Beginner's Guide to GSC

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The Beginner's Guide to GSC

Team Building

In this first section you will learn how to build a successful GSC team.

I will begin by listing some of the most common threats in GSC so you will know what you have to counter when building your team:
Snorlax (Curser)
Blissey (Heal Beller/Special Wall)
Skarmory (PsuedoHazer/Physical Wall)
Suicune (PsuedoHazer/Bulky Water)
Forretress (Spiker)
Zapdos (RestTalker)
Marowak (Thick Club)
Tyranitar (Awesome Movepool with great stats)
Misdreavus (Perishtrapper)
Starmie (Special sweeper with Recover and good moves)
While you will definitely be seeing more pokemon than just that, they cover the various things that you will be needing to counter in your team. If your team cannot counter a curselax, you have already failed. I am not going to go into huge detail with movesets in this guide. You will have to do your research if you want to understand more in depth details.

Now we will start making a generic GSC team.

Lead: Forretress @ Leftovers
Spikes
Rapid Spin
Explosion
Reflect/Bug Hidden Power

This is a pretty simple pokemon. He has a 4x weakness against fire moves so be careful. Basically you just lay down Spikes and set up a Reflect to help your team. If they lay spikes, you can blow them away. If a specific pokemon is giving you trouble you might be able to explode on it. Bug Power is there if you need to attack with your Forretress (but you probably will not need to.)

Blissey @ Leftovers
Heal Bell
Ice Beam
Thunderbolt
Softboiled

This is the standard Heal Bell set. Nothing resists both Ice Beam and Thunderbolt.

Zapdos @ Leftovers
Thunderbolt/Thunder
Water Hidden Power/Drill Peck
Rest
Sleep Talk

This is pretty much only countered by Blissey if you use the Hidden Power set. It eats the opponents Sleep attack and uses Sleep Talk. Thunder can even put a huge dent in Snorlax. Nothing is really safe against Zapdos.

At the half way point you can tell that you will be having issues against Snorlax, Tyranitar, Misdreavus, and Blissey.

Suicune @ Leftovers
Surf
Roar
Ice Beam/Mirror Coat
Rest

Suicune is a defensive beast. He can absorb physical and special attacks. Mirror Coat can be effective against Zapdos. I prefer Ice Beam because you can actually put a dent in Zapdos with it and hurt Grass types. The rest is self explanatory. He roars away pokemon that are trying to set up. But if a Jolteon is trying to set up for a Marowak then you are going to have issues.

Rhydon @ Leftovers
Earthquake
Rock Slide
Roar
Rest

This is your back up psuedo-hazer. He provides immunity to the electric problems Suicune has. He can also pack a powerful hit with Earthquake and Rock Slide.

Snorlax @ Leftovers
Curse
Double-Edge/Body Slam
Earthquake
Rest

This is pretty much the best pokemon in the game. After one Curse, Double-Edge can do a hard hit to almost everything. Sometimes Body Slam can be more useful if you are facing another Curselax head on. You could get lucky with a few timely FP's. It is up to you really.

Now you have a complete team and you have countered the main threats that I first mentioned. The next step in learning how to battle is the art of predicting. This will be explained in the next section.

Predicting

A good, solid team whose members don't depend on each other but instead co-operate with each other is fundamental to GSC. Its probably the only era where the borderline underused Pok�mon can generally fit in to a lot of standard teams (Electabuzz, Kangaskhan, etc.).

The key to GSC, however is predicting - if you don't predict, and, god forbid, your opponent doesn't predict, you end up with 150 turn games that'll bore the hell out of you. You have to pay attention to your opponent - take note of every one of his pokemon and their movesets.

When you begin a battle with someone, assume the worst - that is, your opponent is running a full-frontal standard team with Snorlax, Blissey, Suicune and company, and they know how to use them. It's important to have counters to these standard pokemon, as mentioned in the previous section.

The most important part of prediction in most teams is versatility. A pokemon that can do damage to most of its common counters is a very, very important asset. Likewise, a Pok�mon that can switch in to a variety of moves is a huge asset (which is why Skarmory and Blissey are such huge assets, both individually and together).

