What is up guys, ErcaPerca here! I wanted to build a team around Diggersby, and this was easier than I anticipated. This team is very solid - I have only lost one game with it out of a total of seven and I'm currently hovering around the 1575's on PS.
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Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
Diggersby is a humongous underrated offensive threat within the OU tier, and I cannot begin to explain the amount of wrath this thing can unleash on unprepared teams! Being paired with Life Orb, this pokemon can truly overwhelm other Balanced teams, and even Stall! This thing doesn't need a +2 boost to 2HKO things such as Unaware Clefable or Quagsire, it simply does not care. If you don't believe me:
252 Atk Life Orb Huge Power Diggersby Return vs. 248 HP / 252+ Def Clefable: 224-265 (56.9 - 67.4%)
252 Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 252+ Def Quagsire: 204-242 (51.7 - 61.4%)
Let the numbers explain this thing for itself.. It is an incredible threat. With the wonderful offensive trio of Diggersby, Mega-Pinsir, and Magnezone, there is no pokemon that is safe. Diggersby is usually the first one to go down out of these three - it is usually the pokemon I play most recklessly with and can tear holes through opposing teams.
Some more impressive calculations:
+2 252 Atk Life Orb Huge Power Diggersby Quick Attack vs. 0 HP / 4 Def Thundurus: 266-316 (88.9 - 105.6%) -- 31.3% chance to OHKO
+2 252 Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 240+ Def Mega Venusaur: 320-378 (87.9 - 103.8%) -- guaranteed OHKO after Stealth Rock
Read and weep.
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat
So, if you just had a miraculous revelation at Diggersby's power, just wait. Granted, Mega-Pinsir is finally starting to get the respect it deserves, and I have been seeing it often within the last few days. As CBB always says, "Nobody prepares for Mega-Pinsir!" and more times than not, he is right. Partnering perfectly with Diggersby, Mega-Pinsir is a great late-game sweeper than cleans up any mess Diggersby may have left behind. Obviously be weary of stealth rocks, and never be over ambitious and bring this in too quickly! It's a late game sweeper for a reason! I have Return>Frustration because I had frustration on Diggersby, so an opposing Ditto cannot counter them both. Hyper Cutter is by far Pinsir's best ability, allowing for no incoming Landorus-T's intimidates to affect it.
Some calcs:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 240+ Def Landorus-T: 385-454 (100.7 - 118.8%) -- guaranteed OHKO - IS THAT NOT IMPRESSIVE?!?!
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 232+ Def Slowbro: 339-399 (86 - 101.2%) -- 87.5% chance to OHKO after Stealth Rock
I'm done here.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Psyshock
- Draco Meteor
I have Latias on the team for obvious reasons - Defog and Healing Wish support. Before ya'll go complaining saying it has no recovery, one uses Latias for Healing Wish.. Not recovery(usually). I have the obvious two STAB moves, Psyshock and Draco Meteor to dish out some damage, and healing wish to give either my Mega-Pinsir, or Diggersby another chance to clean up. Defog to get rid of opposing hazards which can otherwise be annoying to Pinsir.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
My last pokemon I chose was Keldeo. I felt Keldeo was nice for some extra fire power on the offensive side, and it allowed for me to check opposing Weaviles and Bisharps which otherwise seems to be major threats to my team! I have your typical specs set, as I did not want to run Scarf because Magnezone was already scarfed, and i am not scum.
Moving Forward
I realize my team is by no means perfect so this is where I need all you guys' help! I appreciate all feedback, though try to keep within the boundaries of the team.. I don't want to change three mons because i'm too weak to Scarf Excadrill. Thanks for reading my RMT! if you made it this far - I salute you.
I PROMISE this team is very fun to use!
Threatlist
< As I said Scarf Excadrill really enjoys going against this team. If i see a scarf driller, i usually end up tossing my Keldeo's HP at it, and more or less trade Keldeo for it.
< Flat-out killer.. but what team isn't weak to this thing anyway.
< Not as common, but if you see this, you have to keep Keldeo around, there's no other way around it
< You better pray it doesn't carry HP Ground
< If it is DD, Roost, no Problem. If it is three attacks, you have to use your priority wisely to take this thing out.. If you see Zard, try to get up rocks ASAP.
As I mentioned I wanted to build around Diggersby. I found out that an offensive core between Mega Pinsir and Magnezone works very well, as Magnezone can clean up anything Diggersby and Mega-Pinsir can't, and what Diggersby leaves behind, Mega Pinsir cleans up. It really works smoothly. Next, I figured I needed a hazard controller, because if you have Mega-Pinsir, you simply do not want rocks. I chose Latias, because the Lati@s are clearly the best Defoggers in OU, and Healing Wish allows Diggersby or Pinsir another opportunity to clean up. Which is ridiculous at times. Next I saw i was fairly weak to things such as Banded TFlame, Earthquakeless Charizard-X, and Fairies so i chose a SpD Heatran. This allowed for me to 1v1 Clefable, and fire off toxics at potential threats. Finally, I chose Keldeo because it checks threats to my team such as Bisharp, Weavile, and Non-Scarf Kyurem-B. This is very brief, but let's get into it.













Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
Diggersby is a humongous underrated offensive threat within the OU tier, and I cannot begin to explain the amount of wrath this thing can unleash on unprepared teams! Being paired with Life Orb, this pokemon can truly overwhelm other Balanced teams, and even Stall! This thing doesn't need a +2 boost to 2HKO things such as Unaware Clefable or Quagsire, it simply does not care. If you don't believe me:
252 Atk Life Orb Huge Power Diggersby Return vs. 248 HP / 252+ Def Clefable: 224-265 (56.9 - 67.4%)
252 Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 252+ Def Quagsire: 204-242 (51.7 - 61.4%)
Let the numbers explain this thing for itself.. It is an incredible threat. With the wonderful offensive trio of Diggersby, Mega-Pinsir, and Magnezone, there is no pokemon that is safe. Diggersby is usually the first one to go down out of these three - it is usually the pokemon I play most recklessly with and can tear holes through opposing teams.
Some more impressive calculations:
+2 252 Atk Life Orb Huge Power Diggersby Quick Attack vs. 0 HP / 4 Def Thundurus: 266-316 (88.9 - 105.6%) -- 31.3% chance to OHKO
+2 252 Atk Life Orb Huge Power Diggersby Return vs. 252 HP / 240+ Def Mega Venusaur: 320-378 (87.9 - 103.8%) -- guaranteed OHKO after Stealth Rock
Read and weep.







Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat
So, if you just had a miraculous revelation at Diggersby's power, just wait. Granted, Mega-Pinsir is finally starting to get the respect it deserves, and I have been seeing it often within the last few days. As CBB always says, "Nobody prepares for Mega-Pinsir!" and more times than not, he is right. Partnering perfectly with Diggersby, Mega-Pinsir is a great late-game sweeper than cleans up any mess Diggersby may have left behind. Obviously be weary of stealth rocks, and never be over ambitious and bring this in too quickly! It's a late game sweeper for a reason! I have Return>Frustration because I had frustration on Diggersby, so an opposing Ditto cannot counter them both. Hyper Cutter is by far Pinsir's best ability, allowing for no incoming Landorus-T's intimidates to affect it.
Some calcs:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 240+ Def Landorus-T: 385-454 (100.7 - 118.8%) -- guaranteed OHKO - IS THAT NOT IMPRESSIVE?!?!
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 232+ Def Slowbro: 339-399 (86 - 101.2%) -- 87.5% chance to OHKO after Stealth Rock
I'm done here.







Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
The final part of my offensive trio, Magnezone traps any opposing Defensive Steel types that can be annoying to the other two. (SKARMORY) I decided to run Scarf > Specs because I felt the Spe would be nice, and I felt no need for the additional damage Specs would render. I dont think there is much to say past this - everyone knows what this pokemon does. It is a tremendous companion with the other two above.
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
The final part of my offensive trio, Magnezone traps any opposing Defensive Steel types that can be annoying to the other two. (SKARMORY) I decided to run Scarf > Specs because I felt the Spe would be nice, and I felt no need for the additional damage Specs would render. I dont think there is much to say past this - everyone knows what this pokemon does. It is a tremendous companion with the other two above.







Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Psyshock
- Draco Meteor
I have Latias on the team for obvious reasons - Defog and Healing Wish support. Before ya'll go complaining saying it has no recovery, one uses Latias for Healing Wish.. Not recovery(usually). I have the obvious two STAB moves, Psyshock and Draco Meteor to dish out some damage, and healing wish to give either my Mega-Pinsir, or Diggersby another chance to clean up. Defog to get rid of opposing hazards which can otherwise be annoying to Pinsir.







Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Taunt
- Toxic
- Stealth Rock
- Lava Plume
Next, I have a SpD Heatran to wall opposing fairy types, and I figured it was my best fit on the team. Its a pretty common set - Taunt is there to ensure that i beat Unaware Clefable 1v1, and Toxic is there to stall out opposing earthquakeless Zard-X, among other threats. Heatran is a very reliable stealth rocker, and my final move is Lava Plume because of the wonder 99% chance at catching a burn.
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Taunt
- Toxic
- Stealth Rock
- Lava Plume
Next, I have a SpD Heatran to wall opposing fairy types, and I figured it was my best fit on the team. Its a pretty common set - Taunt is there to ensure that i beat Unaware Clefable 1v1, and Toxic is there to stall out opposing earthquakeless Zard-X, among other threats. Heatran is a very reliable stealth rocker, and my final move is Lava Plume because of the wonder 99% chance at catching a burn.







Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
My last pokemon I chose was Keldeo. I felt Keldeo was nice for some extra fire power on the offensive side, and it allowed for me to check opposing Weaviles and Bisharps which otherwise seems to be major threats to my team! I have your typical specs set, as I did not want to run Scarf because Magnezone was already scarfed, and i am not scum.
Moving Forward






I realize my team is by no means perfect so this is where I need all you guys' help! I appreciate all feedback, though try to keep within the boundaries of the team.. I don't want to change three mons because i'm too weak to Scarf Excadrill. Thanks for reading my RMT! if you made it this far - I salute you.
I PROMISE this team is very fun to use!
Threatlist





Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 140 Def / 32 SpD / 88 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat
Latias @ Life Orb
Ability: Levitate
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Psyshock
- Draco Meteor
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Ability: Intimidate
EVs: 248 HP / 140 Def / 32 SpD / 88 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat
Latias @ Life Orb
Ability: Levitate
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Psyshock
- Draco Meteor
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
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