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Got this splat in battle when in a /modjoin sync battle, and someone tried to change their name in the room.

BUG STATUS: FIXED by Zarel
 
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I don't know if the file can be accessed, but I think pikachu's static isn't working. 4 turns of low damage beat up and any paralyzed occurred.

file:///home/cesarmiranda/Downloads/Gen8DoublesOU-2020-11-14-kikofarto9-rasecm.html

BUG STATUS: NOT A BUG (probably) - Beat Up isn't a contact move, so it wouldn't trigger Static (Dawn of Ares). Can't know for sure because this is a file on your computer though; use the "upload and share" button at the end of the battle to get a publicly accessible battle link. (Mia)
 
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Lash out does not double in power if the mon using it has the ability defiant and they get intimidated. At first, I thought that intimidate doesn't happens before turn one however after looking through the Sword & Shield Battle Mechanics Research "Lash Out doubles in power when an ally lowers the user's stats, and when Intimidate lowers the user's stats prior to Turn 1" This has led me to believe that lash out is bugged on Pokemon showdown. Here are two replays, one where a supposed 150 bp move does a lot less than a 130 max move.
https://replay.pokemonshowdown.com/gen8vgc2021-1224514734-rx6d6n8opxk6534c3pqq2g0x0ugqo47pw
https://replay.pokemonshowdown.com/gen8vgc2021-1224515841-rhasw2v0b8txtkgb4ixn3gbu5msp544pw

BUG STATUS: FIXED by MacChaeger
 
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I was in a RU match and sent out my golisopod. My oponent sent out a xurkitree. I used sucker punch and he used volt switch. My emergency exit activated but xurkitree did not switch out in spite of using volt switch. Accordding to himself, the prompt to switch did not appear. None of us know what happened. Here is the match: https://replay.pokemonshowdown.com/gen8ru-1225457163

BUG STATUS: NOT A BUG, this is how it behaves on cart as well (DaWoblefet)
 
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I'm not sure if there is correct or not but i've seen several posts of porygon getting access to quick attack in pokemon go. It's part of his legacy movepool, since porygon can now be transfered from pokemon go to pokemon home shouldn't he have access to quick attack in showdown too?

BUG STATUS: NOT A BUG, transferring from Go causes the Pokemon to get their levelup moves from the most recent game they existed in (first SwSh, then LGPE, then USUM) (DaWoblefet)
 
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I'm not sure if there is correct or not but i've seen several posts of porygon getting access to quick attack in pokemon go. It's part of his legacy movepool, since porygon can now be transfered from pokemon go to pokemon home shouldn't he have access to quick attack in showdown too?
Go moves are not retained on transfer, so Quick Attack would be deleted if that Porygon was transfered.
 
cant add pokemon in the old box, After I close my showdown app this happens. thanks (I can add the Pokemon manually by importing but add pokemon button is just gone)
1605658718100.png
1605658756705.png


BUG STATUS: FIXED by MacChaeger (actually this time)
 
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Not sure if this is a bug or a game mechanic, but intimidate activated twice when I used gastro acid on neutralizing gas Weezing and killed it on the same turn in VGC2021 format.
Untitled.png

BUG STATUS: FIXED by aviettran
 
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Probably already known but there is an odd rounding thing going on.

Turn 29: Salamence-Mega does 87% damage, leaving Gengar-Mega with 13% HP.
Turn 39: Gengar-Mega switches into spikes and faints with 13% HP.

If Salamence-Mega did 87.5% damage (rounded down to 87), then Gengar-Mega has 12.5% HP which should be rounded down to 12% to be consistent with rounding down.
https://replay.pokemonshowdown.com/gen6ubers-1226191724-vidacukhpa5yuce77dcs3g4xxgmfm5zpw

BUG STATUS: NOT A BUG, see below (DaWoblefet)
 
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Probably already known but there is an odd rounding thing going on.

Turn 30: Salamence-Mega does 87% damage, leaving Gengar-Mega with 13% HP.
Turn 39: Gengar-Mega switches into spikes and faints with 13% HP.

If Salamence-Mega did exact 87.5% damage (rounded down to 87), then Gengar-Mega has exact 12.5% HP which should be rounded down to 12% to be consistent with rounding down.
https://replay.pokemonshowdown.com/gen6ubers-1226191724-vidacukhpa5yuce77dcs3g4xxgmfm5zpw

The % of hp displayed is rounded up except for values above 99% (so that you don't see 100% when the Pokémon is not at full hp)
So 13% means between 12.1% and 13% hp left.
The damage is symmetrically rounded down instead (Starting from full hp, after taking a hit, %damage + %hp left = 100).
Of course this means that a hit that displays as 87% + a hit that displays as 12% can knock out a Pokémon from full hp because of rounding.
This is what happens here, if the first hit did between 87.5% and 87.9%, then you see 87% damage and 13% hp left.
 
