Hello BW community, it's the time that no one was waiting for: The BirD's takes on BW OU!
I don't really want to go too much in depth for every mon on the VR cause i'm way too lazy for even typing this whole thing.
However, let's get started.
Firstly i'd like to mention that some spots are interchangable because i find myself troubled with finalizing a pokemon's real place in the metagame since i tend to overthink that type of stuff.
Secondly i should mention that some of these mons don't deserve the ranking i gave them IMO but i gave them that ranking due to some too important niche roles they have like weather inducing and abusing etc.
~S RANK~
Highly deserved S Rank on my mind considering the billions of holes it patches on a team, how greatly it performs it's roles on a team and how splashable it is ultimately on literally every team archetype in the tier.
It has ways to kind of pick the mons that will check it with how versatile it is with sets varying from the traditional choiced sets to DD sets with LO or a gem to CM Breaker sets with dragon gem(which is simply amazing rn i should mention.) to just purely utility sets like colbur roar or 3 attacks.
It being the #1 mon in the tier right now is something i'm very adamant about.

This is one of the mons i was skeptical on ranking it so high up but ultimately the norm got to me.
Sand was always just too important ever since the dawn of time and tyranitar being the premier setter makes it even better.
WIth fine matchups all across the board vs stuff like Rain, HO and being as important as ever vs psysand it's not wonder it's S tier on everyone's list.
Not much else is needed to say regarding the top 2 pokemon in the metagame.
Regarding the A rank i don't think that it matters too much for me if X mon is put above Y mon because the difference in my eyes is minimal.
~A+ Rank~

Unsurpriginly lando finds it's spot very high up on the VR considering the multitude of good sets it excels with.
It's one of the most consistent pokemon in the tier and like latios it manages to patch a good amount of holes in every team it finds itself into.
Very splashable and customizable to your teams needs with a great defensive typing and a great ability in intimidate while it has the utility of pivoting in and out of threatening mons with u-turn and can set up rocks fairly easily.
SD Sets can be devastating in some matchups but i find it quite slow as a breaker and it has a painful weakness to getting revenge killed by the premier offensive behemoths that the tier has to offer.

Nothing much to say here besides the already well known facts.
Possibly the best defensive typing that a mon was blessed with for this tier, close to mandatory on rain due to it's invaluable ability to set up hazards very easily on rain teams.
Reason why it's not S for me is probably the downfall of it's viability on sand(Debatable) and cause of how "easy" it is to abuse it on these archetypes. (See how common HO structures tend to overwhelm it fairly consistently and how mons can potentially set up on it if it doesn't have the needed set to prevent it.)

No surprises here since alakazam is one of the fastest viable pokemon in the tier with possibly the best ability it could want in magic guard.
It has coverage for everything the team using it would need it for with the list consisting but not limited to: Psyshock(premier stab in my opinion) or psychic as stab, Focus blast, Grass knot, Shadow ball, Signal beam, Hidden power of choice, Encore, Thunder wave and the more niche options like Gravity on some themed teams, Psych up or magic room.
Zam basically created the psyspam archetype and it is to this day possibly the trickiest mon to handle in the end game with hazards down.
From now on i'll get less and less detailed since i mentioned earlier that i'm just too lazy zzz..
~A Rank~

Despite
peng's efforts to talk me out of it, i truly feel like terrakion is just amazing.
With good play vs sand u can grab an SD and obliderate so many defensive staples of the tier.
Vs rain u don't even need an SD to just wreck havoc with a great speed tier and a godly stab combo vs the most common rain structures.
The HO matchup is just fantastic considering that HO will obviously not have any type of switch in to it and terrak's typing and bulk is surprisingly sturdy vs HO staples like volcarona and u can chew up some hits if there's sand up.
Lead sets are great and choiced sets have merit too(scarf revenge killing scary shit and band just having the power to overwhelm most teams without needing to set up)
Needless to say, i love terrakion but every mon has it's weaknesses and terrakion ain't any different.
It's weak to the most common forms of priority and it's speed(while good) misses out on stuff like alakazam/latios/tornadus and it's not the easiest thing to get it in a good spot if your opponents position themselves nicely.
Not the greatest thing in the world vs any type of rain and dragmag but it's still the better spikes setter on sand and it's a surprisingly consistent HO lead which is why it's this high up for me.