The other half involves actually using the Pok�mon correctly. Let's go over a simple scenario.

Let's say you open with a Nidoking with Lovely Kiss/Thunderbolt/Ice Beam/Earthquake, and your opponent starts out with a Jolteon. Nidoking is a VERY versatile Pok�mon - it can put a dent in most anything that switches in to it. Knowing Jolteon is more than likely going to switch out, do you Lovely Kiss?

No. It's more than likely your opponent predicts Nidoking is going to Lovely Kiss, and is switching in a nasty Sleep Talker that'll cause you to switch, wasting a turn. Instead, you should opt to fish out your opponent by outpredicting him. Earthquake for safety, or Ice Beam if you're feeling adventerous. Just don't do the most obvious thing. (You wouldn't believe how many times a sleep talking Raikou switches into Lovely Kiss Nidoking, only to get Earthquaked).

Now, let's say it was your Jolteon in that situation, and your opponent was the Nidoking. What should you have done?

The answer is painfully simple. You don't switch in something with a gaping weakness to Nidoking - definitely not Raikou. Opt to be safe - you don't know how skilled your opponent is yet. Send in your "bulky water" or whatever; if Nidoking Lovely Kisses, that's fine, you can Heal Bell it off later. Draw your opponent out; watch for what he is doing.

For the first bit of the game, offensive attacks will mostly be a bust for both parties; you'll be switching in counters without much prediction and you'll both become accustomed to each others team - just don't do anything ridiculously dumb (ie, against a Nidoking, don't send in Jumpluff!). After a few turns and pointless exchange of attacks, you'll begin to get a feel for your opponent's team and playing style.

This is when you've got to start predicting. There isn't like an exact point in the game where you should start predicting, but it's best to draw first blood. When you are the first to predict, you are literally one move ahead of your opponent. Start predicting your opponent's switches and counter them with your own swithces. Be aggressive - don't be afraid to lose a Pok�mon or two in the process of predicting, if you feel your opponent is a gambler, too - most of the time, attacks won't OHKO you; this isn't Advance.

The person who is being more offensive will more than likely win. GSC, although famed to be the stalling era, is not always as slow as people claim. The game is only as slow as you make it; take risks and predict; you'll be rewarded.

Pok�mon that use stat-ups are generally your sweepers. Porygon2, Curselax and company should all start statting up mid to late game when they're likely to finish off psuedohazers that have been weakened by constant switching and taking hits. They're also your failsafe, in case things have gone terribly wrong. A Curselax saved up to the end is a very potent way of turning a 6-1 into a 1-0, if your opponent lets you pull it off, or gets really unlucky. ALWAYS pay attention to which Pok�mon you are KOing, and how that is changing your opponent's switches. Often, just to save a psuedohazer or Heal Beller, people will sacrifice a sweeper or staller; this will change their team's dynamics heavily, and you'll have to re-evaluate your opponent.

If your opponent is sacrificing Pok�mon after Pok�mon just to send in Curselax/Cursegon2 all the way at the end, and all you've got is Skarmory, you're doing something wrong. An understanding of your opponent's team and its dynamics is what is key to winning battles.

All in all, after you've gone through the preliminary stages of judging your opponent's team, expect them to take the safe route, and don't be afraid to lose a Pok�mon or two in the process of prediction.

A lot of the time, of course, you'll face teams that follow a theme - stall or baton pass come to mind. These are the teams you should familiarize yourself with, and always have counters for. Mix up your game when you face a stall team; start predicting right away. A lot of the times, teams are built so that if one Pok�mon falls, it leaves a huge weakness for versatile Pok�mon like Nidoking or "Mixlax" (DE/EQ/FB/Rest, which is, in my opinion, superior to predictable Curselax).

Of course, prediction isn't something you'd learn in a guide; it's just not that simple. Every battle is unique, and as such, you'll only begin to grasp the principles of battle one way - experience. Over time, you'll learn basic Pok�mon categories that mostly every team carries (i.e. a defensive water, a special wall, etc..). Go out and battle; learn from your mistakes. Learn from people that are better than you - there's always someone better than you.

