Movepool submission format has been updated as per the PRC thread here. Be sure to follow the submission format when submitting a complete movepool!
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This is the thread for making full movepools for CAP 26! At the conclusion of this thread, our G-Luke will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for CAP 26.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in this thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
Click here for a general guide to making Gen 6 Movepools. (outdated)
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
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Final Submission Post
Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.
All final submission posts must conform to the following format:
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This thread will be open for submissions and discussion as soon as G-Luke posts his opening remarks.
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CAP 26 so far:
Topic Leader: SHSP
Topic Leadership Team:
Typing Leader: GMars
Ability Leader: Jordy
Stats Leader: Jho
Movepool Leader: G-Luke
Typing: Steel/Ground
Threats:
Primary Ability: Levitate
Stats: 102 HP / 50 Atk / 96 Def / 133 SpA / 118 SpD / 60 Spe
Secondary Ability: Bulletproof
Art Design:
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This is the thread for making full movepools for CAP 26! At the conclusion of this thread, our G-Luke will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for CAP 26.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in this thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
- The movepool can contain a maximum of 75 total moves. You may have less than or equal to 75 moves, but not more.
- There are no longer any limits to the number of Restricted Moves, as mentioned in articles on the CAP subsite and past CAP projects.
- All movepools must have all the Mandatory Moves listed below.
- No movepool may contain any of the Banned Moves listed below.
- Any move not listed as Banned is provisionally allowed.
- The Movepool Leader (G-Luke) and Topic Leader (SHSP) may add Banned moves during the course of this thread. If that happens, there will be ample notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.
Aura Sphere
Destiny Bond
Doom Desire
Dragon Tail
Earth Power
Explosion
Flash Cannon
Healing Wish
Memento
Pain Split
Perish Song
Protect
Rapid Spin
Recycle
Substitute
Toxic
Trick Room
Whirlwind
Work Up
The "universal" TM/Tutor List for fully evolved Pokemon: Attract (only if gendered), Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Sleep Talk, Substitute, Snore, Swagger, Toxic
Aura Sphere
Destiny Bond
Doom Desire
Dragon Tail
Earth Power
Explosion
Flash Cannon
Healing Wish
Memento
Pain Split
Perish Song
Protect
Rapid Spin
Recycle
Substitute
Toxic
Trick Room
Whirlwind
Work Up
The "universal" TM/Tutor List for fully evolved Pokemon: Attract (only if gendered), Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Sleep Talk, Substitute, Snore, Swagger, Toxic
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.
This list is subject to minor changes along the course of the thread.
The follow moves are all banned.
Electric coverage 80 BP or higher
Fire coverage stronger than 60 BP
Grass coverage 60 BP or higher (including Grass Knot)
Ice coverage stronger than 60 BP
Paralysis inducing moves
50% recovery moves
entry hazards
pivoting moves
trapping moves
Ancient Power
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Focus Blast
Heal Bell
Leech Seed
Light Screen
Nasty Plot
Psychic
Psyshock
Reflect
Tailwind
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
This list is subject to minor changes along the course of the thread.
The follow moves are all banned.
Electric coverage 80 BP or higher
Fire coverage stronger than 60 BP
Grass coverage 60 BP or higher (including Grass Knot)
Ice coverage stronger than 60 BP
Paralysis inducing moves
50% recovery moves
entry hazards
pivoting moves
trapping moves
Ancient Power
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Focus Blast
Heal Bell
Leech Seed
Light Screen
Nasty Plot
Psychic
Psyshock
Reflect
Tailwind
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
Click here for a general guide to making Gen 6 Movepools. (outdated)
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
-----
Final Submission Post
Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.
All final submission posts must conform to the following format:
- The first line of the post must have the words "Final Submission" in bold on its own line. No other text may be included before the bold heading.
- A blank line
- A brief explanation of the entire movepool (optional)
- A series of spoiler tags containing move learn sources, with required moves in bold and repeated moves in italics:
- A list of 1 - 3 evolution moves. (Optional, if applicable.)
- A list in the form "#: move", where "#" is a number from 1 to 100 representing the level the Pokemon learns a move.
- A brief explanation of the moves learned this way.
- A list of moves.
- A brief explanation of the moves learned this way.
- "Egg group(s): " followed by 1 - 2 egg groups for that Pokemon.
- An empty list of egg moves, if the egg group is "Undiscovered".
