OU Calm Mind Clefable

[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off

[SET COMMENTS]
Clefable can function as a great sweeper, as it uses its good bulk, fantastic typing, and useful ability to find itself opportunities to set up. Moonblast can potentially drop the Special Attack of opposing Pokemon like Primarina, making Clefable harder to break. Moonlight is required to give Clefable a healing option, since it is not very fast and is going to take hits while setting up. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo, which can take Moonblast easily and either set up alongside Clefable or threaten it with Make It Rain. It also hits many Steel-types that might pose a threat to Clefable like Kingambit, Iron Crown, Iron Treads, and Tinkaton. Since Moonblast hits a lot of the tier neutrally, Knock Off can be used instead of Flamethrower to make progress against Pokemon that might not be threatened by the Moonblast and Flamethrower combination like Galarian Slowking. It means that Clefable can always make progress even if there is not a clear opportunity for it to set up. Ice Beam can also be run the last slot to deal with Gliscor. Although very niche, Clefable can explore other options like Alluring Voice instead of Moonblast to deal with Substitute users like Kyurem and Thunder Wave to cripple Galarian Slowking and Iron Crown on the switch. Magic Guard lets Clefable switch in consistently against entry hazard-stacking teams and set up in front of status users that would cripple it otherwise. Sticky Barb limits Roaring Moon once it has consumed its Booster Energy, and it can be transferred to Pokemon like Corviknight, Swords Dance Iron Valiant, and even Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually prefered. Tera Fire flips the script against Steel-types and makes it easier for Clefable to set up against Pokemon like Gholdengo and Moltres. Tera Water keeps its resistance to Steel for Pokemon like Kingambit and the aforementioned Gholdengo while giving it valuable resistances to strong moves like Waking Wake's Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-W, and losing the resistance to Dark- and Fighting-type moves is relevant versus the likes of Roaring Moon and Zamazenta. Tera Steel has great use when facing Galarian Slowking and Pecharunt, although Clefable has to be careful of Ground- and Fire-types, like Great Tusk or Cinderace, that the Tera Water variant would be safer against.

Clefable fits on balance teams that rely mainly on passive damage to make progress, letting it perform the role of wincon once the opposing team is weakened. Thus, Gliscor is a great partner, since it can soften the opposing team via entry hazards, Knock Off, and even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn't want to lose its item. Skarmory can set up Spikes for Clefable to take advantage of, and it can deal with Pokemon that give Clefable trouble like Swords Dance Gliscor. Many common Pokemon outspeed and theaten Clefable with super effective damage like Kingambit, Gholdengo, and Iron Moth, and it isn't strong enought to theaten a KO back without a significant number of Calm Mind boosts. Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable on their team as a status absorber and late-game wincon where it thrives. Clefable also funcions really well alongside Dondozo, which can deal with strong physical attackers like Kingambit, while Clefable absorbs the passive damage that can weaken Dondozo like Salt Cure and poison. Clefable's ability to ignore passive damage makes it a great teammate, as it can absorb status like Will-O Wisp from Dragapult and Toxic from Gliscor that might ruin some of its partners like Zamazenta. Also, Clefable's ability to absorb Knock Off is really useful against Pokemon like Roaring Moon, and being able to completely ignore Salt Cure's effect is fantastic for teammates like Gholdengo and Corviknight. Clefable's stats aren't high enough for it to find easy windows to set up against offensive teams filled with Pokemon that pressure it, like Ogerpon-W, Landorus-T, and Raging Bolt, making it burn its Moonlight PP rather quickly. Thus, Clefable enjoys the presence of Pokemon that can check dangerous wallbreakers, such as Ting-Lu and Clodsire helping against Raging Bolt and Corviknight dealing with Landorus-T. Clefable is also held back by the presence of Galarian Slowking, which can take Clefable's hits with ease and pivot into another threat with Chilly Reception and create momemtum; this also limits Moonlight's healing. Since Galarian Slowking often uses Clefable as an entry point, Pokemon that can take advantage of its presence like Gholdengo, Darkrai, and Hisuian Samurott are great partners. Lastly, Clefable is pretty slow, making it susceptible to status moves that might ruin its setup like Encore from Ogerpon-W, Trick from Gholdengo, and Taunt from Landorus-T; thus, Clefable enjoys paralysis from reliable spreaders like Zapdos and Gholdengo and strong speed control provided by Pokemon like Dragapult, Zamazenta, Darkrai, and Meowscarada. All the previously mentioned support Pokemon benefit from Clefable providing a reliable way to wrap up games.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kadiro.522748/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/magcargo.177111/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
Let me know when this is implemented and I'll take another look. You can use this video as a guide for how to implement checks.

Note that the analysis should be two paragraphs, so I removed all the extra line breaks in the paragraphs. Also note that after the two QC checks, the analysis will get a grammar check to align to onsite standards. For this, the word "Pokemon" needs to have a capital P throughout, so make sure to edit this before I look again.

add / remove / comment / highlight
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off
Fixed formatting here and added items and teras that are on the on site set

[SET COMMENTS]
Other than its common support sets (We write about sets independently of each other, so you don't need to compare it here)
Clefable can function as a great boosting sweeper that serves as a wincon, as it uses its good bulk and fantastic typing and ability to find itself a place to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of common tacticts status users that would cripple it otherwise. like hazards and/or status. (It can't set up in from of hazards because it would only take damage in on switch-in, so I've edited this for accuracy. This is a good point, but it should be moved down to after you talk about the moves. The paragraph order should follow the set order, so talk about moves first in the order listed, and then talk about abilities/items/evs/teras etc) Calm Mind is your boosting option and (This is dex info - dex info is information about the game that can be found on the dex / on google, such as what a move does and what the type chart is. The niche of Smogon analysis is to take that basic game info and write about our specific metagames, which isn't information you can google. The fact that CM is a boosting move is just game info) Moonblast is a great STAB to have since it can potentially drop the special attack of opposing pokemon making it harder to break Clefable. (Give an example of what special attackers it can beat with a drop. This makes the point go fron dex info "moonblast drops special attack" to "moonblast's drops lets clef beay x,y,z ou threat") Its required to have a healing option since Clefable is not very fast and its going to take hits during the process, so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo which can take Moonblasts easily and either set up along side Clefable or threaten it with Make it Rain, while also having a way to hit Kingambit harder and hitting super effectively Steel-types that might post a threat to Clefable like Iron Crown, Iron Treads or Tinkaton. Since Moonblast has such a great coverage Knock Off can be used as a utility move instead of Flamethrower to make progress against pokemon that might not be threaten by the Moonblast/Flamethrower combination like Heatran or (not relevant in current ou) Slowking-Galar, while having a tool to always make something happen even if there is not a clear opportunity to set up. Ice Beam and Thunderbolt are also options can be run in the last slot the former dealing to deal with Gliscor and the latter useful to have a stronger move versus Primarina while keeping the superefective hit against Corvinight. (tbolt is too niche, ice beam can be kept) Psyshock can be explored since it deals with special walls like Blissey or Clodsire and hits Iron Moth for great damage.(too niche) Sticky Barb has good use to limit Roaring Moon once it has consumed its Booster Energy and it can be transferred to pokemon like Corvinight or Gliscor along side if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered The EV spread is pretty straight forward, allowing Clefable to take physical hits better. It can be given 4 Speed EVs to outspeed other Clefable and Primarina with no investment. (We don't need to explain what a 252/252 spread does because that's considered common sense. We also don't do speed creep, so 4 speed evs to outspeed other clef isn't helpful because then people run 8 on clef then 12 then 16 etc) Tera Fire flips the script against Steel-types and makes it resistant versus Fairy and Fire-type attacks, making the easier to set up easier against pokemon like Gholdengo or Moltres. (I have cut out the dex info "Fire resists Fairy" part and only kept in the examples that make it OU-specific) Tera Water keeps the resistance against the Steel-type and makes it better when facing physical attackers in general thanks to pure Water-typing great defensive profile. (This point doesn't actually explain why Water is useful. Water doesn't beat every phys attacker or make it better against them - it makes you worse vs Wellspring, worse vs Zama/Moon (you lose the resistance), so give some examples of where the typing is actually better. The Steel resistance vs Gambit can be mentioned) Tera Steel has great use since Clefable now resists Steel and Poison-type attacks aimed at it, being particulary important when facing Slowking-Galar (Again removing dex info on what the type resists. You could mention Pecharunt here too where Poison resist is helpful, then add Gambit for where a Steel resist helps) although it has to be careful about Ground and Fire-types the Tera Water variant would be safer against.

