ZU Bulky Quiver Dance Oricorio [GP 0/1]

BaitWiz

hisuian zorua my beloved
is a Pre-Contributor
[SET]
[Bulky Quiver Dance] Oricorio @ Heavy-Duty Boots
Ability: Dancer
EVs: 252 HP / 4 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Fairy / Grass / Dark
Timid Nature
- Quiver Dance
- Air Slash / Revelation Dance
- Taunt / Revelation Dance
- Roost

[SET COMMENTS]
With full health investment and reliable recovery, Oricorio-F aims to set up multiple Quiver Dances over the course of the game on foes like Charizard and eventually bulldoze through the opposing team, even beating mons that ordinarily check it like Lanturn. Taunt allows Oricorio-F to shut down status moves like Thunder Wave and Recover; in addition, it prevents phazing and recovery from the likes of Articuno, Cryogonal, and Weezing, as well as Rest from the likes of Lanturn. Air Slash maximizes Oricorio-F’s consistency and has good neutral coverage against the widest portion of the metagame. Alternatively, Revelation Dance is a higher power move that synergizes with Terastallization, but it doesn’t have the same wider-reaching neutral effectiveness Air Slash has and can struggle against certain threats depending on Oricorio-F’s Tera type. Tera Fairy serves as a generally effective defensive Tera type that maximizes the number of foes Oricorio-F can set up against, like Passimian and Rotom, while providing an immunity to Dragon Tail. Tera Grass allows Oriorio-F to flip its matchup versus Water-types like Lanturn and Floatzel while giving it a resistance to Aqua Jet from foes like Floatzel and Hisuian Qwilfish. Tera Dark allows Oricorio-F to work around Prankster users like Grafaiai and Whimsicott and continue setting up against them; Tera Dark also provides a resistance to Sucker Punch from users like Brute Bonnet and retains solid neutral coverage against most of the metagame.

Oricorio-F excels on bulky offense with teammates like Hisuian Qwilfish, Brute Bonnet, and Lanturn that are able to outlast foes and appreciate a win condition that can use its bulk to set up and sweep. Entry hazard support from the likes of Regirock and Orthworm breaks down checks like Regirock and Snorlax, as does Knock Off from teammates like Sneasel and Passimian. Sandslash and Mesprit excel at bringing both Knock Off and hazard support; Spikes stacking in general is an effective way to break down Oricorio-F’s checks. Lanturn can deter Oricorio-F from setting up and punish it with with Discharge, so Grass-types capable of pressuring it repeatedly like Rotom-C, Brute Bonnet, Virizion, and Shaymin are greatly appreciated. Other walls like Snorlax and Regirock also cause issues for this set, so teammates that can pressure them like Floatzel, Passimian, and Virizion are helpful.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
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[SET]
[Bulky Quiver Dance] Oricorio @ Heavy-Duty Boots
Ability: Dancer
EVs: 252 HP / 4 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Fairy / Grass / Dark
Timid Nature
- Quiver Dance
- Air Slash / Revelation Dance
- Taunt / Revelation Dance
- Roost

[SET COMMENTS]
With full health investment, Bulky Quiver Dance Oricorio aims to set up multiple Quiver Dances and eventually bulldoze through the opposing team once superboosted. Taunt allows Oricorio to eventually beat even Trace variants of Porygon2 through preventing opposing by stopping it from copying Quiver Dance alongside disrupting other utility moves like Thunder Wave and Recover, while its attack of choice typically is Air Slash to maximize consistency against the widest portion of the metagame. Alternatively, Revelation Dance is a higher power move that can be effective depending on your team, provide upside in conjunction with Terastallization but doesn’t have the same wider-reaching neutral effectiveness Air Slash has and can struggle into certain threats depending on your Tera type. Tera Grass allows Oricorio to flip its matchup versus opposing Water-types like Lanturn and Floatzel, while Tera Fairy serves as a generally effective defensive Tera type that maximize the number of foes Oricorio can set up against. Lastly, Tera Dark allows Oricorio to work around Prankster users like Grafaiai and Whimsicott and continue setting up against them. Reorder Tera's to go Fairy-Grass-Dark like the set order.

