Approved by cant say
The purpose of this thread is to provide a resource for BSS movesets and EV spreads for pokemon within our smogon viability rankings. This is a work in progress; as of now we only have S ranks and most of A+ completed.
If you would like to contribute you can contribute by posting your sets and spreads in the comments below.
1. If you are posting 1 set or spread, copy and paste the full set, along with a short 1 line description of its purpose. An example of what is to be expected can be seen below.
"Bulk for Mega Gar and Elec z Koko (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 196 Atk / 4 Def / 148 SpD / 36 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch "
2. If you would like to do full analysis of a single pokemon's sets/spreads, reserve the mon and spoiler your proposed sets
Battle Spot Sets & Spreads Compendium
The purpose of this thread is to provide a resource for BSS movesets and EV spreads for pokemon within our smogon viability rankings. This is a work in progress; as of now we only have S ranks and most of A+ completed.
If you would like to contribute you can contribute by posting your sets and spreads in the comments below.
1. If you are posting 1 set or spread, copy and paste the full set, along with a short 1 line description of its purpose. An example of what is to be expected can be seen below.
"Bulk for Mega Gar and Elec z Koko (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 196 Atk / 4 Def / 148 SpD / 36 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch "
2. If you would like to do full analysis of a single pokemon's sets/spreads, reserve the mon and spoiler your proposed sets
Ghostium Z (Aegislash) @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 204 HP / 4 Def / 252 SpA / 12 SpD / 36 Spe
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak/Sacred Sword
- Toxic/Sacred Sword
Weakness Policy (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword/Head Smash
Phydef WP (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 236 Def / 12 SpA / 4 SpD
Relaxed Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword
Toxic Stall (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 204 HP / 164 SpA / 140 Spe
Modest Nature
- Substitute
- Toxic
- Shadow Ball
- King's Shield
Offensive Toxic (Aegislash) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Toxic
- Shadow Ball
- Shadow Sneak
- King's Shield
SD WP (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
SD Z-attacker (Aegislash) @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Sacred Sword
- Shadow Sneak
Sash Lead (Aegislash) @ Focus Sash
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
IVs: 30 Atk
- Shadow Ball
- Hidden Power [Ice]
- Sacred Sword
- Head Smash
Ability: Stance Change
Level: 50
EVs: 204 HP / 4 Def / 252 SpA / 12 SpD / 36 Spe
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak/Sacred Sword
- Toxic/Sacred Sword
Weakness Policy (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword/Head Smash
Phydef WP (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 236 Def / 12 SpA / 4 SpD
Relaxed Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword
Toxic Stall (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 204 HP / 164 SpA / 140 Spe
Modest Nature
- Substitute
- Toxic
- Shadow Ball
- King's Shield
Offensive Toxic (Aegislash) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Toxic
- Shadow Ball
- Shadow Sneak
- King's Shield
SD WP (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
SD Z-attacker (Aegislash) @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Sacred Sword
- Shadow Sneak
Sash Lead (Aegislash) @ Focus Sash
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
IVs: 30 Atk
- Shadow Ball
- Hidden Power [Ice]
- Sacred Sword
- Head Smash
Blaziken @ Aguav Berry
Ability: Speed Boost
Level: 50
EVs: 28 HP / 244 Atk / 4 Def / 12 SpD / 220 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Swords Dance
- Protect
Lives 3 hits of torrent boosted greninja shuriken 93.8% of the time to activate berry, 220 speed outspeeds gren at +1
Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 52 Atk / 252 SpA / 204 Spe
Naive Nature
- High Jump Kick
- Hidden Power [Ice]
- Flare Blitz
- Protect
Life orb hp ice kos non invested mega salamence, speed for mega lop at +1
Blaziken @ Firium Z
Ability: Speed Boost
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- High Jump Kick
- Overheat / fire blast
- Hidden Power [Ice]
- Protect
Special firium-z with overheat generally for nuking through stuff
Blaziken @ Iapapa Berry
Ability: Speed Boost
Level: 50
EVs: 252 HP / 4 Atk / 116 Def / 132 SpD / 4 Spe
Careful Nature
- Baton Pass
- Substitute
- Protect
- High Jump Kick
Defensive baton pass designed for double boosts, outspeeds base 130s at +2, lives 6 non torrent gren shurikens always and some weaker EQs
Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Baton Pass
- High Jump Kick
- Flare Blitz
- Swords Dance / Protect
Standard baton pass blaziken
Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- High Jump Kick / Superpower
- Flare Blitz
- Swords Dance / Earthquake
EQ can be seen for coverage, superpower for potential ghost switchin, other options include reversal
Ability: Speed Boost
Level: 50
EVs: 28 HP / 244 Atk / 4 Def / 12 SpD / 220 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Swords Dance
- Protect
Lives 3 hits of torrent boosted greninja shuriken 93.8% of the time to activate berry, 220 speed outspeeds gren at +1
Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 52 Atk / 252 SpA / 204 Spe
Naive Nature
- High Jump Kick
- Hidden Power [Ice]
- Flare Blitz
- Protect
Life orb hp ice kos non invested mega salamence, speed for mega lop at +1
Blaziken @ Firium Z
Ability: Speed Boost
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- High Jump Kick
- Overheat / fire blast
- Hidden Power [Ice]
- Protect
Special firium-z with overheat generally for nuking through stuff
Blaziken @ Iapapa Berry
Ability: Speed Boost
Level: 50
EVs: 252 HP / 4 Atk / 116 Def / 132 SpD / 4 Spe
Careful Nature
- Baton Pass
- Substitute
- Protect
- High Jump Kick
Defensive baton pass designed for double boosts, outspeeds base 130s at +2, lives 6 non torrent gren shurikens always and some weaker EQs
Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Baton Pass
- High Jump Kick
- Flare Blitz
- Swords Dance / Protect
Standard baton pass blaziken
Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- High Jump Kick / Superpower
- Flare Blitz
- Swords Dance / Earthquake
EQ can be seen for coverage, superpower for potential ghost switchin, other options include reversal
SD Blaze
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Flare Blitz
- High Jump Kick
- Protect
- Swords Dance
3 Attacks Blaziken
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Flare Blitz
- High Jump Kick
- EQ/Stone Edge/Thunder Punch
- Protect
HP ICE Lure Blaziken-M
Blaziken-Mega @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 124 Atk / 244 SpA / 140 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Hidden Power [Ice]
- Protect
Baton Pass Mega
Blaziken-Mega @ Blazikenite
Ability: Blaze
Level: 50
EVs: 252 HP / 20 Atk / 92 Def / 4 SpD / 140 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Baton Pass
- Protect
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Flare Blitz
- High Jump Kick
- Protect
- Swords Dance
3 Attacks Blaziken
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Flare Blitz
- High Jump Kick
- EQ/Stone Edge/Thunder Punch
- Protect
HP ICE Lure Blaziken-M
Blaziken-Mega @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 124 Atk / 244 SpA / 140 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Hidden Power [Ice]
- Protect
Baton Pass Mega
Blaziken-Mega @ Blazikenite
Ability: Blaze
Level: 50
EVs: 252 HP / 20 Atk / 92 Def / 4 SpD / 140 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Baton Pass
- Protect
Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
Adamant Sash, generally sd
Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Seed
- Rock Tomb
- Mach Punch
- Protect
Jolly sash has rock tomb for outspeeding base 130 at -1
Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 188 Atk / 68 Def / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Similar spread made popular by suropoke designed for the breloom 1v1 living 2 mach punches
Breloom @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 156 HP / 100 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Rock Tomb / bulk up / toxic
- Focus Punch / Drain punch
Sub toxic orb breloom spread, lives two heavy slams from standard celesteela, at +1 def various things dont break sub such as ferro gyro ball
Ability: Technician
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
Adamant Sash, generally sd
Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Seed
- Rock Tomb
- Mach Punch
- Protect
Jolly sash has rock tomb for outspeeding base 130 at -1
Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 188 Atk / 68 Def / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Similar spread made popular by suropoke designed for the breloom 1v1 living 2 mach punches
Breloom @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 156 HP / 100 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Rock Tomb / bulk up / toxic
- Focus Punch / Drain punch
Sub toxic orb breloom spread, lives two heavy slams from standard celesteela, at +1 def various things dont break sub such as ferro gyro ball
Defensive Cele
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
SpD Cele
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Figy Berry Mixed Def Cele
Celesteela @ Figy Berry
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Atk / 188 Def / 52 SpD / 12 Spe
Impish Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Subseed
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Leech Seed
- Heavy Slam
- Substitute
- Protect
HP Ice Lure
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 244 HP / 252 Def / 4 SpA / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Flamethrower
- Hidden Power [Ice]
- Protect
AV
Celesteela @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
- Heavy Slam
- Earthquake