- A list of the form "move: (parent Pokemon)", if the egg group is not "Undiscovered". "Parent Pokemon" is at least one parent that can breed the move onto the Pokemon. The list of parents can be shortened if there are many possible parents.
- A brief explanation of the moves learned this way.
- A list of the form "TM##: move", where the TM number corresponds to the TM for the current generation.
- A brief explanation of the moves learned this way.
TM01: Work Up
TM02: Dragon Claw
TM03: Psyshock
TM04: Calm Mind
TM05: Roar
TM06: Toxic
TM07: Hail
TM08: Bulk Up
TM09: Venoshock
TM10: Hidden Power
TM11: Sunny Day
TM12: Taunt
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM19: Roost
TM20: Safeguard
TM21: Frustration
TM22: Solar Beam
TM23: Smack Down
TM24: Thunderbolt
TM25: Thunder
TM26: Earthquake
TM27: Return
TM28: Leech Life
TM29: Psychic
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM33: Reflect
TM34: Sludge Wave
TM35: Flamethrower
TM36: Sludge Bomb
TM37: Sandstorm
TM38: Fire Blast
TM39: Rock Tomb
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Flame Charge
TM44: Rest
TM45: Attract
TM46: Thief
TM47: Low Sweep
TM48: Round
TM49: Echoed Voice
TM50: Overheat
TM51: Steel Wing
TM52: Focus Blast
TM53: Energy Ball
TM54: False Swipe
TM55: Scald
TM56: Fling
TM57: Charge Beam
TM58: Sky Drop
TM59: Brutal Swing
TM60: Quash
TM61: Will-O-Wisp
TM62: Acrobatics
TM63: Embargo
TM64: Explosion
TM65: Shadow Claw
TM66: Payback
TM67: Smart Strike
TM68: Giga Impact
TM69: Rock Polish
TM70: Aurora Veil
TM71: Stone Edge
TM72: Volt Switch
TM73: Thunder Wave
TM74: Gyro Ball
TM75: Swords Dance
TM76: Fly
TM77: Psych Up
TM78: Bulldoze
TM79: Frost Breath
TM80: Rock Slide
TM81: X-Scissor
TM82: Dragon Tail
TM83: Infestation
TM84: Poison Jab
TM85: Dream Eater
TM86: Grass Knot
TM87: Swagger
TM88: Sleep Talk
TM89: U-turn
TM90: Substitute
TM91: Flash Cannon
TM92: Trick Room
TM93: Wild Charge
TM94: Surf
TM95: Snarl
TM96: Nature Power
TM97: Dark Pulse
TM98: Waterfall
TM99: Dazzling Gleam
TM100: Confide
TM02: Dragon Claw
TM03: Psyshock
TM04: Calm Mind
TM05: Roar
TM06: Toxic
TM07: Hail
TM08: Bulk Up
TM09: Venoshock
TM10: Hidden Power
TM11: Sunny Day
TM12: Taunt
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM19: Roost
TM20: Safeguard
TM21: Frustration
TM22: Solar Beam
TM23: Smack Down
TM24: Thunderbolt
TM25: Thunder
TM26: Earthquake
TM27: Return
TM28: Leech Life
TM29: Psychic
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM33: Reflect
TM34: Sludge Wave
TM35: Flamethrower
TM36: Sludge Bomb
TM37: Sandstorm
TM38: Fire Blast
TM39: Rock Tomb
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Flame Charge
TM44: Rest
TM45: Attract
TM46: Thief
TM47: Low Sweep
TM48: Round
TM49: Echoed Voice
TM50: Overheat
TM51: Steel Wing
TM52: Focus Blast
TM53: Energy Ball
TM54: False Swipe
TM55: Scald
TM56: Fling
TM57: Charge Beam
TM58: Sky Drop
TM59: Brutal Swing
TM60: Quash
TM61: Will-O-Wisp
TM62: Acrobatics
TM63: Embargo
TM64: Explosion
TM65: Shadow Claw
TM66: Payback
TM67: Smart Strike
TM68: Giga Impact
TM69: Rock Polish
TM70: Aurora Veil
TM71: Stone Edge
TM72: Volt Switch
TM73: Thunder Wave
TM74: Gyro Ball
TM75: Swords Dance
TM76: Fly
TM77: Psych Up
TM78: Bulldoze
TM79: Frost Breath
TM80: Rock Slide
TM81: X-Scissor
TM82: Dragon Tail
TM83: Infestation
TM84: Poison Jab
TM85: Dream Eater
TM86: Grass Knot
TM87: Swagger
TM88: Sleep Talk
TM89: U-turn
TM90: Substitute
TM91: Flash Cannon
TM92: Trick Room
TM93: Wild Charge
TM94: Surf
TM95: Snarl
TM96: Nature Power
TM97: Dark Pulse
TM98: Waterfall
TM99: Dazzling Gleam
TM100: Confide
- A list of move tutor moves from the current generation.