Due to its typical nature being as an endgame win condition, Oricorio appreciates teammates that can pressure the opposing team in all sorts of manners; entry hazard support from the likes of Sandslash, Qwilfish-Hisui, Mesprit, and Qwilfish help break down the opposing team checks like Porygon2, as does Knock Off from teammates like the aforementioned Sandslash, Sneasel, and Passimian. This Oricorio set's biggest stopgap is Lanturn, so Grass-types capable of pressuring it repeatedly like Rotom-C, Brute Bonnet, Virizion, and Shaymin are greatly appreciated. Other walls like Snorlax and Regirock also cause issues for this set, so teammates that can pressure them like Floatzel, Passimian, and Virizion are greatly appreciated.
The content here is fine but you're missing a fair amount of team structures and cores to work around; talk about it more specifically on bulky offense as a late-game setup sweeper that can use its bulk to set up and clean. Also elaborate on why you'd use different Tera's (and Rev Dance) on each team a bit.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:

Good work so far, paragraph two is a bit short so I'd like to see you try and work a little more detail in about team structures this fits on before going to qc2. Implement and tag me when ready for review!
 
Nice work, reping me once this is implemented so I can give it a second look
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With full health investment and reliable recovery, Oricorio aims to set up Quiver Dance multiple Quiver Dances times (you should generally avoid pluralizing moves) and eventually bulldoze through the opposing team once superboosted (emphasize how bulky QD enables Ori to set up more comfortably against mons like Charizard and lets Oricorio overcome checks to it like Lanturn once it's boosted enough). Taunt allows Oricorio to eventually beat even Trace variants of Porygon2 by stopping it fromc opying opposing Quiver Dance from hijacking Dancer alongside disrupting preventing other utility status moves like Thunder Wave and Recover (RC) while its attack of choice typically is Air Slash to maximize consistency . (AP) Air Slash maximizes Oricorio's consistency and has good neutral coverageagainst the widest portion of the metagame. Alternatively, Revelation Dance is a higher power move that can provide upside in conjunction synergizes with Terastalization, (AC) but it doesn’t have the same wider-reaching neutral effectiveness Air Slash has and can struggle into certain threats depending on your Tera type. Tera Fairy serves as a generally effective defensive Tera type that maximize maximizes the number of foes (mention some) Oricorio can set up against (RC) (mention the Dragon Tail immunity). (AP) while (I'm splitting up this part so you can expand on the benefits of each Tera type, as they greatly change how Oricorio plays) Tera Grass allows Oricorio to flip its matchup versus opposing Water-types like Lanturn and Floatzel (mention the Aqua Jet resistance and what that's good against). Tera Dark allows Oricorio to work around Prankster users like Grafaiai and Whimsicott and continue setting up against them (mention the Sucker Punch resistance and Dark Rev Dance's good neutral coverage).

Oricorio excels on bulky offense structures with teammates like Qwilfish-Hisui, Brute Bonnet, and Lanturn (RC) who that are able to outlast foes and appreciate a win condition that can use its bulk to set up and sweep. Entry hazard support from the likes of Sandslash, Orthworm, and Mesprit break breaks down checks like Porygon2, Snorlax, and Regirock (added these two bc P2 is rising), (AC) as does Knock Off from teammates like Sandslash, Mesprit, Sneasel, and Passimian (remove the two Mepsrit and Sandslash mentions from the previous two lists and highlight that they provide Oricorio with both Knock + rocks. Also highlight that Spikes + hazard stacking wears down Oricorio's checks faster). This Lanturn can deter Oricorio set's typical stopgap is Lanturn from setting up and punish it with Discharge, so Grass-types capable of pressuring it repeatedly like Rotom-C, Brute Bonnet, Virizion, and Shaymin are greatly appreciated. Other walls like Snorlax and Regirock also cause issues for this set, so teammates that can pressure them like Floatzel, Passimian, and Virizion are greatly appreciated. Oricorio’s various Tera options and moveset decisions often come down to its surrounding teammates; for example, Tera Grass with Revelation Dance is great for teams that otherwise struggle to pressure Grass-weak foes like Lanturn and Floatzel, while Tera Fairy is one of the best stopgaps to Brute Bonnet and Dipplin in the tier (RP) (This last part is too vague and fluffy. This fits better at the end of the first paragraph when you're discussing Ori's Tera types)
 