Clefable´s slow playstyle fits better into on balance teams focused on bulk (using more specific terminology) that rely mainly on passive damage to make progress, letting Clefable the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be a great partner for Clefable, since it can soft the other team via hazards, Knock Off or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesnt want to lose its item i.e. against other Clefables (Clef isn't really relevant enough for other Clef to be the main example - losing Leftovers is bad in general because you lose passive recovery and have to rely on Moonlight more to check the stuff it's supposed to) Other bulky Pokemon with huge bulk like Ting-Lu or Dondozo can help Clefable against strong attacks and some of its worst match ups in Gholdengo, Kingambit and Heatran. Also, status inflicters like Moltres or Zapdos can burn physical attacker and paralize faster Pokemon,, 9any exaples of the Pokemon it can burn/paralyse? This helps connect the point back to the OU metagame more) respectively, making the set up much more favorable. Clefable has its downsides though, many Many common Pokemon outspeed and theaten it with super effective damage like Kingambit, Gholdengo and Iron Moth and Clefable isnt strong enought to theaten a KO back without a significant amount of Calm MInds. Also, Clefable´s stats aren high enough for it to find easy windows to set up against offensive teams filled with Pokemon that use their STABs to preassure Clefable, like Ogerpon-Wellspring, Landorus-Therian, Kyurem or Raging Bolt, making it burn its 8PP on Moonlight rather quickly. Speaking of Moonlight, Clefable is also held back by the presence of Sloking-Galar, which can take Clefable hits with ease and pivot into another threat with Chilly Reception, which limits Moonlight´s healing to 25% of the usual 50%. Clefable is also pretty slow, making susceptible to other support moves that might ruin the set up like Encore, Trick or Taunt.

For the highlighted part, the teammates section needs to be about what can help Clefable with what it struggles with. The second half of this only talks about its challenges but doesn't talk about what you put on a team with it to overcome them. The points are all good in the yellow highlighted section, but they need to provide some explanation around how to mitigate them.

Also, make sure to add teammates that benefit from Clefable. Synergy goes both ways - you've talked a lot about how other Pokemon can help Clefable but less about how Clefable can help other Pokemon
 
Last edited:
Let me know when this is implemented and I'll take another look. You can use this video as a guide for how to implement checks.

Note that the analysis should be two paragraphs, so I removed all the extra line breaks in the paragraphs. Also note that after the two QC checks, the analysis will get a grammar check to align to onsite standards. For this, the word "Pokemon" needs to have a capital P throughout, so make sure to edit this before I look again.

add / remove / comment / highlight
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off
Fixed formatting here and added items and teras that are on the on site set

[SET COMMENTS]
Other than its common support sets (We write about sets independently of each other, so you don't need to compare it here)
Clefable can function as a great boosting sweeper that serves as a wincon, as it uses its good bulk and fantastic typing and ability to find itself a place to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of common tacticts status users that would cripple it otherwise. like hazards and/or status. (It can't set up in from of hazards because it would only take damage in on switch-in, so I've edited this for accuracy. This is a good point, but it should be moved down to after you talk about the moves. The paragraph order should follow the set order, so talk about moves first in the order listed, and then talk about abilities/items/evs/teras etc) Calm Mind is your boosting option and (This is dex info - dex info is information about the game that can be found on the dex / on google, such as what a move does and what the type chart is. The niche of Smogon analysis is to take that basic game info and write about our specific metagames, which isn't information you can google. The fact that CM is a boosting move is just game info) Moonblast is a great STAB to have since it can potentially drop the special attack of opposing pokemon making it harder to break Clefable. (Give an example of what special attackers it can beat with a drop. This makes the point go fron dex info "moonblast drops special attack" to "moonblast's drops lets clef beay x,y,z ou threat") Its required to have a healing option since Clefable is not very fast and its going to take hits during the process, so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo which can take Moonblasts easily and either set up along side Clefable or threaten it with Make it Rain, while also having a way to hit Kingambit harder and hitting super effectively Steel-types that might post a threat to Clefable like Iron Crown, Iron Treads or Tinkaton. Since Moonblast has such a great coverage Knock Off can be used as a utility move instead of Flamethrower to make progress against pokemon that might not be threaten by the Moonblast/Flamethrower combination like Heatran or (not relevant in current ou) Slowking-Galar, while having a tool to always make something happen even if there is not a clear opportunity to set up. Ice Beam and Thunderbolt are also options can be run in the last slot the former dealing to deal with Gliscor and the latter useful to have a stronger move versus Primarina while keeping the superefective hit against Corvinight. (tbolt is too niche, ice beam can be kept) Psyshock can be explored since it deals with special walls like Blissey or Clodsire and hits Iron Moth for great damage.(too niche) Sticky Barb has good use to limit Roaring Moon once it has consumed its Booster Energy and it can be transferred to pokemon like Corvinight or Gliscor along side if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered The EV spread is pretty straight forward, allowing Clefable to take physical hits better. It can be given 4 Speed EVs to outspeed other Clefable and Primarina with no investment. (We don't need to explain what a 252/252 spread does because that's considered common sense. We also don't do speed creep, so 4 speed evs to outspeed other clef isn't helpful because then people run 8 on clef then 12 then 16 etc) Tera Fire flips the script against Steel-types and makes it resistant versus Fairy and Fire-type attacks, making the easier to set up easier against pokemon like Gholdengo or Moltres. (I have cut out the dex info "Fire resists Fairy" part and only kept in the examples that make it OU-specific) Tera Water keeps the resistance against the Steel-type and makes it better when facing physical attackers in general thanks to pure Water-typing great defensive profile. (This point doesn't actually explain why Water is useful. Water doesn't beat every phys attacker or make it better against them - it makes you worse vs Wellspring, worse vs Zama/Moon (you lose the resistance), so give some examples of where the typing is actually better. The Steel resistance vs Gambit can be mentioned) Tera Steel has great use since Clefable now resists Steel and Poison-type attacks aimed at it, being particulary important when facing Slowking-Galar (Again removing dex info on what the type resists. You could mention Pecharunt here too where Poison resist is helpful, then add Gambit for where a Steel resist helps) although it has to be careful about Ground and Fire-types the Tera Water variant would be safer against.

Clefable´s slow playstyle fits better into on balance teams focused on bulk (using more specific terminology) that rely mainly on passive damage to make progress, letting Clefable the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be a great partner for Clefable, since it can soft the other team via hazards, Knock Off or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesnt want to lose its item i.e. against other Clefables (Clef isn't really relevant enough for other Clef to be the main example - losing Leftovers is bad in general because you lose passive recovery and have to rely on Moonlight more to check the stuff it's supposed to) Other bulky Pokemon with huge bulk like Ting-Lu or Dondozo can help Clefable against strong attacks and some of its worst match ups in Gholdengo, Kingambit and Heatran. Also, status inflicters like Moltres or Zapdos can burn physical attacker and paralize faster Pokemon,, 9any exaples of the Pokemon it can burn/paralyse? This helps connect the point back to the OU metagame more) respectively, making the set up much more favorable. Clefable has its downsides though, many Many common Pokemon outspeed and theaten it with super effective damage like Kingambit, Gholdengo and Iron Moth and Clefable isnt strong enought to theaten a KO back without a significant amount of Calm MInds. Also, Clefable´s stats aren high enough for it to find easy windows to set up against offensive teams filled with Pokemon that use their STABs to preassure Clefable, like Ogerpon-Wellspring, Landorus-Therian, Kyurem or Raging Bolt, making it burn its 8PP on Moonlight rather quickly. Speaking of Moonlight, Clefable is also held back by the presence of Sloking-Galar, which can take Clefable hits with ease and pivot into another threat with Chilly Reception, which limits Moonlight´s healing to 25% of the usual 50%. Clefable is also pretty slow, making susceptible to other support moves that might ruin the set up like Encore, Trick or Taunt.