- Flamethrower
- Hidden Power Ice
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
SpD Cele
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Figy Berry Mixed Def Cele
Celesteela @ Figy Berry
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Atk / 188 Def / 52 SpD / 12 Spe
Impish Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Subseed
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Leech Seed
- Heavy Slam
- Substitute
- Protect
HP Ice Lure
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 244 HP / 252 Def / 4 SpA / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Flamethrower
- Hidden Power [Ice]
- Protect
AV
Celesteela @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
- Heavy Slam
- Earthquake
- Flamethrower
- Hidden Power Ice
DD Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Outrage
- Earthquake/Roost
Double Dance X
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 172 HP / 188 Atk / 4 Def / 4 SpD / 140 Spe
Adamant Nature
- Flare Blitz
- Outrage
- Dragon Dance
- Flame Charge
Flame Charge Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Flame Charge
- Outrage
- Flare Blitz/EQ
Defensive Wisp
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 HP / 68 Atk / 124 Def / 4 SpD / 60 Spe
Impish Nature
- Dragon Claw
- Flame Charge
- Will-O-Wisp
- Roost
Speedy Wisp Tomb
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Roost
- Rock Tomb
- Will-O-Wisp
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Outrage
- Earthquake/Roost
Double Dance X
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 172 HP / 188 Atk / 4 Def / 4 SpD / 140 Spe
Adamant Nature
- Flare Blitz
- Outrage
- Dragon Dance
- Flame Charge
Flame Charge Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Flame Charge
- Outrage
- Flare Blitz/EQ
Defensive Wisp
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 HP / 68 Atk / 124 Def / 4 SpD / 60 Spe
Impish Nature
- Dragon Claw
- Flame Charge
- Will-O-Wisp
- Roost
Speedy Wisp Tomb
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Roost
- Rock Tomb
- Will-O-Wisp
Full Offense Zard Y
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- HP Ice/Overheat
Full Offense Flame Charge Y
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 108 HP / 28 Def / 252 SpA / 4 SpD / 116 Spe
Modest Nature
IVs: 30 Atk
- Flamethrower
- Hidden Power [Ice]
- Flame Charge
- Solar Beam
Psynergy Flame Charge
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 172 HP / 108 Def / 84 SpA / 4 SpD / 140 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Hidden Power [Ice]
- Flame Charge
Bulky Zard Y
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 252 HP / 100 Def / 84 SpA / 12 SpD / 60 Spe
Modest Nature
- Overheat
- Flamethrower
- Flame Charge/Earthquake
- Solar Beam
Bulky Wisp Physical Lure
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 252 HP / 236 Def / 20 Spe
Timid Nature
- Flamethrower
- Air Slash
- Will-O-Wisp
- Flame Charge
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- HP Ice/Overheat
Full Offense Flame Charge Y
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 108 HP / 28 Def / 252 SpA / 4 SpD / 116 Spe
Modest Nature
IVs: 30 Atk
- Flamethrower
- Hidden Power [Ice]
- Flame Charge
- Solar Beam
Psynergy Flame Charge
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 172 HP / 108 Def / 84 SpA / 4 SpD / 140 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Hidden Power [Ice]
- Flame Charge
Bulky Zard Y
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 252 HP / 100 Def / 84 SpA / 12 SpD / 60 Spe
Modest Nature
- Overheat
- Flamethrower
- Flame Charge/Earthquake
- Solar Beam
Bulky Wisp Physical Lure
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 252 HP / 236 Def / 20 Spe
Timid Nature
- Flamethrower
- Air Slash
- Will-O-Wisp
- Flame Charge
Scarf Drill (Excadrill) @ Choice Scarf
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Horn Drill
- Iron Head
- Rock Slide
Standard scarf driller, want to be jolly to outspeed base 100 ada and scarf tapu lele
AV Drill (Excadrill) @ Assault Vest
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head / Smart Strike
- Rock Tomb
- Horn Drill
Max bulk, Smart strike can be used over iron head for glalie
Sand Rush Spread (Excadrill) @ Groundium Z
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD/ 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Slide / Rock Tomb
- Iron Head
Standard Sand Rush, you can run jolly for extra speed but mostly you'll outspeed with ada. Steelium/Groundium/Rockium can all be used on sand rush
Sash Lead (Excadrill) @ Focus Sash
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Tomb
- Toxic / Iron head / Horn drill / Swords Dance
Standard sash drill, first three are mandatory, anything can be 4th move
Sand Rush Alt Spread (Excadrill) @ Steelium Z
Ability: Sand Rush
Level: 50
EVs: 244 Atk / 92 Def / 172 Spe
Adamant Nature
- Iron Head
- Swords Dance
- Earthquake
- Rock Slide
Defence allows you to live bulky mega mence (52 ada) eq as well as hippos eq.
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Horn Drill
- Iron Head
- Rock Slide
Standard scarf driller, want to be jolly to outspeed base 100 ada and scarf tapu lele
AV Drill (Excadrill) @ Assault Vest
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head / Smart Strike
- Rock Tomb
- Horn Drill
Max bulk, Smart strike can be used over iron head for glalie
Sand Rush Spread (Excadrill) @ Groundium Z
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD/ 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Slide / Rock Tomb
- Iron Head
Standard Sand Rush, you can run jolly for extra speed but mostly you'll outspeed with ada. Steelium/Groundium/Rockium can all be used on sand rush
Sash Lead (Excadrill) @ Focus Sash
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Tomb
- Toxic / Iron head / Horn drill / Swords Dance
Standard sash drill, first three are mandatory, anything can be 4th move
Sand Rush Alt Spread (Excadrill) @ Steelium Z
Ability: Sand Rush
Level: 50
EVs: 244 Atk / 92 Def / 172 Spe
Adamant Nature
- Iron Head
- Swords Dance
- Earthquake
- Rock Slide
Defence allows you to live bulky mega mence (52 ada) eq as well as hippos eq.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Bullet Seed
- Protect
- Leech Seed
Leftovers spread: Living hjk from mega lopunny, lele psychic nonspecs 4hko. Generally prefers protect due to leftovers but not neccessary.
Ferrothorn @ Choice Band
Ability: Iron Barbs
Level: 50
EVs: 236 HP / 252 Atk / 20 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Bullet Seed
- Knock Off/Explosion/Bulldoze
Choice Band Spread: Adjustment allows better living +2 ghost-z from mimikyu
Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Bullet Seed
- Curse/Thunder Wave/Knock Off/Protect
Spdef 50% berry: More spdef spread for lele, lives guaranteed 5 moonblasts from lele, lives fightinium-z from lele, lives most rolls of max spa modest specs lele hp fire.
Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 28 Atk / 124 Def / 100 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Bullet Seed
- Curse/Thunder Wave/Knock Off/Protect
Standard 50% berry: Defence for guarantee except 1 roll +2 ghostium-z mimi activates bulky berry, 4hko by breloom mach, 4hko by specs lele psychic, rest in attack
Ferrothorn has more move options shown here, generally curse, twave, knock off, protect can be interchanged in the last slot
A great Reference for Ferrothorn Spreads: https://www.ponz-poke.com/entry/2018/03/23/105738
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Bullet Seed
- Protect
- Leech Seed
Leftovers spread: Living hjk from mega lopunny, lele psychic nonspecs 4hko. Generally prefers protect due to leftovers but not neccessary.
Ferrothorn @ Choice Band
Ability: Iron Barbs
Level: 50
EVs: 236 HP / 252 Atk / 20 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Bullet Seed
- Knock Off/Explosion/Bulldoze
Choice Band Spread: Adjustment allows better living +2 ghost-z from mimikyu
Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Bullet Seed
- Curse/Thunder Wave/Knock Off/Protect
Spdef 50% berry: More spdef spread for lele, lives guaranteed 5 moonblasts from lele, lives fightinium-z from lele, lives most rolls of max spa modest specs lele hp fire.
Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 28 Atk / 124 Def / 100 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Bullet Seed
- Curse/Thunder Wave/Knock Off/Protect
Standard 50% berry: Defence for guarantee except 1 roll +2 ghostium-z mimi activates bulky berry, 4hko by breloom mach, 4hko by specs lele psychic, rest in attack

Ferrothorn has more move options shown here, generally curse, twave, knock off, protect can be interchanged in the last slot
A great Reference for Ferrothorn Spreads: https://www.ponz-poke.com/entry/2018/03/23/105738
Sash Lead (Garchomp) @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Roar / Toxic
Standard Sash Lead Chomp not much to say, generally roar but can run toxic over roar
Scarf Chomper (Garchomp) @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide / Stone Edge
- Fire Fang
Yache Chomp Lead (Garchomp) @ Yache Berry
Ability: Rough Skin
Level: 50
EVs: 60 HP / 116 Atk / 4 Def / 76 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Stealth Rock
- Earthquake
- Roar / Toxic
Meant to live greninja ice beam into three water shuriken hits (protean sash lead)
Alternative Yache Spread (Garchomp) @ Yache Berry
Ability: Rough Skin
Level: 50
EVs: 92 HP / 4 Atk / 4 Def / 156 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Roar / Toxic
- Stealth Rock
Similar to above but sacrificing more power to live choice scarf lele's moonblast 82% of the time
Offensive Chomp (Garchomp) @ Lum Berry
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Rock Tomb / Substitute
Can run Lum or a Z move, generally dragonium, if rockium will be stone edge, substitute can be used on switches
Generally nearly all chomp spreads are jolly max speed because of the speed tier being so important, not mentioned here is mixed spread of Naive - 60hp/68atk/124spa/252spe which can be run with fire blast draco eq + rock move but is very rare due to garchomps bad spa
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Roar / Toxic