Good work, implement these last few changes and it's ready for GP
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[SET COMMENTS]
With full health investment and reliable recovery, Oricorio Oricorio-F (fix all Oricorio mentions to Oricorio-F, it's in spelling and grammar standards) aims to set up multiple Quiver Dance multiple times on foes like Charizard and eventually bulldoze through the opposing team, eventually beating mons that ordinarily check it like Lanturn. Taunt allows Oricorio to eventually beat even Trace variants of Porygon2 by stopping it from hijacking Dancer alongside preventing other status moves like Thunder Wave and Recover (Add another sentence here about Taunt shutting down Haze + Roar and recovery on Cryogonal, Articuno, Weezing, Rest from Lanturn, etc). Air Slash maximizes Oricorio’s consistency and has good neutral coverage against the widest portion of the metagame. Alternatively, Revelation Dance is a higher power move that synergizes with Terastalization Terastallization, but it doesn’t have the same wider-reaching neutral effectiveness Air Slash has and can struggle into certain threats depending on your Oricorio's Tera type. Tera Fairy serves as a generally effective defensive Tera type that maximizes the number of foes Oricorio can set up against, (AC) like Passimian and Rotom, (AC) while providing an immunity to Dragon Tail. Tera Grass allows Oricorio to flip its matchup versus opposing Water-types like Lanturn and Floatzel while giving it a resistance to Aqua Jet from foes like Floatzel and Qwilfish formes. Tera Dark allows Oricorio to work around Prankster users like Grafaiai and Whimsicott and continue setting up against them; Tera Dark also provides a resistance to Sucker Punch from users like Brute Bonnet and retains solid neutral coverage against most of the metagame.

Oricorio excels on bulky offense with teammates like Qwilfish-Hisui, Brute Bonnet, and Lanturn that are able to outlast foes and appreciate a win condition that can use its bulk to set up and sweep. Entry hazard support from the likes of Regirock and Orthworm breaks down checks like Porygon2, Regirock, and Snorlax, as does Knock Off from teammates like Sneasel (RC) and Passimian. Sandslash and Mesprit excel at bringing both Knock Off and hazard support; spikes stacking Spikes-stacking in general is an effective way to break down Oricorio’s check checks. Lanturn can deter Oricorio from setting up and punish with with Discharge, so Grass-types capable of pressuring it repeatedly like Rotom-C, Brute Bonnet, Virizion, and Shaymin are greatly appreciated. Other walls like Snorlax and Regirock also cause issues for this set, so teammates that can pressure them like Floatzel, Passimian, and Virizion are greatly appreciated.
QC 2/2
 