- A brief explanation of the moves learned this way.
After You
Ally Switch
Aqua Tail
Bind
Block
Bounce
Bug Bite
Covet
Defog
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Focus Punch
Foul Play
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Last Resort
Liquidation
Low Kick
Magic Coat
Magic Room
Magnet Rise
Outrage
Pain Split
Recycle
Role Play
Seed Bomb
Shock Wave
Signal Beam
Skill Swap
Sky Attack
Snatch
Snore
Spite
Stealth Rock
Stomping Tantrum
Super Fang
Superpower
Synthesis
Tailwind
Telekinesis
Throat Chop
Thunder Punch
Trick
Uproar
Water Pulse
Wonder Room
Worry Seed
Zen Headbutt
Tutor moves that are learned only by specific Pokemon:
Draco Meteor (universal for Dragon-type Pokemon)
Grass Pledge
Fire Pledge
Water Pledge
Frenzy Plant
Blast Burn
Hydro Cannon
Volt Tackle
Secret Sword
Relic Song
Ally Switch
Aqua Tail
Bind
Block
Bounce
Bug Bite
Covet
Defog
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Focus Punch
Foul Play
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Last Resort
Liquidation
Low Kick
Magic Coat
Magic Room
Magnet Rise
Outrage
Pain Split
Recycle
Role Play
Seed Bomb
Shock Wave
Signal Beam
Skill Swap
Sky Attack
Snatch
Snore
Spite
Stealth Rock
Stomping Tantrum
Super Fang
Superpower
Synthesis
Tailwind
Telekinesis
Throat Chop
Thunder Punch
Trick
Uproar
Water Pulse
Wonder Room
Worry Seed
Zen Headbutt
Tutor moves that are learned only by specific Pokemon:
Draco Meteor (universal for Dragon-type Pokemon)
Grass Pledge
Fire Pledge
Water Pledge
Frenzy Plant
Blast Burn
Hydro Cannon
Volt Tackle
Secret Sword
Relic Song
- A list of event distribution Pokemon in PokemonTeamSyntax. (I.e., the format Pokemon Showdown uses).
- A brief explanation of the moves learned this way.
- A list of all moves in the movepool.
--
Final Submission
Jumbao is a Pokemon that is honourable, first and foremost. It has rules when it fights, and it doesn't break them - Jumbao is not one which will steal an opponent's item, or steal their moves. It is also a Pokemon that helps its allies when they need help, and is not so proud as to not accept help in return. These are the sorts of aspects I've played up throughout the design.
In particular, you will note that Jumbao in this movepool never throws a kick or a punch, in line with Sumo Rules. Jumbao always puts it's whole body into it's contact blows - this is why, for instance, Superpower is in the tutors, whilst Low Sweep and Kick are not.
Jumbao is a Pokemon that is honourable, first and foremost. It has rules when it fights, and it doesn't break them - Jumbao is not one which will steal an opponent's item, or steal their moves. It is also a Pokemon that helps its allies when they need help, and is not so proud as to not accept help in return. These are the sorts of aspects I've played up throughout the design.
In particular, you will note that Jumbao in this movepool never throws a kick or a punch, in line with Sumo Rules. Jumbao always puts it's whole body into it's contact blows - this is why, for instance, Superpower is in the tutors, whilst Low Sweep and Kick are not.
1 Shore Up
1: Lucky Chant
1: Fake Out
1: Detect
1: Flower Shield
1: Tackle
1: Leafage
3: Tackle
7: Leafage
10: Rototiller
14: Ingrain
17: Magical Leaf
21: Wish
24: Psych Up
28: Body Slam
31: Natural Gift
35: Sunny Day
35: Flame Burst
38: Bullet Seed
42: Heavy Slam
45: Energy Ball
49: Moonblast
52: Leaf Storm
A fairly standard Level Up pattern, with a clean alternation of 3 and 4 levels (excluding the duet at Level 35) - no change in the learn pace, similar to mons like Tsareena and Drampa. 52 as last move level brings us in line with most ORAS G7 Pokemon, such as Tsareena, Shiinotic, and Lurantis.