I have no idea if this is a bug or meant as intended. But when using a Choice Band in Pokemon, the power of body press is increased (according to your damage calculator), but when you use a choice band, or choice specs, it will increase the actual stat of Attack or Special Attack. When using Choice Band or Choice Specs, it should increase the power of the move, rather than the stat itself. Either that or the damage calculator is incorrect in boosting Body Press when one is using choice band. Regardless, one of these things is wrong, and I had an issue in one of my games with it. Please let me know what you think, or if I'm off-base with it! Basically instead of increasing the actual stat, it should modify the moves power to be 1.5x more. Thank you so much for your consideration.

BUG STATUS: NOT A BUG, Choice Band really does boost Body Press, and it really does boost the Attack stat. Here's a video about Body Press! (DaWoblefet)
 
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Shiny Zeraora isn't allowed on the SS UU ladder despite being available in-game. Whenever I try to use it, it shows this message;

"Your team was rejected for the following reasons:
- Zeraora is only obtainable from events - it needs to match one of its events, such as:
- Zeraora must not be shiny to be from its event #1."

I will also post my set here;

Zeraora @ Choice Scarf
Ability: Volt Absorb
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Focus Blast
- Grass Knot
- Volt Switch

OK

BUG STATUS: FIXED
by DaWoblefet
 
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after doing a ADV ZU tournament game today, i noticed something weird:

https://replay.pokemonshowdown.com/gen3nu-1227305475-w6nazk7g0rpizm0rhcyz5o9caagu27rpw

Turn 7:
Castforms Rain Boosted Weather ball just did 30% to Grimer, which seemed very little, a turn after my Thunder did the same damage
Calcs:
252+ SpA Castform Weather Ball (100 BP Water) vs. 252 HP / 252+ SpD Grimer in Rain: 196-231 (53.8 - 63.4%) -- guaranteed 2HKO
252+ SpA Castform Thunder vs. 252 HP / 252+ SpD Grimer: 104-123 (28.5 - 33.7%) -- 0.5% chance to 3HKO

After the game i did some testing and something seems wrong with the implementation of Weatherball Castform + Sun/Rain

https://replay.pokemonshowdown.com/gen3nu-1227319247-jpkyxfnik17acfj016p49b5ckz66bw6pw

Turn 12 & 13 Ice Beam and Weatherball again did the same damage, but Weatherball should be at least twice as strong
Calcs:
252+ SpA Castform Weather Ball (100 BP Water) vs. 0 HP / 4 SpD Castform in Rain: 120-142 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Castform Weather Ball (100 BP Water) vs. 0 HP / 4 SpD Castform in Rain: 120-142 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

We also tested it on Light Screen, Weatherball is definitely special, i think the problem is, that Weather Ball doesnt get the doubled Base Power Bonus (Without Weather its a 50BP normal move, but under rain it becomes a 100BP Water Move, same with sun).


We only tested this in ADV but yea, something seems wrong here

BUG STATUS: FIXED by Marty (mostly)
 
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https://replay.pokemonshowdown.com/gen7randomdoublesbattle-1227106036 Shared power: The Yveltal wasn't immune to prankster Vileplume's sleep powder.
Although Dark types are immune to Prankster-boosted moves, if the subject's Ability is removed before the move can take effect, the Dark type is no longer immune. It might be that the combination of rules prevented the simulator from detecting the Prankster ability on the Vileplume, so it thought that the move was no longer Prankster-boosted.
 
Greetings, I'd like to report a small bug that's been happening to me for years on both Firefox and Chrome (PC — the issue doesn't happen on mobile since it's a touch screen), though I'm not sure if it's actually fixable in some way.

The issue is about tool tips not disappearing (or rather, appearing again) during the battle, before a turn starts.

3KRzDmR.png

The typical scenario is usually the following, if this can be of help:
- I choose a move or a Pokémon (not necessarily before my opponent)
- All the buttons & tooltips disappear normally, with the cancel button appearing
- When my opponent chooses their move or when the turn starts, the 4 move buttons and the 6 Pokémon buttons appear again on my screen for like a micro second (since PS is already waiting for the next turn choices to be made, I presume) before disappearing again and letting the battle animation play, and if my mouse happened to be on one of the 10 buttons at that moment, then the respective tool tip appears
- Since there is no longer a button to stop hovering on, nor other buttons to go hover on, the tool tip just doesn't disappear, requiring either a click out of it (thus putting your cursor back into the battle chat), to go hover on one of the Pokémon currently on the field, or the turn to finish so that the other buttons come back (if you moved your mouse, the "ghost" tool tip does not go away once the animations are over and your buttons are back).
For what it's worth it also happens upon sending a Pokémon out after Volt Switch/U-Turn/etc.