Standard Sash Lead Chomp not much to say, generally roar but can run toxic over roar
Scarf Chomper (Garchomp) @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide / Stone Edge
- Fire Fang
Yache Chomp Lead (Garchomp) @ Yache Berry
Ability: Rough Skin
Level: 50
EVs: 60 HP / 116 Atk / 4 Def / 76 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Stealth Rock
- Earthquake
- Roar / Toxic
Meant to live greninja ice beam into three water shuriken hits (protean sash lead)
Alternative Yache Spread (Garchomp) @ Yache Berry
Ability: Rough Skin
Level: 50
EVs: 92 HP / 4 Atk / 4 Def / 156 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Roar / Toxic
- Stealth Rock
Similar to above but sacrificing more power to live choice scarf lele's moonblast 82% of the time
Offensive Chomp (Garchomp) @ Lum Berry
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Rock Tomb / Substitute
Can run Lum or a Z move, generally dragonium, if rockium will be stone edge, substitute can be used on switches
Generally nearly all chomp spreads are jolly max speed because of the speed tier being so important, not mentioned here is mixed spread of Naive - 60hp/68atk/124spa/252spe which can be run with fire blast draco eq + rock move but is very rare due to garchomps bad spa
CasinoGar
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Substitute
- Hex
- Sludge Bomb/Focus Blast
Attacker Gar
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast/Protect
Perish Trapper
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 236 HP / 12 Def / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Perish Song
- Destiny Bond
- Shadow Ball
Bulky Wisp
Gengar @ Gengarite
Ability: Levitate
EVs: 236 HP / 4 Def / 12 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Sludge Bomb
- Hex
- Focus Blast/Taunt/Destiny Bond
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Substitute
- Hex
- Sludge Bomb/Focus Blast
Attacker Gar
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast/Protect
Perish Trapper
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 236 HP / 12 Def / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Perish Song
- Destiny Bond
- Shadow Ball
Bulky Wisp
Gengar @ Gengarite
Ability: Levitate
EVs: 236 HP / 4 Def / 12 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Sludge Bomb
- Hex
- Focus Blast/Taunt/Destiny Bond
Standard Speedy Gliscor (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 212 HP / 4 Atk / 4 Def / 60 SpD / 228 Spe
Jolly Nature
- Earthquake
- Substitute
- Protect
- Toxic / Guillotine
standard speedy gliscor, always 212 hp for max tox orb recovery, 228 speed jolly outspeeds landorus-t, rest in spdef
Standard Spdef Gliscor (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 212 HP / 212 SpD / 84 Spe
Careful Nature
- Earthquake
- Roost
- Rock Tomb / Guillotine / Toxic
- Substitute / Protect
Generally roost > protect because roosting is needed to better take special hits. Speed is 126 outspeeds aegi/steela, bulky zard xurk and ada loom spdef for ghostium-z aegi
Sash Hyper Cutter (Gliscor) @ Focus Sash
Ability: Hyper Cutter
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Taunt
This set is very uncommon but can be used in certain hyper offence builds, offers taunt over lando and hyper cutter prevents mence from setting up sub
SD Ice Fang (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Fang
- Earthquake
- Taunt
Sweeper gliscor also very uncommon but exists, sd + baton pass is also viable tho generally with sash
Ability: Poison Heal
Level: 50
EVs: 212 HP / 4 Atk / 4 Def / 60 SpD / 228 Spe
Jolly Nature
- Earthquake
- Substitute
- Protect
- Toxic / Guillotine
standard speedy gliscor, always 212 hp for max tox orb recovery, 228 speed jolly outspeeds landorus-t, rest in spdef
Standard Spdef Gliscor (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 212 HP / 212 SpD / 84 Spe
Careful Nature
- Earthquake
- Roost
- Rock Tomb / Guillotine / Toxic
- Substitute / Protect
Generally roost > protect because roosting is needed to better take special hits. Speed is 126 outspeeds aegi/steela, bulky zard xurk and ada loom spdef for ghostium-z aegi
Sash Hyper Cutter (Gliscor) @ Focus Sash
Ability: Hyper Cutter
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Taunt
This set is very uncommon but can be used in certain hyper offence builds, offers taunt over lando and hyper cutter prevents mence from setting up sub
SD Ice Fang (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Fang
- Earthquake
- Taunt
Sweeper gliscor also very uncommon but exists, sd + baton pass is also viable tho generally with sash
Z-Torrent Gren (Greninja) @ Waterium Z
Ability: Torrent
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Cannon
- Water Shuriken
- Dark Pulse/surf/scald
- Substitute
All Out Attacker Protean (LO also fine) (Greninja) @ Focus Sash
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Gunk Shot
- Water Shuriken
- Dark Pulse/HP Fire/Low Kick
Sash Torrent Lead (Greninja) @ Focus Sash
Ability: Torrent
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Taunt/Toxic/Ice Beam (support move)
- Water Shuriken
Standard Scarf SPA for Revenge Naganadel (Greninja) @ Choice Scarf
Ability: Protean
Level: 50
EVs: 156 Atk / 100 SpA / 252 Spe
Hasty Nature
- Rock Slide
- Ice Beam
- Gunk Shot
- U-turn
Other Scarf Moves/spread (Greninja) @ Choice Scarf
Ability: Protean
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Extrasensory
- Grass Knot/HP Fire
For Fat Normals (Greninja) @ Fightinium Z
Ability: Protean
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Low Kick
- Rock Tomb
- Dark Pulse
- Ice Beam
NOTES: Greninja in general is a really versatile mon that you can get away with using a lot on, modest torrent can also be common since it has more torrent power, in particular can ko reg blaziken in nearly all rolls for 3 hits of shuriken in torrent.
Ability: Torrent
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Cannon
- Water Shuriken
- Dark Pulse/surf/scald
- Substitute
All Out Attacker Protean (LO also fine) (Greninja) @ Focus Sash
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Gunk Shot
- Water Shuriken
- Dark Pulse/HP Fire/Low Kick
Sash Torrent Lead (Greninja) @ Focus Sash
Ability: Torrent
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Taunt/Toxic/Ice Beam (support move)
- Water Shuriken
Standard Scarf SPA for Revenge Naganadel (Greninja) @ Choice Scarf
Ability: Protean
Level: 50
EVs: 156 Atk / 100 SpA / 252 Spe
Hasty Nature
- Rock Slide
- Ice Beam
- Gunk Shot
- U-turn
Other Scarf Moves/spread (Greninja) @ Choice Scarf
Ability: Protean
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Extrasensory
- Grass Knot/HP Fire
For Fat Normals (Greninja) @ Fightinium Z
Ability: Protean
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Low Kick
- Rock Tomb
- Dark Pulse
- Ice Beam
NOTES: Greninja in general is a really versatile mon that you can get away with using a lot on, modest torrent can also be common since it has more torrent power, in particular can ko reg blaziken in nearly all rolls for 3 hits of shuriken in torrent.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall/Ice Fang
- Crunch/Ice Fang
- Earthquake/Taunt/Substitute
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall/Ice Fang
- Crunch/Ice Fang
- Earthquake/Taunt/Substitute
ScarfTran (Heatran) @ Choice Scarf
Ability: Flash Fire
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / 12 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Overheat
- Flash Cannon
- Flamethrower
139 to outspeed mega lopunny and speedcreep 138 speed mons by 1 point. Flamethrower can be fire blast. Spdef for p2 download boost.
Spdef Tran (Heatran) @ Leftovers
Ability: Flash Fire
Level: 50
EVs: 212 HP / 252 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Roar/Toxic/Stealth Rock
- Earth Power/taunt
Max spdef, the speed is to outspeed base 50s, mainly adamant mega mawile, 212 hp for leftovers number, last 2 moves can be any of 4, can also wiki berry
Anti-Mimi Wiki (Heatran) @ Wiki Berry
Ability: Flash Fire
Level: 50
EVs: 220 HP / 172 Def / 92 SpA / 4 SpD / 20 Spe
Modest Nature
- Rock Tomb
- Flamethrower
- Flash Cannon
- Toxic
Lives +2 ghostium-z from mimikyu and flash cannon ohkos non-bulky mimikyu, speed allows to outspeed mimikyu at -1, last move tossup
Asamipoke Air Balloon Tran (Heatran) @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 244 HP / 36 SpA / 4 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Hidden Power [Ice]
- Taunt
Asamipokes fast air balloon tran spread, 244 hp allows living mega metagross's hammer arm other than 1 number, 220 speed outspeeds celesteela.
Grassium-Z Tran (Heatran) @ Grassium Z
Ability: Flash Fire
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / 12 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Flamethrower
- Earth Power
- Solar Beam
Similar spread to scarf tran with download boost, grassium-z baits in typical counters
Ability: Flash Fire
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / 12 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Overheat
- Flash Cannon
- Flamethrower
139 to outspeed mega lopunny and speedcreep 138 speed mons by 1 point. Flamethrower can be fire blast. Spdef for p2 download boost.
Spdef Tran (Heatran) @ Leftovers
Ability: Flash Fire
Level: 50
EVs: 212 HP / 252 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Roar/Toxic/Stealth Rock
- Earth Power/taunt
Max spdef, the speed is to outspeed base 50s, mainly adamant mega mawile, 212 hp for leftovers number, last 2 moves can be any of 4, can also wiki berry
Anti-Mimi Wiki (Heatran) @ Wiki Berry
Ability: Flash Fire
Level: 50
EVs: 220 HP / 172 Def / 92 SpA / 4 SpD / 20 Spe
Modest Nature
- Rock Tomb
- Flamethrower
- Flash Cannon
- Toxic
Lives +2 ghostium-z from mimikyu and flash cannon ohkos non-bulky mimikyu, speed allows to outspeed mimikyu at -1, last move tossup
Asamipoke Air Balloon Tran (Heatran) @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 244 HP / 36 SpA / 4 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Hidden Power [Ice]
- Taunt
Asamipokes fast air balloon tran spread, 244 hp allows living mega metagross's hammer arm other than 1 number, 220 speed outspeeds celesteela.