Great fixes, just a couple of last additions
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[SET COMMENTS]
With full health investment and reliable recovery, Oricorio-F aims to set up multiple Quiver Dance multiple times on foes like Charizard and eventually bulldoze through the opposing team, eventually beating mons that ordinarily check it like Lanturn. Taunt allows Oricorio-F to shut down status moves like Thunder Wave and Recover. In addition, Taunt prevents phasing and recovery from the likes of Articuno, Cryogonal, and Weezing, as well as Rest from the likes of Lanturn. Air Slash maximizes Oricorio-F’s consistency and has good neutral coverage against the widest portion of the metagame. Alternatively, Revelation Dance is a higher power move that synergizes with Terastallization, but it doesn’t have the same wider-reaching neutral effectiveness Air Slash has and can struggle into certain threats depending on Oricorio-F’s Tera type. Tera Fairy serves as a generally effective defensive Tera type that maximizes the number of foes Oricorio Oricorio-F can set up against, like Passimian and Rotom, while providing an immunity to Dragon Tail. Tera Grass allows Oricorio Oricorio-F to flip its matchup versus opposing Water-types like Lanturn and Floatzel while giving it a resistance to Aqua Jet from foes like Floatzel and Qwilfish-Hisui. Tera Dark allows Oricorio Oricorio-F to work around Prankster users like Grafaiai and Whimsicott and continue setting up against them; Tera Dark also provides a resistance to Sucker Punch from users like Brute Bonnet and retains solid neutral coverage against most of the metagame. (Consider mentioning that Tera removing Ori's Accelerock weakness is generally helpful)

Oricorio Oricorio-F
excels on bulky offense with teammates like Qwilfish-Hisui, Brute Bonnet, and Lanturn that are able to outlast foes and appreciate a win condition that can use its bulk to set up and sweep. Entry hazard support from the likes of Regirock and Orthworm breaks down checks like Regirock and Snorlax, as does Knock Off from teammates like Sneasel and Passimian. Sandslash and Mesprit excel at bringing both Knock Off and hazard support; Spikes-stacking in general is an effective way to break down Oricorio Oricorio-F’s checks. Lanturn can deter Oricorio Oricorio-F from setting up and punish with with Discharge, so Grass-types capable of pressuring it repeatedly like Rotom-C, Brute Bonnet, Virizion, and Shaymin are greatly appreciated. Other walls like Snorlax and Regirock also cause issues for this set, so teammates that can pressure them like Floatzel, Passimian, and Virizion are greatly appreciated.
 
Amcheck

[SET]
[Bulky Quiver Dance] Oricorio @ Heavy-Duty Boots
Ability: Dancer
EVs: 252 HP / 4 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Fairy / Grass / Dark
Timid Nature
- Quiver Dance
- Air Slash / Revelation Dance
- Taunt / Revelation Dance
- Roost

[SET COMMENTS]
With full health investment and reliable recovery, Oricorio Oricorio-F (fix all Oricorio mentions to Oricorio-F, it's in spelling and grammar standards) aims to set up multiple Quiver Dances multiple times over the course of the game (wording was repetitive) on foes like Charizard and eventually bulldoze through the opposing team, eventually beating mons that ordinarily check it like Lanturn. Taunt allows Oricorio Oricorio-F to eventually (repetitive) beat even Trace variants of Porygon2 by stopping it from hijacking Dancer alongside preventing other status moves like Thunder Wave and Recover (Add another sentence here about Taunt shutting down Haze + Roar and recovery on Cryogonal, Articuno, Weezing, Rest from Lanturn, etc). Air Slash maximizes Oricorio’s Oricorio-F's consistency and has good neutral coverage against the widest portion of the metagame. Alternatively, Revelation Dance is a higher power move that synergizes with Terastalization Terastallization, but it doesn’t have the same wider-reaching neutral effectiveness Air Slash has and can struggle into certain threats depending on your Oricorio's Oricorio-F's Tera type. Tera Fairy serves as a generally effective defensive Tera type that maximizes the number of foes Oricorio Oricorio-F can set up against, (AC) like Passimian and Rotom, (AC) while providing an immunity to Dragon Tail. Tera Grass allows Oricorio Oricorio-F to flip its matchup versus opposing Water-types like Lanturn and Floatzel while giving it a resistance to Aqua Jet from foes like Floatzel and Qwilfish formes. Tera Dark allows Oricorio Oricorio-F to work around Prankster users like Grafaiai and Whimsicott and continue setting up against them; Tera Dark also provides a resistance to Sucker Punch from users like Brute Bonnet and retains solid neutral coverage against most of the metagame.

