Braviary

Well it's not all bad news - Wargle might have a niche as one of the best users of vengeance (retribution) in the metagame. It's a great revenge killing tool, and Wargle gets STAB on it. With that, he no longer misses not having a reckless double-edge. Vengeance powers up to 140 after an opponent knocks out a team member, and the only normal types with higher attack than Wargle are Slaking, Ursaring, and Regigigas (lol). It works very well on the scarf set:

competitive spirit @ choice scarf
jolly/adamant - 252 atk, 252 spe, 4 hp
- brave bird
- vengeance
- superpower
- u-turn

It still acts as a scout and all-around fast, powerful attacker, but it's now an even more solid revenge killer. Adamant can be used for max power, but you miss out on out-speeding base 130s, unfortunately. Jolly also lets you speed tie with scarf timid Shandera, and brave bird always KOs even without a +attack nature.
 
Well it's not all bad news - Wargle might have a niche as one of the best users of vengeance (retribution) in the metagame. It's a great revenge killing tool, and Wargle gets STAB on it. With that, he no longer misses not having a reckless double-edge. Vengeance powers up to 140 after an opponent knocks out a team member, and the only normal types with higher attack than Wargle are Slaking, Ursaring, and Regigigas (lol). It works very well on the scarf set:

competitive spirit @ choice scarf
jolly/adamant - 252 atk, 252 spe, 4 hp
- brave bird
- vengeance
- superpower
- u-turn

It still acts as a scout and all-around fast, powerful attacker, but it's now an even more solid revenge killer. Adamant can be used for max power, but you miss out on out-speeding base 130s, unfortunately. Jolly also lets you speed tie with scarf timid Shandera, and brave bird always KOs even without a +attack nature.

^ basically that is what i've been testing on PO.
it struggles with low damage output in the current metagame, but i think when the tiers start to form, he will have a solid spot in uu. i will have to say though, even a scarfed brave bird hits hard, or thrash for that matter.

BTW nice avatar, i've been testing houndoom as well. i'll just say that he is alot more viable in this gen than in 4th. (suprisingly i've been using mixed sets for the ever so obvious pursuit/sucker punch)
 
Apparently Life Orb damage is negated entirely if an Encourage Pokemon uses an Encourage-boosted move. While this isn't too helpful due to Wargle's lack of Encourage-compatible moves, it makes for interesting options.

Wargle @ LO
252 Speed/252 Attack/4 HP
-Crush Claw
-Rock Slide
-Superpower
-Bulk Up/Claw Sharpen/Tailwind/U-Turn

Crush Claw and Rock Slide would get the LO boost without the damage, and Superpower would simply be there as a fallback for Rocks and Steels. You can either Attack boost (BU for defense to cushion the Superpower drop, or CS to make Rock Slide and Crush Claw full acc), Speed boost with Tailwind (effectiveness doubtful), or have U-Turn to get out of there. Thoughts?
 
Am I the only guy who thinks that Wargle should have been Fighting/Flying as opposed to Normal/Flying?
Personally, I see Wargle being UU but seeing more use in OU than most other UU pokes.
When I first saw his stats I quickly compared him to the two most commonly used Normal/Flying types, Togekiss and Staraptor. (Oddly enough, Togekiss came to mind before Staraptor did.)

Now before you all go and say "LOL WUT!?!?! Togekiss has nothing in common with Wargle except for typing!" let me list some of their similarities between the three. Both Wargle and Togekiss have a base 80 speed (as opposed to Staraptor's 100) which means they will be in the same group as Dragonite, Shanderra, Mamoswine, Venusaur and Gallade. All three of them have similar scores in their primary attacking stat, Toge's spatk is 125, Wargle's attack is 123 and Staraptor's attack is 120. All three of them use the same types as far as attacks go, Wargle will probably use Brave Bird and Super Power, Staraptor does BB and Close Combat while Togekiss runs Air Slash and Aura Sphere. Wargle exceeds both Togekiss and Staraptor in terms of HP, Wargle has base 100 while the other two have base 85. Wargle far outclasses Staraptor in terms of bulk with 100/75/75 (as opposed to Staraptor's 85/70/50) but is outclassed by Togekiss's 85/95/115 defenses.

