I really wish Braviary got Agility. I find in testing him that his biggest problem isn't setting up, he survives most hits. It's being too slow to make a difference once he gets that Bulk Up. With Agility that could be remedied easily, and his base Attack (perhaps with LO help) would still be great. No use theorymonning, but maybe it'll get retconned into his moveset down the line.
I'm still trying to find uses for Bulk Up Braviary, because I think it does have potential. He's already shown good results with Scarf, but I'm trying to determine if he can be more than a one trick pony. I'd been using max Attack and Speed EV's, but I'm starting to think with a bulkier spread he might be better. I also feel that, as much as being walled by Steels sucks, Rock Slide with Sheer Force is still worth it on him. Competitive Spirit still isn't released officially (for cartridge users) and it gives decent coverage while allowing not crippling his offense.
I'm this close to caving and trying Tailwind on him. I know, Tailwind is far from the ideal set-up move, but what Braviary needs is speed. Hot, nasty, badass speed. His bulk and power are fine, and Tailwind gives him that fix of speed, along with freedom to swap moves. And honestly, if he can survive for the three turns Tailwind lasts (aside from the setup turn) while dishing out the hurt, he has more than done his job. It just might work in late-game as a cleaner.
I'm still trying to find uses for Bulk Up Braviary, because I think it does have potential. He's already shown good results with Scarf, but I'm trying to determine if he can be more than a one trick pony. I'd been using max Attack and Speed EV's, but I'm starting to think with a bulkier spread he might be better. I also feel that, as much as being walled by Steels sucks, Rock Slide with Sheer Force is still worth it on him. Competitive Spirit still isn't released officially (for cartridge users) and it gives decent coverage while allowing not crippling his offense.
I'm this close to caving and trying Tailwind on him. I know, Tailwind is far from the ideal set-up move, but what Braviary needs is speed. Hot, nasty, badass speed. His bulk and power are fine, and Tailwind gives him that fix of speed, along with freedom to swap moves. And honestly, if he can survive for the three turns Tailwind lasts (aside from the setup turn) while dishing out the hurt, he has more than done his job. It just might work in late-game as a cleaner.