For the highlighted part, the teammates section needs to be about what can help Clefable with what it struggles with. The second half of this only talks about its challenges but doesn't talk about what you put on a team with it to overcome them. The points are all good in the yellow highlighted section, but they need to provide some explanation around how to mitigate them.

Also, make sure to add teammates that benefit from Clefable. Synergy goes both ways - you've talked a lot about how other Pokemon can help Clefable but less about how Clefable can help other Pokemon
Implements done, let me know if there is something missing or any mistake
 
Make sure to implement this check fully - there was a bit missing from the last one in terms of formatting. Once this is done I'll check it's all implemented and stamp it.
Make sure you implement the formatting here that I added in my check - this needs to follow a specific format for the upload to be successful.

[SET] (this heading is needed)

Calm Mind (Clefable) (parentheses around the clefable) @ Leftovers (space) / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire (space) / Steel/Water Water / Steel (this is the ordering my previous check had. Make sure to keep the spacing as well)
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower (space) / (space) Knock Off/ Ice Beam (ice beam is a text mention only, I didn't add this as a slash in my check)

[SET COMMENTS] (this heading is needed too)

Clefable can function as a great boosting sweeper that serves as a wincon, as it uses its good bulk and fantastic typing and ability to find itself a place to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise. (I said to move this down to after where you explain the moves. This can be moved to after the Ice Beam sentence) Moonblast is a great STAB to have since it can potentially drop the special attack of opposing Pokemon like Primarina, making it harder for them to break Clefable for Pokemon like Primarina. Its required to have a healing option since Clefable is not very fast and its going to take hits during the process while setting up (this provides more information than 'the process'), so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo which can take Moonblasts easily and either set up along side Clefable or threaten it with Make it Rain while. It also having a way to hit Kingambit harder hits Kingambit harder than Moonblast and hitting super effectively hits Steel-types that might post a threat to Clefable like Iron Crown, Iron Treads or Tinkaton. (split this up into two sentences to make it clearer that ghold is your main example) Since Moonblast has such hits a great coverage lot of the tier neutrally, (clears up the idea a bit more) Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threaten by the Moonblast/Flamethrower combination like Slowking-Galar, while having a tool to always make something happen progress even if there is not a clear opportunity to set up. Ice Beam can be run the last slot, to deal with Gliscor. (move the magic guard sentence to here) Sticky Barb has good use to limit Roaring Moon once it has consumed its Booster Energy and it can be transferred to Pokemon like Corvinight or Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered. Tera Fire flips the script against Steel-types and makes it easier to set up against Pokemon like Gholdengo or Moltres. Tera Water keeps the resistance against the Steel-type for Pokemon like Kingambit and the aforementioned Gholdengo while giving valuable resistances for strong moves like Cinderace´s Pyro Ball or Waking Wake´s Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-Wellspring and losing the resistance to Dark and Fighting-type moves is relevant versus the likes of Zamazenta and Roaring Moon. Tera Steel has great use when facing Slowking-Galar or Pecharunt, although it has to be careful about Ground and Fire-types (mention some specific examples here) the Tera Water variant would be safer against.

Clefable´s slow playstyle fits on balance teams that rely mainly on passive damage to make progress, letting Clefable perform the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be a great partner for Clefable, since it can soft the other team via hazards, Knock Off or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t want to lose its item. Other bulky Pokemon like Ting-Lu or Dondozo can help Clefable against strong attacks and some of its worst match ups in Gholdengo, Clefable has its downsides though, many Many common Pokemon outspeed and theaten it with super effective damage like Kingambit, Gholdengo and Iron Moth and Clefable isn´t strong enought to theaten a KO back without a significant amount of Calm MInds. Thus, Clefable usually thrives in elongated battles where its checks are softened (this has already been covered quite a bit, and I added the thrives wording to the next sentence) Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable in their team as a status absorber and late-game wincon where it thrives. However Clefable´s stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that use their STABs to (mentioning STABs isn't super necessary here because it's more about the mons themselves than the types of moves when a lot of them are ust neutral) preassure Clefable, like Ogerpon-Wellspring, Landorus-Therian, Kyurem or Raging Bolt, making it burn its 8PP on Moonlight rather quickly. (Talk about some balance mons that can check wallbreakers - stuff like Ting-Lu helping vs Bolt etc. Clef is easily overwhelmed early so these types of teams support it by being able to check breakers) Speaking of Moonlight Clefable is also held back by the presence of Slowking-Galar, which can take Clefable hits with ease and pivot into another threat with Chilly Reception and create momentum, which and this limits Moonlight´s healing to 25% of the usual 50% (dex info). SInce Slowking-Galar is usually going see can use Clefable as an entry point, Pokemon that can abuse its presence like Kingambit (kingambit doesn't really fit on the balances that clef is on) or Gholdengo Gholgendo are great partners for Clefable. Lastly, it must be mention that Clefable is pretty slow, making it susceptible to other support status moves that might ruin the set up like Encore, Trick or Taunt (would be good to mention some users of these moves - stuff like fast Encore from Valiant/Wellspring etc); thus paralisis is a great option to help Clefable when paired with reliable spreaders like Zapdos or Gholdengo paralysis from reliable spreaders like Zapdos and Gholdengo is a good way to slow them down. All the previously mention mentioned support Pokemon benefit from the presence of Clefable in their teams since Clefable capitalizes on the effort of its teammates providing a reliable way to wrapped wrap up games being something that its usual partners often cant do, making Calm Mind Clefable an integral part of said balance teams. (a lot of this has been covered already - it's also not necessarily an integral part of balance when it can be dropped / people use the other set more)
 
Last edited:
Make sure to implement this check fully - there was a bit missing from the last one in terms of formatting. Once this is done I'll check it's all implemented and stamp it.
Make sure you implement the formatting here that I added in my check - this needs to follow a specific format for the upload to be successful.

