Welcome to CAP's very first 3D modeling submission stage. These rules are a work-in-progress and may change as we go along. I expect this will be a learning experience, so your feedback and questions are appreciated and encouraged! It would be great if we could have a model ready for the playtest, but I expect that such a timeline would be far too ambitious. For now, this thread has an unspecified deadline as we work out how much interest there is, problems with the system, and how long it takes people to finalize submissions. We are planning to have a vote on wireframes only, after which the winning wireframe will be finished in a collaborative way. This way, the community has a say in what the final model will look like, but all the work is not put on the shoulders of an individual modeler.
If you're interested in rigging, UV mapping, or animating, please let us know, and stick around! Wireframe modelers will need your feedback when it comes to optimizing their models for these next steps.
Your 3D Coordinator is Yveltal
Rules
Final Submission
All modelers must make a final submission post conforming to the following:
If the Coordinator feels that a wireframe is not suitable to be rigged or UV mapped in the future, it may be disqualified. Otherwise, all legal final submissions will be included in the poll.
3D Modeling Stages
Advice for Modelers
- To be added -
Main Design
Additional supporting material by the design artist (Magistrum) can be found here. Modelers are NOT obligated to use any design elements of artwork not represented in the Main Design. This includes details shown only in back views or other action poses by the design artist. The only official reference artwork for this project is the Main Design. Spriters have priority in the interpretation of details not shown in the main design -- it is encouraged but not required to refer to the winning sprite when finalizing model details.
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Concept:
Type: Electric/Poison
Abilities: Storm Drain / (Insomnia/Vital Spirit)
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
If you're interested in rigging, UV mapping, or animating, please let us know, and stick around! Wireframe modelers will need your feedback when it comes to optimizing their models for these next steps.
Your 3D Coordinator is Yveltal
Rules
- Wireframes will be created in 3D Modeling software such as Blender (open source), 3ds Max or Zbrush. The software must be able to export to .obj format.
- Wireframes should be inspired by the winning design from the Art Poll and the Sprite Poll. It does not need to be an exact rendition of every detail of the design; "artistic license" is granted. However, drastic deviation from the selected art and sprite designs is discouraged.
- Wireframes should have polygon counts to mimic the style of Pokemon models in Pokemon X and Y. These models have counts ranging between 2,000 and 10,000 depending on complexity.
- Wireframes should be created using a neutral pose. Rigging and animation will need to be done at a later stage, so keep this in mind.
- When posting WIPs, please post screenshots or renders of your wireframe in a compressed image format such as jpg and host them on external sites such as imgur or puush. Please keep these images under 640 pixels in either dimension and under 200 kB.
Final Submission
All modelers must make a final submission post conforming to the following:
- The post must have "Final Submission" (in bold) as the first line, followed by three compressed images under 640 px in either dimension and under 200 kB. These images should give a front, side and 3/4 view at eye-level. The 3/4 view can be adjusted to best show off your model.
- The post must also link to the .obj file of the wireframe, hosted externally on a site such as dropbox. No lighting, textures, colour, or UV maps should be applied to the wireframe in the .obj file. (Submitters have the option of sending the .obj file privately to the Wireframe Coordinator if they would prefer).
- Wireframes that have extraneous details left out or which are still works in progress are acceptable submissions. The chosen submission will be edited later for detail and quality control. At this stage, the focus is on proportions, shape, and an appropriate pose. If their submission is chosen, a modeler may continue to work with the Coordinator on their model during the Quality Control stage.
- By making a final submission you agree to allow the modification of your submitted wireframe and for it to have UV maps, rigging and animation applied to it.
- Only make one (1) final submission post.
If the Coordinator feels that a wireframe is not suitable to be rigged or UV mapped in the future, it may be disqualified. Otherwise, all legal final submissions will be included in the poll.
3D Modeling Stages
- 1. Wireframe Submissions <- you are here
- 2. Wireframe Poll
- 3. Wireframe Quality Control
- 4. a) Rigging / b) UV mapping (these are concurrent)
- 5. Animating (needs only Rigging to be finished to begin)
Advice for Modelers
- To be added -
Main Design

Additional supporting material by the design artist (Magistrum) can be found here. Modelers are NOT obligated to use any design elements of artwork not represented in the Main Design. This includes details shown only in back views or other action poses by the design artist. The only official reference artwork for this project is the Main Design. Spriters have priority in the interpretation of details not shown in the main design -- it is encouraged but not required to refer to the winning sprite when finalizing model details.
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Concept:
Yilx said:Name: Einherjar ~Acta Est Fabula~
Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.
Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.
Questions To Be Answered:
- How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
- How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
- Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
- Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
- Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Type: Electric/Poison
Abilities: Storm Drain / (Insomnia/Vital Spirit)
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader