It has been confirmed to be false.Pretty sure we need confirmation on this.
It has been confirmed to be false.Pretty sure we need confirmation on this.
Was it confirmed if Superpower does or doesnt activate Competitive Spirit?
Well it's not all bad news - Wargle might have a niche as one of the best users of vengeance (retribution) in the metagame. It's a great revenge killing tool, and Wargle gets STAB on it. With that, he no longer misses not having a reckless double-edge. Vengeance powers up to 140 after an opponent knocks out a team member, and the only normal types with higher attack than Wargle are Slaking, Ursaring, and Regigigas (lol). It works very well on the scarf set:
competitive spirit @ choice scarf
jolly/adamant - 252 atk, 252 spe, 4 hp
- brave bird
- vengeance
- superpower
- u-turn
It still acts as a scout and all-around fast, powerful attacker, but it's now an even more solid revenge killer. Adamant can be used for max power, but you miss out on out-speeding base 130s, unfortunately. Jolly also lets you speed tie with scarf timid Shandera, and brave bird always KOs even without a +attack nature.
Me thinks a Tailwind set would be perfectly capable. Even if you have to switch, something else still gets a speed boost for a couple turns. It basically gives you a scarf, but you just need to set up. Using Tailwind also lets you use a Life Orb, so while it's not as immediately threatening, as long as it forces a switch and get Tailwind up it's going to devastating.Pretty accurate assessment I suppose.
Likely UU, but plenty of potential in OU.
And yes, he shoulda been Fighting.
Well, other than Choice what options could he conceivably work with?
Me thinks a Tailwind set would be perfectly capable.
It's perfectly viable, especially now that it lasts 4 turns, not 3. It gives Wargle a Scarf and the option to switch attacks, as well as freeing up the item slot for something else as opposed to a Choice item. It's hardly different from using any other boosting move, because Wargle isn't going to be lasting very long anyway with Brave Bird and Life Orb damage. U-Turning on the next turn also lets your switch be faster for 2 turns, which can be pretty pivotal.You lost me at "Tailwind".
Tailwind is by far the worst setup move in the game, maybe surpassed by Gravity and (I dunno about this one) wonder room. losing 1 turn to go faster for two seems stupid to me.
Anyway such a pity that Wargle is another normal flying. Fighting/Flying would have been good..
Yeah, Tailwind just doesn't cut it in singles. If Wargle want's to boost, Claw Sharpen or Bulk Up is the way to go.
I still feel like a LO Claw Sharpen set could do pretty well. It would make Rock Slide and Crush Claw wholly accurate, and boosted by Encourage and LO without recoil. Superpower would probably need to stay for coverage, unless anyone has a better suggestion.
I think this could help distinguish Wargle from the likes of Staraptor. Bulk Up / Crush Claw / Superpower / Rock Slide seems like the way to go, as Crush Claw and Rock Slide have acceptable accuracy as is.
The only problem is that Wargle will often be attacked from the special side with Ice and Electric moves, so setting up could be difficult. At least rock moves are weakened, I guess.
Return is still more powerful than Crush Claw even after the Encourage boost, so Rock Slide is the only useful move Wargle has to take advantage of such a good ability.
See this:Fangren said:Return is still more powerful than Crush Claw even after the Encourage boost, so Rock Slide is the only useful move Wargle has to take advantage of such a good ability.
We are well aware Return is more powerful, but the appeal here is the double-boost of Encourage and Orb without the recoil damage. Combined with Bulk Up, its a rather potent combination. Superpower unfortunately still takes the recoil, but it would be used sparingly anyway to try and preserve Wargle's survivability.Pendao said:Well if Wargle doesn't want Life Orb recoil, it should go with Crush Claw. It'll help it's survival rate since it's using bulk up.
Crush Claw and Rock Slide are the main ones. Shadow Claw's crit rate doesn't count, nor do the negative side-effects of Superpower and Brave Bird. The only other moves are laughable options for him like Rock Smash and (ha) Air Slash. I suppose you could hypothetically run Rock Smash over Superpower if you hate the stat drop/LO recoil. Encourage boosts it from 40 to 60 BP, and it also gets the damageless LO boost, but your damage output would be SEVERELY decreased. I doubt it would be worth it, but sine you're only using it on Rocks and Steels anyway I suppose it is an option.Cipher Admin Lovrina said:Which moves of Wargle's even work with encourage?
Anyways,why is Thrash not listed on your sets(nvm see it right there..though it should be main choice)?It is now 120..Does Staraptor get Thrash?If not than this guy has 3 120 attacks,two STAB(Brave Bird,Thrash and Superpower).