[SET] (this heading is needed)

Calm Mind (Clefable) (parentheses around the clefable) @ Leftovers (space) / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire (space) / Steel/Water Water / Steel (this is the ordering my previous check had. Make sure to keep the spacing as well)
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower (space) / (space) Knock Off/ Ice Beam (ice beam is a text mention only, I didn't add this as a slash in my check)

[SET COMMENTS] (this heading is needed too)

Clefable can function as a great boosting sweeper that serves as a wincon, as it uses its good bulk and fantastic typing and ability to find itself a place to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise. (I said to move this down to after where you explain the moves. This can be moved to after the Ice Beam sentence) Moonblast is a great STAB to have since it can potentially drop the special attack of opposing Pokemon like Primarina, making it harder for them to break Clefable for Pokemon like Primarina. Its required to have a healing option since Clefable is not very fast and its going to take hits during the process while setting up (this provides more information than 'the process'), so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo which can take Moonblasts easily and either set up along side Clefable or threaten it with Make it Rain while. It also having a way to hit Kingambit harder hits Kingambit harder than Moonblast and hitting super effectively hits Steel-types that might post a threat to Clefable like Iron Crown, Iron Treads or Tinkaton. (split this up into two sentences to make it clearer that ghold is your main example) Since Moonblast has such hits a great coverage lot of the tier neutrally, (clears up the idea a bit more) Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threaten by the Moonblast/Flamethrower combination like Slowking-Galar, while having a tool to always make something happen progress even if there is not a clear opportunity to set up. Ice Beam can be run the last slot, to deal with Gliscor. (move the magic guard sentence to here) Sticky Barb has good use to limit Roaring Moon once it has consumed its Booster Energy and it can be transferred to Pokemon like Corvinight or Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered. Tera Fire flips the script against Steel-types and makes it easier to set up against Pokemon like Gholdengo or Moltres. Tera Water keeps the resistance against the Steel-type for Pokemon like Kingambit and the aforementioned Gholdengo while giving valuable resistances for strong moves like Cinderace´s Pyro Ball or Waking Wake´s Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-Wellspring and losing the resistance to Dark and Fighting-type moves is relevant versus the likes of Zamazenta and Roaring Moon. Tera Steel has great use when facing Slowking-Galar or Pecharunt, although it has to be careful about Ground and Fire-types (mention some specific examples here) the Tera Water variant would be safer against.

Clefable´s slow playstyle fits on balance teams that rely mainly on passive damage to make progress, letting Clefable perform the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be a great partner for Clefable, since it can soft the other team via hazards, Knock Off or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t want to lose its item. Other bulky Pokemon like Ting-Lu or Dondozo can help Clefable against strong attacks and some of its worst match ups in Gholdengo, Clefable has its downsides though, many Many common Pokemon outspeed and theaten it with super effective damage like Kingambit, Gholdengo and Iron Moth and Clefable isn´t strong enought to theaten a KO back without a significant amount of Calm MInds. Thus, Clefable usually thrives in elongated battles where its checks are softened (this has already been covered quite a bit, and I added the thrives wording to the next sentence) Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable in their team as a status absorber and late-game wincon where it thrives. However Clefable´s stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that use their STABs to (mentioning STABs isn't super necessary here because it's more about the mons themselves than the types of moves when a lot of them are ust neutral) preassure Clefable, like Ogerpon-Wellspring, Landorus-Therian, Kyurem or Raging Bolt, making it burn its 8PP on Moonlight rather quickly. (Talk about some balance mons that can check wallbreakers - stuff like Ting-Lu helping vs Bolt etc. Clef is easily overwhelmed early so these types of teams support it by being able to check breakers) Speaking of Moonlight Clefable is also held back by the presence of Slowking-Galar, which can take Clefable hits with ease and pivot into another threat with Chilly Reception and create momentum, which and this limits Moonlight´s healing to 25% of the usual 50% (dex info). SInce Slowking-Galar is usually going see can use Clefable as an entry point, Pokemon that can abuse its presence like Kingambit (kingambit doesn't really fit on the balances that clef is on) or Gholdengo Gholgendo are great partners for Clefable. Lastly, it must be mention that Clefable is pretty slow, making it susceptible to other support status moves that might ruin the set up like Encore, Trick or Taunt (would be good to mention some users of these moves - stuff like fast Encore from Valiant/Wellspring etc); thus paralisis is a great option to help Clefable when paired with reliable spreaders like Zapdos or Gholdengo paralysis from reliable spreaders like Zapdos and Gholdengo is a good way to slow them down. All the previously mention mentioned support Pokemon benefit from the presence of Clefable in their teams since Clefable capitalizes on the effort of its teammates providing a reliable way to wrapped wrap up games being something that its usual partners often cant do, making Calm Mind Clefable an integral part of said balance teams. (a lot of this has been covered already - it's also not necessarily an integral part of balance when it can be dropped / people use the other set more)
I think its done, sorry if my english is slowing down the process
 
the [SET] and [SET COMMENTS] headers also need those square brackets around them, copy and paste exactly what’s there

otherwise this is 1/2 now
 
add remove comment highlight
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off

[SET COMMENTS]
Clefable can function as a great boosting sweeper that serves as a (redundant) wincon, as it uses its good bulk and fantastic typing and ability to find itself a place to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise. (Mention its immunity to other effects such as Salt Cure and Status, as these can be difficult for balance teams to switch into.) Moonblast can potentially drop the special attack of opposing Pokemon like Primarina making it harder to break Clefable. Its required to have a healing option since Clefable is not very fast and its going to take hits while setting up, so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo which can take Moonblasts easily and either set up along side Clefable or threaten it with Make it Rain. It also hits Kingambit harder than Moonblast and super effectively hits Steel-types that might post a threat to Clefable like Iron Crown, Iron Treads or Tinkaton. (I feel like Kingambit can be lumped in with the other Steel-types here since its not that much more notable of a target.) Since Moonblast hits lot of the tier neutrally, (AC) Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threaten by the Moonblast/Flamethrower combination like Slowking-Galar, while having a tool to always make progress even if there is not a clear opportunity to set up. Ice Beam can be run the last slot, to deal with Gliscor. (Might be too niche of a mention but Alluring Voice could also get a mention I think to punish opposing setup from Pokemon such as Raging Bolt and Gliscor + more importantly, bypass Substitute Kyurem. Thunder Wave is also worth mentioning to cripple stuff like Slowking-Galar.) Magic Guard lets Clefable switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise. Sticky Barb has good use to limit Roaring Moon once it has consumed its Booster Energy and it can be transferred to Pokemon like Corvinight Corviknight or Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered. (I'd also mention Swords Dance Iron Valiant here since it has utility against that.) Tera Fire flips the script against Steel-types and makes it easier to set up against Pokemon like Gholdengo or Moltres. Tera Water keeps the resistance against the Steel-type for Pokemon like Kingambit and the aforementioned Gholdengo while giving valuable resistances for strong moves like Cinderace´s Pyro Ball or Waking Wake´s Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-Wellspring and losing the resistance to Dark and Fighting-type moves is relevant versus the likes of Zamazenta and Roaring Moon. Tera Steel has great use when facing Slowking-Galar or Pecharunt, although it has to be careful about Ground and Fire-types, like Great Tusk or Cinderace, the Tera Water variant would be safer against. (I think Tera Ground possibly could be mentioned given that it can help against Raging Bolt, but I don't have too much experience running this variant so its your call.)

Clefable´s slow playstyle fits on balance teams that rely mainly on passive damage to make progress, letting Clefable peform perform the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be a great partner for Clefable, since it can soft the other team via hazards, Knock Off or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t want to lose its item. Other bulky Pokemon like Ting-Lu or Dondozo can help Clefable against strong attacks and some of its worst match ups in Gholdengo. (This sentence feels very redundant with sentence after this since both mention Ting-Lu and Gholdengo. I'd change this to a new sentence explaining Dondozo's benefits against other Pokemon like Kingambit, while Clefable can help Dondozo with its immunity to most passive damage like Salt Cure.) Many common Pokemon outspeed and theaten it with super effective damage like Kingambit, Gholdengo and Iron Moth and Clefable isn´t strong enought to theaten a KO back without a significant amount of Calm MInds. Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable in their team as a status absorber and late-game wincon where it thrives. Clefable´s stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that preassure Clefable, like Ogerpon-Wellspring, Landorus-Therian, Kyurem or Raging Bolt, making it burn its 8PP on Moonlight rather quickly. (Ogerpon-Wellspring and Raging Bolt are fair mentions, but generally, Clefable is one of the better Pokemon at answering Kyurem from my experience, especially if it runs Knock Off to remove its Loaded Dice or Heavy-Duty-Boots. I'd replace its mention with Darkrai, as Clefable can struggle against that more with its Tera Poison Sludge Bomb.) Thus, Clefable enjoys the presence of Pokemon on its team that can check dangerous wallbreakers like Ting-Lu and Clodsire helping against Raging Bolt or Corviknight to deal with Landorus-Therian. Clefable is also held back by the presence of Slowking-Galar, which can take Clefable hits with ease and pivot into another threat with Chilly Reception and create momemtum, and this limits Moonlight´s healing. Since Slowking-Galar often uses Clefable as an entry point, Pokemon that can abuse its presence like Gholgendo Gholdengo and Hisuian Samurott are great partners for Clefable. (Hisuian Samurott I think should be mentioned here given that its one of the best Galarian Slowking punishers. I think it is worth mentioning Darkrai as well.) Lastly, Clefable is pretty slow, making it susceptible to other status moves that might ruin the set up like Encore from Ogerpon-Wellspring, Trick from Gholdengo or Taun from Landorus-Therian; thus paralisis from reliable spreaders like Zapdos or Gholdengo is a good way to slow them down. All the previously mentioned support Pokemon benefit from Clefable providing a reliable way to wrap up games.

