Here we are: CAP 26's process is coming to a close. Though it was a bit more normal of a process after the multi mon framework of the CAP 25 starters, Equilibra stands out among the gallery of CAPs all the same. From concept on, this set of scales forced us to think differently than most of us normally do with this game, be it considering the pros of delayed moves, figuring out what we can "checkmate" when, or replacing Dragon Dance as "DD" with Doom Desire in at least 75% of the Discord's minds. When it came to height and weight, with some help I figured it should be about .8 meters tall, or about 2.6 feet tall, based off of how the Scales of Justice are often held by larger statues of Lady Justice. Weight wise, I looked to another justice inspired value: 113 pounds (or 51.3 Kg), the number of US Supreme Court Justices in history. I'd like to thank the community at large for such an enjoyable process, the moderation team for their guidance as we moved through it, and the real heroes of the project to me: the TLT of GMars, Jho, Jordy and G-Luke who were by far the best team I could have asked to work with. Equilibra has arrived, and justice demands retribution!
Equilibra
Concept:
Abilities: Levitate/Bulletproof
Stats: 102 HP / 50 Atk / 96 Def / 133 SpA / 118 SpD / 60 Spe
Movepool: https://www.smogon.com/forums/threads/cap-26-part-8-full-movepool-submissions.3650685/#post-8139435
Height: 2.6 Ft/ .8 m
Weight: 113 Lbs/ 51.3 Kg
Changes: As of this post, Equilibra no longer learns Toxic, Dragon Tail or Whirlwind
Enjoy the inaugural battle here, where G-Luke lures my Equilibra and I CC his! Unfortunate it couldn't show off much but funny all the same.
Equilibra
Concept:
Typing: Steel/GroundDogfish44 said:Name - The Future is Bright!
Description - A Pokemon that makes usage of the 'delayed-attack' moves - Future Sight and/or Doom Desire
Justification - Given we're attempting to create a Pokemon that uses one of two specific moves, this is an Actualisation concept. Future Sight and Doom Desire are incredibly unique moves, which see limited usage in spite of their high base power, and ability to have a target Pokemon struck twice in the same turn. In using CAP26, the aim is to create a Pokemon that inspires a feeling of being able to trap opponents, to establish win-win situations.
Questions To Be Answered -
One Pokemon which has been seen to fairly reliably use Future Sight is Slowking. What can we learn from Slowking about what makes a viable user of Future Sight? On the same token, what has led Jirachi to not be effective at using Doom Desire, and other Pokemon to not effectively use Future Sight?
What is the optimum usage of Future Sight/Doom Desire, both on the turn immediately after using the move, and the turn on which the move will land?
Should the user of Future Sight/Doom Desire be primarily helping itself, or other teammates. If helping itself, what is the aim? If helping teammates, then what types of teammate?
Are Z-Future Sight and Z-Doom Desire mandatory, or just useful tools?
Explantion - Doom Desire is almost one we've done before, as people from the era of Cawmodore probably remember. Whilst little has changed since then, we have seen Future Sight get another power level increase since then.
This isn't a case of using a move which we know can't be used - we can look to Slowking (Future Sight) or Dialga (Balanced Hackmons, Doom Desire) for inspiration on what makes these moves workable. At the same time, we know that they're not automatic locks in spite of their high base power, allowing us room to explore what makes these moves often fall flat.
The beauty of Future Sight and Doom Desire as concept leads is that they don't massively restrict our ability to choose a direction right from the gate - focussing on these moves for their ability to strike twice in a single turn likely produces a Pokemon that is very different from focussing on these moves for their ability to force specific Pokemon out for a teammate to switch in. Whether we create a Pokemon that breaks walls, or pivots around, or supports a very specific partner, or something else entirely, these moves make for a concept that should be both interesting to implement, and with many avenues to explore.
Abilities: Levitate/Bulletproof
Stats: 102 HP / 50 Atk / 96 Def / 133 SpA / 118 SpD / 60 Spe
Movepool: https://www.smogon.com/forums/threads/cap-26-part-8-full-movepool-submissions.3650685/#post-8139435
Height: 2.6 Ft/ .8 m
Weight: 113 Lbs/ 51.3 Kg
Changes: As of this post, Equilibra no longer learns Toxic, Dragon Tail or Whirlwind
Enjoy the inaugural battle here, where G-Luke lures my Equilibra and I CC his! Unfortunate it couldn't show off much but funny all the same.
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