Wargle is essentially a bulkier and slower Staraptor that hits harder/ a physically attacking Togekiss that sacrifices defense and special defense for HP. Personally, I see all three of them seeing use in gen5 (Togekiss getting the most use because of his massive movepool and ability to run many different sets). Wargle makes a great user of Choice Scarf/Band with BB/Freefall, Superpower, Uturn, Rockslide/CrushClaw/ShadowClaw as his primary moveset.
 
Pretty accurate assessment I suppose.
Likely UU, but plenty of potential in OU.
And yes, he shoulda been Fighting.
Well, other than Choice what options could he conceivably work with?
 
Pretty accurate assessment I suppose.
Likely UU, but plenty of potential in OU.
And yes, he shoulda been Fighting.
Well, other than Choice what options could he conceivably work with?
Me thinks a Tailwind set would be perfectly capable. Even if you have to switch, something else still gets a speed boost for a couple turns. It basically gives you a scarf, but you just need to set up. Using Tailwind also lets you use a Life Orb, so while it's not as immediately threatening, as long as it forces a switch and get Tailwind up it's going to devastating.

Wargle @ Life Orb/ Leftovers
Adamant/ Jolly
6 HP/ 252 Att/ 252 Spd
Tailwind
Brave Bird
Superpower
U-Turn/ Rock Slide/ Shadow Claw/ Return/ Thrash

Come in on something and Tailwind. BB and Superpower are for pure power and coverage. Pretty simple to understand.

U-Turn is the primary option in the last slot simply because it keeps momentum going. Rock Slide can be used for flinch hax (without Encourage), and Shadow Claw can take care of those pesky new Ghost types (Berungeru, Shanderaa, whatever) without having to take more damage from recoil from BB. Return is obligatory STAB, but isn't really necessary in this case, as other moves give better coverage and BB is hitting just about anything Return will be hitting, but for more damage.

If you choose a Life Orb, I don't think U-Turn would be the best option unless you have spinner/ Espeon support, as Wargle won't be switching much with SR eating a quarter of it's health every time it comes back. Rock Slide or Shadow Claw would be better options if you choose LO. Leftovers are the better option if you choose either U-Turn or Thrash. Overall, a Life Orb will probably be better, simply because after Tailwind you basically have a scarf, but also a power boost and versatility with the Life Orb.

Ability really doesn't matter unless you want more power on Rock Slide, but keep in mind that you lose flinch hax in exchange for the power, which could be beneficial after the speed boost from Tailwind. Competitive Spirit would probably be the best option if you opt out of Rock Slide simply because of the off chance of that a stat will be reduced (Intimidate users and moves like Crunch are common enough to make it viable).

I know it's been posted before, but I think it's really viable and would devastate, especially late game.
 
Me thinks a Tailwind set would be perfectly capable.

You lost me at "Tailwind".

Tailwind is by far the worst setup move in the game, maybe surpassed by Gravity and (I dunno about this one) wonder room. losing 1 turn to go faster for two seems stupid to me.

Anyway such a pity that Wargle is another normal flying. Fighting/Flying would have been good..
 
You lost me at "Tailwind".

Tailwind is by far the worst setup move in the game, maybe surpassed by Gravity and (I dunno about this one) wonder room. losing 1 turn to go faster for two seems stupid to me.

Anyway such a pity that Wargle is another normal flying. Fighting/Flying would have been good..
It's perfectly viable, especially now that it lasts 4 turns, not 3. It gives Wargle a Scarf and the option to switch attacks, as well as freeing up the item slot for something else as opposed to a Choice item. It's hardly different from using any other boosting move, because Wargle isn't going to be lasting very long anyway with Brave Bird and Life Orb damage. U-Turning on the next turn also lets your switch be faster for 2 turns, which can be pretty pivotal.

Can Tailwind boosts be copied by Ditto? If not, that gives Tailwind a lot more usage.
 
Yeah, Tailwind just doesn't cut it in singles. If Wargle want's to boost, Claw Sharpen or Bulk Up is the way to go.
I still feel like a LO Claw Sharpen set could do pretty well. It would make Rock Slide and Crush Claw wholly accurate, and boosted by Encourage and LO without recoil. Superpower would probably need to stay for coverage, unless anyone has a better suggestion.
 
Yeah, Tailwind just doesn't cut it in singles. If Wargle want's to boost, Claw Sharpen or Bulk Up is the way to go.
I still feel like a LO Claw Sharpen set could do pretty well. It would make Rock Slide and Crush Claw wholly accurate, and boosted by Encourage and LO without recoil. Superpower would probably need to stay for coverage, unless anyone has a better suggestion.

