Pokémon Blastoise

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What are some pokes that would go well with Mega Blastoise? Obviously, anything that likes rapid spin support and hates stealth rock. Things like Talonflame, flying or fire types.
how about volcarona? blastoise cakes care of the rocks and grounds with ease, ice beam can make most fliers your bitch, and volcarona could not care less about the grass moves [breloom in particular, unless it's got stone edge] - and it's not too terrible with electrics.
 
volcarona and talonflame are obvious picks, they become much much better with no threat of stealth rock

what about togekiss? it can get rid of toxic and also gives good wish support.
 
Pretty much anything that appreciates hazards off the field would work well with Mega Blastoise. Dragonite also comes to mind since Rapid Spin helps keep Multiscale in tact. Dragonite tends to attract Steels that can setup hazards on it so having a spinner comes in handy for that as well.

As i thought, it is able to get waterspout though breedingchains. (wailord>remoraid>squirtle). Just finished Evtraining one and will try using it in matches a little bit later.

Hmm, Water Spout could possibly work on a Choice Scarf set on regular Blastoise, but Mega Blastoise is probably too slow to pull that off.
 
Scizor, Bulky SD or CB - Blastoise(Mega): Scizor cleans up most grass types (and almost anything else) or that haunt Blastoise, and Blastoise cleans up Aegislash AND Heatran well.
 
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Would this guy be any good on an offensive team? I can see plenty of merits it has over starmie (defeats every common spinblocker, bulky, much stronger, not pursuit weak)... so other than speed, why not? :O

Overall though, he's shaping up to be my favorite Mega Evolution. :]
 
Would this guy be any good on an offensive team? I can see plenty of merits it has over starmie (defeats every common spinblocker, bulky, much stronger, not pursuit weak)... so other than speed, why not? :O

Overall though, he's shaping up to be my favorite Mega Evolution. :]

Starmie does have a few things over Blastoise. Offensive variants have speed to check unboosted Salamence/Gyarados etc, that would clean up a weakened Blastoise and LO Starmie can clean late game as well. Defensive variants get access to recover or screen support and of course, leftovers. Choice sets have trick which is fairly effective against both sweepers and stall. Specs in particular, can hit switch ins very hard if you go for the semi-rare Analytic. Natural Cure variants are less bothered by status.

Honestly Starmie v Mega Blastoise as a water spinner comes down to what niches you need the slot to fill. While Blastoise does seem overall superior as an offensive spinner, Starmie patches up specific weaknesses your team may have and always has an element of unpredictability as to which set its running.
 
Also, Starmie is better for momentum on a really offensive team. Blastoise can work as a pivot, but he's better to fill the role of a dedicated RSer or assistant to Talonflame (as I've noted, the two work well together, shared electric weakness aside), and for bulkier teams probably fits in better.
 
Could anyone tell me how Aura Sphere could be bred onto Blastoise? For the life of me I can't figure it out. Or does it learn it on it's own?
 
Could anyone tell me how Aura Sphere could be bred onto Blastoise? For the life of me I can't figure it out. Or does it learn it on it's own?

Clawitzer learns it at level 1 (move relearner) or level up at 67.

EDIT: Clawitzer not Clauncher.
 
But how can Blastoise learn dark pulse? I bred Clawitzer with Squirtle but it only learns dragon pulse and aura sphere. Whats wrong?
 
What are some pokes that would go well with Mega Blastoise? Obviously, anything that likes rapid spin support and hates stealth rock. Things like Talonflame, flying or fire types.

Talonflame, dragonite, life orb users, boosting move users, pretty much anything that greatly dislikes residual damage. Also anything that can take electric and grass attacks and hit back with ground and fire, poison, ice, or flying.

The first thing I think of is a garchomp. Garchomp really hates ice, and blastoise can soak those ice attacks. Garchomp also covers blastoise's electric weakness with an immunity which can allow garchomp time to set up a SD. Finally, Garchomp can hit most grass users supereffectively with fire fang.
 