Bulky Sumo Inspiration
Jumbao, even though it's a Special Attacker, has a lot of design elements which imply some physical strength and weight - indeed, a lot of people have picked up on the slightly Sumo-esque build. As such, I've decided to emphasise these traits throughout the movepool with a fairly physical bias, adding in moves like Tackle, Body Slam, and Heavy Slam. These are all moves associated with Weight, or with Heavy Pokemon.
Given Jumbao's build and "non-flexible" arms, I have decided against giving it a collection of 'throw' moves, or moves which would require complicated arm movements. However, to add sumo techniques which aren't relying on throws, I've given Jumbao Detect (mimicking the henka dodge - this is something more common from weaker sumo wrestlers, hence why it's so early in the movepool), Fake Out (slapping is kosher in Sumo, and the move is duplicated from Hariyama's movepool) and Psych Up, which reflects on the shikiri ritual at the start of a sumo bout. Lucky Chant is the last of my 'Sumo' moves in the Level Up movepool aside from the damage dealers, and it's in the Heart Scale moves because Sumo Referees are known to chant before a match starts.
Even the levels are reasonably in tune! The second strongest 'Sumo' move we have (Body Slam) is at Level 28 - the number of wrestlers ranked at "Jūryō" level, which is the second highest rank. Level 42 has our strongest 'Sumo' move in Heavy Slam, which is the number of wrestlers ranked at "Makuuchi" level, which is the highest sumo rank.
Green Thumb'd Tree
Jumbao naturally brings sunlight, it only follows that it also brings with it a knack for Gardening. Indeed, it is very capable of providing the setting a berry needs to grow into a full tree. First, it manages to get berries down from a tree with moves like Tackle, and it then makes sure that the soil is appropriate by plowing it with Rototiller, and once the berry is planted it protects it with Flower Shield. Jumbao then patiently waits and prays, with moves like Ingrain and Wish. Then, once the tree has grown, it gathers the fresh fruit by tackling with a Body Slam, before consuming the beries or otherwise using them through Natural Gift.
Suns Out, Guns Out!
Pipotchi's design for Jumbao is notable for it's sap-firing cannons. At Level 35, Jumbao brings in the Sun and begins using these cannons, with moves like Flame Burst, Moonblast, Energy Ball, and Bullet Seed all appearing at the latter end of the movepool.
And yes, I am very proud of that pun. I don't think anyone else is, but that's neither here nor there :P
Tree Aesthetics
Killing me to not call them Treesthetics...
Jumbao is a tree, and I felt the best way to not forget that fact was to pick the "Leaf" Grass Moves throughout the movepool. That's Leafage, Magical Leaf, and capped off with Leaf Storm. These points are compounded by the 'gardening' moves mentioned earlier.
Miscellaneous Items
I think we've got pretty much everything? Shore Up is in the Heart Scale department because I'm stubborn and won't add 'Amorphous' to the Egg Groups, and there's no real spot to place it otherwise.
I've decided against including an Evo move - they aren't mandatory by a long shot, and I don't see any pressing need for them on this movepool.
1: Lucky Chant
1: Fake Out
1: Detect
1: Flower Shield
1: Tackle
1: Leafage
3: Tackle
7: Leafage
10: Rototiller
14: Ingrain
17: Magical Leaf
21: Wish
24: Psych Up
28: Body Slam
31: Natural Gift
35: Sunny Day
35: Flame Burst
38: Bullet Seed
42: Heavy Slam
45: Energy Ball
49: Moonblast
52: Leaf Storm
A fairly standard Level Up pattern, with a clean alternation of 3 and 4 levels (excluding the duet at Level 35) - no change in the learn pace, similar to mons like Tsareena and Drampa. 52 as last move level brings us in line with most ORAS G7 Pokemon, such as Tsareena, Shiinotic, and Lurantis.
Bulky Sumo Inspiration
Jumbao, even though it's a Special Attacker, has a lot of design elements which imply some physical strength and weight - indeed, a lot of people have picked up on the slightly Sumo-esque build. As such, I've decided to emphasise these traits throughout the movepool with a fairly physical bias, adding in moves like Tackle, Body Slam, and Heavy Slam. These are all moves associated with Weight, or with Heavy Pokemon.