Baton Pass Teams

In this section I will explain some common Baton Passing pokemon and how to deal with them.

Umbreon

The most common Baton Passer is probably the Mean Look Umbreon. Once he traps something of yours, you better hope it can PsuedoHaze. Umbreon can use a variety of moves such as Curse, Growth and Charm. Once he Baton Passes he can Baton Pass these stat ups and the next pokemon can set up for the sweep. If you see an Umbreon your best counter is going to be any PsuedoHazer or Machamp. Heracross is not a very good counter because of the common Charming Umbreon.

Jolteon


With 358 speed, he can psuedopass as soon as his counter is in. Sometimes it is just a Substitute, other times it is an agility. He works very well with Marowak regardless of what he is passing. If you send in a Rhydon against Jolteon do NOT try to attack. You must Roar immediately. If he Baton Passes immediately then you could be in a bit of trouble because Marowak will put a huge dent in anything (unless you have Skarmory.)

There are other Baton Passers but these are the 2 most common. There really is not much strategy to stopping them. The best advice is to predict when they will be switched in so you can switch in a counter at the same time. This will prevent constant PsuedoHazing and you can actually get some attacks in.

Stall Teams

Stall teams usually consist of Spikes, Toxic, PsuedoHazing and Leech Seed. They just annoy you to no end. They usually have several walls such as Steelix, Skarmory, Suicune, Blissey, Snorlax and so on. They usually throw some spikes and poison as many pokemon as possible and leech seed. This causes you to lose small amounts of life due to insane amounts of switching. They also like to Roar over and over and over to make you get hurt repetitively.

Here are some good counters to stall teams:

Gengar


He is a poison so he is immune to Toxic. He gets moves that can put a huge dent in any psuedohazer, he can explode, he can Destiny Bond. He is very versatile. Something I would recommend would be Perish Trapping. Toxic will not stop him from Perish Trapping. Here is a recommended set: Mean Look, Perish Song, Protect, Ice Punch/TBolt/Giga Drain/Hypnosis/Explosion/Destiny Bond (If only you could have nine moves on a pokemon!)

Forretress


He can blow away spikes, set his own spikes and explode.

Snorlax


Double-Edge, EQ, Fire Blast, Selfdestruct. No stalling pokemon are particularly safe against this moveset.

Attraction and Female Pok�mon

In GSC genders were introduced to the pokemon metagame. Attraction can be a very deadly move against your team if you are not properly prepared. In order to counter Attraction you should be making all of your special based pokemon females. You may change any pokemon into a female by lowering the Attack DV to any number less than 7. Another way to counter is by using genderless pokemon, or pokemon that are automatically females such as Blissey, Miltank, and Kangaskhan.

Closing Thoughts

Now you have been very well informed of what to expect in GSC and how to deal with it. It really is not as boring as everybody makes it out to be. GSC requires a lot of skill and can be fun if you know what you are doing.
 
Blissey @ Leftovers
Heal Bell
Ice Beam
Thunderbolt
Softboiled

This is the standard Heal Bell set. Nothing resists both Ice Beam and Thunderbolt.

Sorry to be a bit....nitpicky here, but Magneton resist those attacks.
 
i have a lot of problems with this.

first off, i am going to write up an ACTUAL INTRO to the gsc generation. the tidbit that will appear when someone clicks on "Gold/Silver" on the main page.

secondly, for a "Beginner's" guide, i feel this is a lot to take in. a lot of information is being thrown on there, and it's being thrown haphazardly. the prediction section breaks the flow of the whole "team-making" concept the person was originally intending.

I think that one article could be devoted to teams/specific themes.

I think another article could be devoted specifically to GSC prediction.

And I think possibly another article on GSC Anti-Stall/The Aftermath could be an interesting read. There is a great thread in the GSC forum right now about Anti-Stall.

The team-making article would most likely talk mostly about Restbell/TSS and the combination of the two to create "Stall". Or maybe I could have multiple Team Guides. One for Stall and all of its components, and one for Anti-Stall and all of its components since those two phrases are thrown around A LOT when talking about GSC.

regardless, i think that while the info here is good, it needs to be compartmentalized.
 
Pokemon types have to be capitalized.