Versatile, reliable and a tier staple.
Rocks gliscor is probably the best rocks setter rn with great utility in u-turn/knock off/taunt/ice fang etc in it's flex slots.
The defensive SD sets have fallen a lot in my eyes which is not surprising at all considering how offensive the metagame has gotten.
SD or RP pass sets are great and kinda unpredictable on some teams and double dance sets are good fun on HO.

Probably the sturdiest pivot vs both sand and rain, always reliable and easy to slap on any team and call it a day.
Rain keldeo is the devil, no 2 ways about it.
Scarf revenge kills and cleans incredibly easily vs a weakened team.
Specs is a fucking nuke(albeit harder to use and fit on a team).
The scariest keldeo set in my opinion tho is unlocked keldeo.
Unlocked keldeo with 4 attacks on rain is absolutely amazing and it's half the win vs HO! no way for anything to set up really on a keldeo that has coverage for everything.
great defensive typing and great speed but like terrakion it's revenge kill-able.

Politoed's only reasoning behind A rank is drizzle and i guess encore.
It's one of rain's best tools vs reuniclus and it's obviously mandatory for rain to function.
From here on out i'll just make pointers about interesting mons below the A tier.

The most obnoxious pokemon in pokemon history.
Will pick it's counters and will just terrorize sand forever.
One thing to note is that every decent player will make sure to have this matchup covered in one way or another since awareness was raised in spl.
A- cause it needs many conditions to be met to get the sweep going and is not too splashable outside of HO.

Terrifying rain abuser with many great sets and is just insanely strong and tough to handle defensively, it sits on A- cause it's mostly viable only on rain.

Has a strong niche vs risky HO teams, considering that it hard counters most volcarona sets and can live a hit from cloyster at +2(If not rock gem or LO)
great utility mon and great anti-weather mon in general.
Baloon with solarbeam and sunny day is great vs rain for instance.
The only 3 viable spinners that the metagame has to offer.
Only thing to note here really is that drill has kind of fallen out of favor lately since its points of entry are getting more and more limited.

Amazing pokemon but it's at A- just because HO will probably run over it or because bulkier archetypes generally prep harder for it rn.
Still a consistent pokemon to use.
Defensive jelli is great but i feel like the teams that it's best utilized on are naturally weak to thundurus so i generally avoid them,
My favorite jelli right now is eject button on skarmory HO.
Surprised i don't see this thing more on balance teams.
It's a good "fuck u" to spikes and has interesting synergies.

This heathen is incredibly scary at +2 considering how easily it sets up on drill/gliscor/lando and how much damage it does to resists like rotom with ice gem.
I put these in a single category since they're basically matchup mons.
Torn only fits on rain(for now at least) but it's a very good pick on it and vs it.
Latias and dragonite help a lot with the rain matchup and dragonite spesifically is good on HO cause of the defensive utility it provides.
I played around with mew quite a bit lately and it has many cool sets like set up, taunt wisp, or even scarf trick and i find it pretty cool in some matchups.
Magnezone is a cancer to the metagame in my opinion but that's a story for another day!
Generalized the mid dragons in one since i find them to be on the same spot on the metagame.
notes here are that regular kyurem and hydreigon should get some more respect.

Regen balances kind of died down as time went by but both mons have good niches.
Slowking is just better than both in my opinion.

Hard to fit but i find it very interesting as a pick rn with either SD ebelt/Fighting gem sets or pursuit sets being good vs psysand.
~Conclusion~
I'm a terrible writer and i hate writing stuff on forums cause i don't know where to stop and how to proceed.
However i wanted to say that this metagame we're playing rn is probably my favorite by a long-shot cause i feel like the state that BW has evolved into is getting more creative and less restrictive in regards of the teambuilder and u can get away with a lot of funky stuff that the norms wouldn't allow you to do so otherwise 1 or 2 metagames ago.
Sorry for the long post(again),
FNH L2P and that's all!