(The partner section is pretty good, but I believe a few more partners could be added. Skarmory should definetly be mentioned, as it can crucially set up Spikes for Clefable - which it can capitalize with Knock Off - as well as check some of the Pokemon it could struggle against such as Kingambit and SD Gliscor. A few fast speed control Pokemon, such as Zamazenta and Dragapult, are also worth mentioning, as they can help alleviate some of Clefables poor MUs against Ogerpon-Wellspring. Mons like Darkrai, Weavile, and Meowscarada should also be mentioned as partners given that they possess crucial Ice Coverage for opposing Gliscor. In general, you should also highlight Clefable's value as a partner - perhaps mentioning its utility against Roaring Moon for Gholdenh, its practical immunity to Knock off for other Pokemon such as Ting-Lu, and immunity to Salt Cure for partners such as Dondozo or Gholdengo. )

Good job. QC 2/2 when implemented.
 
Last edited:
add remove comment highlight
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off

[SET COMMENTS]
Clefable can function as a great boosting sweeper that serves as a (redundant) wincon, as it uses its good bulk and fantastic typing and ability to find itself a place to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise. (Mention its immunity to other effects such as Salt Cure and Status, as these can be difficult for balance teams to switch into.) Moonblast can potentially drop the special attack of opposing Pokemon like Primarina making it harder to break Clefable. Its required to have a healing option since Clefable is not very fast and its going to take hits while setting up, so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo which can take Moonblasts easily and either set up along side Clefable or threaten it with Make it Rain. It also hits Kingambit harder than Moonblast and super effectively hits Steel-types that might post a threat to Clefable like Iron Crown, Iron Treads or Tinkaton. (I feel like Kingambit can be lumped in with the other Steel-types here since its not that much more notable of a target.) Since Moonblast hits lot of the tier neutrally, (AC) Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threaten by the Moonblast/Flamethrower combination like Slowking-Galar, while having a tool to always make progress even if there is not a clear opportunity to set up. Ice Beam can be run the last slot, to deal with Gliscor. (Might be too niche of a mention but Alluring Voice could also get a mention I think to punish opposing setup from Pokemon such as Raging Bolt and Gliscor + more importantly, bypass Substitute Kyurem. Thunder Wave is also worth mentioning to cripple stuff like Slowking-Galar.) Magic Guard lets Clefable switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise. Sticky Barb has good use to limit Roaring Moon once it has consumed its Booster Energy and it can be transferred to Pokemon like Corvinight Corviknight or Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered. (I'd also mention Swords Dance Iron Valiant here since it has utility against that.) Tera Fire flips the script against Steel-types and makes it easier to set up against Pokemon like Gholdengo or Moltres. Tera Water keeps the resistance against the Steel-type for Pokemon like Kingambit and the aforementioned Gholdengo while giving valuable resistances for strong moves like Cinderace´s Pyro Ball or Waking Wake´s Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-Wellspring and losing the resistance to Dark and Fighting-type moves is relevant versus the likes of Zamazenta and Roaring Moon. Tera Steel has great use when facing Slowking-Galar or Pecharunt, although it has to be careful about Ground and Fire-types, like Great Tusk or Cinderace, the Tera Water variant would be safer against. (I think Tera Ground possibly could be mentioned given that it can help against Raging Bolt, but I don't have too much experience running this variant so its your call.)

Clefable´s slow playstyle fits on balance teams that rely mainly on passive damage to make progress, letting Clefable peform perform the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be a great partner for Clefable, since it can soft the other team via hazards, Knock Off or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t want to lose its item. Other bulky Pokemon like Ting-Lu or Dondozo can help Clefable against strong attacks and some of its worst match ups in Gholdengo. (This sentence feels very redundant with sentence after this since both mention Ting-Lu and Gholdengo. I'd change this to a new sentence explaining Dondozo's benefits against other Pokemon like Kingambit, while Clefable can help Dondozo with its immunity to most passive damage like Salt Cure.) Many common Pokemon outspeed and theaten it with super effective damage like Kingambit, Gholdengo and Iron Moth and Clefable isn´t strong enought to theaten a KO back without a significant amount of Calm MInds. Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable in their team as a status absorber and late-game wincon where it thrives. Clefable´s stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that preassure Clefable, like Ogerpon-Wellspring, Landorus-Therian, Kyurem or Raging Bolt, making it burn its 8PP on Moonlight rather quickly. (Ogerpon-Wellspring and Raging Bolt are fair mentions, but generally, Clefable is one of the better Pokemon at answering Kyurem from my experience, especially if it runs Knock Off to remove its Loaded Dice or Heavy-Duty-Boots. I'd replace its mention with Darkrai, as Clefable can struggle against that more with its Tera Poison Sludge Bomb.) Thus, Clefable enjoys the presence of Pokemon on its team that can check dangerous wallbreakers like Ting-Lu and Clodsire helping against Raging Bolt or Corviknight to deal with Landorus-Therian. Clefable is also held back by the presence of Slowking-Galar, which can take Clefable hits with ease and pivot into another threat with Chilly Reception and create momemtum, and this limits Moonlight´s healing. Since Slowking-Galar often uses Clefable as an entry point, Pokemon that can abuse its presence like Gholgendo Gholdengo and Hisuian Samurott are great partners for Clefable. (Hisuian Samurott I think should be mentioned here given that its one of the best Galarian Slowking punishers. I think it is worth mentioning Darkrai as well.) Lastly, Clefable is pretty slow, making it susceptible to other status moves that might ruin the set up like Encore from Ogerpon-Wellspring, Trick from Gholdengo or Taun from Landorus-Therian; thus paralisis from reliable spreaders like Zapdos or Gholdengo is a good way to slow them down. All the previously mentioned support Pokemon benefit from Clefable providing a reliable way to wrap up games.

(The partner section is pretty good, but I believe a few more partners could be added. Skarmory should definetly be mentioned, as it can crucially set up Spikes for Clefable - which it can capitalize with Knock Off - as well as check some of the Pokemon it could struggle against such as Kingambit and SD Gliscor. A few fast speed control Pokemon, such as Zamazenta and Dragapult, are also worth mentioning, as they can help alleviate some of Clefables poor MUs against Ogerpon-Wellspring. Mons like Darkrai, Weavile, and Meowscarada should also be mentioned as partners given that they possess crucial Ice Coverage for opposing Gliscor. In general, you should also highlight Clefable's value as a partner - perhaps mentioning its utility against Roaring Moon for Gholdenh, its practical immunity to Knock off for other Pokemon such as Ting-Lu, and immunity to Salt Cure for partners such as Dondozo or Gholdengo. )

Good job. QC 2/2 when implemented.
I think its done. I decided not to include the mention to tera ground since i think its too niche and honestly havent seen any of those.
 
