That said unless they cheat and give it moves it doesn't normally obtain an Ability Shield Dachsbun should work pretty well since it is immune to both the Charizard's STABs.To be honest right now it's not really possible to know without knowing the moveset first.
That said... the same stuff that works for 6stars should probably work 7. Any of the bulky fairy for example.
well they don't need to. Charizard still has access to stuff like rock slide, thunder punch, solar beam, air slash, hurricane, etc.That said unless they cheat and give it moves it doesn't normally obtain an Ability Shield Dachsbun should work pretty well since it is immune to both the Charizard's STABs.
The "problem" is getting to that point.I'm probably just going to pull up with Tera-Fairy Azumarill. It's fat enough not to worry horribly and Play Rough is going to CRUSH DragonZard.
Yep, most 5 and 6 star raids have some extra moves.Don't the event-raids usually have more than 4 moves? I think it's going to be a case of pumping something to Level 100, and just brute forcing your way through and hoping you get teammates with the same general idea. We'll know the type of moves Zard will carry on Thursday, anyway so we can better prep.
The "problem" is getting to that point.
You can't rely on the Tera because more often than not you are at risk of getting nuked before you have the charges to teralyze in first place.
I've done several t5 and t6 raids where noone got to Tera or just got to tera on last like 10%.
Don't pick a pokemon too vulnerable to a potential coverage move (in this case, Solar Beam, though I actually don't think it'll have it, and Thunder Punch if they make it physical) before we know its moveset :P
i am going with a Fairy tera type Mimikyu with reflect, Light screen, draining kiss, and play roughThe title say all! Say your thought.
I was thinking a water mon with ice move for tera shield.
The weird health stuff happens even on solo raids now. It looks like one of the “fixes” from the update was to prevent you from one-shotting the bosses by adding damage caps to the start and end of the shield. They even did this wrong tho and still show you one-shotting them before snapping their health back up lol.OK I jsut did one of these with my Dachsbun and 3 randos who came prepared. 2 Azumarills and a Grimmsnarl (light screen support)
It was....the jankiest battle I've ever seen. So the azu's literally burned through the entire health bar. Like cleaned it right out
The shield still got put up, over an empty health bar
then the health bar just suddenly had the health to match it
then towards the end it burned through all the hp again thanks to the azus, right?
btu then after a grimmsnarl attack it came back some
btu they brought it down again
then it finally broke the shield
but now it had like a quarter health again
and then attacks just kind fo hit it but not really and then finally it was dead (also i was the only one who died my dog was only level 75 and i had bad hurricane luck lol)
i mean we won and i got my 'zard (& ability patch) but lol and dare I even say, lmao
Which is wild since they already have damage caps implemented in the game as-is; Titan Klawf has one so it can run away for round 2, and all of the wild tera pokemon will retain put a stopper on (direct) damageThe weird health stuff happens even on solo raids now. It looks like one of the “fixes” from the update was to prevent you from one-shotting the bosses by adding damage caps to the start and end of the shield. They even did this wrong tho and still show you one-shotting them before snapping their health back up lol.