Grassium-Z Tran (Heatran) @ Grassium Z
Ability: Flash Fire
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / 12 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Flamethrower
- Earth Power
- Solar Beam
Similar spread to scarf tran with download boost, grassium-z baits in typical counters
Physdef Hippo
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Ice Fang/Stealth Rock
- Yawn/Whirlwind/Stealth Rock
Lead Hippo Physdef
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Yawn
SpD Lead Hippo
Hippowdon @ Sitrus Berry/Aguav Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Whirlwind
- Yawn
- Stealth Rock
Mixed Hippo
Hippowdon @ Iapapa Berry
Ability: Sand Stream
Level: 50
EVs: 228 HP / 140 Def / 140 SpD
Impish Nature
- Stealth Rock
- Yawn
- Earthquake
- Whirlwind
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Ice Fang/Stealth Rock
- Yawn/Whirlwind/Stealth Rock
Lead Hippo Physdef
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Yawn
SpD Lead Hippo
Hippowdon @ Sitrus Berry/Aguav Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Whirlwind
- Yawn
- Stealth Rock
Mixed Hippo
Hippowdon @ Iapapa Berry
Ability: Sand Stream
Level: 50
EVs: 228 HP / 140 Def / 140 SpD
Impish Nature
- Stealth Rock
- Yawn
- Earthquake
- Whirlwind
Max Speed Kang (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Fire Punch
- Earthquake / Ice Punch
Max Speed Max attack, lead kang set
Bulky PuP spread (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 252 Atk / 4 SpD / 36 Spe
Adamant Nature
- Double-Edge / Frustration
- Fire Punch
- Earthquake / Ice Punch / Sucker Punch
- Power-Up Punch
Generally no fake out, speed is for outspeeding tyranitar/celesteela, fire punch can also be replaced. Sodef for p2 download
More Spdef spread (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 204 Atk / 4 Def / 68 SpD / 20 Spe
Adamant Nature
- Double-Edge / Frustration
- Fire Punch
- Earthquake / Ice Punch / Sucker Punch
- Power-Up Punch
Same moves as bulky pup spread, but the hp/spdef allows to live a psychic from modest specs lele and overheat from timid zard y except 1 roll, slower speed for breloom
Ability: Parental Bond
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Fire Punch
- Earthquake / Ice Punch
Max Speed Max attack, lead kang set
Bulky PuP spread (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 252 Atk / 4 SpD / 36 Spe
Adamant Nature
- Double-Edge / Frustration
- Fire Punch
- Earthquake / Ice Punch / Sucker Punch
- Power-Up Punch
Generally no fake out, speed is for outspeeding tyranitar/celesteela, fire punch can also be replaced. Sodef for p2 download
More Spdef spread (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 204 Atk / 4 Def / 68 SpD / 20 Spe
Adamant Nature
- Double-Edge / Frustration
- Fire Punch
- Earthquake / Ice Punch / Sucker Punch
- Power-Up Punch
Same moves as bulky pup spread, but the hp/spdef allows to live a psychic from modest specs lele and overheat from timid zard y except 1 roll, slower speed for breloom
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike/Giga Impact/Knock Off
Standard Z move, F-Z is the standard, allowing Kartana to threaten mons like Celesteela/Scizor and other bulky steels with a +2, straight kill vs Tran and non-resist steels. Normalium-Z lures Zapdos and the Zards, who otherwise would wall kartana with no chip. Grassium-Z, particularly in combination with Tapu Bulu, hits the hardest, but struggles with coverage. Steelium Z/Darkinium Z also an option depending on team comp.
Kartana @ Rocky Helmet
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 212 HP / 4 Atk / 132 Def / 4 SpD / 156 Spe
Impish Nature
- Leaf Blade
- Knock Off
- Toxic / Smart Strike / Sacred Sword
- Synthesis
Rocky Helmet annoying defensive pivot Kartana. Outspeeds adamant mimi with maximum bulk.
Kartana @ Choice Scarf / Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off/Guillotine
Scarf Kartana serves as a premier cleaner/revenge killer in BSS, in combination with its beast boost. Band Kartana wallbreaks many slow bulky mons that think they can switch in (like defensive lando, Zard-y, Mawile)
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 164 HP / 116 SpD / 228 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Giga Impact
Bulky Normalium Z Kartana, lives +2 Ghostium into +2 Sneak from mimi, and 2 Moonblasts from offensive Tapu fini
Kartana @ Steelium Z
Ability: Beast Boost
EVs: 116 HP / 140 Atk / 252 SpD
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Smart Strike
This Kartana goes for wallbreaking on bulky offenses, and has emphasis on living special attackers not attacking super effectively.
Lives 2 SpA Fini hydro pumps, 50/50 on 2 Koko thunderbolt.
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike/Giga Impact/Knock Off
Standard Z move, F-Z is the standard, allowing Kartana to threaten mons like Celesteela/Scizor and other bulky steels with a +2, straight kill vs Tran and non-resist steels. Normalium-Z lures Zapdos and the Zards, who otherwise would wall kartana with no chip. Grassium-Z, particularly in combination with Tapu Bulu, hits the hardest, but struggles with coverage. Steelium Z/Darkinium Z also an option depending on team comp.
Kartana @ Rocky Helmet
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 212 HP / 4 Atk / 132 Def / 4 SpD / 156 Spe
Impish Nature
- Leaf Blade
- Knock Off
- Toxic / Smart Strike / Sacred Sword
- Synthesis
Rocky Helmet annoying defensive pivot Kartana. Outspeeds adamant mimi with maximum bulk.
Kartana @ Choice Scarf / Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off/Guillotine
Scarf Kartana serves as a premier cleaner/revenge killer in BSS, in combination with its beast boost. Band Kartana wallbreaks many slow bulky mons that think they can switch in (like defensive lando, Zard-y, Mawile)
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 164 HP / 116 SpD / 228 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Giga Impact
Bulky Normalium Z Kartana, lives +2 Ghostium into +2 Sneak from mimi, and 2 Moonblasts from offensive Tapu fini
Kartana @ Steelium Z
Ability: Beast Boost
EVs: 116 HP / 140 Atk / 252 SpD
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Smart Strike
This Kartana goes for wallbreaking on bulky offenses, and has emphasis on living special attackers not attacking super effectively.
Lives 2 SpA Fini hydro pumps, 50/50 on 2 Koko thunderbolt.
Sash Lando (Landorus-Therian) @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Explosion
- Stealth Rock
AV
Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 244 HP / 52 Atk / 4 Def / 188 SpD / 20 Spe
Adamant Nature
- Earthquake
- Rock Tomb
- U-turn
- Knock Off
Standard Fly-Z Lando (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Tomb/Smack Down
- Fly
- Swords Dance
Greil Fly-Z Lando to outslow other Lando (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Tomb / Smack Down / Gravity
- Fly
- Swords Dance
Scarf Lando (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Tomb
- U-turn
Bulk Up Lando (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 100 Def / 4 SpD / 148 Spe
Adamant Nature
- Earthquake
- Substitute
- Bulk Up
- Smack Down
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Explosion
- Stealth Rock
AV
Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 244 HP / 52 Atk / 4 Def / 188 SpD / 20 Spe
Adamant Nature
- Earthquake
- Rock Tomb
- U-turn
- Knock Off
Standard Fly-Z Lando (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Tomb/Smack Down
- Fly
- Swords Dance
Greil Fly-Z Lando to outslow other Lando (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Tomb / Smack Down / Gravity
- Fly
- Swords Dance
Scarf Lando (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Tomb
- U-turn
Bulk Up Lando (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 100 Def / 4 SpD / 148 Spe
Adamant Nature
- Earthquake
- Substitute
- Bulk Up
- Smack Down
Special Luc (Lucario-Mega) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast / Aura Sphere
- Vacuum Wave
- Flash Cannon
The special set, can run aura sphere if you fear missing focus blasts
Physical Luc (Lucario-Mega) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / Earthquake / Ice Punch / Substitute / Rock Slide
- Meteor Mash
- Bullet Punch
- Close Combat
Physical Luc, generally you can forgoe SD for another coverage move, but you are always going to be having a combination of these 4 moves.
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast / Aura Sphere
- Vacuum Wave
- Flash Cannon
The special set, can run aura sphere if you fear missing focus blasts
Physical Luc (Lucario-Mega) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / Earthquake / Ice Punch / Substitute / Rock Slide
- Meteor Mash
- Bullet Punch
- Close Combat
Physical Luc, generally you can forgoe SD for another coverage move, but you are always going to be having a combination of these 4 moves.