I think its done. I decided not to include the mention to tera ground since i think its too niche and honestly havent seen any of those.
Yeah this should be fine. QC 2/2.

you can now move this to the gp stage, so click “edit thread” and change the yellow quality control tag to the green cioyediting tag and then type @/gp team to tag the gp bot
 
Yeah this should be fine. QC 2/2.

you can now move this to the gp stage, so click “edit thread” and change the yellow quality control tag to the green cioyediting tag and then type @/gp team to tag the gp bot
i changed the tag but idk how to implement the bot
 
then type @/gp team to tag the gp bot
in future, to tag a user you type @ username (without the space), so what i was saying to do is to type @ gp team which tags the gp team bot

GP Team

also reserving this
 
Implement this using the method I gave you in QC 1, and tag me when it's impleented and I'll go over it again
ac = add comma, rc = remove comma, ap = add period, asc = add semicolon
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off

[SET COMMENTS]
Clefable can function as a great wincon sweeper, as it uses its good bulk, (AC) and fantastic typing, (AC) and useful ability to find itself a place oportunities to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise and ignoring the passive damage inflicted by Garganacl´s Salt Cure is also phenomenal (RP) (you say this again later) Moonblast can potentially drop the Special Attack of opposing Pokemon like Primarina, (AC) making it Clefable harder to break Clefable. Its. (AP) Moonlight is required to have give Clefable a healing option, (AC) since Clefable it is not very fast and its is going to take hits while setting up (RC) so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo, (AC) which can take Moonblasts easily and either set up along side alongside Clefable or threaten it with Make It Rain. It also hits many Steel-types that might post pose a threat to Clefable like Kingambit, Iron Crown, Iron Treads, (AC) and or Tinkaton. Since Moonblast hits a lot of the tier neutrally, Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threaten threatened by the Moonblast/ and Flamethrower combination like Slowking-Galar, while having Galarian Slowking. It also provides Clefable with a tool way to always make progress even if there is not a clear opportunity to set up. Ice Beam can also be run the last slot (RC) to deal with Gliscor. Althought Although very niche, Clefable can explore other options like Alluring Voice instead of Moonblast to deal with Substitute users like Kyurem or and Thunder Wave to cripple Slowking-Galar or Galarian Slowking and Iron Crown on the switch. Magic Guard lets Clefable switch in consistently against entry hazard stacking hazard-stacking teams and set up in front of status users that would cripple it otherwise. Sticky Barb has good use to limit limits Roaring Moon once it has consumed its Booster Energy, (AC) and it can be transferred to Pokemon like Corviknight, Swords Dance Iron Valiant, (AC) and or even Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered. Tera Fire flips the script against Steel-types and makes it easier for Clefable to set up against Pokemon like Gholdengo or and Moltres. Tera Water keeps the its resistance against the Steel-type to Steel for Pokemon like Kingambit and the aforementioned Gholdengo while giving it valuable resistances for to strong moves like Cinderace´s Pyro Ball or and Waking Wake´s Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-Wellspring Ogerpon-W, (AC) and losing the resistance to Dark- (add hyphen) and Fighting-type moves is relevant versus the likes of Zamazenta and Roaring Moon. Tera Steel has great use when facing Slowking-Galar or Galarian Slowking and Pecharunt, although it Clefable has to be careful about of Ground- (add hyphen) and Fire-types, like Great Tusk or Cinderace, the Tera Water variant would be safer against.

Clefable´s slow playstyle fits on balance teams that rely mainly on passive damage to make progress, letting Clefable it perform the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be is a great partner for Clefable, since it can soft soften the other opposing team via entry hazards, Knock Off, (AC) and or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t want to lose its item. Skarmory also deserves mention as it can set up Spikes for Clefable to abuse take advantage of, (AC) and it can deal with Pokemon that give Clefable trouble like Swords Dance Gliscor. Many common Pokemon outspeed and theaten it Clefable with super effective damage like Kingambit, Gholdengo, (AC) and Iron Moth, (AC) and Clefable isn´t strong enought to theaten a KO back without a significant amount number of Calm MInds Mind boosts. Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable in om their team as a status absorber and late-game wincon where it thrives. Clefable also funcions really well along side alongside Dondozo, which can deal with strong physical attacker attackers like Kingambit, while Clefable absorbs the passive damage that can weaken Dondozo like Salt Cure or and poison. Clefable´s Clefable's ability to ignore passive damage makes it a great teamplayer teammate, (AC) as it can absorb status like Will-O Wisps Wisp from Dragapult or Toxics and Toxic from Gliscor that might ruin some of its partners like Zamazenta. Also, Clefable´s pseudo-inmunitity Clefable's ability to absorb (pseudo-immunity doesn't really make sense) Knock Off is really useful against Pokemon like Roaring Moon, (AC) and being able to complety completely ignore Salt Cure´s effect is fantastic for teammates like Gholdengo or and Corviknight. Clefable´s Clefable's stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that preassure Clefable it, like Ogerpon-Wellspring Ogerpon-W, Landorus-Therian or Landorus-T, and Raging Bolt, making it burn its 8PP on Moonlight Moonlight PP rather quickly. Thus, Clefable enjoys the presence of Pokemon on its team that can check dangerous wallbreakers, (AC) such as like Ting-Lu and Clodsire helping against Raging Bolt or and Corviknight to deal dealing with Landorus-Therian Landorus-T. Clefable is also held back by the presence of Slowking-Galar Galarian Slowking, which can take Clefable Clefable's hits with ease and pivot into another threat with Chilly Reception and create momemtum (RC); (ASC) and this also limits Moonlight´s Moonlight's healing. Since Slowking-Galar Galarian Slowking often uses Clefable as an entry point, Pokemon that can abuse take advanatge of its presence like Gholdendo Gholdengo, Darkrai, (AC) and or Hisuian Samurott are great partners for Clefable. Lastly, Clefable is pretty slow, making it susceptible to other status moves that might ruin the set up like Encore from Ogerpon-Wellspring Ogerpon-W, Trick from Gholdengo, (AC) and or Taunt from Landorus-Therian Landorus-T; thus, Clefable enjoys paralisis paralysis from reliable spreaders like Zapdos or and Gholdengo and strong speed control provided by Pokemon like Dragapult, Zamazenta, Darkrai, (AC) and or Meowscarada. All the previously mentioned support Pokemon benefit from Clefable providing a reliable way to wrap up games.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kadiro.522748/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/magcargo.177111/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
GP Team done
 
Implement this using the method I gave you in QC 1, and tag me when it's impleented and I'll go over it again
ac = add comma, rc = remove comma, ap = add period, asc = add semicolon
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off

[SET COMMENTS]
Clefable can function as a great wincon sweeper, as it uses its good bulk, (AC) and fantastic typing, (AC) and useful ability to find itself a place oportunities to set up. Magic Guard lets it switch in consistently against entry hazard stacking teams and set up in front of status users that would cripple it otherwise and ignoring the passive damage inflicted by Garganacl´s Salt Cure is also phenomenal (RP) (you say this again later) Moonblast can potentially drop the Special Attack of opposing Pokemon like Primarina, (AC) making it Clefable harder to break Clefable. Its. (AP) Moonlight is required to have give Clefable a healing option, (AC) since Clefable it is not very fast and its is going to take hits while setting up (RC) so Moonlight is needed. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo, (AC) which can take Moonblasts easily and either set up along side alongside Clefable or threaten it with Make It Rain. It also hits many Steel-types that might post pose a threat to Clefable like Kingambit, Iron Crown, Iron Treads, (AC) and or Tinkaton. Since Moonblast hits a lot of the tier neutrally, Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threaten threatened by the Moonblast/ and Flamethrower combination like Slowking-Galar, while having Galarian Slowking. It also provides Clefable with a tool way to always make progress even if there is not a clear opportunity to set up. Ice Beam can also be run the last slot (RC) to deal with Gliscor. Althought Although very niche, Clefable can explore other options like Alluring Voice instead of Moonblast to deal with Substitute users like Kyurem or and Thunder Wave to cripple Slowking-Galar or Galarian Slowking and Iron Crown on the switch. Magic Guard lets Clefable switch in consistently against entry hazard stacking hazard-stacking teams and set up in front of status users that would cripple it otherwise. Sticky Barb has good use to limit limits Roaring Moon once it has consumed its Booster Energy, (AC) and it can be transferred to Pokemon like Corviknight, Swords Dance Iron Valiant, (AC) and or even Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually much prefered. Tera Fire flips the script against Steel-types and makes it easier for Clefable to set up against Pokemon like Gholdengo or and Moltres. Tera Water keeps the its resistance against the Steel-type to Steel for Pokemon like Kingambit and the aforementioned Gholdengo while giving it valuable resistances for to strong moves like Cinderace´s Pyro Ball or and Waking Wake´s Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-Wellspring Ogerpon-W, (AC) and losing the resistance to Dark- (add hyphen) and Fighting-type moves is relevant versus the likes of Zamazenta and Roaring Moon. Tera Steel has great use when facing Slowking-Galar or Galarian Slowking and Pecharunt, although it Clefable has to be careful about of Ground- (add hyphen) and Fire-types, like Great Tusk or Cinderace, the Tera Water variant would be safer against.

