We've done it! Jumbao, the 24th CAP, is finally complete. I've had a really enjoyable time working together with my TL team and the community to create such an awesome Pokemon. The debates and discussion was really potent, and I enjoyed a lot of discussion we had. Although we had to reevaluate the checks list, it still contributed to the quality of discussion as much as possible and that is a win in my eyes.
Now that just leaves me with the task of assigning Jumbao a height and weight. I've decided to go with 2.4m to put in line with other big pokemon such as Mega Venusaur, Rhyperior and Buzzwole. As for weight, I feel as if Jumbao's weight looks like it's lighter than Zygarde-Complete, therefore I've chosen 600kg. I didn't really have much of an idea about this so I've just used other Pokemon to make it as realistic as possible, in my head anyway.
I would also like to say that I'm really proud of the TLT, we had a fair few new timers and I believe they all handled their stages very well and couldn't have done a better job really. Thank you to past TLs such as reachzero & snake_rattler for helping me with my first attempt as a topic leader.
Lastly, I'd just like to say thank you to the modelling team that did an amazing job with the animation for Jumbao. In such a small time, they made Jumbao look really good and I'm very happy with the outcome.
And with that, let's give caps "Tree of Life" a warm welcome!
Name: Jumbao
Typing: Grass/Fairy
Abilities: Drought/Trace/Overcoat
Stats: 92 HP / 63 Atk / 97 Def / 124 SpA / 104 SpD / 96 Spe
Height: 2.4m
Weight: 600kg
Sprites:
Movepool:
Concept:
Now that just leaves me with the task of assigning Jumbao a height and weight. I've decided to go with 2.4m to put in line with other big pokemon such as Mega Venusaur, Rhyperior and Buzzwole. As for weight, I feel as if Jumbao's weight looks like it's lighter than Zygarde-Complete, therefore I've chosen 600kg. I didn't really have much of an idea about this so I've just used other Pokemon to make it as realistic as possible, in my head anyway.
I would also like to say that I'm really proud of the TLT, we had a fair few new timers and I believe they all handled their stages very well and couldn't have done a better job really. Thank you to past TLs such as reachzero & snake_rattler for helping me with my first attempt as a topic leader.
Lastly, I'd just like to say thank you to the modelling team that did an amazing job with the animation for Jumbao. In such a small time, they made Jumbao look really good and I'm very happy with the outcome.
And with that, let's give caps "Tree of Life" a warm welcome!
Name: Jumbao

Typing: Grass/Fairy
Abilities: Drought/Trace/Overcoat
Stats: 92 HP / 63 Atk / 97 Def / 124 SpA / 104 SpD / 96 Spe
Height: 2.4m
Weight: 600kg
Sprites:

Movepool:
HS Shore Up
HS Lucky Chant
HS Fake Out
1 Detect
1 Flower Shield
1 Tackle
1 Leafage
3 Tackle (R)
7 Leafage (R)
10 Rototiller
14 Ingrain
17 Magical Leaf
21 Wish
24 Psych Up
28 Body Slam
31 Natural Gift
35 Sunny Day
35 Flame Burst
38 Bullet Seed
42 Heavy Slam
45 Energy Ball
49 Moonblast
52 Leaf StormGrassy Terrain (Exeggutor)
Healing Wish (Cherrim)
Misty Terrain (Cottonee)
Smelling Salts (Cacnea)
Wood Hammer (Exeggutor)Snore
Synthesis
Helping Hand
Block
Worry Seed
Giga Drain
Gravity
Seed Bomb
Magic Coat
Magic Room
Wonder Room
SuperpowerTM 06 Toxic
TM 08 Bulk Up
TM 10 Hidden Power
TM 11 Sunny Day (R)
TM 15 Hyper Beam
TM 16 Light Screen
TM 17 Protect
TM 20 Safeguard
TM 21 Frustration
TM 22 Solar Beam
TM 27 Return
TM 30 Shadow Ball
TM 31 Brick Break
TM 32 Double Team
TM 37 Sandstorm
TM 42 Facade
TM 44 Rest
TM 45 Attract
TM 48 Round
TM 52 Focus Blast
TM 53 Energy Ball (R)
TM 64 Explosion
TM 68 Giga Impact
TM 74 Gyro Ball
TM 77 Psych Up (R)
TM 78 Bulldoze
TM 86 Grass Knot
TM 87 Swagger
TM 88 Sleep Talk
TM 90 Substitute
TM 99 Dazzling Gleam
TM 100 Confide
Concept:
- Name - Snow or Shine (or Sand)
- Description - A Pokemon that abuses 2 weather conditions for different effects
- Justification - Currently in CAP, there is only one form of weather that is really worth using: rain, and only one really type of weather abuser: offensive sweeper. This concept means to address both of these issues by creating a new niche for two weather conditions. This concept would fill the archetype of a weather abuser, but I feel it also fits into the Actualization category as it would also aim to create a new role for a weather abuser for 1 or more different weather conditions.
- Questions To Be Answered
- Why are hail, sun, and sand underrepresented in the current metagame?
- What makes rain the best weather condition currently?
- How can this CAP encourage the use of other weather conditions? What do hail, sun, and/or sand need? Sweepers? Setters? Walls?
- What weather effects are underutilized? How can we successfully use these effects?
- How can one Pokemon utilize different weather conditions for different effects and sets?
- Should this Pokemon be able to function outside of weather-based teams? If so, what niche would it need to fulfill? If it sets it's own weather, is it enough to abuse the weather condition on its own?
- Explanation - For those who don't fully see how a not-sweeper weather abuser could work, take Lileep in LC for example. Lileep, mainly back in BW and XY as sand is quite uncommon in SM, is on most sand teams, as it can abuse its Rock-typing to boost Special Defense, the passive damage from sand, and its access to Recover and Toxic to become a weather abusing wall. Another possible interaction would be running Ferrothorn on rain teams to semi-nullify its Fire weakness. Not only typings are underexplored though! There are many moves, items, and of course abilities that can be used to abuse different weather conditions in a way that no Pokemon really does currently.
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