Jolly Sash (Mamoswine) @ Focus Sash
Ability: Oblivious
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard
The standard Jolly Sash Mamo, Toxic can be put here over Ice Shard or Stealth Rock
AV (Mamoswine) @ Assault Vest
Ability: Thick Fat
Level: 50
EVs: 140 HP / 12 Atk / 4 Def / 236 SpD / 116 Spe
Adamant Nature
- Rock Tomb
- Icicle Spear
- Earthquake
- Fissure
AV Mamo, speed for outspeeding ada mence after rock tomb, the hp and spdef allows to live 2 grass knot from koko, fight-z from thund, mega gar focus blast, flame charge to solar beam from zard y
Groundium-z (Mamoswine) @ Groundium Z
Ability: Thick Fat
Level: 50
EVs: 28 HP / 204 Atk / 84 Def / 4 SpD / 188 Spe
Adamant Nature
- Earthquake
- Icicle Spear
- Knock Off
- Ice Shard
The speed is for outspeeding loom, hp/def allows to live adamant mega salamence double edge as well as have a decent chance to live jolly mimi-z into sneak
Ability: Oblivious
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard
The standard Jolly Sash Mamo, Toxic can be put here over Ice Shard or Stealth Rock
AV (Mamoswine) @ Assault Vest
Ability: Thick Fat
Level: 50
EVs: 140 HP / 12 Atk / 4 Def / 236 SpD / 116 Spe
Adamant Nature
- Rock Tomb
- Icicle Spear
- Earthquake
- Fissure
AV Mamo, speed for outspeeding ada mence after rock tomb, the hp and spdef allows to live 2 grass knot from koko, fight-z from thund, mega gar focus blast, flame charge to solar beam from zard y
Groundium-z (Mamoswine) @ Groundium Z
Ability: Thick Fat
Level: 50
EVs: 28 HP / 204 Atk / 84 Def / 4 SpD / 188 Spe
Adamant Nature
- Earthquake
- Icicle Spear
- Knock Off
- Ice Shard
The speed is for outspeeding loom, hp/def allows to live adamant mega salamence double edge as well as have a decent chance to live jolly mimi-z into sneak
Standard 4 attack Gross (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Ice Punch
- Hammer Arm
Scarf Lando-T EVs (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 124 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch
Mixed Gross Lure (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 204 Atk / 52 SpA / 252 Spe
Hasty Nature
- Iron Head
- Ice Punch
- Hidden Power [Fire]
- Grass Knot
For Ghost-z Mimi/Bulky Mence/2hko on 252hp fini (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 204 Atk / 180 Spe
Adamant Nature
- Bullet Punch
- Iron Head
- Ice Punch
- Earthquake
Bulk for Mega Gar and elecz koko (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 196 Atk / 4 Def / 148 SpD / 36 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch
NOTE: Moveslots can be changed to suit team, tpunch, zen headbutt, hammer arm, rock tomb, toxic are probably most viable (tantrum if with bulu)
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Ice Punch
- Hammer Arm
Scarf Lando-T EVs (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 124 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch
Mixed Gross Lure (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 204 Atk / 52 SpA / 252 Spe
Hasty Nature
- Iron Head
- Ice Punch
- Hidden Power [Fire]
- Grass Knot
For Ghost-z Mimi/Bulky Mence/2hko on 252hp fini (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 204 Atk / 180 Spe
Adamant Nature
- Bullet Punch
- Iron Head
- Ice Punch
- Earthquake
Bulk for Mega Gar and elecz koko (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 196 Atk / 4 Def / 148 SpD / 36 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch
NOTE: Moveslots can be changed to suit team, tpunch, zen headbutt, hammer arm, rock tomb, toxic are probably most viable (tantrum if with bulu)
Standard Mawile (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough
Speed to outspeed -spe nature p2, standard as you get mawile
Other Moves (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fire Fang
- Thunder Punch
- Ice Punch
- Iron Head
Speed to outspeed -spe nature p2 in trick room, alternative coverage moves for mawile
Speedier Mawile (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 172 HP / 196 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Iron Head / Play rough
- Thunder Punch
- Sucker Punch
Speedier variant thats good against certain bulkier builds, speed outspeeds slower pokemon like umbreon, +2 tpunch ohkos toxapex and mega bro in electric terrain, resists fire blast from naga/ghost-z from mimi
Ability: Huge Power
Level: 50
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough
Speed to outspeed -spe nature p2, standard as you get mawile
Other Moves (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fire Fang
- Thunder Punch
- Ice Punch
- Iron Head
Speed to outspeed -spe nature p2 in trick room, alternative coverage moves for mawile
Speedier Mawile (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 172 HP / 196 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Iron Head / Play rough
- Thunder Punch
- Sucker Punch
Speedier variant thats good against certain bulkier builds, speed outspeeds slower pokemon like umbreon, +2 tpunch ohkos toxapex and mega bro in electric terrain, resists fire blast from naga/ghost-z from mimi
Attacking Mimi
Mimikyu @ Mimikium Z/GhostiumZ/Focus Sash
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw
Fast No Attacks Mimi
Mimikyu @ Iapapa Berry
Ability: Disguise
Level: 50
EVs: 4 HP / 92 Def / 4 SpA / 156 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Curse
- Pain Split
- Thunder Wave
- Substitute
SD Mimi-Z Curse
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
Shiny: Yes
EVs: 100 HP / 156 Atk / 244 Def / 4 SpD / 4 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Curse
Bulky Ghostium
Mimikyu @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 228 HP / 236 Atk / 28 Def / 4 SpD / 12 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Shadow Claw
- Swords Dance
Trick Room Mimi
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 196 HP / 156 Atk / 148 Def / 4 SpD / 4 Spe
Adamant Nature
- Play Rough
- Trick Room
- Curse
- Shadow Sneak
Mimikyu @ Mimikium Z/GhostiumZ/Focus Sash
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw
Fast No Attacks Mimi
Mimikyu @ Iapapa Berry
Ability: Disguise
Level: 50
EVs: 4 HP / 92 Def / 4 SpA / 156 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Curse
- Pain Split
- Thunder Wave
- Substitute
SD Mimi-Z Curse
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
Shiny: Yes
EVs: 100 HP / 156 Atk / 244 Def / 4 SpD / 4 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Curse
Bulky Ghostium
Mimikyu @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 228 HP / 236 Atk / 28 Def / 4 SpD / 12 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Shadow Claw
- Swords Dance
Trick Room Mimi
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 196 HP / 156 Atk / 148 Def / 4 SpD / 4 Spe
Adamant Nature
- Play Rough
- Trick Room
- Curse
- Shadow Sneak
Standard Naga (Naganadel) @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 20 HP / 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast / Flamethrower
- Draco Meteor
- Sludge Wave
Naga can forgoe some coverage in this set to run substitute, also use other z-moves, but this is the most common set. HP to live 3 stosses, if not too important take out hp put spa
Scarf Naga (Naganadel) @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dragon Pulse
- Sludge Wave
- Fire Blast / Flamethrower
- U-turn
Standard scarf naga, uturn for momentum
Wallbreaker Naga (Naganadel) @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 20 HP / 4 Def / 252 SpA / 60 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Sludge Wave
- Fire Blast / Flamethrower
Special attack = speed so naga can get spa beast boosts and +1 z-draco kos spdef hippo, Rest dumped in spdef/hp for chansey
Ability: Beast Boost
Level: 50
EVs: 20 HP / 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast / Flamethrower
- Draco Meteor
- Sludge Wave
Naga can forgoe some coverage in this set to run substitute, also use other z-moves, but this is the most common set. HP to live 3 stosses, if not too important take out hp put spa
Scarf Naga (Naganadel) @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dragon Pulse
- Sludge Wave
- Fire Blast / Flamethrower
- U-turn
Standard scarf naga, uturn for momentum
Wallbreaker Naga (Naganadel) @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 20 HP / 4 Def / 252 SpA / 60 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Sludge Wave
- Fire Blast / Flamethrower
Special attack = speed so naga can get spa beast boosts and +1 z-draco kos spdef hippo, Rest dumped in spdef/hp for chansey
OTR P2 (Porygon2) @ Eviolite
Ability: Download
EVs: 244 HP / 196 SpA / 68 SpD
Modest Nature
IVs: 0 Atk
- Trick Room
- Tri Attack
- Shadow Ball
- Ice Beam
Lives 2 Lele Psychic. Also uses HP Fire and Thunderbolt as its coverage.
PhyDef (Porygon2) @ Eviolite
Ability: Analytic
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Ice Beam
- Recover
Defensive set, also uses Discharge over Ice Beam or Toxic, or Trace instead of Analytic.
Significantly less good with Download, as Analytic provides a more consistent power boost, including the additional damage on Foul Play.
SpDef (Porygon2) @ Eviolite
Ability: Trace
EVs: 244 HP / 20 Def / 244 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Toxic
- Discharge
Specially Defensive set. Also possible to use either Analytic or Download, with Sassy nature and Return.
Substitute (Porygon2) @ Eviolite
Ability: Download
EVs: 244 HP / 52 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Recover
- Ice Beam
- Discharge
Aims to use Substitute to fish for full paralysis and block status effects.
Ability: Download
EVs: 244 HP / 196 SpA / 68 SpD
Modest Nature
IVs: 0 Atk
- Trick Room
- Tri Attack
- Shadow Ball
- Ice Beam
Lives 2 Lele Psychic. Also uses HP Fire and Thunderbolt as its coverage.
PhyDef (Porygon2) @ Eviolite
Ability: Analytic
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Ice Beam
- Recover
Defensive set, also uses Discharge over Ice Beam or Toxic, or Trace instead of Analytic.
Significantly less good with Download, as Analytic provides a more consistent power boost, including the additional damage on Foul Play.
SpDef (Porygon2) @ Eviolite
Ability: Trace
EVs: 244 HP / 20 Def / 244 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Toxic
- Discharge
Specially Defensive set. Also possible to use either Analytic or Download, with Sassy nature and Return.
Substitute (Porygon2) @ Eviolite
Ability: Download
EVs: 244 HP / 52 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Recover
- Ice Beam
- Discharge
Aims to use Substitute to fish for full paralysis and block status effects.