Clefable´s slow playstyle fits on balance teams that rely mainly on passive damage to make progress, letting Clefable it perform the role of wincon once the opposing team is weakened. Thus, Gliscor happens to be is a great partner for Clefable, since it can soft soften the other opposing team via entry hazards, Knock Off, (AC) and or even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t want to lose its item. Skarmory also deserves mention as it can set up Spikes for Clefable to abuse take advantage of, (AC) and it can deal with Pokemon that give Clefable trouble like Swords Dance Gliscor. Many common Pokemon outspeed and theaten it Clefable with super effective damage like Kingambit, Gholdengo, (AC) and Iron Moth, (AC) and Clefable isn´t strong enought to theaten a KO back without a significant amount number of Calm MInds Mind boosts. Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable in om their team as a status absorber and late-game wincon where it thrives. Clefable also funcions really well along side alongside Dondozo, which can deal with strong physical attacker attackers like Kingambit, while Clefable absorbs the passive damage that can weaken Dondozo like Salt Cure or and poison. Clefable´s Clefable's ability to ignore passive damage makes it a great teamplayer teammate, (AC) as it can absorb status like Will-O Wisps Wisp from Dragapult or Toxics and Toxic from Gliscor that might ruin some of its partners like Zamazenta. Also, Clefable´s pseudo-inmunitity Clefable's ability to absorb (pseudo-immunity doesn't really make sense) Knock Off is really useful against Pokemon like Roaring Moon, (AC) and being able to complety completely ignore Salt Cure´s effect is fantastic for teammates like Gholdengo or and Corviknight. Clefable´s Clefable's stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that preassure Clefable it, like Ogerpon-Wellspring Ogerpon-W, Landorus-Therian or Landorus-T, and Raging Bolt, making it burn its 8PP on Moonlight Moonlight PP rather quickly. Thus, Clefable enjoys the presence of Pokemon on its team that can check dangerous wallbreakers, (AC) such as like Ting-Lu and Clodsire helping against Raging Bolt or and Corviknight to deal dealing with Landorus-Therian Landorus-T. Clefable is also held back by the presence of Slowking-Galar Galarian Slowking, which can take Clefable Clefable's hits with ease and pivot into another threat with Chilly Reception and create momemtum (RC); (ASC) and this also limits Moonlight´s Moonlight's healing. Since Slowking-Galar Galarian Slowking often uses Clefable as an entry point, Pokemon that can abuse take advanatge of its presence like Gholdendo Gholdengo, Darkrai, (AC) and or Hisuian Samurott are great partners for Clefable. Lastly, Clefable is pretty slow, making it susceptible to other status moves that might ruin the set up like Encore from Ogerpon-Wellspring Ogerpon-W, Trick from Gholdengo, (AC) and or Taunt from Landorus-Therian Landorus-T; thus, Clefable enjoys paralisis paralysis from reliable spreaders like Zapdos or and Gholdengo and strong speed control provided by Pokemon like Dragapult, Zamazenta, Darkrai, (AC) and or Meowscarada. All the previously mentioned support Pokemon benefit from Clefable providing a reliable way to wrap up games.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kadiro.522748/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/magcargo.177111/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
GP Team done
Its done
 
Please watch the video for a guide on how to implement GP checks - you don't have to eyeball the changes.
In text form, click reply to this post and then you have the GP check in the new message box. Then remove the red and remove any pink comments. Then remove formatting on the whole analysis and paste it back into the OP.

Note that Galarian Slowking does not neeed a hyphen. Please also add the credits section that I included in the last check and in this one too.
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off

[SET COMMENTS]
Clefable can function as a great sweeper, as it uses its good bulk, fantastic typing, (AC) and useful ability to find itself oportunities opportunities to set up. Moonblast can potentially drop the Special Attack of opposing Pokemon like Primarina, making Clefable harder to break. Moonlight is required to give Clefable a healing option, since it is not very fast and is going to take hits while setting up. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo, (AC) which can take Moonblasts Moonblast easily and either set up alongside Clefable or threaten it with Make It (capitalise the I here) Rain. It also hits many Steel-types that might post pose a threat to Clefable like Kingambit, Iron Crown, Iron Treads, and Tinkaton. Since Moonblast hits a lot of the tier neutrally, Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threatened by the Moonblast and Flamethrower combination like Galarian-Slowking Galarian Slowking (no hyphen), It also provides means that Clefable with a way to can always make progress even if there is not a clear opportunity for it to set up. Ice Beam can also be run the last slot to deal with Gliscor. Although very niche, Clefable can explore other options like Alluring Voice instead of Moonblast to deal with Substitute users like Kyurem and Thunder Wave to cripple Galarian-Slowking Galarian Slowking and Iron Crown on the switch. Magic Guard lets Clefable switch in consistently against entry hazard-stacking teams and set up in front of status users that would cripple it otherwise. Sticky Barb limits Roaring Moon once it has consumed its Booster Energy, and it can be transferred to Pokemon like Corviknight, Swords Dance Iron Valiant, and even Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually prefered. Tera Fire flips the script against Steel-types and makes it easier for Clefable to set up against Pokemon like Gholdengo and Moltres. Tera Water keeps its resistance to Steel for Pokemon like Kingambit and the aforementioned Gholdengo while giving it valuable resistances to strong moves like Cinderace´s Pyro Ball and (tera fire also gives you a resistance to this so it doesn't really wrk as an example) Waking Wake´s Wake's Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-W, and losing the resistance to Dark- and Fighting-type moves is relevant versus the likes of Zamazenta Roaring Moon and Roaring Moon Zamazenta (putting the dark example before the fighting one to match up to the previous list). Tera Steel has great use when facing Galarian-Slowking Galarian Slowking and Pecharunt, although Clefable has to be careful of Ground- and Fire-types, like Great Tusk or Cinderace, that the Tera Water variant would be safer against.

