Weirdly, none of these move pairings stick out to me. I have a good generalized conception of how I think we should go about doing CAP 20. I'd like to have one set that tries to go ham on everything but gets beaten by tactical stuff like priority and stalling the Pokemon out, and another set that aims for more finesse at the expense of giving more time for the opposing team to execute its counterplay. When I look at the boosting moves, though, I feel like just about any combination that has been proposed so far could make this work with the right typing and ability. It might be easier to achieve the stark differentiation we want than we think. We're talking about moves because that's about all that can be talked about at length at this stage of the process, but I'm seeing this fallacy going around with some posts saying stuff like how we need a speed boosting move or else we're stuck with Vacuum Wave or something (not that I'm particularly against speed boosters). I'm sorry that I don't have much of a preference to offer to contribute directly to the discussion at hand, but I do find it important for some of us to be reminded of the big picture as we go into the typing and ability discussions in a short while.