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I can see Mega Blastoise being a big contender in VGC, if they use the double battle format that is. Blastoise has a speed stat that could possibly be used in trick room and most definitely be used in tailwind. The problem with tailwind though is the fact that its best offensive users are weak to electric and quite frail, making the duo dual weak to discharge. Mega blastoise's main draw in VGC would be Waterspout which is ludicrously powerful and didn't suffer from the power downgrade like hydro pump. What's more is that Waterspout hits both opposing pokemon without hitting the partner. If tornadus could get rain and tailwind set up simultaneously over the course of 2 turns they could rampage.
This is what I would use.
Blastoise@Blastoisinite
Ability: Mega Launcher
EVs: 252 Sp.Atk / 252 HP / 6 Sp.Def(or Def)(if trick room) or 252 Sp.Atk / 200 HP / 52 Speed(if tailwind)
Nature: Quiet(if trick room) or Modest(if tailwind)
- Waterspout
- Ice Beam
- dark pulse
- protect
 
I can see Mega Blastoise being a big contender in VGC, if they use the double battle format that is. Blastoise has a speed stat that could possibly be used in trick room and most definitely be used in tailwind. The problem with tailwind though is the fact that its best offensive users are weak to electric and quite frail, making the duo dual weak to discharge. Mega blastoise's main draw in VGC would be Waterspout which is ludicrously powerful and didn't suffer from the power downgrade like hydro pump. What's more is that Waterspout hits both opposing pokemon without hitting the partner. If tornadus could get rain and tailwind set up simultaneously over the course of 2 turns they could rampage.
This is what I would use.
Blastoise@Blastoisinite
Ability: Mega Launcher
EVs: 252 Sp.Atk / 252 HP / 6 Sp.Def(or Def)(if trick room) or 252 Sp.Atk / 200 HP / 52 Speed(if tailwind)
Nature: Quiet(if trick room) or Modest(if tailwind)
- Waterspout
- Ice Beam
- dark pulse
- protect

Don't forget Mega Launcher + Heal Pulse
 
How about Gliscor? He fears nothing from Discharge, and he has decent bulk to help him set up. Ice Weakness could be problematic though...
that's an exelent idea. I'd neglected to factor in gliscor. Ground type coverage would be terrific but earthquake would weaken blastoise unless he used protect which may work after all, But the combo doesn't seem to have as much synergy as is needed in VGC. I've yet to look into gliscor and if he can provide anti strategy moves he just may partner with blastoise.
 
Used Mega-Blastoise as a offensive spinner. I brought him in to get rid of Sticky Web on PS. He came in on Aegislash who was Swords Dancing. I mega Evolved and fired off a dark pulse. The Aegislash SD'ed again. Next turn Aegislash attacked with Shadow Sneak and took 60% of my health. I managed to fire off another Dark Pulse to take out Aegislash. The following turn I sponged a hit to rapid spin the Sticky Web away.

I loved Blastoise since Gen 1 and this Gen he got so much love that I may just put him on my main team. Blastoise became a great addition and I hope he makes it to OU.
 
Gotta wonder why they buffed his attack, I mean, rapid spin isn't meant to do damage. I'm liking the idea of a tankspinstoise. Although I'm wondering, should he EV into a defensive stat, or boost his special attack? Most of the pokemon he'd be taking out are frail.
 
Running a Mega-Blastoise set with Rapid Spin/Water Pulse/Dark Pulse but can't decide between Ice Beam or Aura Sphere for that last moveslot. Aura Sphere offers better overall coverage but I love having that Ice Beam for dragons. What do you guys think?
 
Ice beam also hits those bulky grass types that he doesn't like, but has no mega launcher boost. You need waterpulse or scald for stab, and dark pulse to kill spinblockers. I suppose it depends on what your team needs.
 
Guys, Mega Blastoise is going to be great, because as I've recently realized, IT IS THE ONLY GOOD RAPID SPINNER (no, Torkoal, get out) THAT CAN BEAT AEGISLASH ONE ON ONE. Dark Pulse utterly MAULS Aegislash, and in return it... can't do anything. I mean, I think it's best move is a nonSTAB nonSE Sacred Sword or a Hidden Power that's SE on Blastoise.
kinda late but.... cough cough #excadrill lol
 
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