Scarf Rotom-H (Rotom-Heat) @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Trick
Standard scarfer set
Def Berry Rotom (Rotom-Heat) @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 244 HP / 100 Def / 4 SpA / 148 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Toxic / will-o-wisp / thunder wave
EVs for 2 rock tombs to activate berry from gross and living 2 fire blasts from zard y
Spdef Berry Rotom (Rotom-Heat) @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 180 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic / will-o-wisp / thunder wave
- Hidden Power [Ice]
Live two fire blasts from modest zard y, Lives two double edges from mega salamence
Standard Fir-Z (Rotom-Heat) @ Firium Z
Ability: Levitate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Toxic / will-o-wisp / thunder wave
Standard fir-z, with the max spa, you can also go max speed max spa too
Bulkier Fir-Z (Rotom-Heat) @ Firium Z
Ability: Levitate
Level: 50
EVs: 156 HP / 108 Def / 196 SpA / 36 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Toxic / will-o-wisp / thunder wave
- Volt Switch
Lives +2 Double edge from mega salamence in all but 1 roll and two flamethrowers from timid zard y
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Trick
Standard scarfer set
Def Berry Rotom (Rotom-Heat) @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 244 HP / 100 Def / 4 SpA / 148 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Toxic / will-o-wisp / thunder wave
EVs for 2 rock tombs to activate berry from gross and living 2 fire blasts from zard y
Spdef Berry Rotom (Rotom-Heat) @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 180 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic / will-o-wisp / thunder wave
- Hidden Power [Ice]
Live two fire blasts from modest zard y, Lives two double edges from mega salamence
Standard Fir-Z (Rotom-Heat) @ Firium Z
Ability: Levitate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Toxic / will-o-wisp / thunder wave
Standard fir-z, with the max spa, you can also go max speed max spa too
Bulkier Fir-Z (Rotom-Heat) @ Firium Z
Ability: Levitate
Level: 50
EVs: 156 HP / 108 Def / 196 SpA / 36 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Toxic / will-o-wisp / thunder wave
- Volt Switch
Lives +2 Double edge from mega salamence in all but 1 roll and two flamethrowers from timid zard y
Standard Physical Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost
Chemcoop Bulky Sub-Roost (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 84 HP / 220 Atk / 204 Spe
Jolly Nature
- Double-Edge
- Substitute
- Earthquake
- Roost
Mixed Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Double-Edge/Hyper Voice
- Draco Meteor
- Fire Blast
- Earthquake/Roost/Substitute
Physical Mixed Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 HP / 172 Atk / 4 Def / 76 SpA / 252 Spe
Naive Nature
- Double-Edge
- Draco Meteor
- Fire Blast
- Earthquake
Marilli Bulky-DD (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 212 HP / 52 Atk / 4 Def / 148 SpD / 92 Spe
Adamant Nature
- Return
- Roost
- Earthquake
- Dragon Dance
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost
Chemcoop Bulky Sub-Roost (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 84 HP / 220 Atk / 204 Spe
Jolly Nature
- Double-Edge
- Substitute
- Earthquake
- Roost
Mixed Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Double-Edge/Hyper Voice
- Draco Meteor
- Fire Blast
- Earthquake/Roost/Substitute
Physical Mixed Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 HP / 172 Atk / 4 Def / 76 SpA / 252 Spe
Naive Nature
- Double-Edge
- Draco Meteor
- Fire Blast
- Earthquake
Marilli Bulky-DD (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 212 HP / 52 Atk / 4 Def / 148 SpD / 92 Spe
Adamant Nature
- Return
- Roost
- Earthquake
- Dragon Dance
Standard Mega Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 76 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- Knock Off / uturn
Bullet punch always kos non bulky mimikyu, +2 bp kos naga after rocks, kos koko 93.8% of the time after rocks, lives +1 mega mence DE, lives torrent boosted hydro cannon
More Spdef Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 236 HP / 76 Atk / 52 Def / 140 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- Knock Off / uturn
More spdef spread basically to live two shadow balls from mega gengar
Speedy Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 148 Atk / 108 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Max HP, speed is to outspeed 12 speed Rotom-Heat and get off faster uturns
Offensive Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Roost
- Knock Off / superpower
There are a few variants with slight changes to speed, but basically max attack for power
Ability: Technician
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 76 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- Knock Off / uturn
Bullet punch always kos non bulky mimikyu, +2 bp kos naga after rocks, kos koko 93.8% of the time after rocks, lives +1 mega mence DE, lives torrent boosted hydro cannon
More Spdef Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 236 HP / 76 Atk / 52 Def / 140 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- Knock Off / uturn
More spdef spread basically to live two shadow balls from mega gengar
Speedy Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 148 Atk / 108 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Max HP, speed is to outspeed 12 speed Rotom-Heat and get off faster uturns
Offensive Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Roost
- Knock Off / superpower
There are a few variants with slight changes to speed, but basically max attack for power
Speedy Drum (Snorlax) @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 4 HP / 148 Atk / 100 Def / 4 SpD / 252 Spe
Adamant Nature
- Return
- Fire Punch
- Belly Drum
- Recycle
Speed allows you to set up belly drum before knock off from mega mawile, outspeeds celesteela by 1 point, attack for ko hippo at +6 with return except 1 number
Phaser Lax (Snorlax) @ Aguav Berry
Ability: Gluttony
Level: 50
EVs: 212 HP / 236 Def / 60 SpD
Impish Nature
- Yawn
- Recycle / Toxic / Counter
- Earthquake
- Whirlwind / Return
Standard phasing lax, hp and defence for living HJK from mega lopunny, spdef for living 3 psychics from specs lele, leftovers can be used over 50%, in which case replace recyle
Normalium-z suicide Lead (Snorlax) @ Normalium Z
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 180 Def / 76 SpD
Adamant Nature
- Yawn
- Earthquake
- Fire Punch / Ice Punch
- Self-Destruct / Double Edge
Lives Z-focus blast from lele other than 1 roll, max attack for power, rest in def, counter/toxic can be seen
Standard Curse (Snorlax) @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe
Adamant Nature
- Curse
- Recycle
- Earthquake / Fire Punch
- Return / Double Edge
Takes 3 specs lele psychics, max defence for longevity, 12 adamant allows to 2hko celesteela with return at +6
Ability: Gluttony
Level: 50
EVs: 4 HP / 148 Atk / 100 Def / 4 SpD / 252 Spe
Adamant Nature
- Return
- Fire Punch
- Belly Drum
- Recycle
Speed allows you to set up belly drum before knock off from mega mawile, outspeeds celesteela by 1 point, attack for ko hippo at +6 with return except 1 number
Phaser Lax (Snorlax) @ Aguav Berry
Ability: Gluttony
Level: 50
EVs: 212 HP / 236 Def / 60 SpD
Impish Nature
- Yawn
- Recycle / Toxic / Counter
- Earthquake
- Whirlwind / Return
Standard phasing lax, hp and defence for living HJK from mega lopunny, spdef for living 3 psychics from specs lele, leftovers can be used over 50%, in which case replace recyle
Normalium-z suicide Lead (Snorlax) @ Normalium Z
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 180 Def / 76 SpD
Adamant Nature
- Yawn
- Earthquake
- Fire Punch / Ice Punch
- Self-Destruct / Double Edge
Lives Z-focus blast from lele other than 1 roll, max attack for power, rest in def, counter/toxic can be seen
Standard Curse (Snorlax) @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe
Adamant Nature
- Curse
- Recycle
- Earthquake / Fire Punch
- Return / Double Edge
Takes 3 specs lele psychics, max defence for longevity, 12 adamant allows to 2hko celesteela with return at +6
For living Naga Sludge Wave Water-Z kos nonbulk mimi (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 44 HP / 12 Def / 212 SpA / 4 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Calm Mind
- Hidden Power [Fire]
For living Specs Koko mimi-z into sneak (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 212 HP / 4 Def / 4 SpA / 36 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Moonblast
- Hydro Pump
Mimi Killer (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 220 HP / 4 Def / 252 SpA / 4 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Icy Wind
- Hydro Pump
- Calm Mind
- Moonblast
Fat Defensive Fini (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Taunt / Reflect / Haze
- Nature's Madness / HP Fire
- Moonblast
- Surf
Trick Scarf/Specs (Tapu Fini) @ Choice Scarf
Ability: Misty Surge
Level: 50
EVs: 252 SpA / 5 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Hydro Pump
- Hidden Power [Fire]
- Moonblast
Tapunium-Z Fini (Tapu Fini) @ Tapunium Z
Ability: Misty Surge
Level: 50
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Brine
- Nature's Madness
- Moonblast
- Taunt
Lives Breloom 4 hit into Mach (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Reflect
- Moonblast
- Scald
Generally surf/scald can be interchanged, scald can hit flying types for the burn such as gyara, mence in exchange for 10bp.
Ability: Misty Surge
Level: 50
EVs: 44 HP / 12 Def / 212 SpA / 4 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Calm Mind
- Hidden Power [Fire]
For living Specs Koko mimi-z into sneak (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 212 HP / 4 Def / 4 SpA / 36 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Moonblast
- Hydro Pump
Mimi Killer (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 220 HP / 4 Def / 252 SpA / 4 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Icy Wind
- Hydro Pump
- Calm Mind
- Moonblast
Fat Defensive Fini (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Taunt / Reflect / Haze
- Nature's Madness / HP Fire
- Moonblast
- Surf
Trick Scarf/Specs (Tapu Fini) @ Choice Scarf
Ability: Misty Surge
Level: 50
EVs: 252 SpA / 5 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Hydro Pump
- Hidden Power [Fire]
- Moonblast
Tapunium-Z Fini (Tapu Fini) @ Tapunium Z
Ability: Misty Surge
Level: 50
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Brine
- Nature's Madness
- Moonblast
- Taunt
Lives Breloom 4 hit into Mach (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Reflect
- Moonblast
- Scald
Generally surf/scald can be interchanged, scald can hit flying types for the burn such as gyara, mence in exchange for 10bp.
All-Out Attacker (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch
Can also be Shuca Berry, Z-move, Focus Sash, or Life Orb.
For moves, mix-and-match other coverage such as Grass Knot, or even utility like Taunt or Thunder Wave for non-Choice attacker.
Calm Mind (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 28 HP / 4 Def / 132 SpA / 92 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Substitute / Volt Switch / U-turn
Bulkier spread designed for Substitute + Calm Mind Tapu Koko, to set up against Porygon2.
However, a simple 252-252 is also good.
Volt Switch or U-turn is also a good option over Substitute, for bulkier teams that can afford a switch-in.
Bulky (Tapu Koko) @ Mago Berry
Ability: Electric Surge
EVs: 212 HP / 4 Def / 4 SpA / 92 SpD / 196 Spe
Timid Nature
- Thunderbolt
- Roost
- Toxic / Nature's Madness
- U-turn
Very bulky Tapu Koko spread that aims to take special hits, recover on them, spread chip, and force switches.
Dual Screens (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Nature's Madness
Dedicated lead for setup-heavy teams. Uses screens, then taunt to deny setup and forces attacks.
Nature's Madness spreads chip against teams that try to keep Tapu Koko alive to waste screens turns.
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch
Can also be Shuca Berry, Z-move, Focus Sash, or Life Orb.
For moves, mix-and-match other coverage such as Grass Knot, or even utility like Taunt or Thunder Wave for non-Choice attacker.
Calm Mind (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 28 HP / 4 Def / 132 SpA / 92 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Substitute / Volt Switch / U-turn
Bulkier spread designed for Substitute + Calm Mind Tapu Koko, to set up against Porygon2.