Given Jumbao's build and "non-flexible" arms, I have decided against giving it a collection of 'throw' moves, or moves which would require complicated arm movements. However, to add sumo techniques which aren't relying on throws, I've given Jumbao Detect (mimicking the henka dodge - this is something more common from weaker sumo wrestlers, hence why it's so early in the movepool), Fake Out (slapping is kosher in Sumo, and the move is duplicated from Hariyama's movepool) and Psych Up, which reflects on the shikiri ritual at the start of a sumo bout. Lucky Chant is the last of my 'Sumo' moves in the Level Up movepool aside from the damage dealers, and it's in the Heart Scale moves because Sumo Referees are known to chant before a match starts.
Even the levels are reasonably in tune! The second strongest 'Sumo' move we have (Body Slam) is at Level 28 - the number of wrestlers ranked at "Jūryō" level, which is the second highest rank. Level 42 has our strongest 'Sumo' move in Heavy Slam, which is the number of wrestlers ranked at "Makuuchi" level, which is the highest sumo rank.
Green Thumb'd Tree
Jumbao naturally brings sunlight, it only follows that it also brings with it a knack for Gardening. Indeed, it is very capable of providing the setting a berry needs to grow into a full tree. First, it manages to get berries down from a tree with moves like Tackle, and it then makes sure that the soil is appropriate by plowing it with Rototiller, and once the berry is planted it protects it with Flower Shield. Jumbao then patiently waits and prays, with moves like Ingrain and Wish. Then, once the tree has grown, it gathers the fresh fruit by tackling with a Body Slam, before consuming the beries or otherwise using them through Natural Gift.
Suns Out, Guns Out!
Pipotchi's design for Jumbao is notable for it's sap-firing cannons. At Level 35, Jumbao brings in the Sun and begins using these cannons, with moves like Flame Burst, Moonblast, Energy Ball, and Bullet Seed all appearing at the latter end of the movepool.
And yes, I am very proud of that pun. I don't think anyone else is, but that's neither here nor there :P
Tree Aesthetics
Killing me to not call them Treesthetics...
Jumbao is a tree, and I felt the best way to not forget that fact was to pick the "Leaf" Grass Moves throughout the movepool. That's Leafage, Magical Leaf, and capped off with Leaf Storm. These points are compounded by the 'gardening' moves mentioned earlier.
Miscellaneous Items
I think we've got pretty much everything? Shore Up is in the Heart Scale department because I'm stubborn and won't add 'Amorphous' to the Egg Groups, and there's no real spot to place it otherwise.
I've decided against including an Evo move - they aren't mandatory by a long shot, and I don't see any pressing need for them on this movepool.
Egg Group: Grass
Grassy Terrain (Exeggutor)
Healing Wish (Cherrim)
Misty Terrain (Cottonee)
Smelling Salts (Cacnea)
Wood Hammer (Exeggutor)
Grassy Terrain & Misty Terrain
I'm stuck for how to describe these beyond "they match Jumbao's types and other similar Pokemon get them". Sorry ^^;
Healing Wish
This one's mandatory! It's down here because I couldn't find a particularly appropriate spot in the Level Up pool, and the only other Grass types to pick it up by Level Up are Legendary (Shaymin and Celebi).
Smelling Salts
The practice of throwing salt at a sumo bout is well known, and Smelling Salts is already well established as the move of choice when it comes to having mons make reference to the practice.
Wood Hammer
It's a BIG tree. See my lack of inspiration for novels in Grassy Terrain and Misty Terrain :P
---
Also, because it amuses me, most of the Egg movepool (Misty Terrain, Healing Wish, Smelling Salts) requires some form of chain breeding to make their way over here, which is cute enough that I'm mentioning it.
Grassy Terrain (Exeggutor)
Healing Wish (Cherrim)
Misty Terrain (Cottonee)
Smelling Salts (Cacnea)
Wood Hammer (Exeggutor)
Grassy Terrain & Misty Terrain
I'm stuck for how to describe these beyond "they match Jumbao's types and other similar Pokemon get them". Sorry ^^;
Healing Wish
This one's mandatory! It's down here because I couldn't find a particularly appropriate spot in the Level Up pool, and the only other Grass types to pick it up by Level Up are Legendary (Shaymin and Celebi).