Also, about Suicune:

Suicune is a defensive beast. He can absorb physical and special attacks. Mirror Coat can be effective against Zapdos. I prefer Ice Beam because you can actually put a dent in Zapdos with it and hurt Grass-types.

Whenever you have "grass type" or "whatever type", you have to use a hyphen between them.
 
I think Justin originally wrote this.

My problem with this is it's very set-heavy and focuses a lot on what basic pokemon sets and moves for, which is what imho specific analyses are for. I think this article needs a complete rewrite so that you can work in examples and general theory about how GSC battle matches work.

For example, GSC is very much a generation in which you need attack boosts to OHKO. I find that actually killing a Pokemon in GSC is the hardest task. It's once you have one or two main chains down that you can clean up what's left of a team. Plus teams are so over-reliant on Blissey/Skarmory/Suicune etc type of teams which have the advantage that there is no Choice Band or similar to deal the damage. Blissey just puts up a Light Screen and team is set to go.
 
I have a huge problem with the writer saying
The person who is being more offensive will more than likely win. GSC, although famed to be the stalling era, is not always as slow as people claim. The game is only as slow as you make it; take risks and predict; you'll be rewarded.
, five seconds after recommending a team of Forretress/Blissey/Zapdos/Suicune/Snorlax/Rhydon. Each one of these with the exception of Rhydon is intended for stall, and only half of them have remotely scary offense (Zapdos, Snorlax and Rhydon).
 
Well the biggest problem with this article is it isn't very systematic or thorough. It just puts a bunch of examples out there, without any thorough grinding of the basics of GSC team-building. I think it'd be better as a step-by-step tutorial, taking you through the team-building process in a simple, systematic way that makes it easy for a beginning reader what you need to take into consideration and on what sort of things the emphasis lies tactically in this generation. You could take Mekkah's RS team building guide as a sort of blueprint, but port in the necessary GSC changes (max stats, less pokemon, more emphasis on defense)

A better layout for the article would be something like:

Intro about GSC

bla bla SO YOU LIKE GSC HERES WHAT YOU SHOULD TRY STARTING WITH

How to Get Started
-Build a Team
*list possible threat checklist
*list other criteria that a team needs to fulfill/have in order to be successful and give them a priority (i.e. defense/offense ratio, (pseudo)hazers, rapid spin/spikes, other stuff like that)
*systematically show a team build-up taking the above factors into account, maybe even do two to show you can accomplish different teambuilding goals (say build a stall team around Blissey and an offensive team around Machamp)

Specific Tactics and Common Theme Teams

- discuss common teams here, such as what stall is, what antistall is, what Baton Pass teams are like in GSC, Sleep Talk-heavy teams, Restbell (maybe mention minty rest), what common counters are

Prediction in GSC
<bla bla bla theory of prediction here, give examples with logs of how prediction works in GSC>

Conclusion

bla bla bla HAVE FUN BATTLING
 
Yeah you can use those Pokemon Justin mentioned as a guideline (maybe add or remove Pokemon as the metagame has changed since the writing of the article), it should explain briefly why these Pokemon are the biggest threats, how you should counter them (and that it's also possible to counter types rather than specific sets as for every decision you have to make there's a tradeoff involved.)

Then you should mention the other characteristics of a "professional" GSC team.

Then you can implement that in a couple of examples. In this way, you make the beginner's guide thorough, but you keep a level of clarity throughout that you need. The current guide sort of skips over a lot of stuff that should be common knowledge, but really isn't as a whole. It's a beginner's guide to GSC, not an advanced player. It's very important to realise what sort of knowledge a reader may have of the generation so you can tailor the guide to fit that.

Plus in the way I suggested you structure the article it becomes clear why the order is in the way that it is. You give a rationale based on experience and theory, explaining why certain choices need to be made. Then you show how to use all these guidelines and systematically combine them to form a team with an example, which just makes a lot of sense logically.
 
same with the rby, but i know i've been a piece of shit about this. i wanted to devote my time to getting completely acclimated to my new teaching job.expect this to be ready by christmas break (better late than never?) again, im sorry, and don't worry, this is being tended to now.
 
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