However, a simple 252-252 is also good.
Volt Switch or U-turn is also a good option over Substitute, for bulkier teams that can afford a switch-in.
Bulky (Tapu Koko) @ Mago Berry
Ability: Electric Surge
EVs: 212 HP / 4 Def / 4 SpA / 92 SpD / 196 Spe
Timid Nature
- Thunderbolt
- Roost
- Toxic / Nature's Madness
- U-turn
Very bulky Tapu Koko spread that aims to take special hits, recover on them, spread chip, and force switches.
Dual Screens (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Nature's Madness
Dedicated lead for setup-heavy teams. Uses screens, then taunt to deny setup and forces attacks.
Nature's Madness spreads chip against teams that try to keep Tapu Koko alive to waste screens turns.
Standard Spread (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 4 HP / 12 Def / 236 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Use this with Specs, Scarf, Z-move, or Sash. Sash uses Taunt / Nature's Madness with 2 STAB as its attacks instead.
Slow Bulky (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Level: 50
EVs: 196 HP / 212 Def / 36 SpA / 4 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball
Lives moves such as Mega Mawile Play Rough, as well as Salamence Double-Edge and Charizard-Y Fire Blast.
Can also be used with other items such as Z-move. Fightinium-Z with Calm Mind is pretty popular.
MidSpeed Bulk (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 148 HP / 252 Def / 20 SpA / 4 SpD / 84 Spe
Timid Nature
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Faster than neutral max Tapu Fini and other slow middling Pokemon, which outspeed the regular bulky Lele.
Still has enough physical bulk to live Double-Edge from Mega Salamence.
Can also be used with other items such as Z-move.
AV (Tapu Lele) @ Assault Vest
Ability: Psychic Surge
Level: 50
EVs: 92 HP / 252 SpA / 164 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Thunderbolt
Assault Vest Lele designed to beat Greninja, Charizard-Y, and other strong attackers like Mega Gengar.
Ability: Psychic Surge
EVs: 4 HP / 12 Def / 236 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Use this with Specs, Scarf, Z-move, or Sash. Sash uses Taunt / Nature's Madness with 2 STAB as its attacks instead.
Slow Bulky (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Level: 50
EVs: 196 HP / 212 Def / 36 SpA / 4 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball
Lives moves such as Mega Mawile Play Rough, as well as Salamence Double-Edge and Charizard-Y Fire Blast.
Can also be used with other items such as Z-move. Fightinium-Z with Calm Mind is pretty popular.
MidSpeed Bulk (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 148 HP / 252 Def / 20 SpA / 4 SpD / 84 Spe
Timid Nature
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Faster than neutral max Tapu Fini and other slow middling Pokemon, which outspeed the regular bulky Lele.
Still has enough physical bulk to live Double-Edge from Mega Salamence.
Can also be used with other items such as Z-move.
AV (Tapu Lele) @ Assault Vest
Ability: Psychic Surge
Level: 50
EVs: 92 HP / 252 SpA / 164 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Thunderbolt
Assault Vest Lele designed to beat Greninja, Charizard-Y, and other strong attackers like Mega Gengar.
Z-Haze Pex (Toxapex) @ Icium Z
Ability: Regenerator
Level: 50
EVs: 252 HP / 52 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes
Standard Pex (Toxapex) @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 116 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes
Standard set used by most the top Japanese teams, variation is with tspikes/toxic
SpD Toxapex @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes
Phys Def Toxapex @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Note: Depending on your team composition, toxic spikes can be used over toxic to win war of attrition for grounded mons, but you lose out the ability to potentially beat mons like lando/salamence on the switch. In general, I would say the more SpD investment, the better toxic spikes gets.
Ability: Regenerator
Level: 50
EVs: 252 HP / 52 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes
Standard Pex (Toxapex) @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 116 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes
Standard set used by most the top Japanese teams, variation is with tspikes/toxic
SpD Toxapex @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes
Phys Def Toxapex @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Note: Depending on your team composition, toxic spikes can be used over toxic to win war of attrition for grounded mons, but you lose out the ability to potentially beat mons like lando/salamence on the switch. In general, I would say the more SpD investment, the better toxic spikes gets.
Scarf Thund (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch / uturn
- Hidden Power [Ice]
- Sludge Wave / focus blast
Standard scarf, timid to outspeed base 100s
Fat Plot Thund (Thundurus-Therian) (M) @ Aguav Berry
Ability: Volt Absorb
Level: 50
EVs: 236 HP / 60 Def / 4 SpA / 180 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Nasty Plot
A fat plot thund designed to take on special attackers, lives aegislash ghost-z, also takes mega metagross ice punch other than 1 no, speed outspeeds celesteela
AV (Thundurus-Therian) (M) @ Assault Vest
Ability: Volt Absorb
Level: 50
EVs: 164 HP / 4 Def / 116 SpA / 116 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch / uturn
- Hidden Power [Ice]
- Grass Knot / Sludge Wave
HP/SPDef allows living of overheat from Zard Y other than 1 number, Spa allows 1v1 of rotom-h with tbolt if no sludge wave, outspeeds base 70s
Defensive Thund (Thundurus-Therian) (M) @ Mago Berry
Ability: Volt Absorb
Level: 50
EVs: 236 HP / 100 Def / 4 SpA / 156 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Taunt
- Hidden Power [Ice]
- Sludge Bomb
Speed to outspeed ada loom, defence for guaranteed live of ice punch from gross and mimikyu-z, modest for efficiency, rest in spdef
Double Dance Thund (Thundurus-Therian) (M) @ Electrium Z
Ability: Volt Absorb
Level: 50
EVs: 212 HP / 44 Def / 140 SpA / 4 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Agility
Outspeeds +1 base 130s with agility, lives ice punch from mega metagrosss other than 1 no, can reduce speed to 126 speed for gren and add into SpA
Z-Thund (Thundurus-Therian) (M) @ Electrium Z
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice] / incinerate
- Focus Blast / sludge wave
Standard Z-thund, can run fight-z or poison-z over elec-z, have seen incinerate but rare
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch / uturn
- Hidden Power [Ice]
- Sludge Wave / focus blast
Standard scarf, timid to outspeed base 100s
Fat Plot Thund (Thundurus-Therian) (M) @ Aguav Berry
Ability: Volt Absorb
Level: 50
EVs: 236 HP / 60 Def / 4 SpA / 180 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Nasty Plot
A fat plot thund designed to take on special attackers, lives aegislash ghost-z, also takes mega metagross ice punch other than 1 no, speed outspeeds celesteela
AV (Thundurus-Therian) (M) @ Assault Vest
Ability: Volt Absorb
Level: 50
EVs: 164 HP / 4 Def / 116 SpA / 116 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch / uturn
- Hidden Power [Ice]
- Grass Knot / Sludge Wave
HP/SPDef allows living of overheat from Zard Y other than 1 number, Spa allows 1v1 of rotom-h with tbolt if no sludge wave, outspeeds base 70s
Defensive Thund (Thundurus-Therian) (M) @ Mago Berry
Ability: Volt Absorb
Level: 50
EVs: 236 HP / 100 Def / 4 SpA / 156 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Taunt
- Hidden Power [Ice]
- Sludge Bomb
Speed to outspeed ada loom, defence for guaranteed live of ice punch from gross and mimikyu-z, modest for efficiency, rest in spdef
Double Dance Thund (Thundurus-Therian) (M) @ Electrium Z
Ability: Volt Absorb
Level: 50
EVs: 212 HP / 44 Def / 140 SpA / 4 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Agility
Outspeeds +1 base 130s with agility, lives ice punch from mega metagrosss other than 1 no, can reduce speed to 126 speed for gren and add into SpA
Z-Thund (Thundurus-Therian) (M) @ Electrium Z
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice] / incinerate
- Focus Blast / sludge wave
Standard Z-thund, can run fight-z or poison-z over elec-z, have seen incinerate but rare
AV Ttar (Tyranitar) @ Assault Vest
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stone Edge / Rock Tomb
- Earthquake
- Fire Punch / Foul Play
- Crunch / Pursuit
Smooth Rock (Tyranitar) @ Smooth Rock
Ability: Sand Stream
Level: 50
EVs: 252 HP / 28 Def / 92 SpA / 108 SpD / 28 Spe
Relaxed Nature
- Ice Beam
- Roar / Flamethrower / Earthquake / Crunch / Pursuit
- Stealth Rock
- Rock Tomb / Stone Edge
There are a lot of Smooth rock spreads, this one lives two +1 DEs from mega salamence as well as most EQs, two tapu fini Moonblasts
DD + Z (Tyranitar) @ Rockium Z
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Dragon Dance
- Fire Punch / Ice Punch / Earthquake
- Crunch
Generally rockium or darkinium, adamant or bulkier spreads can be run, but most common is just max max jolly for speed
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stone Edge / Rock Tomb
- Earthquake
- Fire Punch / Foul Play
- Crunch / Pursuit
Smooth Rock (Tyranitar) @ Smooth Rock
Ability: Sand Stream
Level: 50
EVs: 252 HP / 28 Def / 92 SpA / 108 SpD / 28 Spe
Relaxed Nature
- Ice Beam
- Roar / Flamethrower / Earthquake / Crunch / Pursuit
- Stealth Rock
- Rock Tomb / Stone Edge
There are a lot of Smooth rock spreads, this one lives two +1 DEs from mega salamence as well as most EQs, two tapu fini Moonblasts
DD + Z (Tyranitar) @ Rockium Z
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Dragon Dance
- Fire Punch / Ice Punch / Earthquake
- Crunch
Generally rockium or darkinium, adamant or bulkier spreads can be run, but most common is just max max jolly for speed
Dragon Dance (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Standard Dragon Dance. Maximum speed outspeeds base 70 before boosting, and base 130 after boosting.