I think this could help distinguish Wargle from the likes of Staraptor. Bulk Up / Crush Claw / Superpower / Rock Slide seems like the way to go, as Crush Claw and Rock Slide have acceptable accuracy as is.

The only problem is that Wargle will often be attacked from the special side with Ice and Electric moves, so setting up could be difficult. At least rock moves are weakened, I guess.
 
I think this could help distinguish Wargle from the likes of Staraptor. Bulk Up / Crush Claw / Superpower / Rock Slide seems like the way to go, as Crush Claw and Rock Slide have acceptable accuracy as is.

The only problem is that Wargle will often be attacked from the special side with Ice and Electric moves, so setting up could be difficult. At least rock moves are weakened, I guess.

Return is still more powerful than Crush Claw even after the Encourage boost, so Rock Slide is the only useful move Wargle has to take advantage of such a good ability.
 
Return is still more powerful than Crush Claw even after the Encourage boost, so Rock Slide is the only useful move Wargle has to take advantage of such a good ability.

Well if Wargle doesn't want Life Orb recoil, it should go with Crush Claw. It'll help it's survival rate since it's using bulk up.
 
Fangren said:
Return is still more powerful than Crush Claw even after the Encourage boost, so Rock Slide is the only useful move Wargle has to take advantage of such a good ability.
See this:
Pendao said:
Well if Wargle doesn't want Life Orb recoil, it should go with Crush Claw. It'll help it's survival rate since it's using bulk up.
We are well aware Return is more powerful, but the appeal here is the double-boost of Encourage and Orb without the recoil damage. Combined with Bulk Up, its a rather potent combination. Superpower unfortunately still takes the recoil, but it would be used sparingly anyway to try and preserve Wargle's survivability.
Cipher Admin Lovrina said:
Which moves of Wargle's even work with encourage?
Crush Claw and Rock Slide are the main ones. Shadow Claw's crit rate doesn't count, nor do the negative side-effects of Superpower and Brave Bird. The only other moves are laughable options for him like Rock Smash and (ha) Air Slash. I suppose you could hypothetically run Rock Smash over Superpower if you hate the stat drop/LO recoil. Encourage boosts it from 40 to 60 BP, and it also gets the damageless LO boost, but your damage output would be SEVERELY decreased. I doubt it would be worth it, but sine you're only using it on Rocks and Steels anyway I suppose it is an option.
It would be so juicy if he picked up the elemental punches by tutor in the third game. Those talons almost look capable and burly enough.
For now, he has just enough to get by. Either Choiced or Bulk Up is the way to go.
 
Lovrina, the moves Wargle has that are affected by encourage are as followed:
Crush Claw
Rock Tomb (Useless because of...)
Rock Slide
Rock Smash
Air Slash

...wow that's a small list.
 
Brave Bird/Superpower/Rock Slide/U-Turn seems to be the best set for this guy, shame he doesn't get a wider ability abusing movepool... I'd definitely have Brave Bird on every set because it's so devastating as a STAB move, and U-Turn is always great to have on something relatively fast.
 
So this is based on the American eagle?If it's true i have to use it in all my teams to show some spirit.America has the best in everything..epcept in Flying/Normal Pokemon.Like the poster abve said, this guy should have been Fighting, since it's representing one of the most beautiful animals and countries.Hey it's even white,red and blue..Yay!

Anyways,why is Thrash not listed on your sets(nvm see it right there..though it should be main choice)?It is now 120..Does Staraptor get Thrash?If not than this guy has 3 120 attacks,two STAB(Brave Bird,Thrash and Superpower).

So a choice band set is definitley the best for this guy to show the fighting spirit of Americans.

As a choiced Pokemon, it is better than Staraptor, unless of course Staraptor does learn Thrash.

As for ability, Competitive Spirit is the way to go.This ability really goes with him.
 
Anyways,why is Thrash not listed on your sets(nvm see it right there..though it should be main choice)?It is now 120..Does Staraptor get Thrash?If not than this guy has 3 120 attacks,two STAB(Brave Bird,Thrash and Superpower).

Except Thrash traps you into a normal attacking move for three turns.
Rock/Steel/Ghost comes in and laughs at you. Steel and ghost being common enough to make this a very bad thing.
 
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