Oricorio Oricorio-F excels on bulky offense with teammates like Qwilfish-Hisui, Brute Bonnet, and Lanturn that are able to outlast foes and appreciate a win condition that can use its bulk to set up and sweep. Entry hazard support from the likes of Regirock and Orthworm breaks down checks like Porygon2, Regirock, and Snorlax, as does Knock Off from teammates like Sneasel (RC) and Passimian. Sandslash and Mesprit excel at bringing both Knock Off and hazard support; spikes stacking Spikes-stacking in general is an effective way to break down Oricorio Oricorio-F's check checks. Lanturn can deter Oricorio Oricorio-F from setting up and punish with it with Discharge, so Grass-types capable of pressuring it repeatedly like Rotom-C, Brute Bonnet, Virizion, and Shaymin are greatly appreciated. Other walls like Snorlax and Regirock also cause issues for this set, so teammates that can pressure them like Floatzel, Passimian, and Virizion are greatly appreciated also good partners (wording was repetitive).

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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1/1 GP Team done
[SET]
[Bulky Quiver Dance] Oricorio @ Heavy-Duty Boots
Ability: Dancer
EVs: 252 HP / 4 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Fairy / Grass / Dark
Timid Nature
- Quiver Dance
- Air Slash / Revelation Dance
- Taunt / Revelation Dance
- Roost

[SET COMMENTS]
With full health investment and reliable recovery, Oricorio-F aims to set up multiple Quiver Dance multiple times Dances over the course of the game on foes like Charizard and eventually bulldoze through the opposing team, eventually even beating mons Pokemon that ordinarily check it like Lanturn. Taunt allows Oricorio-F to shut down status moves like Thunder Wave and Recover (RP); (ASC) in addition, Taunt it prevents phasing phazing and recovery from the likes of Articuno, Cryogonal, and Weezing, as well as Rest from the likes of Lanturn. Air Slash maximizes Oricorio-F’s consistency and has good neutral coverage against the widest portion of the metagame. Alternatively, Revelation Dance is a higher power move that synergizes with Terastallization, but it doesn’t have the same wider-reaching neutral effectiveness Air Slash has and can struggle into against certain threats depending on Oricorio-F’s Tera type. Tera Fairy serves as a generally effective defensive Tera type that maximizes the number of foes Oricorio can set up against, like Passimian and Rotom, while providing an immunity to Dragon Tail. Tera Grass allows Oriorio-F to flip its matchup versus opposing Water-types like Lanturn and Floatzel while giving it a resistance to Aqua Jet from foes like Floatzel and Qwilfish-Hisui Hisuian Qwilfish. Tera Dark allows Oricorio-F to work around Prankster users like Grafaiai and Whimsicott and continue setting up against them; Tera Dark also provides a resistance to Sucker Punch from users like Brute Bonnet and retains solid neutral coverage against most of the metagame.

Oricorio-F excels on bulky offense with teammates like Qwilfish-Hisui Hisuian Qwilfish, Brute Bonnet, and Lanturn that are able to outlast foes and appreciate a win condition that can use its bulk to set up and sweep. Entry hazard support from the likes of Regirock and Orthworm breaks down checks like Regirock and Snorlax, as does Knock Off from teammates like Sneasel and Passimian. Sandslash and Mesprit excel at bringing both Knock Off and hazard support; Spikes-stacking Spikes stacking in general is an effective way to break down Oricorio-F’s checks. Lanturn can deter Oricorio-F from setting up and punish with it with Discharge, so Grass-types capable of pressuring it repeatedly like Rotom-C, Brute Bonnet, Virizion, and Shaymin are greatly appreciated. Other walls like Snorlax and Regirock also cause issues for this set, so teammates that can pressure them like Floatzel, Passimian, and Virizion are greatly appreciated helpful. avoids repetition

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/baitwiz.598623/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
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