Bulky DD (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 108 HP / 148 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide / Stone Edge
- Crunch
- Fire Punch / Ice Punch
Bulky Dragon Dance. Maximum speed outspeeds base 70 before boosting, and base 130 after boosting.
Defensive investment survives 2 Gliscor EQ, a Hydro Vortex from Tapu fini, and a Lele Focus Blast.
Defensive (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Atk / 108 Def / 132 SpD / 12 Spe
Impish Nature
- Stone Edge
- Earthquake
- Pursuit
- Taunt
Defensive set that lives +2 Charizard-X Outrage, Gengar Focus Blast, and +2 Devastating Drake from Naganadel.
Bulky Offense (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Superpower
Simple Yakemon spread that maximizes bulk and damage.
Midground (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 132 Atk / 4 Def / 108 SpD / 12 Spe
Adamant Nature
- Ice Punch
- Low Kick
- Pursuit
- Taunt
Specialized spread with this moveset. Allows Tyranitar to check common Mence cores and NagaGyara on its own, as well as Pursuit Gengar with its SpDef investment.
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Standard Dragon Dance. Maximum speed outspeeds base 70 before boosting, and base 130 after boosting.
Bulky DD (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 108 HP / 148 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide / Stone Edge
- Crunch
- Fire Punch / Ice Punch
Bulky Dragon Dance. Maximum speed outspeeds base 70 before boosting, and base 130 after boosting.
Defensive investment survives 2 Gliscor EQ, a Hydro Vortex from Tapu fini, and a Lele Focus Blast.
Defensive (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Atk / 108 Def / 132 SpD / 12 Spe
Impish Nature
- Stone Edge
- Earthquake
- Pursuit
- Taunt
Defensive set that lives +2 Charizard-X Outrage, Gengar Focus Blast, and +2 Devastating Drake from Naganadel.
Bulky Offense (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Superpower
Simple Yakemon spread that maximizes bulk and damage.
Midground (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 132 Atk / 4 Def / 108 SpD / 12 Spe
Adamant Nature
- Ice Punch
- Low Kick
- Pursuit
- Taunt
Specialized spread with this moveset. Allows Tyranitar to check common Mence cores and NagaGyara on its own, as well as Pursuit Gengar with its SpDef investment.
Specially Defensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 252 HP / 100 Def / 76 SpA / 76 SpD / 4 Spe
Calm Nature
IVs: 1 Atk
- Sludge Bomb
- Leech Seed
- Hidden Power [Fire]
- Synthesis
Defense survives +2 Ghostium-Z Mimikyu, and is 2HKOed by Adamant Landorus-T Earthquake.
76 SpA gives you increased odds of 2HKO'ing Mimikyu.
It is possible to drop the Special Attack or Special Defense investments to speed creep, or for maximum special bulk.
A common speed creep threshold is 100 Speed EVs, which outspeeds Defensive Landorus-T.
Offensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 1 Atk
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Leech Seed / Sleep Powder
Possible to speed creep, especially with Sleep Powder.
Take out investments from Special Attack as you see fit.
Physically Defensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 1 Atk
- Sludge Bomb
- Leech Seed
- Hidden Power [Fire]
- Synthesis
Giga Drain and Earthquake are both possible options on this set as well.
Mix-and-match moves to your preference.
Maximum Physical bulk is mandatory to face the higher power levels on the physical side.
Ability: Thick Fat
Level: 50
EVs: 252 HP / 100 Def / 76 SpA / 76 SpD / 4 Spe
Calm Nature
IVs: 1 Atk
- Sludge Bomb
- Leech Seed
- Hidden Power [Fire]
- Synthesis
Defense survives +2 Ghostium-Z Mimikyu, and is 2HKOed by Adamant Landorus-T Earthquake.
76 SpA gives you increased odds of 2HKO'ing Mimikyu.
It is possible to drop the Special Attack or Special Defense investments to speed creep, or for maximum special bulk.
A common speed creep threshold is 100 Speed EVs, which outspeeds Defensive Landorus-T.
Offensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 1 Atk
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Leech Seed / Sleep Powder
Possible to speed creep, especially with Sleep Powder.
Take out investments from Special Attack as you see fit.
Physically Defensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 1 Atk
- Sludge Bomb
- Leech Seed
- Hidden Power [Fire]
- Synthesis
Giga Drain and Earthquake are both possible options on this set as well.
Mix-and-match moves to your preference.
Maximum Physical bulk is mandatory to face the higher power levels on the physical side.
Standard QD Volc (Volcarona) @ Buginium Z
Ability: Swarm
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz / Hyper Beam / Giga Drain / Psychic
- Hidden Power [Ice] / Hp Ground
- Fire Blast / Flamethrower / Fiery dance
Can be timid or Modest, Swarm if Bug buzz otherwise flame body, Firium, Normalium, Grassium, Psychium most common after in that order. All coverage here applies to other sweeper sets
Anti-Mimi Volc (Volcarona) @ Iapapa Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 140 Def / 124 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Quiver Dance
- Will-O-Wisp
- Roost
Volcarona designed to outspeed ada mimikyu and burn it thereby making it useless, generally will see just these 4 moves, also to switch hard into kang/lop and burn them
Bulky berry QD Volc (Volcarona) @ Aguav Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 124 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Hidden Power [Ice]
- Fiery Dance
Fat volc, enough speed to outspeed mega lopunny at +1, rest in hp/def, can see sub here also using bulk and flame body
Bulky Modest (Volcarona) @ Wiki Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 84 Def / 36 SpA / 4 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Hidden Power [Ice]
- Giga Drain
- Quiver Dance
140 speed for outspeeding lop, defence allows to live 1 flare blitz from mega blaziken as well as weaker rock tombs, kos tapu koko at +1 with flamethrower
Scarf Volc (Volcarona) @ Choice Scarf
Ability: Flame Body
Level: 50
EVs: 252 SpA / 5 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Overheat
- Psychic / uturn
- Hidden Power [Ice] / HP ground
Scarf generally modest, can be timid to outspeed scarf lando and speedtie plus speed base 100s at +1, either swarm or flame body can be used
Ability: Swarm
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz / Hyper Beam / Giga Drain / Psychic
- Hidden Power [Ice] / Hp Ground
- Fire Blast / Flamethrower / Fiery dance
Can be timid or Modest, Swarm if Bug buzz otherwise flame body, Firium, Normalium, Grassium, Psychium most common after in that order. All coverage here applies to other sweeper sets
Anti-Mimi Volc (Volcarona) @ Iapapa Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 140 Def / 124 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Quiver Dance
- Will-O-Wisp
- Roost
Volcarona designed to outspeed ada mimikyu and burn it thereby making it useless, generally will see just these 4 moves, also to switch hard into kang/lop and burn them
Bulky berry QD Volc (Volcarona) @ Aguav Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 124 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Hidden Power [Ice]
- Fiery Dance
Fat volc, enough speed to outspeed mega lopunny at +1, rest in hp/def, can see sub here also using bulk and flame body
Bulky Modest (Volcarona) @ Wiki Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 84 Def / 36 SpA / 4 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Hidden Power [Ice]
- Giga Drain
- Quiver Dance
140 speed for outspeeding lop, defence allows to live 1 flare blitz from mega blaziken as well as weaker rock tombs, kos tapu koko at +1 with flamethrower
Scarf Volc (Volcarona) @ Choice Scarf
Ability: Flame Body
Level: 50
EVs: 252 SpA / 5 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Overheat
- Psychic / uturn
- Hidden Power [Ice] / HP ground
Scarf generally modest, can be timid to outspeed scarf lando and speedtie plus speed base 100s at +1, either swarm or flame body can be used
Phys Def Zapdos (Zapdos) @ Rocky Helmet / Iapapa Berry
Ability: Static
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt/Discharge
- Heat Wave
- Roost
- Hidden Power Ice/Toxic
Standard Defensive, can be modified for your team needs
Specially Bulky Zapdos (Zapdos) @ Leftovers / Iapapa Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 28 Def / 28 SpA / 164 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt/Volt Switch
- Heat Wave
- Roost
- Toxic/Thunder wave
Pressure is to stall out mons you cannot toxic, special bulk is useful for tapus, Aegislash, Gengar, Offensive P2.
Fast Zap (Zapdos) @ Leftovers
Ability: Pressure
Level: 50
EVs: 220 HP / 28 Def / 4 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Discharge
- Toxic
- Sub
- Roost/Protect
Scarf Zap (Zapdos) @ Choice Scarf
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Heat Wave
- Hidden Power [Ice]
Mixed Defense Bulky Pivot (Zapdos) @ Mago Berry
Ability: Pressure
Level: 50
EVs: 204 HP / 84 Def / 4 SpA / 172 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Toxic
Ability: Static
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt/Discharge
- Heat Wave
- Roost
- Hidden Power Ice/Toxic
Standard Defensive, can be modified for your team needs
Specially Bulky Zapdos (Zapdos) @ Leftovers / Iapapa Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 28 Def / 28 SpA / 164 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt/Volt Switch
- Heat Wave
- Roost
- Toxic/Thunder wave
Pressure is to stall out mons you cannot toxic, special bulk is useful for tapus, Aegislash, Gengar, Offensive P2.
Fast Zap (Zapdos) @ Leftovers
Ability: Pressure
Level: 50
EVs: 220 HP / 28 Def / 4 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Discharge
- Toxic
- Sub
- Roost/Protect
Scarf Zap (Zapdos) @ Choice Scarf
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Heat Wave
- Hidden Power [Ice]
Mixed Defense Bulky Pivot (Zapdos) @ Mago Berry
Ability: Pressure
Level: 50
EVs: 204 HP / 84 Def / 4 SpA / 172 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Toxic
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