be honest and say part of me is concerned that Imprison is being entertained, and it is leaving me wondering if we're actually setting out to make a competitively viable creation (an issue I've been vocal on during multiple stages). I think Imprison Is a funny move to abuse in OMs, but in reality it has a very limited and specific use. As someone who really wants to see CAP work more like an OM than a boring flavour factory, it really hurts to say this, but Imprison isn't good in a diverse metagame and I strongly advocate abandoning this path. I do not support banning Taunt, as it's the only way 30i can wallbreak without boosting moves.
I'm really not down with these wannabe Crobat sets either, especially since Crobat arguably does this better with Super Fang+Toxic/Taunt. It's not a good look to produce a worse version of an RU mon. If we want to make 30i into a utility wallbreaker that optimises Tinted Lens and removes hazards, we should stop focusing on Rapid Spin/Defog and look towards the third removal option,
Court Change, which reverses offensive tempo against hazard-stacking or Dual Screens teams.
- How effective does Body Press currently look in the hands of 30b? Is there anything to watch out for regarding how either spread interact with Body Press?
Not very. 64 Speed has effectively relegated usage of Body Press to a mono-attacking set, and there's no real capacity to use it as a mixed attacker. We really missed out by not giving 30b >98 Speed. :( A good portion of the best Steels in the metagame aren't hit SE by Body Press (Corv, Jirachi, Scizor and Aegi come to mind), or are hit harder by 30b's special Fire coverage (Melmetal, Ferrothorn, Kartana), so it's not making Fire coverage redundant.
- Revisiting the Roost vs Recover question, how do the differences between the two moves affect each form? Would having both be too much?
Roost only really affects 30B's Hippowdon matchup. Roost's typing loss is only relevant when the user outspeeds the opponent. Roost only really affects whether or not 30i can safely heal on anything with Ground coverage, which affects the Garchomp and Landorus matchups. I think this is only going to be an important question after we determine what coverage CAP 30 should have.
- Among the boosting options, which ones are the stat spreads in a position to take advantage of? How do their presence or absence play into what STABs we should have available?
I'm going to refer back to what I said about Swords Dance and Brave Bird OHKOing Corviknight a third of the time with SR up. Swords Dance should only be considered with Drill Peck.
- Fire coverage, as well as most status and utility options, went unmentioned between both stat submitters. In the context of our stats, will any of these moves make either form too strong, be good fits, or not have much use?
If anything, it will distinguish CAP30 from Chromera. Steels already don't want to take Lens-boosted STAB moves from 30i, and idk why we would be against 30b being able to dissuade Steel types from coming in. For the little these formes have going for them, it seems rather silly to think coverage will unbalance them.
- Are there any other thoughts about the defining moves given by the stat submitters that have not been covered by the questions before?
Taunt is absolutely necessary for 30i to wallbreak without boosting moves. Excluding it from the movepool would deprive a wallbreaker of any means to do its job.
- Besides our original roles of utility wallbreaker for 30i and tank for 30b, what other broad set archetypes could each form fulfill?
Not a whole lot, and that's one of the biggest issues I have with the products we've made so far. A mediocre HP stat reduces a whole lot of wiggle room for adapting different roles based on varied spreads, and it's even worse for 30b, which has low speed. There's not a whole lot for 30b to do, and even then it doesn't seem to do it particularly well. Viability is going to basically either depend on this CAP30 having access to a wide variety of move options, or a typing overhaul. I'm going to reiterate my recommendation that we look at species and legendary exclusive moves.
- Are there any coverage types that might be too strong for either form?
- No, and I'm going to say that having strong coverage options would prevent this project from being a C-rank out of the gate.
tl;dr stop kneecapping CAP 30