(I couldn't find a thread on this, but if one has already been made, please link it)
Been trying out these pokemon recently. Would like some input on their viability/team support.
BellyZard is really good at first glance. Fastest drummer, good type coverage, OHKOs most of the meta at +6. Can't be stopped cold by Skarm/Forry/Ttar which is huge. 100 base speed means outspeeding cune, ties with Zapdos. As far as I can tell Charizard counters are Raikou, Suicune, Starmie, Gengar to an extent. Steelix seems good, can Curse on the switch and blow up cune or starmie. Gengar can be dealt with by a Ttar but this leaves 3 water weaknesses on the team as well as a glaring Marowak hole. I have been starting with this core for basically all my BellyZard attempts at teams and every time I run into a problem filling the last 3 slots. It seems like whatever I do there's still a couple pokemon that shred me. Do I have to simply reconcile myself to this tradeoff or is there a better core to support Charizard that I'm missing?
Clefable seems like it should be used way more. Why not? Drum + single turn heal, STAB Returnor DEdge for even more damage (thanks Xeze), Fire Blast coverage to hit Skarm. Passable defenses, good enough combined with Moonlight. Like the only things that can stop it are Skarm, Gengar, Ttar, Rhydon. Skarm/Gar can be dealt with in the last slot, you get to pick one (preferably skarm so you can use ttar to pursuit trap gengar and eliminate it as a threat to your sweep), and then only ttar and rhydon left in the way. No one uses the latter anymore and Ttar is a significant threat but unless it runs Dynamicpunch it's not going to actually kill Clefable, at best it will phaze it out after Moonlight meaning no real damage was done. Additionally you could run CurseLax with EQ alongside it for practically perfect coverage against all three of those stops. So what is holding it back? I suppose status is a bit of an issue, para is an annoyance but it isn't that fast to begin with. Toxic is more of a problem seeing as you are already centering your strategy off cutting Clefable's hp in half. You outspeed Machamp so it can't switch into you on the likely Drum. I haven't tested it out to a great extent yet but in theory it seems like it should be one of the top sweeping threats in gsc.
am I completely wrong or is there some merit to this
Been trying out these pokemon recently. Would like some input on their viability/team support.
BellyZard is really good at first glance. Fastest drummer, good type coverage, OHKOs most of the meta at +6. Can't be stopped cold by Skarm/Forry/Ttar which is huge. 100 base speed means outspeeding cune, ties with Zapdos. As far as I can tell Charizard counters are Raikou, Suicune, Starmie, Gengar to an extent. Steelix seems good, can Curse on the switch and blow up cune or starmie. Gengar can be dealt with by a Ttar but this leaves 3 water weaknesses on the team as well as a glaring Marowak hole. I have been starting with this core for basically all my BellyZard attempts at teams and every time I run into a problem filling the last 3 slots. It seems like whatever I do there's still a couple pokemon that shred me. Do I have to simply reconcile myself to this tradeoff or is there a better core to support Charizard that I'm missing?
Clefable seems like it should be used way more. Why not? Drum + single turn heal, STAB Return
am I completely wrong or is there some merit to this
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