Smelling Salts
The practice of throwing salt at a sumo bout is well known, and Smelling Salts is already well established as the move of choice when it comes to having mons make reference to the practice.
Wood Hammer
It's a BIG tree. See my lack of inspiration for novels in Grassy Terrain and Misty Terrain :P
---
Also, because it amuses me, most of the Egg movepool (Misty Terrain, Healing Wish, Smelling Salts) requires some form of chain breeding to make their way over here, which is cute enough that I'm mentioning it.
TM06: Toxic
TM08: Bulk Up
TM10: Hidden Power
TM11: Sunny Day
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM20: Safeguard
TM21: Frustration
TM22: Solar Beam
TM27: Return
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM37: Sandstorm
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM52: Focus Blast
TM53: Energy Ball
TM64: Explosion
TM68: Giga Impact
TM74: Gyro Ball
TM77: Psych Up
TM78: Bulldoze
TM86: Grass Knot
TM87: Swagger
TM88: Sleep Talk
TM90: Substitute
TM99: Dazzling Gleam
TM100: Confide
TMs are broadly expected - a mix of duplicates, required moves, and moves you would associate with Grass-types, Fairy-types, and Heavier mons.
Moves which might be controversial, or are otherwise interesting/potentially different:
Explosion
Explosion is commonly associated with mons which are, well, big. Fellow Fire-Move-Using-Grass-Type Gourgeist also picks up the move.
Brick Break
Whilst Brick Break can be associated with punching (Something I wish to avoid), the fact that Pokemon like Toucannon get the move (Toucannon has no arms :P) implies that there is not an inherent punch - just barrier breaking.
Bulldoze
I was umming and ahhing on this one for a while - Bulldoze alone without Earthquake can sometimes be a bit uncouth, but there are some instances where you'd expect to see it. Ultimately I've gone with it - fellow multi-weather abuser Heliolisk also has Bulldoze without Earthquake, for instance.
Bulk Up
In case you weren't clear that I've gone fairly heavy on Sumo references, a move about 'adding weight to fight' ought to clarify the matter.
TM08: Bulk Up
TM10: Hidden Power
TM11: Sunny Day
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM20: Safeguard
TM21: Frustration
TM22: Solar Beam
TM27: Return
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM37: Sandstorm
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM52: Focus Blast
TM53: Energy Ball
TM64: Explosion
TM68: Giga Impact
TM74: Gyro Ball
TM77: Psych Up
TM78: Bulldoze
TM86: Grass Knot
TM87: Swagger
TM88: Sleep Talk
TM90: Substitute
TM99: Dazzling Gleam
TM100: Confide
TMs are broadly expected - a mix of duplicates, required moves, and moves you would associate with Grass-types, Fairy-types, and Heavier mons.
Moves which might be controversial, or are otherwise interesting/potentially different:
Explosion
Explosion is commonly associated with mons which are, well, big. Fellow Fire-Move-Using-Grass-Type Gourgeist also picks up the move.
Brick Break
Whilst Brick Break can be associated with punching (Something I wish to avoid), the fact that Pokemon like Toucannon get the move (Toucannon has no arms :P) implies that there is not an inherent punch - just barrier breaking.
Bulldoze
I was umming and ahhing on this one for a while - Bulldoze alone without Earthquake can sometimes be a bit uncouth, but there are some instances where you'd expect to see it. Ultimately I've gone with it - fellow multi-weather abuser Heliolisk also has Bulldoze without Earthquake, for instance.
Bulk Up
In case you weren't clear that I've gone fairly heavy on Sumo references, a move about 'adding weight to fight' ought to clarify the matter.
Block
Giga Drain
Gravity
Helping Hand
Magic Coat
Magic Room
Seed Bomb
Snore
Superpower
Synthesis
Wonder Room
Worry Seed
Mystical Moves
Gravity, Magic Coat, Magic Room, and Wonder Room: They all come from the same "mystical" background that a lot of Jumbao's moves come from. Helping Hand is also often associated with mystical mons and Fairies, and works well as an indicator of how Jumbao will help others.
Grass Collection
Synthesis, Worry Seed, Giga Drain, and Seed Bomb all pull strictly from Jumbao's grass typing.
Sumo Influences
More of these! Superpower is a 'Sumo' move that stays within the rules of Sumo - simply being Super Strong ain't cheating, unlike moves like Low Kick or Focus Punch. Block is included here as a move that is very distinct of heavy Pokemon, which naturally matches the sumo motif.