Clefable fits on balance teams that rely mainly on passive damage to make progress, letting it perform the role of wincon once the opposing team is weakened. Thus, Gliscor is a great partner, since it can soften the opposing team via entry hazards, Knock Off, and even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t doesn't want to lose its item. Skarmory can set up Spikes for Clefable to take advantage of, and it can deal with Pokemon that give Clefable trouble like Swords Dance Gliscor. Many common Pokemon outspeed and theaten Clefable with super effective damage like Kingambit, Gholdengo, and Iron Moth, and Clefable isn´t isn't strong enought to theaten a KO back without a significant number of Calm Mind (removing the random capital I here) boosts. Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable on their team as a status absorber and late-game wincon where it thrives. Clefable also funcions really well alongside Dondozo, which can deal with strong physical attackers like Kingambit, while Clefable absorbs the passive damage that can weaken Dondozo like Salt Cure and poison. Clefable's ability to ignore passive damage makes it a great teammate, as it can absorb status like Will-O Wisp from Dragapult and Toxic from Gliscor that might ruin some of its partners like Zamazenta. Also, Clefable's ability to absorb Knock Off is really useful against Pokemon like Roaring Moon, and being able to completely ignore Salt Cure´s Cure's effect is fantastic for teammates like Gholdengo and Corviknight. Clefable's stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that preassure it, like Ogerpon-W, Landorus-T and Raging Bolt, making it burn its Moonlight PP rather quickly. Thus, Clefable enjoys the presence of Pokemon that can check dangerous wallbreakers, such as Ting-Lu and Clodsire helping against Raging Bolt and Corviknight to deal dealing with Landorus-T. Clefable is also held back by the presence of Galarian-Slowking Galarian Slowking, which can take Clefable's hits with ease and pivot into another threat with Chilly Reception and create momemtum; this also limits Moonlight's healing. Since Galarian-Slowking Galarian Slowking often uses Clefable as an entry point, Pokemon that can take advantage of its presence like Gholdengo, Darkrai, and Hisuian Samurott are great partners. Lastly, Clefable is pretty slow, making it susceptible to status moves that might ruin the set up its setup like Encore from Ogerpon-W, Trick from Gholdengo, and Taunt from Landorus-T; thus, Clefable enjoys paralysis from reliable spreaders like Zapdos and Gholdengo and strong speed control provided by Pokemon like Dragapult, Zamazenta, Darkrai, and Meowscarada. All the previously mentioned support Pokemon benefit from Clefable providing a reliable way to wrap up games.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kadiro.522748/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/magcargo.177111/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Please watch the video for a guide on how to implement GP checks - you don't have to eyeball the changes.
In text form, click reply to this post and then you have the GP check in the new message box. Then remove the red and remove any pink comments. Then remove formatting on the whole analysis and paste it back into the OP.

Note that Galarian Slowking does not neeed a hyphen. Please also add the credits section that I included in the last check and in this one too.
[SET]
Calm Mind (Clefable) @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire / Water / Steel
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower / Knock Off

[SET COMMENTS]
Clefable can function as a great sweeper, as it uses its good bulk, fantastic typing, (AC) and useful ability to find itself oportunities opportunities to set up. Moonblast can potentially drop the Special Attack of opposing Pokemon like Primarina, making Clefable harder to break. Moonlight is required to give Clefable a healing option, since it is not very fast and is going to take hits while setting up. The last move on this set is variable; Flamethrower is a great option mainly to hit Gholdengo, (AC) which can take Moonblasts Moonblast easily and either set up alongside Clefable or threaten it with Make It (capitalise the I here) Rain. It also hits many Steel-types that might post pose a threat to Clefable like Kingambit, Iron Crown, Iron Treads, and Tinkaton. Since Moonblast hits a lot of the tier neutrally, Knock Off can be used as a utility move instead of Flamethrower to make progress against Pokemon that might not be threatened by the Moonblast and Flamethrower combination like Galarian-Slowking Galarian Slowking (no hyphen), It also provides means that Clefable with a way to can always make progress even if there is not a clear opportunity for it to set up. Ice Beam can also be run the last slot to deal with Gliscor. Although very niche, Clefable can explore other options like Alluring Voice instead of Moonblast to deal with Substitute users like Kyurem and Thunder Wave to cripple Galarian-Slowking Galarian Slowking and Iron Crown on the switch. Magic Guard lets Clefable switch in consistently against entry hazard-stacking teams and set up in front of status users that would cripple it otherwise. Sticky Barb limits Roaring Moon once it has consumed its Booster Energy, and it can be transferred to Pokemon like Corviknight, Swords Dance Iron Valiant, and even Gliscor if Clefable is running Knock Off. However the longevity provided by Leftovers is usually prefered. Tera Fire flips the script against Steel-types and makes it easier for Clefable to set up against Pokemon like Gholdengo and Moltres. Tera Water keeps its resistance to Steel for Pokemon like Kingambit and the aforementioned Gholdengo while giving it valuable resistances to strong moves like Cinderace´s Pyro Ball and (tera fire also gives you a resistance to this so it doesn't really wrk as an example) Waking Wake´s Wake's Hydro Steam; however, Tera Water makes Clefable worse against Ogerpon-W, and losing the resistance to Dark- and Fighting-type moves is relevant versus the likes of Zamazenta Roaring Moon and Roaring Moon Zamazenta (putting the dark example before the fighting one to match up to the previous list). Tera Steel has great use when facing Galarian-Slowking Galarian Slowking and Pecharunt, although Clefable has to be careful of Ground- and Fire-types, like Great Tusk or Cinderace, that the Tera Water variant would be safer against.

Clefable fits on balance teams that rely mainly on passive damage to make progress, letting it perform the role of wincon once the opposing team is weakened. Thus, Gliscor is a great partner, since it can soften the opposing team via entry hazards, Knock Off, and even status. Gliscor also is a great Knock Off absorber in situations where Clefable doesn´t doesn't want to lose its item. Skarmory can set up Spikes for Clefable to take advantage of, and it can deal with Pokemon that give Clefable trouble like Swords Dance Gliscor. Many common Pokemon outspeed and theaten Clefable with super effective damage like Kingambit, Gholdengo, and Iron Moth, and Clefable isn´t isn't strong enought to theaten a KO back without a significant number of Calm Mind (removing the random capital I here) boosts. Moltres and Ting-Lu are tremendous partners for Clefable, since they deal with all the aforementioned Pokemon and help further via burns and hazards, respectively, while also enyoing the presence of Clefable on their team as a status absorber and late-game wincon where it thrives. Clefable also funcions really well alongside Dondozo, which can deal with strong physical attackers like Kingambit, while Clefable absorbs the passive damage that can weaken Dondozo like Salt Cure and poison. Clefable's ability to ignore passive damage makes it a great teammate, as it can absorb status like Will-O Wisp from Dragapult and Toxic from Gliscor that might ruin some of its partners like Zamazenta. Also, Clefable's ability to absorb Knock Off is really useful against Pokemon like Roaring Moon, and being able to completely ignore Salt Cure´s Cure's effect is fantastic for teammates like Gholdengo and Corviknight. Clefable's stats arent high enough for it to find easy windows to set up against offensive teams filled with Pokemon that preassure it, like Ogerpon-W, Landorus-T and Raging Bolt, making it burn its Moonlight PP rather quickly. Thus, Clefable enjoys the presence of Pokemon that can check dangerous wallbreakers, such as Ting-Lu and Clodsire helping against Raging Bolt and Corviknight to deal dealing with Landorus-T. Clefable is also held back by the presence of Galarian-Slowking Galarian Slowking, which can take Clefable's hits with ease and pivot into another threat with Chilly Reception and create momemtum; this also limits Moonlight's healing. Since Galarian-Slowking Galarian Slowking often uses Clefable as an entry point, Pokemon that can take advantage of its presence like Gholdengo, Darkrai, and Hisuian Samurott are great partners. Lastly, Clefable is pretty slow, making it susceptible to status moves that might ruin the set up its setup like Encore from Ogerpon-W, Trick from Gholdengo, and Taunt from Landorus-T; thus, Clefable enjoys paralysis from reliable spreaders like Zapdos and Gholdengo and strong speed control provided by Pokemon like Dragapult, Zamazenta, Darkrai, and Meowscarada. All the previously mentioned support Pokemon benefit from Clefable providing a reliable way to wrap up games.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kadiro.522748/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/magcargo.177111/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Done, sorry if its taking longer that expected lol
 
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