This is pretty annoying as it can cover the Skip/Skip to end buttons (making longer battles a bit more frustrating), it can also cover the battle screen altogether (if it's a move with a long tool tip like Metronome or a Pokémon with 24 moves for Custom Game), and that's a useless distraction to have in the middle of a battle. I don't think that the behavior is intentional, so it would be a huge quality of life fix to have these "ghost tooltips" not appear anymore, and just be able to play without needing to move the mouse and click all the time outside of when the player actually makes a choice. Apologies if anything in the description above does not sound clear, and thanks for your time!

BUG STATUS: CONFIRMED - CHAT (CLIENT), I did additional testing with Lionyx; this issue could be reproduced on both latest Chrome (screenshot) and Firefox on their computer only. So there must be something else afoot causing the issue. Of note, it happens inconsistently. Realistically, we probably need more people who experience the same issue. (DaWoblefet)
 
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All the shiny zeraoras that were released are hasty nature, according to serebii, so that might be the problem.
That’s not the problem since nature mints exist in gen 8. As far as I can tell it will only validate if it has one of the moves from the event in it’s moveset (plasma fists/blaze kick/close combat/outrage) which shouldn’t happen since you can replace those moves just fine.
 
Screenshot_20201120-152018.png
Now here, it shows that it is the "foes g max wildfire" not mine. As you can see, only I have a Charizard in the match. Btw thanks for making the turns of wildfire visible.

BUG STATUS: NOT A BUG, because the opponent is affected by G-Max Wildfire. The opponent is who is taking the damage, not your side. On cartridge, the G-Max Wildfire (and the other G-Max chip moves) all show up when viewing the opponent's Pokemon in the Y-info screen. (DaWoblefet)
 
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p9eoa8f.png
sorry for the large image - some client bug

Was told to post this here but not sure what caused it so I'll just give as much context as possible.
Game was originally on invite only and I had linked the game to a friend who wanted to watch who tried to join but couldn't due to it being on modjoin. When using the same link after the game was set to public it said the room did not exist and it finally let him join after I used /invite which was immediately followed by the red error text.

Not sure if thats relevant at all but :mehowth:

BUG STATUS: FIXED by Zarel
 
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Hi,

Today with friends, we noticed a Showdown bug which could be pretty dangerous so this is my duty to raise it to the Showdown support.

This thread is specifically for reporting Pokemon Showdown bugs with battle mechanics or chat commands.

If you have a different issue, there is probably another thread somewhere related to that topic:
Other Useful Threads

My bug is not a battle mechanics/chat commands/it's not a question/it's not a connection trouble/it's not a request/it's not the damage calc/it's not a randbat set/it's not a sprite. So I post it there. And I didn't find this issue already raised anywhere.

The bug is very simple: when you create an alt account and you log in to it with friends, if someone wants to switch to its own account and click "change name" instead of clicking "log out", everyone connected to its account without knowing its password. For free. Ok I agree, the guy is stupid to not clicking "Log out". But in any case, a command which can log into someone else account should definitely not exist. I think that's more than critical.

Best regards,

Nico

BUG STATUS: NOT A BUG, account sharing will do things like this, so you need to be careful with who you share accounts with. The account merging is intended to handle things like logging out of all instances of your account. (DaWoblefet)
 
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With a recent change to /dexsearch that allows move searching, immunities are no longer considered as resistances, both for moves and for types. See the provided image.

In the same vein, it appears status moves can also be considered for /ds weak and /ds resist. I'm not sure if this is really necesarry, so I wanted to highlight it as well. Not as much of a bug as what is mentioned above, though.

Finally (though not showcased in the image), move aliases (e.g. cc, eq, pup, etc.) do not work for weak and resist in /ds commands either.
I hope to have informed you enough this way.
20201122_052612.jpg

BUG STATUS: FIXED by MacChaegar
 
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With a recent change to /dexsearch that allows move searching, immunities are no longer considered as resistances, both for moves and for types. See the provided image.

In the same vein, it appears status moves can also be considered for /ds weak and /ds resist. I'm not sure if this is really necesarry, so I wanted to highlight it as well. Not as much of a bug as what is mentioned above, though.

Finally (though not showcased in the image), move aliases (e.g. cc, eq, pup, etc.) do not work for weak and resist in /ds commands either.
I hope to have informed you enough this way.
View attachment 293235
I already have a pull request open to fix the immunities problem, but I didn't catch the status move thing. Thanks!
 
ADV: The teambuilder is rejecting my magneton for having the wrong HP IVs even though it isn't running HP.

2020-11-22.png

BUG STATUS: NOT A BUG, That's because it's specified as HP Grass in the builder there, next to the shiny box to the far right. You then changed the IVs manually afterwards most likely, giving you that error. Simply change the HP type to Dragon and it should be fine. (Kalalokki)
 
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