Giga Drain
Gravity
Helping Hand
Magic Coat
Magic Room
Seed Bomb
Snore
Superpower
Synthesis
Wonder Room
Worry Seed
Mystical Moves
Gravity, Magic Coat, Magic Room, and Wonder Room: They all come from the same "mystical" background that a lot of Jumbao's moves come from. Helping Hand is also often associated with mystical mons and Fairies, and works well as an indicator of how Jumbao will help others.
Grass Collection
Synthesis, Worry Seed, Giga Drain, and Seed Bomb all pull strictly from Jumbao's grass typing.
Sumo Influences
More of these! Superpower is a 'Sumo' move that stays within the rules of Sumo - simply being Super Strong ain't cheating, unlike moves like Low Kick or Focus Punch. Block is included here as a move that is very distinct of heavy Pokemon, which naturally matches the sumo motif.
Attract
Block
Body Slam
Brick Break
Bulldoze
Bulk Up
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power
Hyper Beam
Ingrain
Leaf Storm
Leafage
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Misty Terrain
Moonblast
Natural Gift
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
Block
Body Slam
Brick Break
Bulldoze
Bulk Up
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power
Hyper Beam
Ingrain
Leaf Storm
Leafage
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Misty Terrain
Moonblast
Natural Gift
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
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This thread will be open for submissions and discussion as soon as G-Luke posts his opening remarks.
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CAP 26 so far:
Dogfish44 said:Name - The Future is Bright!
Description - A Pokemon that makes usage of the 'delayed-attack' moves - Future Sight and/or Doom Desire
Justification - Given we're attempting to create a Pokemon that uses one of two specific moves, this is an Actualisation concept. Future Sight and Doom Desire are incredibly unique moves, which see limited usage in spite of their high base power, and ability to have a target Pokemon struck twice in the same turn. In using CAP26, the aim is to create a Pokemon that inspires a feeling of being able to trap opponents, to establish win-win situations.
Questions To Be Answered -
One Pokemon which has been seen to fairly reliably use Future Sight is Slowking. What can we learn from Slowking about what makes a viable user of Future Sight? On the same token, what has led Jirachi to not be effective at using Doom Desire, and other Pokemon to not effectively use Future Sight?
What is the optimum usage of Future Sight/Doom Desire, both on the turn immediately after using the move, and the turn on which the move will land?
Should the user of Future Sight/Doom Desire be primarily helping itself, or other teammates. If helping itself, what is the aim? If helping teammates, then what types of teammate?
Are Z-Future Sight and Z-Doom Desire mandatory, or just useful tools?
Explantion - Doom Desire is almost one we've done before, as people from the era of Cawmodore probably remember. Whilst little has changed since then, we have seen Future Sight get another power level increase since then.
This isn't a case of using a move which we know can't be used - we can look to Slowking (Future Sight) or Dialga (Balanced Hackmons, Doom Desire) for inspiration on what makes these moves workable. At the same time, we know that they're not automatic locks in spite of their high base power, allowing us room to explore what makes these moves often fall flat.
The beauty of Future Sight and Doom Desire as concept leads is that they don't massively restrict our ability to choose a direction right from the gate - focussing on these moves for their ability to strike twice in a single turn likely produces a Pokemon that is very different from focussing on these moves for their ability to force specific Pokemon out for a teammate to switch in. Whether we create a Pokemon that breaks walls, or pivots around, or supports a very specific partner, or something else entirely, these moves make for a concept that should be both interesting to implement, and with many avenues to explore.
Topic Leader: SHSP
Topic Leadership Team:
Typing Leader: GMars
Ability Leader: Jordy
Stats Leader: Jho
Movepool Leader: G-Luke
Typing: Steel/Ground
Threats:
SHSP said:Switch Ins: Mega Crucibelle, Clefable, Tapu Koko, Most Tornadus-T, Magearna lacking Focus Blast
Counters: Celesteela, Rotom-Wash, Arghonaut, Chansey
Checks: Mega Latias and Latios, Ash Greninja, Volkraken, Mega Charizard X and Y, AV Tyranitar, Landorus-T, Ferrothorn
Primary Ability: Levitate
Stats: 102 HP / 50 Atk / 96 Def / 133 SpA / 118 SpD / 60 Spe
Secondary Ability: Bulletproof
Art Design:
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